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  1. Hey everyone, Crystal Beast just had a bit more support come out for them in the OCG but in my opinion, it was pretty underwhelming so such an old and weak deck. Here are somes cards I believe should give a bit more bite to the archetype. Have a read and tell me what you think. Spell Cards: Crystal Retrieval Continuous Spell Card You can only control 1 “Crystal Retrieval”. If you Normal or Special Summon a “Crystal Beast” monster(s) or when a “Crystal Beast” card(s) is placed into your Spell & Trap Zone by another card effect: You can place 1 “Crystal Beast” monster from your Deck or GY into your Spell & Trap Zone as a Continuous Spell, and if you do, you can draw 1 card. You can only draw up to 2 cards per turn with this effect of “Crystal Retrieval”. While you control a “Crystal Beast” card; you can send this card from your hand or field to the GY, and if you do, during their next turn, your opponent can only Special Summon monsters a number of times up to the number of “Crystal Beast” cards you currently control in your Spell & Trap Zone. Trap Cards: Crystal Separation Continuous Trap Card You can only control 1 “Crystal Separation”. While your opponent controls more monsters than you do, if you place a “Crystal Beast” card(s) in your Spell & Trap Zone as a Continuous Spell; you can send 1 card on the field to the GY. You can only use the following effects of “Crystal Separation” once per turn. You can activate 1 of these effects: Destroy 1 “Crystal Beast” card you control; activate this card from your hand. Send this card from your hand or field to the GY; either Special Summon 1 Level 4 or lower “Crystal Beast” monster from your Deck OR add 1 “Ancient City – Rainbow Ruins” from your Deck to your hand. Extra Deck: Crystal Core LINK – 2 LIGHT Rock/Link/Effect Link Arrows: Top, Bottom ATK 1900 DEF – 1+ “Crystal Beast” monster (This card is always treated as a “Crystal Beast” card.) You can also use “Crystal Beast” cards that are face-up in your Spell & Trap Zone as Materials to Link Summon this card from your Extra Deck. (Quick Effect): You can place 1 “Crystal Beast” monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell; shuffle 1 card on the field to its owner’s Deck, also, if you control “Ancient City – Rainbow Ruins” this effect cannot be negated. When a “Crystal” monster is Normal or Special Summoned on a zone this card points to: You can target 1 “Crystal Beast” card in your Spell & Trap Zone; Special Summon that target. You can only use each effect of “Crystal Core” once per turn.
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