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  1. I've played the YUGIOH Tcg since the beginning and still a big fan of the game . Still remember the first few packs I bought and got Swords Of Revealing Light as my first Holo. As you see I'm usually seen around the Realistic Card Section ( With My Neverending Digimon Set)( I don't really see my Digimon set to be a Archetype even though some people would call it one) I also make other sets and have more planned but putting more of my effort on the Digimon Set ( It would be nice is someone were to tell me how to improve my Digimon Set ) . I Like Set's like Phantom Darkness which had no Archetypes but based around the Dark Attribute. I found the set to be interesting and it was a interesting time of the game ( I do know the DAD was around 300$ at the time and one weekend it was around 350$). I don't really like Archetypes and I would find if they made Sets like "Phantom Darkness" or make sets based around a Type like Fiend or something like that to be more interesting and enjoyable . It would be lovely if someone(s) were to ask me to do a set and give me ideas for it and hopefully review it . Other bits about me are that I really like Film ( Cult/Arthouse/Indi and Foreigh Films ) , Really like Monster Rancher 2 ( Won't be doing a set on that as it would be very hard to do and is very Complected ) , Cars , Old(Ish) Video games ( Gran Turismo 4 , Bloody Roar , Ridge Racer 7 ) , Music ( Late 90s to early 2K ) , Foraging , MBTI and the Enneagram . I look at anime rarely also (Shaman King, Ultimate Muscle ) and more also ( I might try to get into Naruto or something like that ). I do like some TV shows ( I did enjoy Brothers And Sisters ) I will need people to help me on how to word stuff correctly ( Badly ) when it comes to the cards Grammer also . It would be lovely if people could ask me some questions if they want
  2. https://www.cardmaker.net/forums/topic/408772-army-of-light/ "Army Of The Light" Is now done .
  3. Bad Grammer Warning :( ( Need help with wording ) Calling Of The Light Warrior's Spell. Quick Play Effect. Add 1 Monster from your DECK which includes " Light Warrior(s) " in it's name. When you Activate " Calling Of The Light Warrior " you half your Life Points. Rise Of The Light Warrior's Spell. Quick Play Effect. Special Summon 1 Monster from your GY which includes " Light Warrior(s) " in it's name. When you Activate " Rise Of The Light Warrior's " you half your Life Points Wanda-Recruiter Of The Light Warrior's Level. 4 Attribute. Light Type. Warrior Attack. 1000 Defence. 1000 Effect. "Wanda-Recruiter Of The Light Warrior's" can be Special Summoned during your Opponents battle phase . When you Summon " Wanda-Recruiter Of The Light Warrior's " you can add 1 Monster from your GY or Deck which includes " Light Warrior(s) " in it's name to your hand . When you Summon "Wanda-Recruiter Of The Light Warrior's" you half your Life Points . While "Wanda-Recuriter Of The Light Warrior's is on yourside of the field your opponents "Dark" Attribute and "Fiend" Type monsters effects are negated . Lili-The Resurrector Of The Light Warrior's Level. 3 Attribute. Light Type. Spell-Caster Attack. 800 Defence. 800 Effect. "Lili-The Resurrector Of The Light Warrior's" can be Special Summoned from your hand during your Stand-by Phase . During your Main Phase 1 or 2 you can Special Summon 1 Level 4 or lower Monster from yourr GY which includes " Light Warrior(s) " in it's name Once Per Turn. While "Lili-The Resurrector Of The Light Warrior's" is on yourside of the field you half your Life Points every time "Lili-The Resurrector Of The Light Warrior' activates its effect you half your Life Points . While "Lili-The Resurrector Of The Light Warrior's is on yourside of the field your opponents "Dark" Attribute and "Fiend" Type monsters effects are negated Lala-The Protector Of The Light Warrior's Level. 2 Attribute. Light Type. Spell-Caster Attack. 400 Defence. 400 Effect. You can send "Lala-The Protector Of The Light Warrior's" from your hand to the GY during Your or Your Opponents turn. When you send "Lala-The Protector Of The Light Warriors" to you GY all card effects controled by your opponent gets negated . When you Activate "Lala-The Protector Of The Light Warriors" you half your Life Points. While "Lala The Protector Of The Light Warrior's" is on yourside of the field your opponents "Dark" Attribute and "Fiend" Type monsters effects are negated . Regal-The King Of The Light Warrior's Level. 7 Attribute. Light Type. Warrior Attack. 2500 Defence. 2100 Effect. While "Regal-The King Of The Light Warrior's" is on yourside of the field Negate the Effects of all "Dark" Attribute and "FIend" in both players Hands/Field/GY. "Regal-The King Of The Light Warrior's" cannot be destroyed by battle or by card effects . "Regal-The King Of The Light Warrior's" can only be banished. While "Regal-The King Of The Light" is on yourside of the field you must half your Life Points. Sadie-Pixie Of The Light Warrior's Level.1 Attribute. Light Type. Spell-Caster Attack. 0 Defence. 0 Effect/Tuner. When Your Opponent Activates a Card Effect Or Declares a Attack you can banish "Sadie-Pixie Of The Light Warrior's" from Your Hand or GY to Activate a Spell Card from Your GY with the word "Light Warrior's" in it's name. When you Activate "Sadie-Pixie Of The Light Warrior's" effect you must Half Your Life Points. Light Warrior's Judgement Trap. Counter Effect. "Light Warrior's Judgement" effect cannot be negated . When your opponent activates a card effect you can negate it . When you Have "Regal- The King Of The Light Warrior's" on Your Side of the Field you can activate this card from your hand . When you activate "Light Warrior's Judgement" you must Half Your Life Points . Light Warrior's Censor Trap. Counter Effect. "Light Warrior's Censor " effect cannot be negated . When your opponent summones a monster you can negate it . When you Have "Regal-The King Of The Light Warrior's" on Your Side of the Field you can activate this card from your hand. When you activate " Light Warrior's Censor " you must Half Your Life Points . Light Warrior's Search Spell. Quick-Play Effect. Your Opponent Must Show all "Dark" Attribute and all "Fiend" type monsters in their hand and banish 1 of the monsters . When You Activate "Light Warrior's Search" you must half your Life Points. CoCo-The Light Warrior's Switcher Level. 1 Attribute. Light Type. Spell-Caster Attack. 0 Defence. 0 Effect/tuner. The turn you Search or Draw "CoCo-The Light Warrior's Switcher" you can add it it to your Opponents hand and you add 1 card from their hand to your hand. When you Activate "CoCo-The Light Warrior's Switcher" you must half your Life Points. The Light Warrior's Barrier Trap. Continous Effect. This card activation cannot be negated . This card cannot be destroyed or sent to the GY . While this card is on yourside of the field and you have a " Regal-The King Of The Light Warrior's" on yourside of the field "Dark" Attribute and "Fiend" Type monsters cannot be Normal Summoned Or Set or Special Summoned or Activate their Effects . Every turn this card is on the field you must pay half your Life Points . "The Light Warrior's Barrier" can only stay on the Field for 3 or your Turns.
