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Found 8 results

  1. Level 4 DARK Spellcaster Pendulum Effect Monster ATK 1500 DEF 1500 Pendulum Scale: 1 Pendulum Effect: (1) Once per turn, while this card is in the Pendulum Zone: You can make your opponent reveal 1 card in their hand, and if you do, add 1 card of that card type (Monster, Spell, or Trap); from your Deck to your hand. (2) During your Main Phase: You can destroy 1 Pendulum Monster in your Pendulum zone; draw 2 cards. Monster Effect: The effect of 3rd of this card name can only be used once per turn. (1) If a card(s) you control leaves the field: You can Special Summon this card (from your hand). (2) Once per turn, when a card or effect is activated (Quick Effect): You can reveal 1 (Monster, Spell, or Trap) in your hand; negate the activation of that type, and if you do, destroy that card. (3) If this face-up card you control leaves the field because of a card effect: Special Summon 1 Spellcaster Pendulum monster from your Deck. Link 2 LIGHT Spellcaster Link Effect Monster Link Arrows: Bottom, Right ATK 2000 Materials: 2 Effect Monsters (1) You can also use up to 2 Spells/Traps from your hand as material to Link Summon this card. (2) If you Link Summoned this card using Spells/Traps as material: You can add 1 "Ace Card" Spell/Trap from your Deck to the hand. (3) Once per turn: Apply 1 these effects, depending on the on cards this cards this card points to. ● Monster: Target 1 card on the field; destroy it. ● Spell: Draw 1 card. ● Trap: Target 1 monster your opponent controls; take control of it until the End Phase. Link 4 DARK Spellcaster Link Effect Monster Link Arrows: Left, Bottom-Left, Right, Bottom-Right ATK 2800 Materials: 2+ Effect Monsters (1) Your opponent cannot target or destroy this card with card effects. (2) You can also use up to 2 Spells/Traps from your hand as material to Link Summon this card. (3) If you Link Summoned this card using Spells/Traps as material: This card gains the effects of Spells/Traps used as material this card can only use those effects of Spells/Traps used for its materials once per turn. (4) Once per turn: Apply these effects, in sequence, depending on the on cards this cards this card points to. ● Monster: You can target 1 face-up card on the field; negate its effects. ● Spell: Draw 2 cards, then discard 1 card. ● Trap: Set 1 Trap directly from your Deck, also it can be activated this turn. Level 6 LIGHT Spellcaster Fusion Pendulum Effect Monster ATK 2500 DEF 2500 Pendulum Scale: 7 Materials: 1 "Zefra" monster + 1 "Ace Card" or Pendulum monster Pendulum Effect: (1) You cannot Pendulum Summon monsters, except "Ace Card" and "Zefra" monsters. This effect cannot be negated. Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. The effect of 4th of this card name can only be used once per turn. (1) Your opponent cannot target this card with card effects. (2) During your Main Phase, Link and face-up Pendulum Monsters that are Special Summoned from your Extra Deck can be placed in the Main Monster zone rather then the Extra Monster zone. (You can only gain this effect once per turn.) (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. (4) (Quick Effect): You can target 1 face-up card on the field; negate its effects, then send this card to the Extra Deck face-up. Level 5 DARK Spellcaster Fusion Pendulum Tuner Effect Monster ATK 2300 DEF 2000 Pendulum Scale: 8 Materials: 1 "Ace Card" monster + 1 Spell/Trap Pendulum Effect: The effect of 2nd of this card name can only be used once per turn. (1) Pendulum monsters you control cannot be destroyed by battle, except "Ace Card" monsters. (2) (Quick Effect): You can shuffle any number of Pendulum monsters that are face-up in your Extra Deck or GY into the Deck, and if you do, draw cards equal to the number of Pendulum monsters shuffled into the Deck by this effect +1. (3) During of this turn End Phase, if this card was place this card in your Pendulum Zone: Special Summon this card (from the Pendulum Zone). Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. The effect of 3rd of this card name can only be used once per turn. (1) Gains 300 ATK for each face-up "Magician" Pendulum monster with different names in your Extra Deck. (2) Once per Chain, during damage calculation, if "Magician" Pendulum monsters, except "Percy the Magician of Ace Cards" you control; battles an opponent's monster(s) those monsters gains ATK equal to the ATK of the opponent's monster with the highest ATK +300 during that damage calculation only. (3) (Quick Effect): You can place this card in your Pendulum Zone. Level 5 DARK Spellcaster Fusion Pendulum Effect Monster ATK 2500 DEF 2000 Pendulum Scale: 6 Materials: 1 "Ace Card" monster + 1 Spell Pendulum Effect: The effect of 1st of this card name can only be used once per turn. (1) While this card is in the Pendulum Zone: You can add 1 Spell that specifically list the card "Fusion" in its text. (2) All Fusion monsters you control gain 1000 ATK/DEF. (3) During of this turn End Phase, if this card was place this card in your Pendulum Zone: Special Summon this card (from the Pendulum Zone). Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only Special Summon "Arcane Scholar, the Ace Card Magician" once per turn. The effect of 3rd of this card name can only be used once per turn. (1) Your opponent cannot target this card with card effects. (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot activate its effects until the end of your opponent's turn. (3) During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Fusion Summon using monsters from your hand, Deck, or field as Fusion Materials, and if you do, place this card in your Pendulum Zone, also you cannot activate cards or effects for the rest of this turn, except Pendulum monsters and cards. Level 8 DARK Spellcaster Fusion Pendulum Effect Monster ATK 2800 DEF 2400 Pendulum Scale: 10 Materials: 1 "Ace Card" monster + 2 Spells/Traps with different names Pendulum Effect: (1) You can destroy 1 Pendulum card in your Pendulum zone, except this card; Special Summon this card (from the Pendulum Zone). (2) All "Ace Card" monsters on the field gain 1500 ATK/DEF. (3) Once per turn, while this card is in the Pendulum Zone: You can make your opponent reveal 1 card in their hand, and if you do, add 1 card of that card type (Monster, Spell, or Trap); from your Deck to your hand. (4) During your Main Phase: You can destroy 1 Pendulum Monster in your Pendulum zone; draw 2 cards. Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. (1) Your opponent cannot target or destroy this card with card effects. (2) If this card is Fusion Summoned: You can add 1 "Ace Card" Spell/Trap from your Deck or GY to the hand. (3) Once per turn (Quick Effect): You can shuffle 1 face-up Pendulum monster from your Extra Deck into the Deck; add 1 face-up Pendulum Monster from your Extra Deck to your hand. (4) Once per turn, when a card or effect is activated (Quick Effect): You can reveal 1 (Monster, Spell, or Trap) in your hand; negate the activation of that type, and if you do, destroy that card. (5) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Level 11 DARK Spellcaster Fusion Pendulum Effect Monster ATK 3200 DEF 2800 Pendulum Scale: 12 Materials: 1 "Ace Card" monster + 2 Pendulum Spellcaster monsters + 2 Spells/Traps Pendulum Effect: The effect of 1st of this card name can only be used once per turn. (1) Once per turn: You can set 1 "Ace Card Spiral Fusion" Spell directly from your Deck or GY. (2) While this card is in the Pendulum Zone: Field Spells on the field cannot be destroyed. (3) Neither player can activate a new Field Spell. (4) If this card in the Pendulum Zone is destroyed by card effect: You can shuffle 1 card on the field into the Deck. Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. (1) Your opponent cannot target or destroy this card with card effects. (2) If this card is Fusion Summoned: You can Special Summon 1 Spellcaster Pendulum monster from your Deck. (3) Once per turn (Quick Effect): You can shuffle 3 face-up Pendulum Spellcaster monsters from your Extra Deck into the Deck; destroy 1 card on the field. (4) (Quick Effect): You can add 1 "Ace Card" Spell/Trap from your Deck or GY to the hand. (5) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Level 10 DARK Spellcaster Synchro Pendulum Effect Monster ATK 3500 DEF 3300 Pendulum Scale: 4 Materials: 1 Pendulum Tuner + 1+ non-Tuner Pendulum Monsters Pendulum Effect: (1) Once per turn, while this card is in the Pendulum Zone: This card can activate these effects depending on the monster card types on the field. (2) Your opponent cannot activate cards or effects in response to this effect's activation. ● Fusion: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but it cannot attack, and its effects are negated, also it is destroyed during the End Phase. ● Synchro: You can banish this card, and if you do, Special Summon 1 Monster from your Extra Deck, ignoring its Summoning conditions. (This is treated as a summon of the appropriate type for monster being summoned). ● Xyz: Attach 1 card on your opponent's field to an Xyz monster you control. ● Link: Special Summon up to 2 monsters from your hand to a zone a Link monster points to. Monster Effect: (1) Your opponent cannot target this card with card effects. (2) If this card is Synchro Summoned: You can banish all cards on your opponent's field up to the number of face-up "Magician" Pendulum Monsters in your Extra Deck, then draw 1 card. (3) Draw 2 cards instead of 1 for your normal draw during your Draw Phase. (4) Once per turn: If a card(s) is added from your Deck to the hand, except during the Draw Phase; you can shuffle a face-up Pendulum from your Extra Deck to the Deck, and if you do, during your opponent's turn any of your opponent's card sent to the GY is banished instead, also the first card or effect they activate this turn is Negated. (5) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Level 10 DARK Spellcaster Synchro Pendulum Effect Monster ATK 3300 DEF 3500 Pendulum Scale: 4 Materials: 1 Pendulum Tuner + 1+ non-Tuner Pendulum Monsters Pendulum Effect: (1) Once per turn: If this card is face-up in your Extra Deck, then you can place this card from the Extra Deck face-up in your Pendulum Zone. (2) You can destroy 1 Pendulum card in your Pendulum zone, except this card; Special Summon this card (from the Pendulum Zone), but during the End Phase send this card to the Extra Deck face-down. Monster Effect: The effect of 3rd of this card name can only be used once per turn. (1) Your opponent cannot target this card with card effects. (2) If this card is Synchro Summoned: You can draw cards equal to the number of face-up Pendulum monsters in the Extra Deck (max. 6). (3) You can shuffle any number of face-up Pendulum monsters from your Extra Deck into the Deck, then target the same number of cards your opponent controls; return those cards to the hand. (4) During the Main Phase (Quick Effect): Immediately after this effect resolves, send this card to the Extra Deck face-up Special Summon 1 Pendulum Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) Rank 4 DARK Spellcaster Xyz Pendulum Effect Monster ATK 2500 DEF 2000 Pendulum Scale: 1 Materials: 2 Level 4 monsters Pendulum Effect: (1) While this card is in the Pendulum Zone: Your opponent cannot activate cards or effects in response to your Pendulum monsters effects and cards also Spell activations. (2) Once per turn, during the End Phase: You can shuffle cards from your GY into the Deck, and if you do, draw 2 cards. (3) Once per turn, when a card or effect is activated (Quick Effect): You can Set 1 "Ace Card" Spell/Trap directly from your Deck; negate the activation, and if you do, send this card to the Extra Deck face-up, then draw 1 card. Monster Effect: (1) Your opponent cannot target this card with card effects. (2) If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. (4) If this card is Xyz Summoned: Draw 2 cards then discard 1; add 1 Pendulum monster from your Deck to the hand. If this card has "Card Magician of the Ace Cards" or a "Magician" Pendulum monster as an material, it gains these effects. ● Once per turn: You can detach 1 material from it; if there are Pendulum monsters in the Pendulum Zone you can declare 2 numbers between 0 and 13 then target 2 Pendulum monsters in the Pendulum Zone there scales become the number you declared until the end of this turn. (even if this card leaves the field). ● If this card destroys a monster by battle: draw 1 card Level 5 LIGHT Warrior Fusion Effect Monster ATK 2500 DEF 2000 Materials: 1 "Ace Card" monster + 1 Warrior monster This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only Special Summon "Wilbert, Grand Knight of the Ace Cards" once per turn. (1) Your opponent cannot target this card with card effects. (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. (3) Gains 100 ATK for each Spell on the field and in the GYs. (4) Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. (5) If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. (6) If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. Level 11 DARK Warrior Fusion Effect Monster ATK 3300 DEF 3100 Materials: 2 "Zefra" monsters + 1 "Ace Card" or Pendulum monster This card can only be Special Summoned by Fusion Summon. The effect of 6th of this card name can only be used once per turn. (1) Unaffected by any effect activated by your opponent. (2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF and its effects are negated. Your opponent cannot activate cards or effects in response to this effect's activation. (3) Gains 500 ATK for each Special Summoned monster your opponent controls. (4) This card can attack all Special Summoned monsters your opponent controls, once each. (5) If this card destroys a Special Summoned monster by battle: Banish it. (6) If this face-up card you control leaves the field: Shuffle 1 card from your opponent's hand or field into the Deck. Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Fusion Summon 1 "Ace Card" Fusion Monster from your Extra Deck, using monsters, and/or Spells/Traps from your hand, Deck, or field as Fusion Material, also, you cannot Special Summon monsters for the rest of this turn. (2) The activation of your cards and effects that include an effect that Fusion Summons a "Ace Card" Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. (3) If you activated and resolved this effect, draw 1 card. (4) If this card is banished or in your GY: You can shuffle it into the Deck, then draw 1 card. Normal Spell Card The effect of (1) and (2) of this card name can only be used once per turn. (1) Send 1 Pendulum monster from your hand to the Extra Deck face-up; add 1 Pendulum monster from your Deck to the hand, with a Pendulum Scale from 0 to 8, and with a same Attribute than that monster, also add 1 Pendulum monster from your Deck to your Extra Deck face-up. (2) You can banish this card from your GY, then add 1 face-up Pendulum monster from your Extra Deck to your hand; place 1 card in both players hand to the bottom of the deck, then draw 1 card. Field Spell Card You can only use the 6th effect of this card’s name once per turn. (1) When this card is activated: Draw 1 card and add 1 "Ace Card" card from your Deck to your hand. (2) Your opponent cannot activate cards or effects in response to this effect's activation. All "Ace Card" and Pendulum monsters you control gain 1000 ATK/DEF and all monsters your opponent controls loses 1000 ATK/DEF, expect Xyz, Pendulum, and Link monsters. (3) During your Main Phase: You can add 1 "Ace Card Fusion" Spell from your Deck or GY to the hand. (4) All "Ace Card" Normal Spells are treated as Quick-Play Spells. (5) When activating an "Ace Card Fusion" Spell: You can also use face-up monsters from your Extra Deck as Fusion Materials, and if you do, shuffle the cards that where used as Fusion Material into the Deck. (6) If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. Normal Spell Card (1) If you control card in your Pendulum Zone: Draw 1 card, then, if you have 3 