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Found 7 results

  1. I’m creating a custom archetype that will be based off of continuous spells and leveling. The archetype is almost complete but it needs a little more support, and the ritual spell. Some of the pictures were drawn by me on IbisPaint and some came out scuffed when I put them in the website but it’s fine. Any feedback is always appreciated. Enjoy!
  2. Chapter 0 - The Riot's Beginning "Ma! Ma! Tell the story again!" A young child said around the age of 10 while jumping around in his bed. "Alright, Alright, Be quiet. Kuki is already asleep. I have no idea how you have so much energy, I will tell the story one more time, then it's off to bed, is that understood?" A young woman said, grabbing the child before putting him in bed next to a slightly older child sleeping. "Yes, mommy," The kid said before getting over his covers. "You too loud, and why do you want to listen to that story? It's so creepy." Mumbled the other child with a groggy voice trying to sleep."Sorry, my little wind, go back to sleep." The women said before taking out a book, titled "Mind, Body, and Soul". "Long ago, when our world was still young, a being from beyond the vials of our world traveled to our realm. They saw the gift that creation has given to live, and the gift was split into three very important parts. Mind, which allows us to learn and grow as people. Body, which allows us to protect what we love, and fights for our survival. And Soul, which allowed us to experience joy, happiness, and gives us the will to continue through strife. The being wish to have these gifts but was denied by the very laws of creation. The being angered by this, attacked our world, to try and steal our gift. After our world was damaged. Creation sought revenge, and shattered the being across our world, dividing him into three parts. Mind, Body, and Soul, giving them the gift at the cost of his whole existence. It is said that the three parts still roam to this day, transferring themselves to other people, so that they may one day complete themselves. However, if that day were to come, not only Creation will stand against it, but also Humanity, The End, now go to sleep, you have school in the morning." The woman said before tucking in the child, before giving both kids a kiss on the head. "Good night mom," Both the children said, alright feeling the effects of the story. "Goodnight, my children." The women said before closing the door.
  3. Don't you hate it, when you look at your lawn and see so many Weeds that you might as well burn it all? Well, do I have the Deck you will hate, I present to you "Wrathed", a Deck where you Spam monsters from your Deck to annoy your opponent 10x over. Enjoy! Update 1st: Introducing more cards/Editing effects 2nd: More Cards [Extra Deck] "Garden Wrathed, Giant Salvinia Tyrant" [Rnk 3/Plant/Xyz/Dark/Effect/ATK ?/DEF 2500] 3+ Lv 3 Plant monster(s) For this card Xyz Summon you can use a Rank 2 Plant monster as Xyz Material. (And if you do transfer the Xyz Materials to this card). If this card is Special Summoned: You can target up to 3 "Wrathed" card(s) in your GY or that is banished; attach those target(s) to this card as Xyz Material. This card gains 1000 ATK for each Xyz Material attached to this card. Once per a turn (Quick Effect): Detach 1 Xyz Material, or send 1 "Wrathed" monster you control to the GY; destroy card(s) your opponent controls.You can only use each effect of "Garden Wrathed, Giant Salvinia Tyrant" once per a turn. "Garden Wrathed, Grease Animal Statue " [Rnk 3/Plant/Xyz/Earth/Effect/ATK 0/DEF 3000] 2+ Lv 3 Plant monster(s) For this card Xyz Summon you can use a Rank 2 Plant monster as Xyz Material. (And if you do transfer the Xyz Materials to this card). If this card is Special Summoned: You can target card(s) your opponent controls equal to the number of other face-up "Wrathed" monster(s) you control; shuffle those target(s) into the Deck. While this card is face-up on the field, and has Xyz Material: All card(s) that is sent to your opponents GY is shuffled into the Deck, instead. Once per a turn (Quick Effect): You can detach 1 Xyz Material from this card, or send 1 "Wrathed" card you control to the GY; shuffle all card(s) in your opponents GY into their Deck. You can only use each effect of "Garden Wrathed, Grease Animal Statue" once per a turn. "Field Wrathed Poison Ivy" [Rnk 2/Plant/Earth/Xyz/Effect/ATK 2000/DEF 2000] 2+ Lv Plant monster(s) If this card is Xyz Summoned: You can discard 1 card; destroy 1 card your opponent controls. This card gains 500 ATK for each Xyz Material attached to this card. Once per a turn (Quick Effect): You can detach 1 Xyz Material from this card, or send 1 "Wrathed" monster you control to the GY; destroy 1 card your opponent controls. If this card is sent from the field to the GY: You can target 1 "Wrathed" monster in your GY; Special Summon that target, and if you do, that target is treated as if it was Special Summoned from your Deck. You can only use each effect of "Field Wrathed Poison Ivy" once per a turn. [Pringles] "Wrathed Crab Grass" [Lv 2/Plant/Earth/Effect/ATK 1000/DEF 1000] If this card is Special Summoned from your Deck: You can add 1 "Wrathed" Spell/Trap