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Found 5 results

  1. Hello. I am a Dual links/OGTCG/Speed dual fan. I like Fanmade cards and Concepts. I would like to see your card ideas/concepts. You can see one below. Also use Other Peoples ideas to advance their cards, E.G. Make Your own Stack Cards (Fusion Cards That Cannot be fusion summoned/Set. Must be Special Summoned (From the Extra Deck) By stacking {Material 1} & {Material 2}
  2. This card is a card for when someone activates, say "Wall of Disruption" or "Mirror Wall" on your big monsters. Flipping the coin as heads means that both attack target and the attacking monster will have the same amount of attack points. However, Tails will result in a 0 ATK monster on your side. Its mainly only meant for a last effort to stay in the game a turn longer
  3. Hey again all! It's me again. Back with today's new archetype Idea. It's still a work in progress, but I think I have enough to justify posting it up. I think I ended up making it similar to aromages somewhere around the end without realizing it. Maybe I should call this an upgraded version and tweak accordingly? Tell me what you think. 1. Botanical Master Sapphire- lv. 4 WATER Plant-type monster 1800 ATK/ 1500 DEF Effect: When you opponent activates a spell/trap card: you can remove one "Seed" counter from anywhere on the field; Negate the activation and destroy that card."Botanical Paradise" must be on the field to activate this effect. If this card leaves the field while "Botanical Paradise" is on the field, gain 1000 life points. 2, Botanical Master Ruby Lv. 4 FIRE Plant-type monster 1900 ATK/1500 DEF Effect: When your opponent activates a monster effect: you can remove one "Seed" counter from anywhere on the field; Negate the activation and destroy that opponent's monster. "Botanical Paradise" must be on the field to activate this effect. If this card leaves the field while "Botanical Paradise" is on the field, inflict 1000 Points of damage to your opponent. 3. Botanical Master Jade lv. 4 WIND Plant-Type monster 1500 ATK/ 2500 DEF Effect: "When your opponent's monster declares an attack: you can remove one "Seed" counter from anywhere on the field; special summon this card from your hand; Negate the attack, and end the battle phase. "Botanical Paradise" must be on the field to activate this effect. If this card leaves the field while "Botanical Paradise" is on the field, you can add one "Botanical" monster from your deck to your hand. 4. Botanical Master Gold lv. 4 LIGHT Plant-type monster 1800 ATK/ 1600 DEF Effect: When your opponent adds a card to their hand (Except during the draw phase): You can remove one "Seed" counter from anywhere on the field; They must also send one card from the top of their deck to the graveyard. "Botanical Paradise" must be on the field to activate this effect. If this card leaves the field while "Botanical Paradise" is on the field, all "Botanical" monsters you control gain 1000 ATK and DEF. 5. Botanical Master Amber Lv. 4 EARTH Plant-type monster 1600 ATK/1800 DEF Effect: When your opponent Special summons a monster while you control no special summoned monsters, you can: Remove one "Seed" counter from anywhere on the field, negate the summon, and destroy that opponent's monster. "Botanical Paradise" must be on the field to activate this effect. If this card leaves the field "While Botanical Paradise" is on the field, special summon one "Botanical" monster from your deck, except another copy of this card. 6.Botanical Master Violet Lv. 4 DARK Plant-type monster 1500 ATK/1800 DEF Effect: Your opponent cannot target "Botanical" cards you control with card effects. You must control "Botanical Paradise" to activate this effect. If this card leaves the field while "Botanical Paradise" is on the field: you can draw two cards. 7. Botanical Master Pearl Lv. 4 EARTH Rock-type tuner monster 0 ATK/ 1800 DEF Effect: If you control a "Botanical" monster, you can: remove one "Seed" counter from anywhere on the field; special summon this card from your hand or graveyard. 8. Botanical Dragon, Guardian of the Forest Lv. 8 DARK Plant-type synchro monster 3000 ATK/2500 DEF Effect: This card cannot be destroyed by battle. This card gains 100 ATK for each "Seed" counter on the field. Your opponent cannot target "Botanical" monsters your control for an attack, except this card. Once per turn, you can remove one "Seed" counter from anywhere on the field to activate one of two effects: 1. Destroy all monsters your opponent controls with ATK Equal to or less than this card's. 2. This turn, all battle damage you would take is added to your life points instead.
  4. Hello again all, I'm back with more support for my "Hound" Archetype, starting with the card I mentioned before but couldn't quite get to, along with some cards I added yesterday that you probably missed. Any feedback on them would be appreciated. I hope you like them. Voice of the Hound Normal spell Effect: Fusion summon one "Hound" fusion monster, using cards from your hand or field as fusion material. You can also use cards from your graveyard as materials, by shuffling them into the deck. You can banish this card from your graveyard, send one "Hound" card from your deck to the graveyard, except another copy of this card. Gathering of the Hounds Continuous Spell Card Effect: Once per turn, you can special summon one "Hound" monster from your graveyard, but its effects are negated. During either players end phase, shuffle one card from your graveyard into you deck. Den of the Hounds Field Spell Effect: All "Hound" monsters you control gain 100 ATK for every "Hound" monster in your graveyard. Once per turn, you can send one "hound" card from your deck to the graveyard Your opponent's monsters lose 100 ATK for every "Hound" monster in your graveyard until the end of this turn. Feasting of the Hounds Continuous Trap Effect: When a card or effect is activated that targets a "Hound" monster you control, you can banish one "Hound" monster from your graveyard, negate that effect, and destroy that card. If you control a "Hound" fusion monster, after this effect resolves, you can destroy up to 3 cards your opponent controls. 4. Obsidian, The Raging Hound Lv. 4 Dark BEAST-type monster 1700 ATK/1500 DEF Effect: If this card is sent to the graveyard by the effect of a "Hound" monster, you can target one "Hound" monster in your graveyard, inflict damage to your opponent equal to that monster's orginal Attack points. If this card leaves the field, you can destroy one card your opponent controls. 5. Dark, the Dread Hound lv. 4 Dark BEAST-type monster 1700 ATK/1500 DEF Effect: If this card is sent to the graveyard by the effect of a "Hound" monster, you can banish this card and one other "Hound" monster from your graveyard to draw two cards. If this card leaves the field, you can shuffle one card your opponent controls into the deck. 6. Void, The Paradox Hound Lv. 4 Dark BEAST-type monster 1700 ATK/ 1500 DEF Effect: When this card is sent from the deck to the graveyard by the effect of a "Hound" monster, you can target one "Hound" card in your graveyard, add them to your hand. If this card leaves the field, you can return one card your opponent controls to the hand. 7. Doragon, The Repentent Hound Lv. 6 Dark BEAST-type monster 2300 ATK/ 1700 DEF Effect: This card cannot be normal summoned/set. This card can only be special summoned by banishing two "Hound" monsters from your graveyard. When this card is summoned, shuffle all cards that are banished or in your graveyard back into the deck, then gain 100 Life points for each "Hound" card shuffled into the deck by this effect. This card gains 100 ATK for each "Hound" card shuffled into the deck by this effect.
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