  4. If Successful I will make more Archetype(s) or Extentions of Successful Sets. ( I hope it's ok posting a topic like this here) So lets Begin. ( Choose 2 ) Phantom Darkness Extentions ( Not a archetype but just extending and continuing the card pool of the original Phantom Darkness ) The Dark Knights ( NOTHING TO DO WITH BATMAN ) ( Think of Warriors ) The Knights Of The Holy Ones The Knights Of Souls Army Of The Dark Army Of The Light Pharaonic Guardian Extention
  5. Allure Of The Boogiemon Spell. Quick Play Effect. This card cannot be negated . If you have a "Boogiemon" on yourside of the Field , Draw 2 cards . The turn you activate this card you go into your end phase . (Need Help with wording). Soul Of The Boogiemon Spell. Quick Play Effect. This card cannot be negated . Pay half your life points . Special Summon as many "Boogiemon" as possiable from your DECK and GY and Banished to yourside of the field. Myotismon Level. 8 Attribute. Dark Type. Fiend/Digimon Attack. 2800 Defence. 2600 Effect/Synchro/Tuner. This Monster is also a "Zombie" Type . This monster can only be Synchro Summoned by having 1 "DemiDevimon" as 1 of the materials. When this Monster is Synchro Summoned you have to add 1 "DemiDevimon" or a level 2 or lower " Zombie" or "Fiend " Type monster from your DECK or GY to your hand. Piedmon Level.10 Attribute. Dark Type. Fiend/Digimon Attack. 3200 Defence. 2500 Effect/Synchro/Tuner. This Monster is also a "Spellcaster" Type monster . This monster can only be Synchro Summoned by having 1 " Myotismon " as one of the materials . When this card is Synchro Summoned you have to add 1 level 4 or lower " Fiend " Type or 1 Level 4 or lower " Spellcaster "from your DECK or GY to your hand . This monsters summon cannot be negated . This monster cannot be destroyed or banished by Spell cards . This monster is unaffected by your opponents Spell cards. Vajramon Level. 6 Attribute. Light Type. Beast-Warrior/Digimon Attack. 2600 Defence. 2300 Effect. Vajramon cannot be normal summoned or set . Vajramon cannot be Special Summoned except from your hand by Banishing 1" Light" Attribute Beast type "Digimon" and 1"Light" Attribute Warrior type "Digimon" . Vajramon's Special Summon cannot be negated . Vajramon cannot be destroyed in battle by your opponents monsters . Vajramon cannot be banished in battle by your opponents monsters . Vajramon has piercing . Vajramon can attack twice per battle phase . Kumbhiramon Level. 2 Attribute. Light Type. Psychic/Digimon Attack. 250 Defence.100 Effect/tuner. Kumbhiramon is also a "Beast" Type monster . Kumbhiramon cannot be Normal Summoned . Kumbhiramon cannot be Special Summoned except by Banishing 1 level 2 " Psychic " Type " Digimon and 1 level 2 " Beast " Type Digimon from your hand. When "Kumbhiramon" is Special Summoned you can Banish it . When "Kumbhiramon" is banished by its effect you can look at your opponents hand and banish 2 cards . Your opponent plays with their deck face up for the rest of the duel . ( and yes I know that Kumbhiramon could cause some problems . Venommyotismon Level. 10 Attribute. Dark Type. Fiend/Digimon Attack. 3800 Defence. 3300 Effect/Synchro/tuner. This Monster is also a "Zombie" Type . This monster can only be Synchro Summoned by having 1 "Myotismon" as 1 of the materials. When this Monster is Synchro Summoned you have to add 1 level 6 or lower "Fiend" type or 1 Level 6 or lower "Zombie" type from your DECK or GY to your hand . While Venommyotismon is face up on the field the effects of "Light" Attribute and "Fairy" Type monsters on the field and in both players hands and GY. are negated . For every "Dark" Attribute monsters in each players GY or Banished this card gains 100 attack points . For every "Light" Attribute monster in your opponent's GY or Banished this card looses 500 attack . Vikaralamon Level. 10 Attribute. Earth Type. Beast Attack. 5000 Defence. 5000 Effect/Tuner. Vikaralamon cannot be normal summoned or set . "Vikaralamon" cannot be special summoned except by banishing 20 cards from the top of your deck . When "Vikaralamon" attacks you must banish the top 20 cards of your deck . "Vikaralamon" summon cannot be negated . "Vikaralamon" can attack your opponent directly . Vikaralamon's effect cannot be negated . Vikaralamon is uneffected by your oppponents Spell and Trap cards . Vikaralamon Is uneffected by your opponents Monster effects . Vikaralamon's Attacks always cause Damage .
