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Arcanam00n

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Everything posted by Arcanam00n

  1. Ok, Normal Guard is a card at the right Power level for modern Yugioh, while the rest, while instresting, they lack in power, keep in mind, you need to use Normal Monsters to take adavantage of this cards, they need to broken and a half because you cannot use them with other deck who are full of effect monsters
  2. This are a set of cards... (still missing the monsters) which i came up when a i saw some custom cards referring the Gate Guardian, so far... only the spell card, hope you enjoy: Call of the Guardians Spell Ritual You can only activate "Call of the Guardians" once per turn. Banish face down up to 3 level 7 monster (minimum 2) from your hand, field or GY; Special Summon a "Gate Guardian" Effect Monster from your Hand, Deck, GY or Banish Zone ignoring its summoning condition. OR Ritual Summon a "Gate Guardian" Ritual Monster from your Hand or GY. Then, apply of the following effects if able: *If you banish a Light, Thunder: Destroy up to 2 cards (do not target) *If you banish a Wind, Spellcaster: "Gate Guardian" Monsters summon by this card effect are unaffected by other cards until the end phase of your next turn. *If you banish a Water, Aqua Monster: Banish face down up to 5 cards in any GY. The banish face down clause is to prevent exploits with other cards, like the emperor dragons. Like i said, missing the Ritual Gate Guardian monster, there are 3 in my mind; but so far, hope you enjoy this odd ritual card :) ----------------------------------------------------------------------------------------------- Hi, here are my ritual Gate Guardians Cards, I am not that well versed on the new Yugioh wording, so I did my best on that aspect AND in balance them, hope you like them. By the way, sorry by my bad English, Spanish Speaker here Tempest, Gate Guardian of the Holy Skies ******* Light/Thunder/Ritual/Effect. 2600 ATK/2400DEF This card can only be Ritual Summon. You can Ritual Summon this card with “Call of the Guardians”. If you use “Call of the Guardians” This card Summoning cannot be negated. This Card attribute is also treated has Wind while in the Field or GY. While face up in the Field, Monsters and Trap cards in your opponent hand have their effect negated and cannot be active. Apply the following effects according the material used for this card: *If you use Sanga of the Thunder has Material for this Ritual Summon: All XYZ Monsters have their effect negated until the endphase, them, Banish all XYZ monsters without attached materials. Detach all material from all XYZ Monsters on the Field. * If you use Kazejin has Material for this Ritual Summon: Banish All Link 2 or lower Monsters on the Field. While face up on the Field, Negate the Effect of all Link 3 or higher monsters. ---------------------------------------------------------------- Maelstrom. Gate Guardian of the Raging Seas ******* Wind/Spellcaster/Ritual/Effect. 2400ATK/2400DEF This card can only be Ritual Summon. You can Ritual Summon this card with “Call of the Guardians”. If you use “Call of the Guardians” This card Summoning cannot be negated. This Card attribute is also treated has Water while in the Field or GY. While face up in the Field, Monsters Special Summoned from the Extra Deck cannot activate their effects and have their effect negated. Apply the following effects according the material used for this card: * If you use Kazejin has Material for this Ritual Summon: Return a Synchro Monster on the Field or GY to the Extra deck. While face up the Field, neither player can Synchro Summon. * If you use Suijin has Material for this Ritual Summon: Banish a Fusion Summon on the Field and all Materials on the GY used for that Fusion Monster. While face up the Field, neither player can Fusion Summon. --------------------------------------------------------- Abyssal, Gate Guardian of the Endless Deeps ******* Water/Aqua/Ritual/Effect. 2500ATK/2200DEF This card can only be Ritual Summon. You can Ritual Summon this card with “Call of the Guardians”. If you use “Call of the Guardians” This card Summoning cannot be negated. This Card attribute is also treated has Light while in the Field or GY. While face up in the Field, Monsters and Spells in the GY cannot active their effects and have their effects negated. Apply the following effects according the material used for this card: *If you use Sanga of the Thunder has Material for this Ritual Summon: Look any number of your face down banish card, you can place one of those cards in the bottom of your deck. *If you use Suijin has Material for this Ritual Summon: Banish all Monsters that were Special Summon from the GY. While Face up on the field, Monsters cannot be Special Summon from the GY ------------------------------------------------------------- Taking in account the new ritual Monsters I saw, “You can use Ritual summon this card with “Call of the Guardians”” This clause if for you to use any ritual Card that can ritual summon this monsters, of course, because they are 7 Stars, you will take a bigger advantage using their ritual cards, otherwise you only going to active on of their 2 effects
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