or more face-up Pendulum monsters in your Extra Deck, you can add 1 "Ace Card" card from your Deck to your hand, except "Ace Card of Destiny!". Counter Trap Card You can only activate 1 card with this card’s name per turn. (1) When your opponent activates a card or effect: Reveal your entire hand; look at your opponent's hand and shuffle their hand into the Deck, then your opponent draws and reveals cards equal to the number of cards shuffled into the Deck by this effect, and if they do, draw cards equal to the cards they drew +1. (2) You can banish this card from your GY; look at your opponent's hand and shuffle up to 3 cards from their hand into the Deck, then your opponent draws 2 cards and reveals them, but your opponent cannot activate cards, or the effects of cards, with those names for the rest of this turn, also, you cannot Special Summon monsters for the rest of this turn. (3) During the Main Phase, except the turn this card was banished: You can shuffle it into the Deck, then draw 1 card. Normal Trap Card (1) If you control card in your Pendulum Zone: Your opponent shuffles 1 card in their hand into the Deck; you can draw 1 card, then, if you have 3 or more face-up Pendulum monsters in your Extra Deck, your opponent shuffles more 1 card in their hand into the Deck, then you can add 1 "Ace Card" card from your Deck to your hand, except "Ace Card of Fate!"; shuffle any number of cards in your GY into the Deck, then draw 1 card. Continuous Trap Card Your opponent cannot negate this card's effect activations. (1) This card cannot be targeted by card effects. (2) Once per turn, during the Main Phase: You can Special Summon up to 2 FLIP monsters from your Deck in face-down Defense Position. (3) Once per turn, when your opponent activates a Spell/Trap or monster effect: You can change 1 face-down monster you control to face-up Defense Position; negate the activation, and if you do, destroy that card, then you can Set it to your field. (4) Once per turn: You can activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position, and if you do, you can change 1 face-up monster your opponent controls to face-down Defense Position. ● Change 1 face-up monster you control to face-down Defense Position, and if you do, you can change 1 face-up Spell/Trap your opponent controls face-down.
  2. You can Special Summon this card (from your hand) by banish 2 or more Monsters from your GY whose combined Levels equals 10 or higher. (Quick Effect): You can Tribute this card, then target 3 of your Dragon Monsters with different names in your GY; Special Summon them. You can banish 2 cards in your hand and Special Summon this card (from your GY), but banish it if it leaves the field. You can only use each effect of "Black-Haired Dragon Girl" once per turn. You can Special Summon this card (from your hand) by banish 2 or more Monsters from your GY whose combined Levels equals 10 or higher. (Quick Effect): You can Tribute this card, then target 3 of your banished Dragon Monsters with different names; then Shuffle them into the Deck, and if you do, draw 1 card. You can banish 2 cards in your hand and Special Summon this card (from your GY), but banish it if it leaves the field. You can only use each effect of "White-Haired Dragon Girl" once per turn. You can Special Summon this card (from your hand) by banish 2 or more Monsters from your GY whose combined Levels equals 10 or higher. (Quick Effect): You can Tribute this card, then add 3 Dragon Monsters with different names from your Deck to your hand. You can banish 2 cards in your hand and Special Summon this card (from your GY), but banish it if it leaves the field. You can only use each effect of "Green-Haired Dragon Girl" once per turn. You can Special Summon this card (from your hand) by banish 2 or more Monsters from your GY whose combined Levels equals 10 or higher. (Quick Effect): You can Tribute this card, then target 3 of your banished "Dragon Girl" monsters with different names; Special Summon them. You can banish 2 cards in your hand and Special Summon this card (from your GY), but banish it if it leaves the field. You can only use each effect of "Brown-Haired Dragon Girl" once per turn. You can Special Summon this card (from your hand) by banish 2 or more Monsters from your GY whose combined Levels equals 10 or higher. (Quick Effect): You can Tribute this card, then excavate the top 3 cards of your Deck, and if its a Dragon monster send it to the GY, otherwise, add those excavated cards to your hand. You can banish 2 cards in your hand and Special Summon this card (from your GY), but banish it if it leaves the field. You can only use each effect of "Sliver-Haired Dragon Girl" once per turn. You can Special Summon this card (from your hand) by banish 2 or more Monsters from your GY whose combined Levels equals 10 or higher. (Quick Effect): You can Tribute this card, then target 3 Dragon monsters you control; the targeted Dragon monsters with this effect gains ATK equal to the ATK of the opponent's monster they are battling, until the end of this turn. You can banish 2 cards in your hand and Special Summon this card (from your GY), but banish it if it leaves the field. You can only use each effect of "Golden-Haired Dragon Girl" once per turn, and only once that turn. 3 Level 10 "Dragon Girl" monsters If this card is Xyz Summoned: You can shuffle 3 cards from your hand into the Deck, and if you do, you can add 3 Dragon Monsters with different names from your Deck to your hand. You can detach 1 Xyz Material from this card; this card can make up to 3 attacks on monsters during each Battle Phase this turn. 3 Level 10 "Dragon Girl" monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Blue-Haired Dragon Girl" by using 2 Rank 8 or higher Dragon Xyz Monsters you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: You can add 3 Dragon Monsters from your GY into your hand, and if you do, you gain 200 x ATK of the Dragon monsters in your hand. You can detach 1 Xyz Material from this card; then send 1 Dragon monster from your Deck to the GY this card's replaces its effects with that monster's original effects, for the rest of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, expect Dragon Monsters. < 2+ Dragon monsters You take no battle damage from attacks involving this card. All face-up "Dragon Girl" monsters this card points to; cannot target be for attacks or card effects, also those cards and their effects cannot be negated. (Quick Effect): You can target 1 Effect Monster on the field and 1 "Dragon Girl" monster in your GY; negate the effects of that monster on the field, and if you do, Special Summon that monster from your GY. Once per turn: Target all of your banished "Dragon Girl" Monsters; then Shuffle them into the Deck, and if you do, Special Summon 1 "Dragon Girl" Monster from your Deck. 2+ Dragon monsters You take no battle damage from attacks involving this card. All face-up "Dragon Girl" monsters this card points to; cannot target be for attacks or card effects, also those cards and their effects cannot be negated. (Quick Effect): You can target 1 Monster on the field and 1 "Dragon Girl" monster in your GY; destroy that monster on the field, and if you do, Special Summon that monster from your GY. Once per turn: Target all of your banished "Dragon Girl" Monsters; then Shuffle them into the Deck, and if you do, Special Summon 1 "Dragon Girl" Monster from your Deck. 2+ Dragon monsters You take no battle damage from attacks involving this card. All face-up "Dragon Girl" monsters this card points to; cannot be destroyed by battle or card effects, also neither player can target those card with cards or effects. (Quick Effect): You can target 1 Monster on the field and 1 "Dragon Girl" monster in your GY; change the ATK/DEF to 0 of that monster on the field, and if you do, Special Summon that monster from your GY. Once per turn: Target all of your banished "Dragon Girl" Monsters; then Shuffle them into the Deck, and if you do, Special Summon 1 "Dragon Girl" Monster from your Deck.