  6. Added a few more with alot of edits so cards won't be overpowered . I edited some cards that people said were very overpowered . Hopefully the few I have added are not overpowered . I will say this though I'm not finished with effects on some cards . Beelzemon could be very much overpowered but I'm trying to make him hard to summon . I would LOVE him to keep his effect the same but if someone thinks of a summoning condition if he is too easy to summon . I need help badly when it comes to Astamon. I't would be great if it had the same power as of now but i'm trying to edit his effect as it's a bit of a jumble. On with the show . Yaamon Level.1 Attribute. Dark Type. Fiend/Digimon Attack. 500 Defence. 500 Effect. Send this Monster from your hand to the GY to add 1 "Impmon" from your DECK to your Hand or Special Summon 1 "Impmon" from your Hand or DECK . Jyarimon Level.1 Attribute. Fire Type. Dragon/Digimon Attack.0 Defence.0 Effect/Tuner. When you draw or add "Jyarimon" to your hand send it immediately to the GY and add 1"Gigimon" and draw 1 card From your DECK to your hand. Gigimon Level .2 Attribute. Fire Type. Dragon/Digimon Attack. 0 Defence. 0 Effect/tuner. When you draw or add "Gigimon" to your hand send it immediately to the GY and add 1"Guilmon" and draw 1 From your DECK to your hand. Gulimon Level. 4 Attribute. Fire Type. Dragon/Digimon Attack.1500 Defence. 700 Effect. Once Per Turn you can inflict 800 Life Points of damage to your opponents Life Points . "Gulimon" can attack twice per battle phase . When "Gulimon" attacks and destroys 1 or more monsters on your opponents side of the field you must inflict 800 Life Points of damage X the amount of monsters destroyed. I Minervamon Level. 9 attribute. Dark Type. Warrior/Digimon Attack. 3300 Defence. 2300 Effect/Synchro/Tuner. 1 "Dark" Attribute "SpellCaster" Type Monster + 1 "Dark" Attribute "Warrior" Type Monster + 1 "Dark" Attribute " Fiend" Type + 1 "Dark" Attribute " "Fairy" Type Monster and 1 NON-Tuner "Dark" Attribute "BeastWarrior"Type Monster from yourside of the field . Once Per Turn you have to flip 1 coin if Heads your return "Minervamon" back into the Extra DECK . If the Result is Tails you double "Minervamon"s Attack and its attacks cannot be negated and it can attack equal to the number of Face-up Attack Position Effect Monsters on their side of the field. . "Minervamon" is uneffected by your Opponents card effects. "Minervamon" cannot be Tributed . "Minervamon" cannot be Destroyed by battle . (Need help again with Minervamon) Alliance Of The Boogiemon Spell. Quick Play Effect. This card cannot be negated . When this card is activate you Must add one " Boogiemon " from your DECK or GY or Banished to your hand Pact With The Boogiemon Spell. Quick Play Effect. This card cannot be negated . Your opponent Draws cards until they have exactly 6 cards in their hand . When you activate "Pact With The Boogiemon" you Must add 1 " Boogiemon " from your DECK or GY or Banished to your hand . Boogiemon Level.4 Attribute. Dark Type. Fiend/Digimon Attack. 1800 Defence. 1300 Effect/Tuner. If your Opponent has 6 cards in their hand you can Special Summon "Boogiemon" from your hand in Attack Position to your side of the field .When "Boogiemon" is Special Summoned from your hand this way you can add 1 "Phelesmon" from your DECK or GY to your hand or 1 Level 3 or lower "Dark" Attribute "Fiend" Type monster from your DECK or GY to your hand . When You Special Summon "Boogiemon" from your hand you can add 1 "Boogiemon" from your DECK to your hand . Phelesmon Level.6 Attribute. Dark Type. Fiend/Digimon Attack. 2600 Defence. 1900 Effect. Once Per Turn you can banish 1 Monster on your opponents side of the field . Phelesmon Gains Attack points equal to the banished monsters Attack points until the end of your battle phase . When this Monster is added to your hand by Boogiemon you can Banish "Phelesmon" from your hand to Add 1 Level 6 or Higher "Dark" Attribute "Fiend" Type monster from your DECK or GY to your Hand . If you Special Summon 3 "Phelesmon" from your Hand during your Main Phase 1 or Main Phase 2 you can Add 1 "Mephistomon" from your DECK or GY or if it has been Banished . Does Phelesmon need a HOPT ? Mephistomon Level. 8 Attribute. Dark Type. Fiend/Digimon Attack. 3200 Defence. 2500 Effect. Mephistomon is also considered to be a Beast Type Monster . Cannot be Normal Summoned or Set . This Monster cannot be Special Summoned except by tributing 3 Level 6 "Fiend" Type "Dark" Attribute Monsters of the same name which have been Special Summoned during the same turn. I'm not finished with "Mephistomon" effect I do know the "Archtype" is big but trying to be creative . ( Big fan of digimon and I really enjoy making the cards and designing them and getting feed back partly beacuse what effect they would have on the game and if people think some of the cards are overpowered I would edit them and to see people say if they like the cards ) I also took the raritys down but if you would like me to put them back I will.
  7. Thanks for the big help and advice Eirka and with the branching also . I'll revise some of the cards and look into the rest. I'll be delete some of the "fillers" like bibimon
  8. I understand where your coming from but Digi-volutions tend to branch out and have many lines so Agumon could go into anything .
  9. Astamon and Psychemon effects were so costly was because they brought out Murmukusmon.. The reason why Murmukusmon is so powerful is because he was a Main adversary in one of the movies . I might change his effect thought . Astamon could also be a problem I have made some more cards and errataed some which you underlined . Hope you like the rest :)
  10. Need alot of help with the wording and terminology ( Please review the cards though) :) ( I do really need help with the text) . You Can Use These In Non Digimon Decks . If cards LIKE THESE (not actually them) came out would they be good for the game and what impact would they have ? Or even if they did comeout if Konami and Toei/Bandai made a deal which is not going to happen. Sorry but grammer is not my strong point. (I do know that Rarity's wont really make a difference but still it's interesting to put out there ) ( Should I continue with the raritys or not ?). Kotemon Level. 3 Attribute. Dark Type. Warrior/Digimon Attack. 700 Defence. 200 Effect/Tuner. When This card is Normal Summoned you can add 1 "Kotemon" from your DECK to your hand . You can Banish 1 "Kotemon" from your hand to Special Summon 1 Level 3 or lower "Dark" Attribute "Warrior" Type Monster from your deck. Once Per Turn if "Kotemon" is Banished you can add it to your deck . Musyamon Level. 5 Attribute. Dark Type. Warrior Attack. 