card from your Deck to your hand. Once per a turn (Quick Effect): You can send 1 "Wrathed" card you control to the GY; destroy 1 Spell/Trap card your opponent controls. During the End Phase: You can Special Summon 1 "Wrathed" monster from your Deck, except "Wrathed Crab Crass" but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until your next End Phase. You can only use each effect of "Wrathed Crab Grass" once per a turn. "Wrathed Dandilion" [Lv 2/Plant/Earth/Effect/ATK 1000/DEF 1000] If this card is Special Summoned from your Deck: You can Special Summon up to 2 "Wrathed Dandilion" from your Deck or GY with their effects are negated, also you cannot Special Summon other monster(s) except for Plant monsters for the rest of this turn. Once per a turn (Quick Effect): You can send 1 "Wrathed" card you control to the GY; Special Summon 1 "Wrathed" monster from your GY or hand. During the End Phase: You can Special Summon 1 "Wrathed" monster from your Deck, except "Wrathed Crab Crass" but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until your next End Phase. You can only use each effect of "Wrathed Dandilion" once per a turn. "Wrathed Quick Grass" [Lv 2/Plant/Earth/Effect/ATK 1000/DEF 1000] If this card is Special Summoned from your Deck: You can banish 1 card in your opponents GY, also your opponent cannot activate any card(s) or effects with the same name as the banished card until your opponents End Phase. Once per a turn (Quick Effect): You can send 1 "Wrathed" card you control to the GY; banish 1 card in your opponents GY. During the End Phase: You can Special Summon 1 "Wrathed" monster from your Deck, except for "Wrathed Quick Grass", but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until your next End Phase. You can only use each effect of "Wrathed Quick Grass" once per a turn. "Wrathed Thistle" [Lv 2/Plant/Earth/Effect/ATK 1000/DEF 1000] If this card is Special Summoned from your Deck: You can shuffle 1 "Wrathed" card from your hand, field, or GY into the Deck; Draw 1 card. Once per a turn (Quick Effect): You can send 1 "Wrathed" card you control to the GY; destroy 1 monster your opponent controls. During the End Phase: You can Special Summon 1 "Wrathed" monster from your Deck, except for "Wrathed Thistle", but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until your next End Phase. You can only use each effect of "Wrathed Thistle" once per a turn. [Spells] "Wrathed Infested Garden" [Spell/Field] If this card is activated: You can send 1 "Wrathed" card you control to the GY; Special Summon 1 "Wrathed" monster from your Deck, but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until your next End Phase. While this card is face-up on the field: If "Wrathed" monster is sent to the GY; inflict 500 damage to your opponent. During the End Phase: You can Special Summon 1 "Wrathed" monster from your Deck, except for "Wrathed Quick Grass", but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until your next End Phase. "Wrathed" monster(s) you control cannot be targeted by your opponents card effects. You can only activate "Wrathed Infested Garden" once per a turn. "Wrathed Seed" [Spell/Normal] If you control a face-up "Wrathed" monster: You can Special Summon 1 "Wrathed" monster from your Deck, but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monsters until the End Phase. If this card is in the GY: You can banish this card; add 1 "Wrathed" card that is banished or in your GY to your hand. You can only use each effect of "Wrathed Seed" once per a turn, and only once that turn. "Wrathed Posion" [Spell/Continues] If this card is activated: You can Special Summon 1 "Wrathed" monster from your GY, also it is treated as if it was Special Summoned from your Deck. Your opponent cannot activate card(s) or effects in responds to the activation of "Wrathed" monster(s) you control. If this card is sent from the field to the GY: You can banish this card; Special Summon 1 "Wrathed" monster from your Deck, but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monster(S) until your next End Phase. You can only use each effect of "Wrathed Poison" once per a turn. [Traps] "Wrathed Raging Consumption " [Trap/Counter] If you control a face-up "Wrathed" Xyz Monster, You can activate this card in your hand. If your opponent would activate a Spell/Trap card or effect: You can send 1 "Wrathed" monster you control to the GY; negate the activation, and if you do, destroy it. If this card set is sent to the GY: You can banish this card; Special Summon 1 "Wrathed" monster from your Deck, but you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monster(S) until your next End Phase. You can only use each effect of "Wrathed Seed" once per a turn, and only once that turn. "Wrathed Roots" [Trap/Continues] While this card is face-up on the field: Plant Monster(s) Special Summoned from the Extra Deck cannot be targeted, or destroyed by your opponents card effects. Once per a turn, during your Draw Phase: You can send 1 "Wrathed" monster you control to the GY; draw 1 card, Also you cannot Special Summon other monster(s) from your Deck except for "Wrathed" monster(s) until your next End Phase. You can only use this effect of "Wrathed Roots" once per a turn.
