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Sobakiin

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  1. Battlewasp / ballpark crossover. Battlewasp - Pavise the Unyielding. (Wind) Level 4 art: wasp with no stinger, instead it’s wings are large sheets of metal that interlock with it’s rear to make a huge shield. [Insect/normal/tuner] “This proud defender of the hive is often found protecting her more heavy-hitting comrades with her steel-strong armour whenever the nest is under siege. “ Atk: 0 / Def:2300 * * * Battlewasp - Striker the fastball. (Wind) Level 3 Art: a small, round boy. Like a yellow gokipole, but more confident [insect/normal] “Don’t let the small size of this bee fool you; when the battlewasps hit the ball park, he’s the fastest bug on the field. Course, he’s the ball.” Atk: 800 / Def: 800 * * * Battlewasp - Shiko the quiver (wind) Art: Like a small Vespiquen from Pokemon [insect/effect/link] arrows: bottom 1 level 4 or lower insect monster If this card is link summoned; you can add one “Giant Ballpark” or one spell/trap card that mentions a “battlewasp” monster(s) in it’s text from your deck or graveyard to your hand. You can banish this card from your gy and an insect monster from you hand or deck; Immediately after this effect resolves, normal summon an insect monster, also you can only summon insect monsters for the rest of this turn. You can only use one effect of “Battlewasp - Shiko the quiver” per turn, and only once that turn. Atk: 900 / Link - 1 * * * Tactical Bee-treat (spell) Quick-play art: Azusa helping pin, dart, and striker get some snacks from the hive combs, while Hama and Halberd struggle to carry a sleepy ballista in the background. Target one “battlewasp” monster that has a level in your graveyard or that is banished and shuffle it into the deck; shuffle any number of insects from your graveyard or among your banished cards into your deck, up to the level of the target and inflict 100 points of damage to your opponent for every “battlewasp” monster among the shuffled cards, then you can draw one card for every 500 points of damage dealt by this effect. During your main phase, except the turn this was sent to the graveyard: you can banish this card from the graveyard and target one of your “battlewasp” monsters that is banished or in your graveyard; special summon it but shuffle it into the deck during the end phase. You can only use one effect of “Tacticle Bee-treat” per turn, and only once that turn. _ It is entirely possible I tried cramming way too much stuff into these few cards. This is my first time making custom cards. The levels of the vanillas took some thinking. I had originally thought 4 and 1, then 3 and 1, but I decided on 4 and 3, since gokipole can only search level 4s, but level 3 falls more in line with the synchro math and allows for some rank 3 plays.
  2. You recognized that anything less than absolutely busted would do nothing to help arcana force, and I respect that.
  3. Otherwise really good, but watch yourself with that fusion substitute effect. Contact fusion isn't a fusion summon, so cosmonaut would only work with things like rainbow neos, brave neos, or knight neos. Slight nitpick, but you also misspelled righteous. Finally, I want to say I'm really impressed with a lot of the cards you've made. You're genuinely really good at this whole card design thing.
  4. Great cards, but be mindful of the synchro math. Varja's level is a bit awkward, even with the other cards. Maybe make brahma a lv3 and kunai lv2? Gea Buide is maybe a little too strong to be lower level than ballista, but I don't know how much the fact that it needs synchros as materials influences how easy it is to summon. Final note, why does a card named swarm have nothing to do with swarming?
  5. I was going to say this sounds kinda broken, but you’d still need to play genius since shadow and the vines need normal monsters. So, this is pretty good.
  6. The sole fact that it becomes earth attribute means that, alongside follow plant staple rose girl, meliae of the trees (An otherwise great plant rank 3 that requires earth materials) can actually be summoned consistently without having to resort to crane crane. In addition, that point boost and protection turns said meliae into a somewhat formidable beat stick. Great card, well done.
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