1500 Defence. 1500 Effect/Synchro/Tuner. Musyamon Is also a Spell-Caster type monster. This card can only be Synchro Summoned by using "Kotemon" as one of the materials . When this card is Synchro Summoned you can add 1 Level 3 or Lower "Dark" Attribute Digimon from your deck . You can Banish this card to Special Summon 1 Level 5 "Dark" Attribute "Warrior" or "Spell Caster" type Digimon from your deck. Kokuwamon Level.2 Attribute. Light Type. Insect Attack. 500 Defence. 500 Effect/Tuner. "Kokuwamon" is also a "Thunder" type monster . When "Kokuwamon" is used as a Synchro Material from a Synchro Summon you can Special Summon 1 "Kokuwamon" from your Hand or DECK to yourside of the field. Kuwagamon Level.4 Attribute. Dark Type. Insect/Digimon Attack. 1900 Defence. 1800 Effect. Kuwagamon has Piercing . When " Kuwagamon " inflicts battle damage to your Opponent you can add 1 level 4 or lower " Insect "type Digimon from your deck to your hand . When " Kuwagamon " inflicts battle damage to your Opponent you can add 1 " Okuwamon " from your DECK or GY to your hand . When "Kuwagamon" declare's a attack you must send 1 " Insect " type monster from your hand to the graveyard. Okuwamon Level. 6 Attribute. Dark Type. Insect/Digimon Attack. 2400 Defence. 2200 Effect. Okuwamon cannot be Normal Summoned Or Set . Okuwamon can only be Special Summoned by banishing 1 "Kuwagamon" from yourside of the field or GY . "Okuwamon" has Piercing . When " Okuwamon " inflicts battle damage to your Opponent you can add 1 level 6 or lower " Insect "type Digimon from your deck to your hand . " Okuwamon" can attack twice per turn When " Okuwamon " inflicts battle damage to your Opponent you can add 1 " GranKuwagamon " from your DECK or GY to your hand . When " Okuwamon" declare's a attack you must send 1 " Insect " type monster from your hand to the graveyard. GranKuwagamon Level. 10 Attribute. Dark Type. Insect/Digimon Attack. 3200 Defence. 2500 Effect. GranKuwagamon cannot be Normal Summoned Or Set . "GranKuwagamon" can only be Special Summoned by banishing 1 "Okuwamon" from yourside of the field or GY and 1 Dark Attribute "Insect" Type monster from your hand or field . "GranKuwagamon" has Piercing . When " GranKuwagamon " inflicts battle damage to your Opponent you can add 1 level 12 or lower " Insect "type Digimon from your deck to your hand . " GranKuwagamon " can attack all your opponents monsters on their side of the field. When " GranKuwagamon " inflicts battle damage to your Opponent you can add 1 "Insect" Type monster from your DECK or GY to your hand . When " GranKuwagamon" declare's a attack you must send 1 " Insect " Type monster from your hand to the GY or by sending one " Insect" Type monster from yourside of the field to the GY or By sending 1 "Insect" Type monster from your deck to your GY The Destined. Spell. Quick-Play. This cards effect cannot be negated . When you activate this card you can add 1 "DigiDestined" from your DECK / GY / Banished to your hand or Special Summon the "DigiDestined" to your side of the field . Digi-Search Number 1 Spell. Quick-Play Effect. Send 1 Digimon monster from your hand to the GY; draw 2 cards. Digi-Search Number 2 Spell. Normal Effect. Banish 1 Digimon monster from your GY; draw 1 card. Allure Of Devimon Spell. Normal Effect. Your opponents adds the top 3 cards from their DECK to their hand and if any are "Light Attribute" monsters they special summon them to their side of the field ( without summoning conditions ) . Draw 3 cards and if one is not a "Devimon" you must banish your hand . This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" Treasure of Devimon Spell. Normal Effect. Send your hand to the graveyard and draw till you have 4 cards but if the 4 cards you drew dosen't contain exactly 1 copy of "Devimon" you must banish your hand . Your Opponent can add 1 " Angemon " from their DECK to their hand or Special Summon it to their side of the field if you do have a "Devimon" in your hand . This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" . Diamond's Of Devimon Spell. Normal Effect. If you have a " Dark Attribute " monster on yourside of the field who is a " Fiend " Type monster who is "level 6" who can't be normal summoned and can only be Special Summoned by a card effect you must banish your entire hand and then you can add 6 monster cards from your DECK to your hand which are " Dark Attribute " who are " Fiend" type monsters . Your opponent can add 6 cards from their DECK of their choice from their DECK. This card can only be activated during your "Main Phase" 1 . When you activate this card you go to your "End Phase" . When you activate this card you skip your next 6 turns . Digi-Draw Spell. Quick-Play Effect. Send 1 Digimon monster from your hand to the GY; draw 2 cards Digi-Draw 2 Spell. Quick-Play Banish 1 Digimon monster from your GY; draw 1 card. Digi-Draw 3 Trap. Effect. Banish 1 "Digimon" from your hand and deck and graveyard ( Face Up) to draw 3 cards . You can activate this card during your next turn after it is set. ( Like Volcanic Eruption) Return From A Different Digimension Trap Effect. Pay half your Life Points; Special Summon as many of your "Digimon" banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.They cannot attack your opponent directly and you loose Life Points equal to the attack of the Special Summoned monsters after your battle Phase . You cannot special summon any monsters from your Extra DECK . But they have piercing . Offline Burial: Quick-Play Banish 1 Digimon monster from your hand, field, DECK, or GY. Virus Mutation Spell. Quick Play Send a Monster from yourside of the Field to the Graveyard and Special Summon 1 "Dark Attributed" digimon whos level is 2 level higher than the sent monster . You can banish this card from your GY and 1 "Dark Attributed" Digimon to add 1 Card from your DECK or GY or Banished Zone with the "Virus" in its name to your hand. Psychemon ( Level. 4 Attribute. Earth Type. Beast/Digimon Attack.1000 Defence. 1000 Effect/Tuner.You can only Pay half of your lifepoints and banish your hand and the top 10 cards of your DECK face up to Special Summon 1 "Astamon" from your DECK to yourside of the field . You cannot use this "Psychemon" effect during the turn you summon it .You can banish this card from your hand and randomly choose 3 cards from your DECK and if 1 of them is "Astamon" or "Porcupamon" or "Phascomon" add it to your hand and banish the rest. This Card is also a "Dark Attribute" monster . When this card is in the banished zone face up you can banish it facedown to add 1 "Psychemon" from your DECK to your hand . Labramon Level.4 Attribute.Light Type.Beast/Digimon Attack.1000 Defence. 