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Found 4 results

  1. first of all, i will tell this: I CANNOT WITSTAND THE ARCHETYPES... each time i enter to duelingnexus or duelingbook i must find around 6-9 dudes who uses exaclty the same overpowered deck, i'm talking about decks that litelrally never run out of hand and that ALWAYS must recover their spells/traps....one thing is to be competitive and other totally different is to play make a play that takes 15 minutes while your oponent only watches you...that's why i decided to create these cards that could help to stop archetypes, any helping to correct their effects would be welcome, also, i must say this: i wans the one who drawed these monsters from 0:
  2. Card #9, and this time, we're gonna take things a littler more lightly for this Halloween season pre-finale. Ween ween, chase your dream, Candy bags, filled to the seam, With three words, sweets will soon gleam; ...and your beatstick's ATK. Randomization may not necessarily be your bag (get it) but turn 2 and onwards, this can easily poke holes in your opponent's frontline, either by knocking down their board or augmenting your own with Pendulums and Rituals galore. And the Level 6 offerings on that category - which is one this card's Level alone fully supports - the choices are endlessly appetizing. Jackal King, Benten, Herald of Perfection, Nekropz of Brionac, Aether (both versions), freakin' Chronograph Sorceror... Plus, being able to block off attacks is its own form of usefulness, especially in regards to stuff that would normally impeded Ritual Monsters from going off, like, say...Imperial Order, Secret Village, anything that stops Ritual Spells. One last thing; if that Ritual Spell mentioned in the art looks familiar, it's meant to. Merry Throwbackmas, everyone! Until the last Night of Fright: reviews, revelry, you know the drill. BD'S, signing off.
  3. So the last version of this thread died and I've been feeling creative lately so I figured someone should probably revive it. Same rules as normal, one poster posts a name or a condition of the card and the next poster makes the card, then proposes a new prompt. I'll start things off with this prompt: Make an insect Pendulum monster
  4. Hello everyone, this is my first post in this section. I will submit the new Archtype that I designed. I'm sorry if I had needed a very long time to finish it. I hope the Archtype will get your satisfaction. I'm sorry again if it has spelling errors or was exaggerated. I'm just excited. [Monsters]1) Alexander The Blooming Warrior[ Warrior / Pendulum / Effect ]Fire Attribute / Level 4ATK/DEF: 1800/400Pendulum Scale: 2Pendulum Effect: Once per turn: You can target 1 "Blooming Warrior" monster you control; until the end of this turn, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.Monster Effect: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 2) Karter The Blooming Warrior[ Warrior / Pendulum / Effect ]Wind Attribute / Level 3ATK/DEF: 1500/600Pendulum Scale: 8Pendulum Effect: Once per turn, When a "Blooming Warrior" monster you control inflicts battle damage to your opponent: You can send the top card of your opponent's Deck to the GraveyardMonster Effect: When this card inflicts battle damage to your opponent's Life Points, your opponent discards 1 card randomly from his/her hand. 3) Vincent The Blooming Warrior[ Warrior / Pendulum / Effect ]Earth Attribute / Level 4ATK/DEF: 1600/1000Pendulum Scale: 5Pendulum Effect: When an opponent's monster declares a direct attack while you control no monsters: Special Summon this card from your Pendulum Zone.Monster Effect: At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card gains 800 ATK , until the end of the Damage Step. 4) Kabir The Blooming Warrior[ Warrior / Pendulum / Effect ]Dark Attribute / Level 5ATK/DEF: 2000/1000Pendulum Scale: 3Pendulum Effect: If you have a "Blooming Warrior" card in your other Pendulum Zone, except "Kabir The Blooming Warrior": You can increase its Pendulum Scale up to 2 until the end of this turn. You can only use this effect of "Kabir The Blooming Warrior" once per turn.Monster Effect: If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 card in your Pendulum Zone; return it to the hand. You must have a "Blooming Warrior" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Kabir The Blooming Warrior" once per turn. 5) Zev The Blooming Warrior[ Warrior / Pendulum / Effect ]Light Attribute / Level 2ATK/DEF: 500/1000Pendulum Scale: 8Pendulum Effect: If you have a "Blooming Warrior" card in your other Pendulum Zone, except "Zev The Blooming Warrior": You can decrease its Pendulum Scale up to 2 until the end of this turn. You can only use this effect of "Zev The Blooming Warrior" once per turn.Monster Effect: If this card is Pendulum Summoned or sent to the Graveyard: You can target 1 "Blooming Warrior" monster you control; return it to the hand. You must have a "Blooming Warrior" card in your Pendulum Zone to activate and to resolve this effect. You can only use this effect of "Zev The Blooming Warrior" once per turn. 6) Davian The Blooming Warrior[ Warrior / Pendulum / Effect ]Water Attribute / Level 4ATK/DEF: 1500/1000Pendulum Scale: 5Pendulum Effect: If you