  4. Hello, again people, and welcome to another custom archetype I'm creating, and unlike other Archetypes that I have made so far, I'm going to try and make a Lore Heavy archetype, that will maybe try to use all summoning mechanics because its the new cool thing to do. "Jinruler" is a play on words on "Jin" and "Ruler" which in japanese I plucked out of means Humanity, and Ruler is there because its cool, so basically it means Human Ruler, or Humanity Ruler, which ever is cooler. But ye. Hope you guys enjoy! 1st Introduction 2nd Support Wave [Extra Deck] [Pringles] "Emperor of the Jinruler, Ten'nō-shin" [Lv 8/Light/Wyrm/Ritual/Effect/Sc: 9/ATK 3000/DEF 3000] Monster Effect You can Ritual Summon this card by using "Jinruler Crowning". If this card is Ritual or Pendulum Summoned: You can shuffle 1 "Jinruler" card that is banished, or in your GY, into the Deck; destroy 1 card your opponent controls, or discard 1 random card from their hand. During either players turn: You can shuffle 1 "Jinruler" card from your hand, GY, field, or that is banished into your Deck; destroy 1 card your opponent controls, or destroy up to 2, if you Ritual Summon this card. If this face-up card leaves the field: You can target 1 "Jinruler Crowning" in your GY, add it to your hand, OR add 1 "Jinruler Crowning" from your Deck to your hand. You can reveal this card in your hand: add 1 "Jinruler Crowning" from your Deck to your hand. You can only use each effect of "Emperor of the Jinruler, Ten'nō-shin" once per a turn. Pendulum Effect During either players turn: You can shuffle this card into your Deck; add 1 "Jinruler Crowning" from your Deck or GY to your hand. During either players turn: You can destroy this card; destroy all face-up monster(s) your opponent controls. (Artwork) We see a man with golden blond hair, and amber eyes sitting on a decorated thrown, while holding a golden spear. The man is also wearing golden plated armor while wearing a black headband with the rune symbol for "King" on it. "Sword of the Jinruler, Kenhato" [Lv 4/Fire/Warrior/Effect/Sc: 3/ATK 1600/DEF 400] Monster Effect If you Summon a "Jinruler" monster from your Extra Deck: You can Special Summon this card from your hand or face-up from your Extra Deck. You can only Summon "Sword of the Jinruler, Hato-Ken" once per a turn this way. If this card is used as Fusion, Ritual, Synchro, Xyz, or Link Material for a "Jinrule" monster: You can send 1 card from your hand to the GY; add 1 "Jinruler" monster from your Deck to the GY. A "Jinruler" monster that uses this card as Fusion, Ritual, Synchro, Xyz, or Link Material is unaffected by your opponents Monster Effects. You can only use each effect of "Sword of the Jinrule, Kenhato" once per a turn. Pendulum Effect If you Normal or Special Summon a "Jinruler" monster: You can add 1 "Jinruler" monster from your Deck to your hand, also you cannot Special Summon other monster(s) for the rest of the turn, except for "Jinruler" mosnter(s), then destroy this card. (Artwork (First time doing this so don't judge me)) A young man with blazing red hair, along with a red scarf looking down at a sword while sitting on a stone besides a lake. The Young man is named Kenhato, as he is looking at a reflection of himself at the sword. The sword itself depicts severals runes on it with a single phrase being readable. "A Heart Burns Brighter Then Any Steel". Kenhato looks fondly at the phrase as if reminising of something. Behind him appears to be a large kingdom. "Staff of the Jinruler, ***** [Lv 4/Water/Tuner/Spellcaster/Effect/Sc: 5/ATK 500/DEF 1500] "Spear of the Jinruler, Muryari" [Lv 4/Wind/Warrior/Effect/Sc: 3/ATK 1500/DEF 500] Monster Effect If you Summon a "Jinruler" monster from your Extra Deck: You can Special Summon this card from your hand or face-up from your Extra Deck. You can only Summon "Sword of the Jinruler, Hato-Ken" once per a turn this way. If this card is used as Fusion, Ritual, Synchro, Xyz, or Link Material for a "Jinrule" monster: You can send 1 card from your hand to the GY; add 1 "Jinruler" Trap card from your Deck to your hand. A "Jinruler" monster that uses this card as Fusion, Ritual, Synchro, Xyz, or Link Material is unaffected by your opponents Trap Effects. You can only use each effect of "Spear of the Jinruler, Muryari" once per a turn. Pendulum Effect If you can banish 1 Trap card in your GY: add 1 "Jinruler" Trap card from your GY or Deck to your hand, then destroy this card. (Artwork) A young women wearing light leather armor, holding a spear with a green spearhead is sitting on top of a mountain with the wind blowing through her green hair. The Young women is named Muryari, as she is looking down the mountain at a nearby Kingdom, mostly at a young boy by a lake, more then the kingdom. The spear itself depicts several runes on it with a single phrase being readable "The Freedom guides the will, while the spear protects it". [Spells] "Memories of the Jinruler" [Spell/Normal] You can add 1 "Jinruler" monster from your Deck or face-up from your Extra Deck to your hand. If this card is in the GY, and you control a face-up monster that was Special Summoned from the Extra Deck: You can shuffle this card into the Deck; draw 1 card. You can only use each effect of "Memories of the Jinruler" once per a turn, and only once that turn. (Artwork) A younger version of Kenhato playing with several other kids at what appears to be an orphanage. At the enterence of the orphanage, appears to be a young women, along with a young man looking at Kenhato