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The Fallen Tortle

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  1. Another 5 cards have been added The Celestial Betelgeuse - Monster The Celestial UI Scuti - Monster The Pulsar Vela - Monster The Galaxy Andromeda - Monster Gamma Ray Burst - Counter Trap
  2. 5 New cards have been added to the Planet Archetype :) The Dwarf Planet Pluto - Monster The Black Hole Sagittarius - Monster Oort Cloud - Field Spell Supernova - Normal Spell Solar Winds - Continuous Trap
  3. "The Planet Jupiter", "The Planet Saturn", "The Planet Uranus", "The Planet Neptune", and "The Gas Giants" cards have been revised to be more balanced.
  4. @Rayfield Lumina Yep thx for the critique. I have always been a huge fan of space in general, so I thought, why not make an whole Archetype about it. Looking back at it, maybe i should of added a harsher restriction to Neptune, since that card is needed to summon the sun, which is the main win condition of this archetype, and the milky way card is more of a win more card than anything else. I like your method of "If this card leaves the field, except if it is used as material for a Summon", That would make the planets not float so easily. For Neptune, it should definitely be "Can only be Special Summoned by the effect of "The Planet Uranus" and cannot be Special Summoned by other ways", just like the Sun.
  5. The Planet Mercury Level 1 Earth Rock ATK/1100 DEF/100 When this card is Summoned, you can add 1 "The Planet Venus" from your deck to your hand. When this card leaves the field, you can Special Summon 1 "The Planet Venus" from your hand. You can only use this effect of "The Planet Mercury" once per turn. The Planet Venus Level 2 Earth Rock ATK/1400 DEF/400 When this card is Summoned, you can add 1 "The Planet Earth" from your deck to your hand. When this card leaves the field, you can Special Summon 1 "The Planet Earth" from your hand. You can only use this effect of "The Planet Venus" once per turn. The Planet Earth Level 3 Earth Rock ATK/1700 DEF/700 When this card is Summoned, you can add 1 "The Planet Mars" from your deck to your hand. Once per turn, you can add 1 "The Moon Luna" from your deck to your hand. When this card leaves the field, you can Special Summon 1 "The Planet Mars" From your hand. You can only use this effect of "The Planet Earth" once per turn. The Planet Mars Level 4 Earth Rock ATK/2000 DEF/1000 When this card is Summoned, you can add 1 "The Planet Jupiter" from your deck to your hand. Once per turn, you can add either 1 "The Moon Phobos", or "The Moon Deimos" from your deck to your hand. When this card leaves the field, you can Special Summon 1 "The Planet Jupiter" from your hand. You can only use this effect of "The Planet Mars" once per turn. The Planet Jupiter Level 5 Wind Wyrm ATK/2300 DEF/1300 When this card is Summoned, you can add 1 "The Planet Saturn" from your deck to your hand. Once per turn, you can add either 1 "The Moon Io", "The Moon Europa", "The Moon Ganymede", or "The Moon Callisto" from your deck to your hand. When this card leaves the field except when it is used as material for a Summon, you can Special Summon 1 "The Planet Saturn" from your hand. You can only use this effect of "The Planet Jupiter" once per turn. The Planet Saturn Level 6 Wind Wyrm ATK/2600 DEF/1600 When this card is Summoned, you can add 1 "The Planet Uranus" from your deck to your hand. Once per turn, you can add either 1 "The Moon Titan", or "The Moon Enceladus", from your deck to your hand. When this card leaves the field except when it is used as material for a Summon,, you can Special Summon 1 "The Planet Uranus" from your hand. You can only use this effect of "The Planet Saturn", once per turn. The Planet Uranus Level 7 Wind Wyrm ATK/2900 DEF/1900 When this card is Summoned, you can add 1 "The Planet Neptune" from your deck to your hand. Once per turn, you can add either 1 "The Moon Titania", or "The Moon Miranda" from your deck to your hand. When this card leaves the field except when it is used as material for a Summon, you can Special Summon 1 "The Planet Neptune" from your hand. You can only use this effect of "The Planet Uranus" once per turn. The Planet Neptune Level 8 Wind Wyrm ATK/3200 DEF/2200 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of "The Planet Uranus", and cannot be Special Summoned by other ways. When this card is Special Summoned, you can add 1 "The Celestial Sun" from your deck to your hand. Once per turn, you can add 1 "The Moon Triton" from your deck to your hand. When this card leaves the field except when it is used as material for a Summon, you can Special Summon 1 "The Celestial Sun" from your hand. You can only use this effect of "The Planet Neptune" once per turn. The Dwarf Planet Pluto Level 1 Water Rock ATK/100 DEF/100 When this card is Summoned, destroy this card. When this card is destroyed by a card effect, you can Special Summon 1 Rock "The Planet" card from your deck. You can only use this effect of "The Dwarf Planet Pluto" once per turn. The Celestial Sun Level 12 Fire Pyro ATK/3800 DEF/2800 Cannot be Normal Summoned or Set. Must first be Special Summoned by the effect of "The Planet Neptune", and cannot be Special Summoned by other ways. When this card is Special