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Found 4 results

  1. Omniscient Authority LIGHT - Rank 4 - Fairy/Xyz/Effect - 2200 ATK/2200 DEF 2 Level 4 monsters You can declare 1 card name, then detach 1 material from this card; have your opponent reveal a card with the declared name or their entire hand (their choice). If they revealed a monster(s) with the declared name, have them Special Summon 1 of them in face-up Attack Position, and if you do, its ATK becomes 0 and its effects are negated. Your opponent cannot activate cards or effects with the declared name in response to this effect. Duelingbook: https://www.duelingbook.com/card?id=2778353 Art: https://www.pixiv.net/en/artworks/73838550 Goal is to create openings in your opponent's board, reveal your opponent's hand, messing with hand traps, and if your opponent is Superheavy Samurai Summoning 3 of these and making your opponent cry. I'm considering making the effect negation last until the end of the turn to give it a weakness, but I'd like to test it out to see whether or not its that good first. What do you guys think?
  2. Omniscient Justice LIGHT - Level 8 - Fairy/Synchro/Effect - 2800 ATK/2000 DEF 1 Tuner + 1+ non-Tuner monsters Cannot be targeted by your opponent's card effects. Once per turn: You can declare 1 card name; while you control this card, cards with that name have their effects negated. Face-up cards on the field when you activate this effect are unaffected by this effect. You can only control 1 face-up "Omniscient Justice". Art: cannot find the original source for the art atm will have to get back to this. Copyright of the art is owned by Bushiroad Duelingbook: https://www.duelingbook.com/card?id=2773813 Pretty much as advertised. It negates rather than saying the card cannot be used, ideally because its a generic and "cannot be used" went from 3 words to a entire paragraphs worth of text via the OCG errata. Gave it target protection since ideally this is more of a go first synchro and I feel like making it so the opponent has to use some kind of board clear to kill this would be fitting. So what's crazy about this thing its pretty normal compared to most of what I make. It snowballs Once per turn =/= Once while on the field. Your goal with this guy is to keep them on the field as long as possible locking out key cards that either gets your opponent's plays going or locks out cards that would kill this. DPR doesn't really have negates other than 1 that's column based, but this is Spell Speed 1 negation via hard reads. This I feel is fair game, hope to see what you guys think.
  3. Potential Energy LIGHT | Rank 4 | Fiend/Xyz/Effect | 0 ATK/0 DEF 2 Level 4 monsters Cannot be destroyed by battle or card effects. Once per turn, during the End Phase, if this card battled this turn: Immediately after this effect resolves, Special Summon 1 Rank 5, 6, 7, or 8 Xyz Monster using this card as material. (This is treated as an Xyz Summon. Transfer this card's materials to the Summoned monster.) Card Link: https://www.duelingbook.com/card?id=2759457 Art Link: https://www.pixiv.net/en/artworks/93649719 DPR needed something for Rank 4s that's a bit more solid of a wall, but I figured just making a wall would be lame, so it comes with a mandatory rank up effect if it battles that turn. Works similar to Gladiator Beasts but I wanted to make it End Phase so it prevents too much abuse. You can either run it into something and take the damage or leave it up as a way to protect yourself sorta. My thoughts on this is that its pretty balanced, though I feel maybe giving it access to other Rank 4s as well might prevent abuse as well as give a cool way of giving an additional material to a Rank 4. What do you guys think?
  4. Tech-Tonic Geodestruct Dragon DARK - Level 9 - Wyrm/Synchro/Effect - 3200 ATK/2800 DEF 1 Tuner + 2+ non-Tuner monsters If this card attacks, your opponent cannot activate any cards or effects until the end of the Damage Step. Banish any monster destroyed by battle with this card, also while that monster is banished, the zone that monster was in cannot be used and cards with the same original name have their effects negated. Lock your opponent's zones permanently! Sorta. Combination of Dimensionhole, Prometeor, and a bit of Prohibition on a level 9 Synchro with 3200 ATK. It can even lock Extra Monster Zones, but this notably locks the zones of monsters when it destroys by battle, so its pretty vulnerable to Main Phase disruption. Duelingbook: https://www.duelingbook.com/card?id=2754445 Artist: https://www.pixiv.net/en/artworks/67601497
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