300 Effect/Tuner. Your opponent cannot take control of this Monster when its on your side of the field . When this card is Special Summoned you can add 1 level 4 or lower Normal Beast Type Monster from your DECK. You can banish this monster from your hand and a level 4 or lower normal Beast type as synchro material for the synchro summon of a Beast monster . Dogmon Level.4 Type.Beast/Digimon Attribute.Earth Attack.1450 Defence.900 Effect/Tuner. When this Monster is Summoned you can send 1 random card from your DECK to the GY and if its a Beast type Monster you can Synchro Summon a Beast Type Monster with the total Level of this card and the random Beast Type Monster you sent to the GY. When this Monster is in your GY Face Up you can banish it face down to add 1 Dogmon from your GY to your Hand . Xiaomon Level.1 Attribute.Light Type. Beast/Digimon Attack. 200 Defence. 150 Effect. When you draw this card or it is Summoned you can send it to the GY to special summon 1 " Labramon " or " " Xiaomon " from your Deck. When this card is in your GY it is treated as a Normal Monster . Paomon Level.1 Attribute. Light Type. Beast/Digimon Attack.100 Defence.50 Effect.When you draw this card or it is Summoned you can send it to the GY to add 1 " Labramon " or " " Xiaomon " from your Deck or You can Special Summon it . When this card is in your GY it is considered to be a Normal Monster . Darcmon Level.5 Attribute.Light Type.Fairy/Digimon Attack. 2200 Defence. 1700 Effect. When this card is on yourside of the Field or in your GY or in your Hand or in your DECK or Banished face up it is a "Light" Attribute "Fairy" Type monster and also a"Dark" Attribute "Fiend" Type monster . You can banish this face down ( when this card was already banished face up) monster for the rest of the duel to Special Summon 1 " Murmukusmon " from your hand or Deck or GY . Murmukusmon Level.10 Attribute.Dark Type.Fiend/Digimon Attack. 4000 Defence. 4000 Effect. This card cannot be Special Summoned except by Darcmon . This card is uneffected by your oppoents card effects and cannot be tributed or be destroyed in battle. This cards effect cannot be copyed . Once Per Turn you can negate one of your opponents card effects (this effect cannot be negated) (Im Trying to be experimental here ) I do have a feeling that Murmukusmon might be very overpowered Ogremon Level.4 Attribute. Dark Type. Fiend/Digimon Attack . 2000 Defence . 1500 Effect. In order to Summon this card you must Send or Discard 3 Fiend Type or Dark Attribute monsters from hand to the GY. When this card is Summoned you can send 1 Dark Attribute or 1 Fiend Type monster from your DECK to the GY . When this card is destroyed or sent to the GY while under your control you can add 1 "Devimon" from your DECK or GY to your hand . You can tribute this card from yourside of the field to add 1 " Demidevimon " from your GY or your DECK to your hand . When this card is Special Summoned you can choose this monsters attack points which is lower that 2000. Yukio Oikawa Level. 4 Attribute. Dark Type. Psychic Attack. 1000 Defence. 1000 Effect. When this card is Special summoned you must tribute it and then add 1 "Myotismon" from your DECK or GY to your hand. You then can banish "Yukio Oikawa" and "Myotismon" to Special summon 1 " VenomMyotismon " from your GY or your DECK to your side of the field . You can banish this monster facedown (from your graveyard) and VenomMyotismon from your GY to Special summon 1 "MaloMyotismon" from your extra DECK . Tokomon Level.1 Attribute. Light Type. Fairy/Digimon Attack.500 Defence.250 effect. Send this card from your hand to the GY and then Banish it to add 1 "The Crest Of Hope" from your DECK to your hand and add 1 "Patamon" from your DECK to your hand . Patamon Level. 3 Attribute. Light Type. Fairy/Digimon Attack.1000 Defence. 500 Effect. You can tribute this card and 1 Light Attribute monster on yourside of the field to add 1 "Angemon" from your DECK to your hand or add 1 Light Attribute level 3 or lower monster from your DECK to your hand but it cant be a Tuner and must have 1000 or less Attack and 500 Defence or less Defence. Angemon Level.6 Attribute. Light Type. Fairy/Digimon Attack. 2500 Defence. 2100 Effect. ( Getting there ) T'.K - Bearer Of Hope Level.3 Attribute.Light Type.Fairy/Digidestined Attack.1000 Defence.1000 Effect.When this card is Normal Summoned you can add 1 "Tokomon" from your DECK to your hand or a "Angemon" from your DECK to your hand. When this card is Special Summoned you can Banish 1 Dark Attribute monster from your opponents (DECK and GY and Extra Deck ). While this card is on the Field your opponent cannot "Normal" or "Special" Summon or Set Dark Attribute monsters . Boboongamon. Level. 5 Attribute. Earth Type. Beast/Digimon Attack. 2450 Defence. 2200 Effect. This is also a Rock Type monster . This card cannot be destroyed by battle . When you have this card in Attack Mode on your side of the field you can banish 1 Rock Type monster to destroy 1 Monster on your Opponents side of field whos level is lower than the banished monster . You can Banish 1 Beast Type monster to increase this monsters attack equal to the attack of the Banished monster. You can Banish 1 Rock Type Monster and 1 Beast Type Monster from your GY to Special summon this card in your hand or GY . Budmon Level.1 Attribute. Earth Type. Plant/Digimon Attack.100 Defence. 100 Effect. When this card is on yourside of the Field you can tribute this monster to Special Summon 1 "Woodmon" from your DECK to yourside of the field . You can banish this card from your GY to Special Summon 1 "Woodmon" from your hand . When this card is banished by its own effect infilct 800 life point damage to your opponent . Woodmon Level.3 Attribute. Earth Type. Plant/Digimon Attack.1500 Defence. 1700 Effect. When this card is on yourside of the Field you can tribute this monster to add 1 "Cherrymon" from your DECK to yourside of the field. You can banish this card from your GY to Special Summon 1 "Cherrymon"" from your hand . Once Per Turn you can add 1 "Budmon" from your DECK to your hand or you can Special Summon it to yourside of the field. When this card is banished you can send 1 Plant Type Monster from your DECK to the GY . You can Pay Half of your life points to banish this card from your GY to add 1 "Argomon Ultimate" from your DECK or GY to your hand (This Effect Cannot Be Negated). Every turn this card is in your GY you gain 600 Life Points plus 100 x the amount of Plant Type in each players GY and all your opponents monsters looses 600 Attack. Phascomon Level. 2 Attribute. Dark Type . Beast/Digimon Attack. 500 Defence. 