with a smile, as a elderly lady holds some slips of paper. "Training for the Next Jinruler" [Spell/Continous] If this card is activated: You can send 1 "Jinruler" card from your Deck to the GY. While this card is face-up on the field: Your opponent cannot activate card or effects that target(s) card(s) in either players GY. All face-up "Jinruler" monster(s) you control gain 500 ATK/DEF. Once per a turn: You can Special Summon 1 "Jinruler" monster from your hand, GY, or face-up from your Extra Deck, but you cannot Special Summon other mosnter(s) except for "Jinruler" until the end of this turn. If this card is in the GY, and you control a face-up monster that was Special Summoned from the Extra Deck: You can banish this card; add 1 "Jinruler" card from your GY to your hand, except for "Training for the Next Jinruler". You can only use each effect of "Training for the Next Jinruler" once per a turn. (Artwork) We see Hatoken, and Muryari both sparing with each other as an spectators watchs along with ******** and ********. "Jinruler Crowning" [Spell/Ritual] This card can be used to Ritual Summon "Crowned Emperor of the Jinruler, Tei" and "Heir of the Jinruler, Hatoken Atotori". You must also Tribute "Jinruler" monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. You can reveal this card in your hand: Discard 1 other card; add 1 Ritual "Jinruler" monster from your Deck to your hand. If this card is in the GY: You can discard 1 card; Shuffle this card into the Deck, then you can add 1 "Jinruler" Ritual monster from your GY to your hand. You can only use each effect of "Jinruler Crowning" once per a turn. (Arwork) Is shows Hatoken kneeling before a crown on the ground, as the background shows the towers fallen down, as ******, and ******* comfort Hatoken. The Dragon is seen fallen to the ground dead. [Trap] "Fears of the Jinruler" [Trap/Continues] If you Summon a monster from your Extra Deck: You can send the top card of your Deck to the GY; draw 1 card, then shuffle 1 card from your hand into the Deck. During either players turn: You can send 1 card from your hand to the GY; Special Summon 1 "Vessel of the Jinruler" [Level 4/Light/Wyrm/Tuner/ATK 0/DEF 0] in Defense Position. If you Summon a "Jinruler" monster from your hand or GY: You can tribute 1 "Jinruler" monster; draw 2 card(s). You can only use each effect of "Fears of the Jinruler" once per a turn. (Artwork) In the middle of a huge carvern lays a crystal with multiple chains in the middle of the room. The crystal has the dragon in the center. In front of the crystal is ******* looking at the crystal with ****** pointing at the center of the crystal.
  5. Alright, I'll admit, I'm a huge sucker for Archetypes that can use all summoning methods, because 1, I like the idea of an Archetype being whatever they need to be at that time, also the fact that Entity's while extremely cool, don't have a soild game plan, or anything that actually support them, except for maybe "Dream Land" Idk. But point is, I made an Archetype that support them so ye enjoy! [Extra Deck] "Supreme Entity Lev-craft" [LR 2/Light/Wyrm/Effect/ATK 0/Bottom Left, Bottom Right] 2 monsters including at least 1 Fusion, Synchro, or Xyz monster If this card is Link Summoned: You can Special Summon as many "Entity" monster(s) from your GY to a zone where this card points to. While this card is pointing to a Fusion, Synchro, or Xyz monster, this monster cannot be targeted for attacks, and card effects. Once per a turn, if your opponent would activate a card or effect(Quick Effect): You can send 1 card from your hand or field to the GY; negate the activation, and if you do, destroy it. You can only activate and revolve this effect if you control a face-up Fusion, Synchro, or Xyz monster. You can only use each effect of "Supreme Entity Lev-craft" once per at turn. "Outer Entity Ubosath" [Rank 4/Dark/Fiend/Effect/ATK 2000/DEF 2000] 2 level 4 monster(s) If this card is Xyz Summoned: You can destroy all face-up monsters your opponent controls. Once per turn, while this card has Xyz Material: You can target 1 monster in either players GY; detach all materials from this card, and if you do, attach that target to this card as material. Once per a turn, (Quick Effect): You can detach 1 Xyz Material from this card; destroy 1 monster your opponent controls. "Elder Entity Vorvadoe" [Lv 4/Light/Fairy/Effect/ATK 2400/DEF 1000] 2 Monsters with different names If this card is Fusion Summoned: You can send the top card of your Deck to the GY; Special Summon 1 "Acult" monster from your hand or GY in Defense Position. If this card is Special Summoned while you control another face-up "Entity" monster: You can Special Summon 1 "Acult" monster from your hand or GY in Defense Position. If this card is sent from the Main Monster Zone to the GY: You can target 1 "Entity" monster in your GY; Special Summon that monster. You can only use each effect of "Elder Entity Voradoe" once per a turn. "Old Entity Garthed" [Lv 4/Earth/Rock/Effect/ATK 0/DEF 2000] 1 Tuner + 1 or more non-tuner monster(s) If this card is Synchro Summoned: You can add 1 "Acult" Spell/Trap card from your Deck to your hand. While this card is face-up on the field: Other "Entity" monster(s) gain 1000 ATK/DEF, also they cannot be targeted or destroyed by card effects. If this card is sent from the Main Monster Zone to the GY: You can Special Summon as many "Old Entity Garthed" from your Extra Deck as possible. You can only use each effect of "Old Entity Garthed" once per a turn. [Pringles] "Acult