  3. You can only control 1 "Bolt Bot Blackdox". Once per turn (Quick Effect): You can choose 1 zone occupied by a Link Monster; destroy as many monsters as possible that are in zones the Link Monster in the chosen zone is pointing to, then destroy that Link Monster, also, after that, inflict 300 damage to your opponent for each card a Link Monster on the field points to. Once per turn, During the Main Phase (Quick Effect): Draw cards equal to the number of cards that a Link Monster points to. Pendulum Effect: Link Monsters your opponent controls cannot activate their effects. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, target 1 Spell in your GY; add that target to your hand. Once per turn (Quick Effect): You can send this Face-up card from your Pendulum Zone to the GY, and if you do, add a "Bolt Bot" Spell/Trap card from your Deck to your hand. Monster Effect: If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Unity Lady" once per turn this way. Once per turn, if this card is either in your hand, on the field or Face-up Extra Deck; You can place this card in your Pendulum Zone. If this card in the Pendulum Zone is destroyed and sent to the GY: You can target as many "Bolt Bot" monsters in you GY as possible, and if you do, Special Summon them, and if you do that, you can place up to 2 Pendulum monsters from your Deck or Face-up Extra Deck in the Pendulum Zone. If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Photon Phantom" once per turn this way. (Quick Effect): You can Tribute this card, then target 1 "Bolt Bot" Spell/Trap Card in your GY add it to your hand. If this card is sent to the GY: You can Special Summon 1 "Bolt Bot" Monster from your Deck. During your End Phase, if you control no Spell or Trap Cards, you can Special Summon this card from your GY in Defense Position. You can only use each effect of "Bolt Bot Photon Phantom" once per turn. If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Mecha Todoroki" once per turn this way. While face-up on the field, this card is also FIRE-Attribute. Once per turn (Quick Effect): You can target 1 WATER and FIRE Monster in your GY; Special Summon them. If this card is sent to the GY: You can Special Summon 1 WATER or FIRE Monster from your Extra Deck. WATER and FIRE Monsters you control; cannot be targeted for attacks or by card effects, except this one. When this card is summoned, special summon a “bolt bot” monster from your GY if you do destroy all trap cards your opponent controls if you do pick 1 random card in your opponents hand discard the card if it was a monster card banish it instead. You can only control 1 "Bolt Bot Rock D Golem". If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Rock D Golem" once per turn this way. Once per Chain, When your opponent activates cards or effects (Quick Effect): You can make this card lose exactly 500 ATK/DEF, and if you do, negate the activation. If this card is sent to the GY: You can Special Summon 1 "Bolt Bot" monster from your Deck, except "Bolt Bot Rock D Golem". If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Rock D Mecha Sheriff" once per turn this way. After damage calculation, if this card attacked an opponent's monster: Draw 1 card, change that that opponent's monster to face-down Defense Position, then end the Battle Phase. If this card is sent to the GY: You can Special Summon 1 "Bolt Bot" monster from your Deck, except "Bolt Bot Rock D Mecha Sheriff". If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Rock D Gun Division" once per turn this way. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster, face-down. If this card is sent to the GY: You can Special Summon 1 "Bolt Bot" monster from your Deck, except "Bolt Bot Rock D Gun Division". If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Rock D Samurai" once per turn this way. When this card destroys an opponent's monster by battle and sends it to the GY: Draw 2 cards, you cannot draw cards by card effects for the rest of this turn after this effect resolves. If this card is sent to the GY: You can Special Summon 1 "Bolt Bot" monster from your Deck, except "Bolt Bot Rock D Samurai". If you control a "Bolt Bot" Monster, you can Special Summon this card (from your hand). You can only Special Summon "Bolt Bot Rock D Cured" once per turn this way. Once per turn, if a monster(s) you control is destroyed by battle or card effect (Quick Effect): You gain LP x 200 for each Monster in your GY, also you can target 1 monster in your GY; Special Summon it. If this card is sent to the GY: You can Special Summon 1 "Bolt Bot" monster from your Deck, except "Bolt Bot Rock D Cured". Pendulum Effect: Link Monsters your opponent controls cannot activate their effects. Once per turn (Quick Effect): You can excavate the top card of your Deck, and if it is a Spell, send it to the GY, otherwise place it on the bottom of your Deck. During the Main Phase of your next turn, you can activate the effect of that Spell in your GY (even if you no longer control this face-up card). During the Main Phase (Quick Effect): You can place 1 "Destiny HERO - Diamond Dude" from your hand, Deck or GY to the Spell/Trap Zone also that card cannot be destroyed or banished while this card is in the Pendulum Zone. Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned from the Pendulum Zone by its own effect. You can Special Summon from your (from your hand) or Pendulum Zone if you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" in your Monster Zone. Spell Cards, and their effects on your field, cannot be negated. While you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" on the field this card gains 400 ATK. Neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except Cyberse or Machine monsters. Pendulum Effect: Link Monsters your opponent controls cannot activate their effects. Pendulum Monsters in the Pendulum and Monsters Zones cannot have their effects negated. Any effect you would receive is applied to the other player instead. All "Bolt Bot" cards on the field cannot have their effects negated. Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned from the Pendulum Zone by its own effect. You can Special Summon from your (from your hand) or Pendulum Zone if you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" in your Monster Zone. While this card is the Monster Zone monsters on the field cannot activate their effects, expect Pendulum Monsters. While you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" on the field this card gains 400 ATK. Neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except Cyberse or Machine monsters. Pendulum Effect: Link Monsters your opponent controls cannot activate their effects. Once per turn (Quick Effect): You can Special Summon 1 Link Monster from your Extra Deck by sending any number of cards from the top of your Deck to the GY depending on how many monsters listed for that Monsters Summon (This is treated as a Link Summon.) During the End Phase (Quick Effect): You can shuffle any number of cards that are banished or in your GY into the Deck. Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned from the Pendulum Zone by its own effect. You can Special Summon from your (from your hand) or Pendulum Zone if you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" in your Monster Zone. Once per turn (Quick Effect): You can target up to 3 cards your opponent controls; destroy them. While you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" on the field this card gains 400 ATK. Neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except Cyberse or Machine monsters. Pendulum Effect: Link Monsters your opponent controls cannot activate their effects. While this card is in the Pendulum Zone its effects cannot be negated and destroyed. If your opponent cards or effects that negate the effects of your face-up monsters and/or cards your opponent monsters and/or cards are negated instead. (Quick Effect): You can activate 1 of these effects. ● You can target 1 face-up Link monster your opponent controls; place that target in your Spell/Trap Zone if that face-up card would leave the field, banish it instead. ● You can target 1 face-up monster on your opponent's field; change that target to face-down Defense Position. ● You can target 1 face-up monster on your opponent's field; that target's effects are negated including in the GY. Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned from the Pendulum Zone by its own effect. You can Special Summon from your (from your hand) or Pendulum Zone if you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" in your Monster Zone. While this card is the Monster Zone Spell/Trap Cards, and their effects on the field, cannot be activated, expect Field Spells. Negate all Spell/Trap effects on the field, expect Field Spells. While you control a "Bolt Bot Unity Lady" or "Bolt Bot Unity Ultimate Lady" on the field this card gains 400 ATK. Neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except Cyberse or Machine monsters. Pendulum Effect: Link Monsters your opponent controls cannot activate their effects. If you control no monsters, you can activate this effect; you can make your opponent shuffle all monsters from their field, and in the GY into their Deck so they control the same number of cards as you do. Once per turn, when a card or effect is activated (Quick Effect): You can send 1 card from the top of your Deck to the GY; negate the activation, and if you do, target 1 card in your GY; add that target to your hand. If this card is in the Pendulum Zone while control no monsters, skip your opponent's Battle Phase this turn, also you take no battle damage from attacks this turn if you where attacked gain LP equal to the damage you would have took this turn. Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) or the Pendulum Zone by its own effect. You can Special Summon from your (from your hand) or Pendulum Zone if a "Bolt Bot Unity Lady" you control is destroyed in either the Pendulum or Monster Zone. While this card is in the Monster Zone Neither player can target this card with monster effects, also cannot be destroyed by monster effects. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can shuffle that opponent's monster, into their Deck. When this card destroys an opponent's monster by battle and sends it to the GY: You can look at their hand and shuffle up to 3 cards in their hand into the Deck. This card can also make an attack during your opponent's Battle Phase. This card can make up to 2 attacks on monsters during either players Battle Phase. 3 "Bolt Bot" monsters with different names Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Deck or GY. (You do not use "Polymerization".) Neither player can Tribute cards. Your opponent cannot target or destroy this card with card effects. Each time, your opponent Special Summons a monster(s) you can make your opponent reveal that monster then look at it then you can banish it otherwise, send that monster(s) to the Deck. Your opponent can negate this effect by banishing 5 cards from the top of their Deck, face-down or all cards on their field if they have 5+ monsters with different names. This card can attack all monsters your opponent controls, once each. 3 "Bolt Bot" monsters with different names Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Deck or GY. (You do not use "Polymerization".) Neither player can Tribute cards. Your opponent cannot target or destroy this card with card effects. Each time, your opponent activates a card or effect you can negate the activation, and if you do, banish that card, and if you do that, look at your opponent's Set Spells and Traps then banish them, after that your opponent activate Spells or Traps they cannot Set them either until their next turn. 3+ "Bolt Bot" monsters with different names Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control and/or from your Deck or GY. (You do not use "Polymerization".) Neither player can Tribute cards. Your opponent cannot target or destroy this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. If this card is Fusion Summoned, you can: Apply these effects, in sequence, depending on the number of Fusion Materials with different names used for this card's Summon; ● 3+: Target 1 face-up monster on the field; change that target to face-down Defense Position. ● 6+: Target 1 face-up monster on the field; equip that target to this card (max. 1). This card gains the effects of that monster equipped to it by this effect. ● 9+: Draw 3 cards, then discard 1. ● 12+: Banish all cards in your opponent's GY. 2 Level 4 monsters Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 400 ATK/DEF and it has its effects negated. Once per turn, during your next Main Phase after this card was sent to the GY: Special Summon this card from the GY (If it wasn't used as material). 4 Level 4 monsters You can also Xyz Summon this card by using a "Bolt Bot Voltron Loin" Xyz Monster you control as material, except "Bolt Bot Voltron Loin - Yellow". Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; change that target to face-down Defense Position. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation. 3 Level 5 monsters You can also Xyz Summon this card by using a "Bolt Bot Voltron Loin" Xyz Monster you control as material, except "Bolt Bot Voltron Loin - Red". Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; this card gains ATK equal to the combined original ATK of the targeted monster, then, if this card has a "Bolt Bot Voltron Loin" Xyz Monster as material, Cannot be destroyed by your opponent's card effects. If this card attacks a Defense Position monster, inflict piercing battle damage. 5 Level 5 monsters You can also Xyz Summon this card by using a "Bolt Bot Voltron Loin" Xyz Monster you control as material, except "Bolt Bot Voltron Loin - Green". Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; shuffle that target into the Deck, then, if this card has a "Bolt Bot Voltron Loin" Xyz Monster as material, it can make a second attack during each Battle Phase this turn. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster including in the GY. 4 Level 6 monsters You can also Xyz Summon this card by using a "Bolt Bot Voltron Loin" Xyz Monster you control as material, except "Bolt Bot Voltron Loin - Black". Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; this card gains the effects of that target, then, if this card has a "Bolt Bot Voltron Loin" Xyz Monster as material, this card becomes unaffected by other cards' effects. 2 non-Xyz monsters If this card is Link Summoned: You can Speical Summon 1 "Bolt Bot Voltron Loin" Xyz Monster by using this card and 1 "Bolt Bot Voltron Loin" Xyz Monster as you control as material. (This is treated as an Xyz Summon. Transfer the equipped Monster's materials to the Summoned monster.) While this card is attached to an Xyz Monster as material (This card is treated as an Xyz Monster.) Once per turn (Quick Effect): You can target 1 "Voltron" Monster in your GY; Special Summon it. 1 "Bolt Bot Voltron Loin" or "Galaxy" Xyz monster If this card is Link Summoned: You can target 1 "Bolt Bot Voltron Loin" or "Galaxy" monster in your GY; Special Summon it. Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. During your turn (Quick Effect): You can target 1 "Bolt Bot" or "Galaxy" Spell/Trap Card in your GY add it to your hand. All face-up "Bolt Bot Voltron Loin" or "Galaxy"Xyz monsters this card points to gains 1000 ATK, also they cannot be by card effects, also your opponent cannot target them with card effects. Must be Xyz Summon (from your Extra Deck) by using 5+ "Bolt Bot Voltron Loin" Xyz Monsters you control as material and cannot be Special Summoned by other ways. (Transfer its materials to this card.) This card gains ATK/DEF equal to half the original ATK/DEF of the Xyz Monsters used as Material to Xyz Summon it. While face-up on the field, this card is also DARK, EARTH, WATER, FIRE, and WIND-Attribute. This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. If your opponent activates cards or effects: You can detach 1 material from this card; negate the activation, and if you do, destroy that card. This card is destroyed during the 2nd End Phase. 2 Level 10 "Bolt Bot" monsters At the start of the Damage Step, if this card battles a Link Monster: You can banish that opponent's monster, face-down. Once per turn, you can also Xyz Summon "Bolt Bot Unity Team" by using a "Bolt Bot" monster you control as material. (Transfer its materials to this card.) You can detach 1 material from this card; Then return 1 "Bolt Bot" Monster from your GY to the Deck, then Special Summon 1 "Bolt Bot" Xyz monster from your Extra Deck, by using this card you control as material. (This is treated as an Xyz Summon. Transfer this card’s materials to the Summoned monster.) 2+ "Bolt Bot" monsters You can activate 1 of these effects depending on the number of cards this card points to or if this card is co-linked to any number of Link Monsters then apply these effects, in sequence depending on the number of Co-linked Monsters. ● 1 or more: Draw 1 card ● 2 or more: Target up to 2 Spells/Traps on the field; destroy them. ● 3 or more: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, banish a card of that type. ● 4: Special Summon 1 Link Monster from your Extra Deck (This is treated as a Link Summon.) 2+ Effect monsters This card's effects cannot be negated by your opponent's card or effects but your opponent can still activate cards or effects in response to this card's activation. You can activate 1 of these effects depending on the number of Monsters this card points or Co-linked to. ● 1 or more: Special Summon 1 FIRE Monster from your Deck or Extra Deck, also you cannot Special Summon monsters for the rest of this turn, except "Bolt Bot" monsters. ● 2 or more: Special Summon from your GY as many "Bolt Bot" monsters as possible. ● 3 or more: For the rest of the Duel You can place monsters that would Normally be placed in the Extra Monster Zone to your Main Monster Zone, expect Link Monsters. ● 4: Target as many Link-5 monsters your opponent controls as possible; return them to the Extra Deck. 3 "Bolt Bot" monsters Neither player can target this card with monster effects. Your opponent cannot activate cards or effects in response to this card's activation. Twice per Duel (Quick Effect): During the Draw Phase instead of your opponent drawing a card they discard a card from their hand instead. Once per turn (Quick Effect): You can target 1 face-up monster on the field; Place that target in your Spell/Trap Zone as a ∞ Spell when place there that monster effects are treated as ∞ effects. 3 "Bolt Bot" monsters Neither player can target this card with monster effects. Your opponent cannot activate cards or effects in response to this card's activation. When a cards or effects is activated (Quick Effect): You can banish 1 card in either GY; negate the activation, and if you do, you can activate 1 of these effects. ● Draw 3 cards, you cannot draw cards for the rest of this turn after this effect resolves. ● Change all of your opponent's face-up monsters on the field to face-down Defense Position. ● Banish any number of cards in either GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. 3+ Effect monsters with different names This card's name becomes "The Winged Dragon of Ra" while on the field or in the GY. This cards effects cannot be negated, also its unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank/Link Rating is lower than this card's current Link Rating. If this card is Link Summoned: You can Special Summon up to 3 Divine-Beast Monsters from your hand, Deck, or GY, ignoring its Summoning conditions. Your opponent cannot activate cards or effects in response to this effect's activation. If you control "The Winged Dragon of Ra" its ATK/DEF become 4000. Once per turn (Quick Effect): You can discard 1 card, then target 1 card on the field; banish it. (Quick Effect): You can target up to 2 Spells/Traps on the field; destroy them. During the Main Phase (Quick Effect): You can send "The Winged Dragon of Ra - Immortal Phoenix" from your Deck to the GY, and if you do, Special Summon it during the next turn on your Main Phase, ignoring its Summoning conditions. 4 Effect monsters This cards effects cannot be negated, also its unaffected by Spell/Trap effects and by activated effects from any monster whose original Level/Rank/Link Rating is lower than this card's current Link Rating. Your opponent cannot activate cards or effects in response to this card's activation. All face-up Effect monsters this card points to or is co-linked to gains ATK equal to the ATK of the opponent's monster their battling. When this card destroys an opponent's monster by battle and sends it to the GY: Draw 3 cards, you cannot draw cards by card effects for the rest of this turn after this effect resolves. If your opponent activate cards or effects in response to your card's activation (Quick Effect): You can negate the response, and if you do, banish that card. Equip only to "Bolt Bot Rock D" Monsters. It gains 1000 ATK. If it destroys your opponent's monster by battle: Draw 1 card. If "Bolt Bot Rock D" Monster you control battles an opponent's monster: End the Battle Phase. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Bolt Bot Rock D" Monster in your GY; Special Summon it. Equip only to "Bolt Bot Voltron Loin" Xyz Monsters. It gains 1000 ATK. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. If it destroys your opponent's monster by battle: You can banish that opponent's monster, face-down. If "Bolt Bot Voltron Loin" Monster you control battles an opponent's monster: You can Special Summon 1 "Bolt Bot Voltron Loin" Xyz Monster from your Extra Deck by using a "Bolt Bot Voltron Loin" Xyz Monsters you control as material. (This is treated as an Xyz Summon. Transfer the equipped Monster's materials to the Summoned monster.) Equip only to "Bolt Bot Utron Unity" or "Bolt Bot Unity" Monsters. It gains 1000 ATK. While this card is equipped to a monster by this effect, the equipped monster can make a second attack during each Battle Phase. If it destroys your opponent's monster by battle: Special Summon 1 Cyberse or Machine Monster from your Deck or Extra Deck. If "Bolt Bot Utron Unity" or "Bolt Bot Unity" Monster you control battles an opponent's monster: take control of that opponent's monster until the next End Phase. Equip only to "Bolt Bot" Monsters. It gains 1000 ATK. If it destroys your opponent's monster by battle: Discard 1 random card from your opponent's hand. While this card is equipped to a monster by this effect, the equipped monster's effects cannot be negated by your opponent’s card effects. If it attacks a Defense Position monster, inflict double piercing battle damage to your opponent. If this face-up card on the field is destroyed and sent to the GY: You can add 1 "Bolt Bot" Spell/Trap Card from your Deck or GY add it to your hand. If a "Bolt Bot" monster you control is destroyed: Draw 1 Card, then if it was "Bolt Bot Rock D" monster you can Draw 3 cards instead of drawing just 1. You can banish the opponent's attacking monster, and if you do, inflict damage to your opponent equal to the original ATK of the opponent's banished monster. If you control "Bolt Bot Rock D" monster, you can activate this card from your hand.