have a "Blooming Warrior" card in your other Pendulum Zone: You can destroy this card, and if you do, place 1 "Blooming Warrior" Pendulum Monster from your Deck in your Pendulum Zone, except "Davian The Blooming Warrior".Monster Effect: If this card is special summoned: You can target 1 Set card on the field; destroy it. You can only use this effect of "Davian The Blooming Warrior" once per turn. 7) Archie The Blooming Warrior[ Warrior / Pendulum / Effect ]Earth Attribute / Level 6ATK/DEF: 2200/1400Pendulum Scale: 3Pendulum Effect: Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.Monster Effect: At the end of the Battle Phase, if this card destroyed a monster(s) by battle and sent it to the Graveyard this Battle Phase: Equip all those monsters from the Graveyard to this card as an Equip Spell Card(s) with this effect.● The equipped monster gains 300 ATK and DEF. 8) Zavier The Blooming Warrior[ Warrior / Pendulum / Effect ]Wind Attribute / Level 3ATK/DEF: 800/1800Pendulum Scale: 7Pendulum Effect: Once per turn, you can target 1 monster your opponent controls and 1 monster you control; destroy the first target, then give control of the second target to your opponent.Monster Effect: You can Tribute this face-up card; take control of 1 face-up Level 3 or lower monster your opponent currently controls. 9) Damian The Blooming Warrior[ Warrior / Pendulum / Effect ]Light Attribute / Level 4ATK/DEF: 1800/200Pendulum Scale: 1Pendulum Effect: You cannot Pendulum Summon monsters, except "Blooming Warrior" monsters. This effect cannot be negated.Monster Effect: When this card is Normal Summoned: You can add 1 "Blooming Warrior" monster from your Deck to your hand, except "Damian The Blooming Warrior". 10) Aiden The Blooming Warrior[ Warrior / Pendulum / Effect ]Dark Attribute / Level 2ATK/DEF:Pendulum Scale: 7Pendulum Effect: During either player's turn, when your opponent activates a card or effect that target 1 "Blooming Warrior" monster you control: You can negate the activation, and if you do, destroy this card in your Pendulum Zone. Monster Effect: Your opponent cannot target face-up "Blooming Warrior" cards with card effects, except this one. 11) Brian The Blooming Warrior[ Warrior / Pendulum / Effect ]Water Attribute / Level 6ATK/DEF: 2100/1600Pendulum Scale: 2Pendulum Effect: Once, while this card is in your Pendulum Zone, when your "Blooming Warrior" monster declares an attack: You can target 1 other Level 4 or lower "Blooming Warrior" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).Monster Effect: When this card is Normal or Special Summoned: Target up to 5 Trap Cards in your opponent's Graveyard; banish those target(s), and if you do, this card gains 300 ATK for each card banished by this effect. 12) Ezra The Blooming Warrior[ Warrior / Pendulum / Effect ]Fire Attribute / Level 5ATK/DEF: 1900/2000Pendulum Scale: 1Pendulum Effect: Target 2 face-up monsters you control with the same Type; switch the original ATK of those targets until the end of this turn.Monster Effect: While you control 2 or more face-up monsters, all of the same type, you can send 1 card from your hand to the Graveyard to select and destroy 1 face-up monster your opponent controls. 13) Adrian The Blooming Warrior[ Warrior / Pendulum / Effect ]Dark Attribute / Level 8ATK/DEF: 2800/1900Pendulum Scale: 5Pendulum Effect: You cannot Pendulum Summon monsters, except "Blooming Warrior" monsters. This effect cannot be negated.Monster Effect: If this card is Normal or Special Summoned: You can target 1 "Blooming Warrior" monster in your Graveyard; Special Summon it. You can only use this effect of "Adrian The Blooming Warrior" once per turn. Once per turn: You can Tribute 1 other "Blooming Warrior" monster, then target 1 monster your opponent controls; destroy it. 14) Hermann The Blooming Warrior[ Warrior / Pendulum / Effect ]Light Attribute / Level 7ATK/DEF: 2500/2000Pendulum Scale: 4Pendulum Effect: You cannot Pendulum Summon monsters, except "Blooming Warrior" monsters. This effect cannot be negated.Monster Effect: If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. This card gains 100 ATK for each face-up "Blooming Warrior" monster in your Extra Deck. If this face-up card on the field would be destroyed by your opponent card effects, you can discard 1 "Blooming Warrior" monster instead. [spells and Traps]1) Menace of the Blooming Warriors.Normal Spell CardIf you control 4 "Blooming Warrior" monsters with different Types: You can destroy all cards on the field. 2) Blooming Warriors WorldField Spell CardYou can target 1 "Blooming Warrior" monster you control; send it to the Graveyard, and if you do, Special Summon from your hand, Deck, or Graveyard, 1 "Blooming Warrior" monster that is 1 Level higher than that targeted monster. You can only use this effect of "Blooming Warriors World" once per turn. 3) The Rise of Blooming WarriorsNormal Trap CardIf 1 "Blooming Warrior" monster you control is targeted for an attack: Target 1 "Blooming Warrior" monster in your hand that is 1 or 2 Level higher than that targeted monster you control; Special Summon it, and if you do, change the attack target to it and perform damage calculation.
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