Servent Oracle" [Lv 2/Water/Warrior/Effect/ATK 1000/DEF 1000] If this card is Normal or Special Summoned: You can add 1 "Acult" Spell/Trap card or "Dream Land" from your Deck to your hand. If this card would be used as Xyz material for the Xyz summon of a "Entity" monster, You can make this cards level 4, or 5 for that Xyz summon. If this card is used as Fusion, Synchro, or Xyz material: You can target 1 "Acult" monster in your GY; Special Summon that target, but its effects are negated. You can only use each effect of "Acult Servent Oracle" once per a turn. "Acult Servent Grail" [Lv 2/Light/Warrior/Effect/ATK 1000/DEF 1000] If this card is Normal or Special Summoned: You can add 1 "Acult" card or "Dream Land" from your GY to your hand. If this card would be used as Xyz material for the Xyz summon of a "Entity" monster, You can make this cards level 4, or 5 for that Xyz summon. If this card is used as Fusion, Synchro, or Xyz material: You can reveal 1 "Acult" monster in your hand; Special Summon that monster, but its effects are negated. You can only use each effect of "Acult Servent Oracle" once per a turn. "Acult Servent Candel" [Lv 2/Fire/Warrior/Tuner/Effect/ATK 1000/DEF 1000] If this card is Normal or Special Summoned: You can draw card(s) equal to the number of face-up "Entity" monster(s) you control +1; shuffle card from your hand into the Deck equal to the amount of card(s) drawn by this effect -1. If this card would be used as Xyz material for the Xyz summon of a "Entity" monster, You can make this cards level 4, or 5 for that Xyz summon. If this card is used as Fusion, Synchro, or Xyz material: You can draw 1 card. You can only use each effect of "Acult Servent Candel" once per a turn. "Acult Servent Recter" [Lv 2/Wind/Warrior/Tuner/Effect/ATK 1000/DEF 1000] If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; that monster(s) effects are negated, also they cannot declare an attack. If this card would be used as Xyz material for the Xyz summon of a "Entity" monster, You can make this cards level 4, or 5 for that Xyz summon. If this card is used as Fusion, Synchro, or Xyz material: You can target 1 monster your opponent controls; take control of that monster, also that monster becomes Lv 4. "Acult Servent Safice" [Lv 2/Earth/Warrior/Effect/ATK 1000/DEF 1000] If this card is Normal or Special Summoned: You can add 1 "Acult" monster frmo your Deck to your hand. If this card would be used as Xyz material for the Xyz summon of a "Entity" monster, You can make this cards level 4, or 5 for that Xyz summon. If this card is used as Fusion, Synchro, or Xyz material: You can target 1 face-up "Entity" monster you control; immediately after this effect resolves, Xyz summon an "Entity" monster using that monster as Xyz Material (This is treated as an Xyz Summon). "Acult Servent Ledar" [Lv 2/Dark/Warrior/Effect/ATK 1000/DEF 1000] If this card is Normal or Special Summoned: You can target 1 card your opponent controls; destroy that target. If this card would be used as Xyz material for the Xyz summon of a "Entity" monster, You can make this cards level 4, or 5 for that Xyz summon. If this card is used as Fusion, Synchro, or Xyz material: You can target 1 card on the field; destroy that target. You can only use each effect of "Acult Serven Ledar" once per a turn. [Spells] "Acult Recruitment" [Spell/Normal] You can add 1 "Acult" monster from your Deck to your hand. If you activate this effect, while you control a face-up "Entity" monster, You can also add 1 "Acult" monster from your GY to your hand. If this card is in the GY: You can banish 1 "Acult" monster in your GY; add this card to your hand. You can only use each effect of "Acult Recruitment" once per a turn, and only once that turn. "Acult Summoning" [Spell/Quick Play] (This card is always treated as a "Fusion" and "Polymerization" card) You can Fusion Summon 1 "Entity" monster from your Extra Deck or GY, by using monster(s) you control, also if you were to use "Entity" monster(s) as Fusion Material, You can draw 1 card for each. If this card is in the GY: You can banish this card; add 1 "Acult Summoning" from your Deck or GY to your hand, but you can only Fusion Summon "Entity" monster(s) for the rest of this turn. You can only use each effect of "Acult Summoning" once per a turn, and only once that turn. "Acult Shrine" [Spell/Continues] If this card is activated: You can Special Summon 1 "Acult" monster from your hand or GY. While this card is face-up on the field, Your opponent cannot activate card(s) or effects in responds to your "Acult" or "Entity" monster(s) effect(s). If you Fusion, Synchro, or Xyz summon a "Entity" monster: You can draw 1 card. You can only use each effect of "Acult Shrine" once per a turn. [Traps] "Broken Dream Land" [Trap/Continueus] (This card is always treated as a "Acult" card) If this card is activated, while you control a face-up "Dream Land" Field Spell: You can Special Summon 1 "Acult" monster from your Deck, and immediately after this effect resolves, XYZ summon an "Entity" monster using that monster as Xyz Material (This is treated as an Xyz Summon). If you Fusion, Synchro, or Xyz summon a monster, while this card is face-up on the field: You can apply the following effects depending on the monster summoned; * Fusion: Special Summon 1 "Acult" monster from your hand or GY. * Synchro: You can draw 1 card * Xyz: Attach 1 card in your opponents GY to the Special Summoned monster as Xyz Material. You can only use each effect of "Broken Dream Land" once per a turn.