500 Effect. When this card is tributed this card to Special Summon 2 "Phascomon" from your hand or DECK You cannot use this effect the turn this card is Normal summoned . This card is also classed as a "Fiend" Type monster . During your battle phase you can tribute it to negate a attack by an opponents monster .You can Banish this card from your hand or GY (Face Up) to add 1 "Porcupamon" from your DECK to your hand . When you have 5 or more "Dark" attribute monsters in your GY you can special summon 1 "Phascomon" which has been Banished. Porcupamon Level. 4 Attribute. Dark Type. Beast/Digimon Attack.1000 Defence. 1000 Effect. This card is also classed as a "Fiend" type monster. You can Banish this card from your hand to add 1 "Astamon" from your which has beem banished to your hand . You can Tribute this card to Special Summon 2 "Porcupamon" from your hand or deck. You cannot use this effect the turn this card is Normal Summoned . During your opponents battle phase when your opponent attacks a monster on yourside of the field you can tribute this card to banish your opponents monster face up .When you have 5 or more "Dark" attribute monsters in your GY you can special summon 1 "Porcupamon" which has been Banished. Astamon Level. 6 Attribute. Dark Type. Beast/Digimon Attack. 2000 Defence. 2000 Effect. This card is also classed as a "Fiend" type monster. This card cannot be Special Summoned except from your hand or by "Porcupamon"effect or by "Psychemon" effect. To Special Summon this monster you must banish 1 "Dark" Attribute "Beast" Type Monster and 1 "Dark" Attribute "Fiend" Type Monster . You can banish 1 "Dark" Attribute "Beast" Type Monster and 1 "Dark" Attribute "Fiend" Type Monster face up from your hand to banish 1 card on your opponent side of the field for the rest of the duel. . You can Banish this card (Face Up) from your hand to add 1 "Belphemon Sleep Mode " which has been banished to your hand. When this card is Banished facedown you can add upto 2 face up "Astamon" from your banished zone to your hand . When you draw this card you can Banish it face-up or send it to your Graveyard and draw 1 card . Every time you draw 1 card increase this cards Attack and Defence by 100. This card has piercing . ( REALLY need help with Astamon but PLEASE don't WEAKEN him ) ( I'm also not finished with his effect ) ChibiKiwimon Level.1 Attribute.Earth Type.WingedBeast/Digimon Attack.400 Defence.200 Effect.This Monster Can attack your opponent directly . When this card attacks your opponent directly and successfully you can tribute it to destroy 2 cards on your opponents side of the field. When this card is tributed due to its effect your opponent must draw 2 cards from their deck if you tributed "ChibiKiwimon". When this card is tributed due to its effect you must add 1 "Wingedbeast" type "Earth" Attribute monster from your DECK to your hand with less than 500 attack and less than 500 defence . When this card is banished to you must special summon 1 "Kiwimon" from your hand or DECK or GY to your side of the field . When this card is destroyed or sent to the GY to must banish it to special summon 1 "Kiwimon" . Tanemon Level.1 Attribute.Earth Type.Plant/Digimon Attack.100 Defence.300 Effect/Tuner When this card is sent from the field to the GY you must banish it . When this card is banished you can add 1 "level 3" "Earth Attribute" "Plant Type" "Tuner" monster from your DECK to your hand or add 1 "level 3" "Earth Attribute" "Plant Type" "Tuner" monster from your GY to your hand. Bakemon Level.4 Attribute.Dark Type.Fiend/Digimon Attack. 1000 Defence.1000 Effect/Tuner This card can attack your opponent directly . When this card attacks a opponent directly you can send 1 card from their hand to the GY and if its a monster you can Special Summon it to your side of the field but if its not a "Zombie" or "Fiend" type monster it is immeditaly destroyed and you take damage equal to the Attack points of the destroyed monster . When this card is in your GY it is considered to be a "Zombie" Type monster . You can banish this card from your GY to add 1 "Level 4" "Dark Attribute" "Fiend or Zombie" Type "Tuner" monster with exactly 1000 Attack and 1000 Defence from your GY . Blossomon ( We might have to change Blossomon's effect as its extreamly odd ) Level.6 Attribute.Fire Type.Plant/Digimon Attack.2500 Defence.1500 Effect/Tuner. In order to Summon this card you must send 3 "Plant" Type monster from your Extradeck to your opponents Extradeck and then you take 1000 Points of damage multiplied equal to the amount of "Plant" Type monsters in their Extradeck . Once per turn you can Banish 1 "Level 3" "Fire Attribute" "Plant Type" monster from your GY to gain 2500 LP . This card can only be used as a Tuner when in your GY. This card can be banished with 1 "level 1" or "level 2" or "Level 3" as Synchro Materials to Special Summon 1 "Plant Type" Monster from either Players Extra Decks which equal the levels of the Synchro Materials. Falcomon Level.3 Attribute.Wind Type.Winged Beast/Digimon Attack.500 Defence.200 Effect/Tuner When this card is used as a Tuner for the Synchro Summon of "Level 7 or higher" "Wind Attribute " Synchro monster you must add 1 "Level 7 " "Winged Beast" type monster from your DECK or Graveyard or Banished to your hand or you can Special Summon the monster . You can banish this card from your Graveyard to add 1 "Falcomon" from your DECK to your hand . Digi-Crush Virus Trap. Normal Effect. Tribute 1 "Dark" attributed digimon with 2500 or less ATK . Check your opponent's side of the field, their hand, and all cards they draw for the next 3 turns. Destroy all monsters with 1500 or more ATK and send them to the Graveyard. Digi-Reborn Spell. Quick-Play Effect. Special Summon 1 Digimon from your GY to yourside of the field. Holy-Wall Trap. Continous Effect. Tribute 1 level 10 or higher "Light" attributed Digimon on yourside of the field which has been Special Summoned . While this card is on the field your opponent cannot Special Summon or Normal Summon from their Hand/Deck/Graveyard which are a "Dark" Monster . While this card is on your field you can look at your Opponents hand and if they have any monsters that are "Dark" monsters you can banish them and if your opponent draws a "Dark" Monster you can banish it for the next 3 Turns. Virus Infiltration Spell. Quick Play Effect. This cards effect cannot be negated . Tribute 1 "Dark" Attributed Digimon whos attack is 1500 or Lower . Your opponent looses Life Points equal to the attack of the tributed monster . Your Opponent then will have to send monsters from their deck with the attack of the tributed monster and lower to the Graveyard. Digi-Corruption Spell. Quick Play Effect. This cards effect cannot be negated Dark Searcher Spell. Quick Play Effect. Banish 1 " Dark " Attributed Digimon