  4. 2 "Horror" monsters + 3 Dragon monsters with different names Must first be Fusion Summoned. Unaffected by other cards' effects. When Fusion Summoned: You can target as many monsters in your banished zone as possible, and if you do, Shuffle them back to the Deck. During your Main Phase: You can send 2 Dragon monsters with different names from your Deck to the GY; then Special Summon 1 Dragon monster from your Deck, but change its ATK/DEF to 0. While you control this face-up card all Dragon monsters effects cannot be negated by your opponent’s card effects. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn (Quick Effect): You can target as many monsters your opponent controls as possible, and if you do, the ATK monsters becomes 0, until the end of this turn. 3 "Horror" Spellcaster monsters Must first be Fusion Summoned. Unaffected by other cards' effects. When Fusion Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn (Quick Effect): You can target 1 monster in your GY; then target 1 monster with the same name in the Deck or Extra Deck as the targeted monster in the GY; Speical Summon it from the Deck or Extra Deck, ignoring its Summoning conditions, but change its ATK/DEF to 0. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. You can banish 2 or more Monsters from your GY whose combined Levels equals 10; Special Summon this card from your GY, but banish it if it leaves the field. You can only use 1 "Horror Oracle" effect per turn, and only once that turn. Discard 1 card, then Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck or Extra Deck as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Horror Cyclone Fusion" per turn. Pay half your LP; then Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck, Extra Deck or GY as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can banish this card from your GY; Target all of your banished cards that where used as Fusion Material, and Shuffle them into the Deck. You can only activate 1 "Horror Vortex Fusion" Per turn. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: Your opponent's take damage x 300 for each Special Summoned monster your opponent controls on the field; then you draw cards equal to the number of Special Summoned monster(s) your opponent controls on the field. This card must be face-up on the field to resolves its effects. ==========================Old Cards/ Support of the Archetype!===================== 1 Fiend or Zombie Tuner + 1+ non-Tuner monsters This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. Once per Duel (Quick Effect): You can Banish 1 Card in your GY then make your opponent's hand size limit 3, also you have no limit in your' hands, this effect last for the whole Duel. Once per turn (Quick Effect): You can target cards your opponent's GY expect Spell/Trap cards and Shuffle them back into the Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck. You can Special Summon this card from your hand by Shuffling a "Blastoise" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards in your opponent's GY and banish all Spell/Trap cards. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Blastoise". You can Special Summon this card from your hand by Shuffling a "Charizard" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards your opponent's GY expect Spell/Trap cards and Shuffle them back into the Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Charizard". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1000 ATK. When this card battles a monster this card gains ATK equal to the original ATK of that monster, also if this card destroys that monster by Battle you gain Life Points by the ATK of the destroyed monster x 300 points. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Creature". Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck or GY as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Horror Fusion" per turn. 1 Fiend or Zombie Tuner + 1+ non-Tuner monsters This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. Once during your turn (Quick Effect): You can target any number of DARK Monsters in your GY, then add them to your hand during your next you can Special Summon them from your hand, ignoring their Summoning condition, this also includes Extra Deck Monsters that you haven't fulfilled the conditions for Summon. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck. 3 "Horror" monsters with different names Must be Fusion Summoned. Unaffected by other cards' effects. Cannot be destroyed by card effects. Neither player can target this card with card effects. Once per turn, during either player's turn: You can send the top card of your Deck to GY, and if you do, Special Summon 1 "Horror" Monster from your GY. Once per turn: You can target 2 of your banished cards; return them to the Deck. This card gains 1000 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 500 ATK. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Horror" Synchro Monster. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror One-Eyed Monster". You can Special Summon this card from your hand by Shuffling a "Venusaur" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards your GY and Shuffle all Spell/Trap cards into your Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Venusaur". Once per turn: You send a LIGHT Monster from your opponents Deck to your GY, then Speical Summon 1 "Horror" Monster from your GY or Deck, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 card; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF. You can only activate 1 "Horror of the Angel Bone Spirit" per turn. When this card is activated: You can add 1 "Horror" monster from your Deck to your hand. All “Horror” monster’s effects cannot be negated by your opponent’s card effects. Once per turn: You can target 1 Spell/Trap card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Spell/Trap card cannot be activated until the next turn. During your opponent's turn (Quick Effect): Target 1 Monster your opponent controls; send that Monster directly to the GY. You can only control 1 "Horror Smog-Monster". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can discard your entire hand and your opponent's entire hand then your opponent's take damage x 100 for each card discard in each players hand then both players draw cards equal to the number of cards discarded from both players. Once per turn: You can target 1 Monster on your opponent's side of the field and 1 card in their GY then add those cards to your side of the field. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn: You can target 1 monster your opponent controls; then add that card to your hand, and if you do, target 1 face-up monster on the field; change that target face-down. While you control this face-up card all “Horror” monster’s you control be destroyed by card effects. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn: You can add 1 "Horror" Spell/Trap card from your Deck to your hand. While you control this face-up card all “Horror” monster’s effects cannot be negated by your opponent’s card effects. 3 "Horror" monsters, expect "Horror Evil Sorcerer" Link Arrows: Bottom-Left, Bottom, Bottom-Right, Left, Right Once while face-up on the field (Quick Effect): You can target "Horror" monsters you control on the field and you can send them to the GY, and if you do, you can add 1 "Horror" Spell/Trap card from your Deck to your hand. If this card points to is a "Horror" monster you can Special Summon 1 "Horror" Fusion monster from your Extra Deck (This is treated as a Fusion Summon.) also if this card points to a "Horror" monster that monster cannot be destroyed by card effects. 3 Level 10 "Horror" monsters Unaffected by other cards' effects. During your Main Phase: You can banish 1 random in your opponent's hand. Once per turn (Quick Effect): You can detach 1 material from this card then send 1 DARK monster from your Deck to the GY this card's replaces its effects with that monster's original effects, for the rest of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only control 1 "Horror Mutant". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can target 1 non-DARK monster your opponent controls and this card; banish them then add 1 "Horror" card from your Deck to your hand. If this card on the field is removed by either players' card effect and is either destroyed or banished: You can draw 1 card. You can only use the effects of "Horror Mutant" once per turn.
  5. If your opponent negates the Normal or Special Summon of a monster(s) or the activation of a card or effect: You can Special Summon this card from your hand. While you control this face-up card your opponent cannot activate cards or effects during your turn, also they cannot activate cards or effects in response to your effect's activation. Once per turn (Quick Effect): Target 1 face-up monster your opponent controls; negate its effects until the end of this turn. You can only control 1 "Bolt Bot Blackdox". If your opponent activates cards or effects: You can Special Summon this card from your hand. Once per turn (Quick Effect): You can target 1 Monster Zone Link Monster Occupies if there is a non-Link Monster(s) in a Zone that a Link Monster Points to destroy that Monster(s) and the Link Monster then your opponent's take damage x 300 for each card that a Link Monster points to. Once per turn, During your Main Phase: Draw cards equal to the number of cards that a Link Monster points to.
  6. Unaffected by other cards' effects. You can only Special Summon "Thanos(s)" once per turn. If your opponent negates the Normal or Special Summon of a monster(s) or the activation of a card or effect: You can Special Summon this card from your hand or GY. If this card is Special Summoned: You can target 1 card in either GY; add that target to your hand. Once per turn (Quick Effect): You can target 1 Spell in your GY; add it to your hand. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, banish it. After damage calculation, if this card attacked an opponent's monster: Negate the effects of that monster including in the GY. ============================================Weaker/Tone Downed Version=========================================== You can only Special Summon "Thanos(s)" once per turn. If your opponent negates the Normal or Special Summon of a monster(s) or the activation of a card or effect: You can Special Summon this card from your hand. If this card is Special Summoned: You can target 1 card in either GY; add that target to your hand. Once per turn (Quick Effect): You can discard 1 card; then target 1 Spell in your GY; add it to your hand. When your opponent activates a card or effect that targets a monster(s) you control (Quick Effect): You can discard 1 card; negate the activation, and if you do, banish it.