  6. Amanitys are a group of Pendulum monsters that are based on aspects on Humanity. While the Link monsters originate from biblical origins. The Amanity archetype itself are a spam extra.dek. The main deck monsters give the Extra Deck monsters bonus effects while the Extra Deck monster(s) can change themselves to better summon other Extra Deck monsters. Also some generic Pendulum Support, because Pend best deck. I don't have a true concept of balance so if you spot some mistakes please tell me. This is one of my first Archetypes I have posted here while I have others in the back burner this is the first I'm revealing. so ye enjoy! Amanity Lore Solemn (aka god) created Atom, and Eva the first people of Humanity. They live there lives making Abell, and Kain the first daughter and son of humanity. Then later Kain kills Abell, and Kain regreting his actions, begs Solemn for forgiveness, and you know the rest of that story. Long story short Atom and Eva rebel against Solemn, Solemn banished Humanity from Paradise. Humanity not really caring and living there lives on earth or Gaia, or whatever you call it, Atom and Eva making more kids, and Kain going his best for atonement before allowing his sister soul to share his body so they can live, while sharing the same body.(There ability to swap through each other) Then Solemn banishes Maiden, Maiden gets power and knocks Solemn out, then Solemn transfer his last bit of power into Humanity allowing them use manifest their aspects to fight monsters (aka the main deck "Amanity" monster(s)). This causes the Maiden to worry, and with the Darklords try to destroy humanity, almost winning the war, by killing both Atom and Eva, causing Kain and Abell, to combine powers to bring out the true strength with HuAmanity. Using HuAmanity Kain was able to defeat Condemned Darklord, and in doing so, giving Humanity the breathing room it needed to expand and prosper. The End? Extra Deck “Creator of Amanity, Solemn” [Light/Wyrm/Link Rating: 5/Left/Bottom-Left/Right/Bottom-Right/Bottom/ATK: ???] 3+ monster(s) at least 1 Fusion, Synchro, and Xyz monster If this card is Link Summoned: You can Special Summon as many “Amanity” monster(s) from your GY or face-up from your Extra Deck in Defence position, but they are shuffled into the Deck when they leave the field, also you cannot Link summon for the rest of the turn. This card is always treated as a Fusion, Synchro, and Xyz monster. This card gains the original ATK of all Fusion, Synchro, and Xyz monster(s) this card points to. This card is unaffected by your opponent's card effects. While this card is face-up on the field: This card gains the effects of all Fusion, Synchro, and Xyz monster(s) this card points to. “Father of Amanity, Atom” [Dark/Effect/Link/Link Rating: 3/Link Arrows:Right, Left, Bottom/ ATK 3000] 2+ Effect monster(s) including atleast 1 Fusion, Synchro, or Xyz monster If this card is Link Summoned: You can Special Summon up to 1 of each Fusion, Synchro, and Xyz monster(s) from your GY to a zone where this card points to; You cannot Special summon other Link monster(s) for the rest of this turn. If you Special Summon a Fusion, Synchro, or Xyz monster to a zone where this card points to; draw 1 card. Once per a turn, if a Pendulum monster you control is destroyed (by battle or by card effect): You can target 1 card on the field; shuffle that target into the Deck, and if it a card that you own, You can draw 1 card. This card cannot be targeted or destroyed by card effects while this card points to a Fusion, Synchro, or Xyz monster. You can only use each effect of “Father of Amanity, Adam” once per a turn. “Keeper of Amanity, Abell” [Light/Wyrm/Effect/Link/LR: 2/Right, Left/ATK 2000] 2 Monsters Special Summoned from the Extra Deck If this card is Linked Summoned: You can target up to 2 Pendulum monster(s) from your GY or face-up from your Extra Deck; Place them in the Pendulum Zone, and/or add them to your hand. If this card is co-linked: (Quick Effect) You can shuffle this card into the Extra Deck; Special Summon 1 “Reaper of Amanity, Kain” from your Extra Deck or GY. If this card is Special Summoned by the effect of “Reaper of Amanity, Kain”: You can discard 1 card; add 1 Pendulum Monster from your Deck to your hand. If this card is destroyed (by battle or by card effect): You can add 1 “Amanity” card from your Deck to your hand. You can only Special Summon “Keeper of Amanity, Abell '' once per a turn. “Reaper of Amanity, Kain” [Dark/Wyrm/Effect/Link/LR: 2/Up, Down/ATK 2000] 2 Monsters Special Summoned from the Extra Deck If this card is Link Summoned: You can destroy all card(s) in the Pendulum Zone; draw card(s) equal to the amount of card(s) destroyed by this effect. If this card is co-Linked: (Quick Effect) You can shuffle this card into the Extra Deck; Special Summon 1 “Keeper of Amanity, Abell” from your Extra Deck or GY. If this card is Special Summoned by the effect of “Keeper of Amanity, Abell”: You can discard 1 card; banish 1 card in your opponents Extra Deck, field or GY face-down. If this card is destroyed (by battle or by card