Summoned, send all cards your opponent controls to the GY, then your opponent takes 1000 damage for each card sent to the GY by this effect. when this card leaves the field, you can Special Summon 1 "The Galaxy" Xyz Monster from the extra deck and if you do, attach this card to that monster. You can only use this effect of "The Celestial Sun" once per turn. The Celestial Betelgeuse Level 12 Light Wyrm ATK/3500 DEF/2500 Cannot be Normal Summoned or Set. You can Special Summon this card from your hand by banishing 1 "The Moon" card, and 1 "The Planet" card from your hand. When this card is Special Summoned, your opponent cannot activate card effects until the End Phase of your opponents turn. Once per turn, you can banish 1 "The Celestial" monster from your GY, to target 1 monster in your opponents GY, Special Summon it to your side of the field. The Celestial UI Scuti Level 12 Pyro Wyrm ATK/4000 DEF/3000 Cannot be Normal Summoned or Set. Must first be Special Summoned by its own effect and cannot be Special Summoned by other ways. This cards Summon cannot be negated. When this card is Special Summoned, cards and effects cannot be activated. If the card "Supernova" resolves, you can Special Summon this card from your hand, deck, GY, or Banished Zone. Once per Duel, you can banish all monsters in your opponents deck face-down, then this card gains 100 ATK for each card banished by this effect. The effects of this card cannot be negated. The Pulsar Vela Level 10 Light Wyrm ATK/1500 DEF/0 If you control another "The Planet" Monster on the field, you can Special Summon this card from your hand. When this card is Special Summoned, your opponent cannot activate Spell or Trap cards until the end of this turn. Once per turn, you can Tribute this card, Special Summon 1 "The Planet" Monster from your deck and if you do, draw 2 cards, then discard 1 card. You can only use this effect of "The Pulsar Vela" once per turn. The Black Hole Sagittarius Level 12 Light Wyrm ATK/0 DEF/0 Cannot be Normal Summoned or Set. You can Special Summon this card from your hand by banishing 1 "The Planet" Monster from your hand. Cannot be destroyed by battle or card effects. Once per turn, you can target 1 Monster your opponent controls, equip that target to this card (Max 2), and if you do, this card gains ATK and DEF equal to half of the targets ATK and DEF. If your opponent activates a card effect in the hand, you can send 1 Equip card that's equipped to this card to the GY to negate the activation and if you do, destroy it. You can only use this effect of "The Black Hole Sagittarius" once per turn. The Galaxy Milky Way Rank 12 Light Wyrm ATK/4100 DEF/3100 2 Level 12 "The Celestial" Monsters Once per turn, you can detach 1 Xyz Material from this card; banish all cards in your opponents extra deck face-down, then inflict 500 damage to your opponent for each card banished by this effect. The Galaxy Andromeda Rank 12 Light Wyrm ATK/4200 DEF/3200 2 Level 12 "The Celestial" Monsters Once per turn, you can detach 1 Xyz Material from this card; Banish all other cards on the field face-down, then both players draw cards equal to the amount of cards that was banished by this effect. The Moon Luna Equip Spell You can only Equip this card to "The Planet Earth". The equipped monster gains 800 ATK, and is unaffected by Spell effects. The Moon Phobos Equip Spell You can only Equip this card to "The Planet Mars". The equipped monster gains 800 ATK and can make a second attack during each Battle Phase. The Moon Deimos Equip Spell You can only Equip this card to "The Planet Mars". The equipped monster gains 800 ATK. When the equipped monster battles an opponents monster, destroy it before the Damage Step. The Moon Io Equip Spell You can only Equip this card to "The Planet Jupiter". The equipped monster gains 800 ATK. Once per turn, you can target 1 Monster your opponent controls, destroy it. The Moon Europa Equip Spell You can only Equip this card to "The Planet Jupiter". The equipped monster gains 800 ATK. Once per turn, you can target 1 Spell/Trap card your opponent controls, destroy it. The Moon Ganymede Equip Spell You can only Equip this card to "The Planet Jupiter". The equipped monster gains 800 ATK. Once per turn, you can randomly send 1 card in your opponents hand to the GY. The Moon Callisto Equip Spell You can only Equip this card to "The Planet Jupiter". The equipped monster gains 800 ATK. Once per turn, when an effect is activated in the GY, negate the activation and if you do, banish it. The Moon Titan Equip Spell You can only Equip this card to "The Planet Saturn". The equipped monster gains 800 ATK and is unaffected by Trap effects. The Moon Enceladus Equip Spell You can only Equip this card to "The Planet Saturn". The equipped monster gains 800 ATK and is unaffected by Monster effects. The Moon Titania Equip Spell You can only Equip this card to "The Planet Uranus". The equipped monster gains 800 ATK. Once per turn, you can add 1 "The Planet" card from your GY to your hand. The Moon Miranda Equip Spell You can only Equip this card to "The Planet Uranus". The equipped monster gains 800 ATK. Once per turn, you can add 1 "The Moon" card from your GY to your hand. The Moon Triton Equip Spell You can only Equip this card to "The Planet Neptune". The equipped