from your Graveyard to add 1 " Dark " attributed monster from your deck to your hand and then draw 1 card from your deck and if its a monster which is " Dark " attributed monster you can then add it to your hand . ( I have NO idea how to word it ) Systems Crash Spell. Quick Play Effect. All Digimon on the field get banished . You opponent cannot take damage for the next 3 turns . Program Wipeout Spell. Quick Play Effect. All Digimon in each others hands get banished . Your opponent cannot take damage for the next 3 turns . Program Tuning Spell. Quick Play Effect. Add 1 Tuner "Digimon" from your deck to your hand , then Special summon 1 Tuner "Digimon" from your deck to yourside of the field. You cannot Summon Monsters from your Extre Deck the turn you activate this card . Digidestined Call Spell. Quick Play Effect. Add 1 "Digidestined" from your deck to your hand or Special summon it to yourside of the field from your deck. The "Digidestined is uneffected by card effects or by battle . ( Need help with wording ) Black Out Spell. Quick Play Effect. Both players shuffle their hands into their deck and draw cards equal to the cards they shuffled into their deck. Computer Reload Spell. Quick Play Effect. When this card is activated you can choose what "Digimon" cards from your hand you want to shuffle into your deck . When you shuffle the "Digimon" cards you can add that amount of " Digimon " cards from your deck to your hand and then draw 1 card and if its a " Digimon " card you can add it to your hand . Backup Program Trap. Counter Effect. When your opponet summons a monster from their Hand/Deck/Graveyard/Extradeck negate the summon by activating this card while you have a "Digimon" monster on your own side of the field and pay 2000 LP and Tribute the 1 "Digimon" on yourside of the field. When the summon is negated you must add a " Digimon" from your deck to your hand or special summon 1 " Digimon " from your deck to yourside of the field . If you choose to Special Summon the "Digimon" its effect(s) is negated . Botamon Level. 1 Attribute. Light Type. Fairy/Digimon Attack. 100 Defence. 100 Effect . Tribute this card the turn it is Normal Summoned. When this card is tributed you can add 1 Koromon from your DECK to your hand . Koromon Level. 2 Attribute. Light Type. Fairy/Digimon Attack. 800 Defence. 800 Effect . Tribute this card the turn it is Normal Summoned. When this card is tributed you can add 1 Agumon from your DECK to your hand Agumon level. 4 Attribute. Fire Type. Dinosaur/Digimon Attack. 1200 Defence. 1000 Effect. This card cannot be Normal Summoned or set . This card can only be Special Summoned from your hand by Banishing 1 " Koromon " in your GY. When this card is Special Summoned you can add 1 " Greymon " from your DECK to your hand . Greymon Level. 5 Attribute. Fire Type. Dinosaur/Digimon Attack. 2100 Defence. 1900 Effect. This card cannot be normal summoned or set . This card cannot be Special Summoned except from your hand by banishing from your GY 1 "Botamon" and 1 "Koromon" and 1 "Agumon" . This card has Piercing . When this can inflicts battle damage to must add 1 " Metalgreymon " from your DECK to your hand. Once per turn you can inflict 1000 points of damage to your opponents life points . MetalGreymon Level. 7 Attribute. Fire Type. Dinosaur/Digimon Attack. 2600 Defence. 2300 Effect. Cannot be Normal Summoned or Set . This monster is also considered to be a "Machine" Type monster. This card cannot be Special Summoned except by banishing 1 " Greymon" from your field and 1 Machine type Monster from your Field. When this card is Special Summoned you must send 1 card from your hand to inflict 2000 points of damage to your opponent . The turn this card is Special Summoned you cannot summon anymore monsters . When this card is special summoned you can add 1 " Wargreymon " from your DECK to your hand. Wargreymon Level.10 Attribute. Fire Type. Dragon/Digimon Attack. 3500 Defence. 3000 Effect. Cannot be Normal Summoned or Set . This monster is also considered to be a "Machine" Type monster. This card cannot be Special Summoned except by banishing 1 "MetalGreymon" ( Which has been Special Summoned correctly) from your field and 1 "Machine" type Monster which is from youside of the Field who's Level is 7 or more and has been normal summoned .. When this card is Special Summoned you must send 2 cards from your hand to inflict 4000 points of damage to your opponent but they must be ( 1 "Dinosaur" Type and 1 "Machine" Type ) monster . The turn this card is Special Summoned you cannot summon anymore monsters . This card is uneffected by cards that cannot target ( Help here) Zurumon Level.1 Attribute. Dark Type. Fiend/Digimon Attack. 0 Defence. 0 Effect. You can send "Zurumon" from your hand to the GY to add 1 "Zurumon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "Pagumon" from your DECK to your hand or Special Summon 1 "Pagumon" from your DECK . Pagumon Level.2 Attribute. Dark Type. Fiend/Digimon Attack. 500 Defence. 500 Effect. You can send "Pagumon" from your hand to the GY to add 1 "Pagumon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "Pagumon" from your DECK to your hand or Special Summon 1 "DemiDevimon" from your DECK . DemiDevimon Level.3 Attribute. Dark Type. Fiend/Digimon Attack.1000 Defence. 1000 Effect/Tuner. You can send "DemiDevimon" from your hand to the GY to add 1 "DemiDevimon" from your Deck to your hand. While this card is in your GY you can banish it to add 1 "DemiDevimon" from your DECK to your hand or Special Summon 1 "DemiDevimon" from your hand or DECK . When this card is Special Summoned you can add 1 "Devimon" from your DECK to your hand. Devimon Level. 6 Attribute. Dark Type. Fiend/Digimon Attack. 2500 Defence. 2100 Effect. This Card can be Special Summoned by Banshing 1 "Fairy" Type Monster and 1 "Fiend" from either players GY.This Monster can be Special Summoned when your opponent has a "Angemon" on their side of the field by sending 1 "DemiDevimon" from your hand or from yourside of the field to the GY or by Banishing 1 "DemiDevimon" in your graveyard "Quick Effect". ( BADLY need help with wording ) . I'm not finished with Devimon's effect. Impmon Level. 3 Attribute. Dark Type. Fiend/Digimon Attack.1000 Defence.1000 Effect/Tuner. When your opponent has 1 or more monsters on the field you can Special Summon this monster from your hand . When this monster is Special Summoned from your hand you can add 1 level 1 "Dark" attribute "Fiend" type monster from your DECK to your hand . When this card is added to your hand by a card effect you can Special Summon to yourside of the field . Ai and Mako: The Mischievious Ones Level. 1 Attribute. Dark Type. Fiend/Digidestined Attack. 1000 Defence. 