effect): You can add 1 “Amanity” card from your Deck to your hand. You can only Special Summon “Reaper of Amanity, Kain '' once a per turn. “Mother of Amanity, Eva” [Dark/Effect/Link/Link Rating: 1/Link Arrows: Bottom/ATK 1000] 1 Pendulum Effect monster If this card is Link Summoned: You can discard 1 card; Special Summon 1 “Amanity” monster from your Deck, and GY, but you cannot Link summon for the rest of this turn. During either player's turn: If you Fusion, Synchro, or Xyz summon a monster(s) to a zone this card points to: You can discard 1 card; Special Summon 1 “Amanity'' monster from your Deck, but you cannot Link summon for the rest of this turn. Once per a turn: You can destroy 1 Pendulum monster from your hand or field; add 1 “Amanity'' monster from your Deck to your hand. This card cannot be targeted or destroyed by card effects while this card points to a Fusion, Synchro, or Xyz monster. You can only use each effect of “Mother of Amanity, Eve” once per a turn. “Empathy of the Amanity” [Level 8/Dark/Wyrm/Effect/Scale: 9/ATK 3500/DEF 1500] 1 Pendulum Monster + 1 Dark monster Monster Effect If this card is Fusion Summoned: You can shuffle as many banished “Amanity” monster(s) in the Deck; negate the effects of all face up monster(s) your opponent controls. “Amanity” monster(s) you control cannot have there effects negated. Once per a turn, during either players turn: You can target 1 card on the field, or either player(s) GY; negate the targets effects, and banish it. If this card would be used for a Synchro, or Xyz Summon, you can make this card(s) level 4. You can only use each effect of “Empathy of the Amanity” once per a turn. If this card in the Main Monster zone is destroyed, place this card in the Pendulum Zone. Pendulum Effect (Quick Effect): You can destroy this card in the Pendulum Zone; negate the effects of all face-up card(s) your opponent controls until the End Phase. “Conviction of the Amanity” [Level 8/Fire/Wyrm/Effect/Scale: 9/ATK 2800/DEF 1200] Monster Effect 1 “Amanity” monster + 1 Effect monster Monster Effect If this card is Fusion Summoned: You can shuffle as many banished “Amanity” monster(s) in the Deck; add up to “Amanity” monster(s) from your Deck, or face-up from your Extra Deck. “Amanity” monster(s) you control can activate their effects during either player's turn. Once per a turn: You can shuffle 1 “Amanity” card face-up from your Extra Deck or GY, or that is banished into the Deck; destroy 1 card on the field. If this card would be used for a Synchro, or Xyz Summon, you can make this card(s) level 4. You can only use each effect of “Conviction of the Amanity” once per a turn. If this card in the Main Monster zone is destroyed, place this card in the Pendulum Zone. Pendulum Effect If a card you control is destroyed (by battle or by card effect): You can destroy this card; destroy 1 card on the field, and if you do add 1 "Amanity" monster from your Deck to your hand. “Ideal of the Amanity” [Level 8/Water/Wyrm/Synchro/Tuner/Effect/Scale: 9/ ATK 200/DEF 3800] Monster Effect If this card is Synchro Summoned: You can shuffle as many banished “Amanity” monster(s) into your Deck; add 1 Spell card in your GY to your hand, or send the top card of your Deck to the GY. While this card is face-up on the field: If you activate a “Amanity” Spell card; You can draw 1 card, then shuffle 1 card in your hand into the Deck. If your opponent would activate a Spell card or effect: You can discard 1 card, or send the top card of your Deck to the GY; negate the activation, and if you do, banish it. If you would Synchro Summon this card, You can use an Xyz monsters Rank as if it were levels, also if you were to use an Fusion Monster, you can make that monster's Level 4. If this card in the Main Monster zone is destroyed, place this card in the Pendulum Zone. Pendulum Effect If you activate a Spell card or effect: You can destroy 1 card in your hand or field; draw 1 card. “Amanity” monster(s) you control gain 200 ATK/DEF for each face-up “Amanity” monster(s) in your Extra Deck. “Freedom of the Amanity” [Level 8/Wind/Wyrm/Synchro/Effect/Scale: 9/ATK 2500/DEF 1500] 1 “Amanity” Tuner monster + 1 or more non-tuner monster(s) Monster Effect If this card is Synchro Summoned: You can shuffle as many banished “Amanity” monster(s) into your Deck; draw 1 card. While this card is face-up on the field: You can activate Trap card(s) the turn you set them, but you can only activate that card with the same name once per turn, and only once that turn. Once per a turn: You can destroy 1 Trap card on the field; set 1 “Amanity” Trap card from your Deck or GY. If you would Synchro Summon this card, You can use an Xyz monsters Rank as if it were levels, also if you were to use an Fusion Monster, you can make that monster's Level 4. You can only use each effect of “Freedom of the Amanity” once per a turn. If this card in the Main Monster zone is destroyed, place this card in the Pendulum Zone. Pendulum Effect (Quick Effect): You can destroy this card, and another card in the Pendulum Zone; set up to 2 “Amanity” Trap card(s) from your