monster gains 800 ATK. Once per turn, you can target 2 cards your opponent controls, destroy it. The Rocky Planets Quick-Play Spell Card (This card is always treated as a "The Planet" card). Discard 2 cards, then Special Summon 4 Earth attribute "The Planet" Monsters from your deck in defense position. You can only activate 1 "The Rocky Planets" per turn. The Gas Giants Quick-Play Spell Card (This card is always treated as a "The Planet" card). Discard 3 Wyrm "The Planet" Monsters, then Special Summon 2 Wyrm "The Planet" Monsters from the deck in defense position. You can only activate 1 "The Gas Giants" per turn. Supernova Normal Spell Card (This card is always treated as a "The Planet" card). You can activate this card if you have 8 "The Planet" cards with different names in your GY. Banish all "The Planet" cards from your GY, then destroy up to 20 cards in your opponents deck and if you do, half the ATK of your opponents monsters and if your opponent summons monsters, half the ATK of the summoned monsters (These effects last for the rest of this duel). Your opponent cannot activate card effects in the GY that was destroyed by this effect for the rest of this duel. Oort Cloud Field Spell Card When this card is activated, you can either add 1 "The Moon" card from your deck to your hand, or send 1 "The Moon" card from your deck to your GY. "The Planet" cards you control cannot be targeted by an opponents card effects. Once per turn you can banish 1 "The Moon" from your GY, then target 1 "The Planet" card you control, it gains the effects of that card. When this card is destroyed by an opponents card effect, you can set 1 "Oort Cloud" directly from your deck to your Spell & Trap Zone. Solar Winds Continuous Trap Card When this card is activated, you can add 1 "The Planet" card from your deck to your hand. During each Standby Phase, monsters your opponent controls loses 500 ATK and DEF. Monsters on the field whos ATK is 1000 or Below are destroyed. When this card is destroyed by an opponents card effect, destroy 1 card in your opponents hand. Gamma Ray Burst Counter Trap Card When a Monster, Spell or Trap effect is activated; banish 1 "The Planet' card or 1 "The Moon" card from your hand or GY; negate the activation, and if you do, banish it, and if you do that, your opponent cannot activate cards with that name for the rest of this duel.
  6. The Spell and Trap card is treated as an SCP card. That was an oversight by me. There can only be 1 "SCP" Monster on the field. Cannot be destroyed by battle. If you control no monsters, you can Special Summon this card from your hand. When this card is Normal or Special summoned, you can add 1 "SCP" Monster from your deck to your hand. If there are no monsters on the same column as this card, this card can attack your opponent directly. There can only be 1 "SCP" monster on the field. Cannot be destroyed by battle. If you control no monsters, you can Special Summon this card from your hand. When this card is Normal or Special Summoned, you can add 1 "SCP" Spell or Trap card from your deck to your hand. When this card attacks a monster, destroy it before damage calculations. When this card is destroyed by card effects, you can add 1 "SCP" card from your GY to your hand. You can only use this effect of "SCP-096" once per turn. 3 "SCP" Monsters There can only be 1 "SCP" Monster on the Field. Cannot be destroyed by battle. When this card is Fusion Summoned, Cards and Effects cannot be activated. You can only use each effect of "SCP-682" once per turn. • Banish 1 "SCP" card from your GY to send 2 cards your opponent controls to the GY. • Banish 2 "SCP" cards from your GY to randomly send 2 cards in your opponents hand to the GY. • Banish 3 "SCP" cards from your GY to banish all cards in your opponents hand, then your opponent draws cards equal to the amount that was banished by this effect. When this card is activated, you can add 1 "SCP" card from your deck to your hand. Your opponent cannot activate Field Spell cards. "SCP" monsters you control cannot be targeted by your opponents card effects. When your opponent Special Summons a monster(s), place 1 "Containment" Counter on that monster. Monsters with a "Containment" Counter, cannot activate their effects. When this card leaves the field, destroy all monsters you control, then Special Summon 1 "SCP" Monster from your deck. If you have 7 or more "SCP" cards in your GY, you can activate this card from your hand. Special Summon as many "SCP" monsters from the GY as possible but their effects are negated. If this card in your Spell and Trap zone is destroyed or banished by the opponent, send all of your opponents Spell and Trap from their deck to the GY.
  7. This is my first time creating a custom card. 4 Level 8 Dragon Monsters (Unaffected by Monster Effects). Once per turn (Quick Effect), you can detach 1 Xyz Material from this card to send all of your opponents cards in the GY and Banished Zone back into the Deck, then this card gains 200 ATK for each card sent into the deck by this effect. When this card leaves the field, you can Special Summon Monsters that was used as Material for this card. You can only use each effect of "Axel, The Supreme King Dragon", once per turn.
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