1000 Effect. This monster is also a "Light" Attribute "Fairy" Type monster. When this card is Normal Summoned you add 1 "Impmon" from your DECK to your hand . Beelzemon Level. 7 Attribute. Dark Type. Fiend/Digimon Attack. 3200 Defence. 2500 Effect. This Monster cannot be Special Summoned except by having 1 "Devimon" and 1 "Impmon" and 1 "Ai and Mako: The Mischievious Ones" on yourside of the field in face up attack position ( "Devimon" and 1 "Impmon" and 1 "Ai and Mako: The Mischievious Ones" have to be on the field for 1 turn and which have been Normal Summoned ) while you have "The Key of Gluttony" in your hand or by having 7 Level 7 "Dark" Attribute "Fiend" Type monsters in you GY with no more than 1 copy of each card in your GY ( Need help with the wording here ) . This Monsters Summon cannot be negated . This Monsters Effect cannot be negated . This Monsters Effect cannot be copied . This Monster cannot be tributed . This Monster cannot be destroyed by battle . This Monster cannot be banished . This Monster is uneffected by Spell cards . This Monster is uneffected by Trap cards . Once per turn you can destroy 1 card on the field while this Monster is Face Up on yourside of the field. (I do know that Rarity's wont really make a difference but still it's interesting to put out there )
  11. Need alot of help with the wording and terminology ( Please review the cards though) :) Digi-Search Number 1 Spell. Quick-Play Effect. Add 1 level 4 or lower "Digimon" from your deck to your hand. Digi-Search Number 2 Spell. Normal Effect. Add 1 level 5 to level 8 "Digimon" from your deck to your hand. Digi-Search Number 3 Trap. Normal Effect. Add 1 Level 9 to level 12 "Digimon" from your deck to your hand. Digi-Draw Spell. Quick-Play Effect. Send 1 "Digimon" from your hand to the graveyard to draw 2 cards from your deck Digi-Draw 2 Spell. Quick-Play Effect. Banish 1 "Digimon" from your graveyard to draw 1 card from your deck to your hand . Digi-Draw 3 Trap. Effect. Banish 1 "Digimon" from your hand and deck and graveyard to draw 3 cards . This card must be set during your last turn to activate. Return From A Different Digimension Trap Effect. Pay half your Life Points; Special Summon as many of your "Digimon" banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect. Offline Burial Spell. Quick-Play Effect. Send 1 "Digimon" from your " Hand " or " Field " or " Graveyard " or " Deck " to your Banished Zone Digimon Nursery Spell. Quick-Play Effect. Add 1 level 1 "Digimon" from your " Deck " to your hand . Digi-Conversion Spell. Quick-Play Effect. Target 1 "Digimon" on yourside of the field and send 1 card in your " Deck " or your " Hand " to the Graveyard and its name and effect becomes that monster . I had a little break .
  12. Zera The Mant Of Darkness . (Super Rare) Level. 8 Attribute. Dark Type. Fiend Attack. 2800 Defence. 2300 Effect. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by from your hand by banishing 1 Dark Attribute "Zera" Monster and 1 Dark Attribute Monster your Opponent controls. When this card is Special Summoned this way you can add 1 Light Attribute or 1 Dark Attribute Monster with 2800 Attack and 2300 defence from your Deck or Graveyard or Banished Zone to your hand . The turn this card is Special Summoned you cannot Special Summon any more monsters. Dark Witch - The Fallen Valkyrie Of Mythology ( Rare ) Level. 5 Attribute. Dark Type. Fairy Attack. 1800 Defence. 1700 Effect. This card cannot be Special Summoned . This card cannot be Normal Summoned except by banishing 1 Dark Attribute monster your opponent controls Darkness Of The Exiled Ones ( Rare ) Level. 4 Attribute. Dark Type. Warrior Attack. 1000 Defence. 1000 Effect. When this card is Special Summoned you must tribute it. When this card is tributed you can Banish it to banish 1 card your opponent controls ( This effect cannot be negated). Dark Spirit Of The Pharaoh (Secret Rare) Level. 6 Attribute. Dark Type. Zombie Attack. 2500 Defence. 2000 Effect. This card cannot be Normal Summoned or Set . This card cannot be Special Summoned except by banishing 3 level 4 Dark Attribute Zombie Type monsters from your hand or your graveyard or your extra deck or your opponents graveyard. When this card is Destroyed by a card effect you must Special Summon the monsters you banished to yourside of the field. ( DSOTP)
  13. Psychemon Level. 4 Attribute. Earth/Data Type. Beast/Digimon Attack.1000 Defence. 1000 Effect/Tuner.You can only Pay half of your lifepoints and banish your hand and the top 10 cards of your deck face up to Special Summon 1 "Astamon" from your deck to yourside of the field . You cannot use this "Psychemon" effect during the turn you summon it .You can banish this card from your hand and randomly choose 3 cards from your deck and if 1 of them is "Astamon" or "Porcupamon" or "Phascomon" add it to your hand and banish the rest. This Card is also a "Dark Attribute" monster . When this card is in the banished zone face up you can banish it facedown to add 1 "Psychemon" from your deck to your hand . Bibimon Level.1 Attribute. Light Type. Thunder/Digimon Attack. 200 Defence. 150 Effect. When this card is in your Deck/Hand/Field/Graveyard/Banished Zone it has "no" Attribute but if it is Banished facedown it is a Light Attribute monster. When this card is Banished facedown you can add it to your hand . You can Banish this card face up to add upto 2 "Bibimon" from your deck to your hand . You can only use this monsters effect once per turn. Bibimon could be abit loopie .
  14. Astamon Level. 6 Attribute. Dark/Virus Type. Beast/Digimon Attack. 2000 Defence. 2000 Effect. This card is also classed as a "Fiend" type monster. This card cannot be Special Summoned except from your hand or by "Porcupamon"effect or by "Psychemon" effect. To Special Summon this monster you must banish 1 "Dark" Attribute "Beast" Type Monster and 1 "Dark" Attribute "Fiend" Type Monster . You can banish 1 "Dark" Attribute "Beast" Type Monster and 1 "Dark" Attribute "Fiend" Type Monster face up from your hand to banish 1 card on your opponent side of the field for the rest of the "match" or for the rest of the "Tournament" example (Your opponent plays with 1 less card for the rest of the tournament) . You can Banish this card (Face Up) from your hand to add 1 "Belphemon Sleep Mode " from your Banished zone to your hand. When this card is Banished facedown you can add upto 2 face up "Astamon" from your banished zone to your hand . When you draw this card you can Banish it face-up or send it to your Graveyard and draw 1 card . Every time you draw 1 card increase this cards Attack and Defence by 100. This card has piercing .
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