  7. The old Link to the old post of this thread: If your opponent Summons a monster you can banish up to 3 "Horror" monsters from your Deck, and if you do, you can negate that monsters effects until the End Phase. You can banish this card from your GY; To return all of your banished "Horror" monster back to your Deck during the Main Phase 1 of your next turn. If your opponent Summons a monster you can banish up to 3 "Horror" monsters from your Deck, and if you do, you can negate that monsters effects until the End Phase. You can banish this card from your GY; To return all of your banished "Horror" monster back to your Deck during the End Phase of your next turn. Unaffected by other cards' effects. During your Main Phase: You can banish 1 random in your opponent's hand. Once per turn (Quick Effect): You can detach 1 material from this card then send 1 DARK monster from your Deck to the GY this card's replaces its effects with that monster's original effects, for the rest of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only control 1 "Horror Mutant". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can target 1 non-DARK monster your opponent controls and this card; banish them then add 1 "Horror" card from your Deck to your hand. If this card on the field is removed by either players' card effect and is either destroyed or banished: You can draw 1 card. You can only use the effects of "Horror Mutant" once per turn.
  8. What do you Think too OP not OP too fair too Unfair Too Weak What do you Guys think! 1 Fiend or Zombie Tuner + 1 or more no-Tuner monsters This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. Once per Duel (Quick Effect): You can Banish 1 Card in your GY then make your opponent's hand size limit 3, also you have no limit in your' hands, this effect last for the whole Duel. Once per turn (Quick Effect): You can target cards your opponent's GY expect Spell/Trap cards and Shuffle them back into the Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except. You can Special Summon this card from your hand by Shuffling a "Blastoise" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards in your opponent's GY and banish all Spell/Trap cards. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Blastoise". You can Special Summon this card from your hand by Shuffling a "Charizard" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards your opponent's GY expect Spell/Trap cards and Shuffle them back into the Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Charizard". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1000 ATK. When this card battles a monster this card gains ATK equal to the original ATK of that monster, also if this card destroys that monster by Battle you gain Life Points by the ATK of the destroyed monster x 300 points. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Creature". Fusion Summon 1 "Horror" Fusion Monster from your Extra Deck, by banishing monsters from your Deck or GY as Fusion Material, but cannot attack the turn it is Summoned, also you cannot Normal or Special Summon other monsters for the rest of this turn. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Horror Fusion" per turn. 1 Fiend or Zombie Tuner + 1 or more no-Tuner monsters This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. Once during your turn (Quick Effect): You can target any number of DARK Monsters in your GY, then add them to your hand during your next you can Special Summon them from your hand, ignoring their Summoning condition, this also includes Extra Deck Monsters that you haven't fulfilled the conditions for Summon. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck. 3 "Horror" monsters with different names Must be Fusion Summoned. Unaffected by other cards' effects. Cannot be destroyed by card effects. Neither player can target this card with card effects. Once per turn, during either player's turn: You can send the top card of your Deck to GY, and if you do, Special Summon 1 "Horror" Monster from your GY. Once per turn: You can target 2 of your banished cards; return them to the Deck. This card gains 1000 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 3000 ATK. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 500 ATK. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Horror" Synchro Monster. Once During your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror One-Eyed Monster". You can Special Summon this card from your hand by Shuffling a "Venusaur" from your hand, in the GY, or on the field into the Deck. This card gains 500 ATK for each DARK monster(s) in the GY. All Zombie and Fiend monster(s) you control gains 1500 ATK. Once per turn (Quick Effect): You can target cards your GY and Shuffle all Spell/Trap cards into your Deck. Once during your opponent's turn (Quick Effect): You can Tribute 1 non-DARK your opponent's controls, then Special Summon 1 "Horror" monster from your Deck except "Horror Venusaur". ==========================New Cards/ Support of the Archetype!===================== Once per turn: You send a LIGHT Monster from your opponents Deck to your GY, then Speical Summon 1 "Horror" Monster from your GY or Deck, but change its ATK/DEF to 0. If this card leaves the field, destroy that monster. Once per turn: You can discard 1 card; the monster Special Summoned by this card's effect gains ATK/DEF equal to its original ATK/DEF. You can only activate 1 "Horror of the Angel Bone Spirit" per turn. When this card is activated: You can add 1 "Horror" monster from your Deck to your hand. All “Horror” monster’s effects cannot be negated by your opponent’s card effects. Once per turn: You can target 1 Spell/Trap card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Spell/Trap card cannot be activated until the next turn. During your opponent's turn (Quick Effect): Target 1 Monster your opponent controls; send that Monster directly to the GY. You can only control 1 "Horror Smog-Monster". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can discard your entire hand and your opponent's entire hand then your opponent's take damage x 100 for each card discard in each players hand then both players draw cards equal to the number of cards discarded from both players. Once per turn: You can target 1 Monster on your opponent's side of the field and 1 card in their GY then add those cards to your side of the field. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn: You can target 1 monster your opponent controls; then add that card to your hand, and if you do, target 1 face-up monster on the field; change that target face-down. While you control this face-up card all “Horror” monster’s you control be destroyed by card effects. You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can send 1 DARK monster from your Deck to the GY, and if you do, you can Special Summon 1 "Horror" monster from your Deck. Once per turn: You can add 1 "Horror" Spell/Trap card from your Deck to your hand. While you control this face-up card all “Horror” monster’s effects cannot be negated by your opponent’s card effects. 3 "Horror" monsters, expect "Horror Evil Sorcerer" Link Arrows: Bottom-Left, Bottom, Bottom-Right, Left, Right Once while face-up on the field (Quick Effect): You can target "Horror" monsters you control on the field and you can send them to the GY, and if you do, you can add 1 "Horror" Spell/Trap card from your Deck to your hand. If this card points to is a "Horror" monster you can Special Summon 1 "Horror" Fusion monster from your Extra Deck (This is treated as a Fusion Summon.) also if this card points to a "Horror" monster that monster cannot be destroyed by card effects. Unaffected by other cards' effects. During your Main Phase: You can banish 1 random in your opponent's hand. Once per turn (Quick Effect): You can detach 1 material from this card then send 1 DARK monster from your Deck to the GY this card's replaces its effects with that monster's original effects, for the rest of this turn, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn. You can only control 1 "Horror Mutant". You can Special Summon this card from your hand by Shuffling a card from your hand, in the GY, or on the field into the Deck. When Special Summoned: You can target 1 non-DARK monster your opponent controls and this card; banish them then add 1 "Horror" card from your Deck to your hand. If this card on the field is removed by either players' card effect and is either destroyed or banished: You can draw 1 card. You can only use the effects of "Horror Mutant" once per turn. ==========================Weaker Cards/ Retrains for the Archetype! (Coming Soon) So stay tuned for more details=====================
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