Deck or GY, and you can activate it this turn. "Determination of the Amanity" [Rank 4/Light/Wyrm/Xyz/Effect/Scale: 9/ATK 200/3200] 3+ Level 4 Pendulum monsters Monster Effect If this card is Xyz Summoned: You can target 1 "Amanity" monster that is banished or in your GY; Special Summon that target. While this card is face-up on the field: If you Special summon an Fusion, Synchro, or Xyz monster; Special Summon 1 Pendulum monster that is banished, in your GY, or face-up in your Extra Deck in Defence Position, also its effect(s) are negated., also you cannot Link summon for the rest of this turn. Once per a turn: You can detach 1 Xyz material; Special Summon 1 "Amanity" monster that is banished, in your GY, face-up in your Extra Deck, or hand, in Defence Position, and its effects are negated. If this card destroys an opponents monster by battle: You can attach that monster to this card as Xyz material. if you were to Synchro, or Xyz summon a monster, You can treat this monster as if it was Level 4. If this card in the Main monster zone is destroyed: You can place this card in the Pendulum Zone. Pendulum Effect Once per a turn, If you Special Summon a Fusion, Synchro, or Xyz monster; You can Special Summon 1 "Amanity" monster from your hand, GY or that is banished, but its effects are negated also they are shuffled into the Deck when they leave the field. "Amanity" monster(s) you control gain 300 ATK for each face-up "Amanity" monster in your Extra Deck. "Unbreakable of the Amanity" [Rank 4/Earth/Wyrm/Xyz/Effect/Scale: 9/ATK 0/DEF 4000] 2+ Level 4 Pendulum monsters If this card is Xyz Summoned: You can shuffle as many of your banished "Amanity" monsters into the Deck; add 1 "Amanity" card from your Deck to your hand. While this card is face-up on the field: Monster(s) you control cannot be destroyed by battle, also you take no battle damage from monster(s) you control. During either players turn: You can detach 1 Xyz material from this card; All card(s) your control cannot be targeted or destroyed by card effects, until the End Phase. During the End Phase: You can target 1 card that is banished, or in your GY; attach it to this card as Xyz Material. If you were to Synchro, or Xyz summon a monster, You can treat this monster as if it was Level 4. If this card in the Main monster zone is destroyed: You can place this card in the Pendulum Zone. You can only use each effect of "Unbreakable on the Amanity" once per a turn. “The Evils of HuAmanity” [Level 10/Dark/Wyrm/Fusion/Effect/Scale: 9/ATK 4000/DEF 0] Monster Effect 3+ “Amanity” monsters, including at least 1 Fusion, Synchro, or Xyz monster If this card is Fusion Summoned: You can negate the effects of all card(s) your opponent controls; banish them face-down. This card is unaffected by your opponents card effects. If a card(s) you control would be destroyed (by battle or by card effects): You can banish 1 card in your GY, instead; banish 1 card your opponent controls face-down. Once per a turn, during either players turn, if your opponent would activate a card or effect that would negate the activation of a card or effect: You can banish 1 face-up card in your Extra Deck, or GY face-down; negate the activation, and if you do banish it. This card cannot be used as a Fusion, Synchro, Xyz, or Link material while it is face-up on the field. You can only use each effect of "The Evils of HuAmanity" once per a turn. Main Deck “HuAmanity” [Level 10/Light/Wyrm/Effect/Scale: 9/ATK 3500/DEF 3000] Monster Effect If you have a Fusion, Synchro, or Xyz monster face-up in your Extra Deck, field, or GY: You can discard 1 card; Special Summon this card from your hand or GY. If this card is Special Summoned: You can Special Summon 1 “Amanity” monster from your Extra Deck or GY, but you cannot Special Summon other monster(s) except for “Amanity” monsters for the rest of this turn. While this card is face-up on the field: “Amanity” monster(s) you control gains effects of all Fusion, Synchro, and Xyz “Amanity” monster(s) you control. If this card leaves the field: You can shuffle up to 3 Fusion, Synchro, or Xyz monster from your field or GY into your Extra Deck; Draw card(s) equal to the amount of card(s) shuffled by this effect. You can only use each effect of “HuAmanity” once per a turn. Pendulum Effect “Amanity” monster(s) you control gain the effect(s) of all face-up Fusion, Synchro and Xyz monster(s) you control. “Amanity” monster(s) you control gain 500 ATK/DEF. If your opponent would declare an attack: You can destroy this card; You cannot take any battle damage for the rest of this turn, also monster(s) you control cannot be destroyed by battle. “Will of the Amanity” [Level 4/Light/Wyrm/Effect/Scale: 3/ATK 1500/DEF 1500] Monster Effect If this card is used for a “Amanity” Fusion, Synchro, or Xyz monster: You can target 1 “Amanity” monster face-up from your Extra Deck, or GY; Special Summon that target. If this card is face-up in your Extra Deck, or in your GY; banish this card; Special Summon 1 “Amanity” monster face-up from your Extra Deck, or GY. A “Amanity” monster that uses this card as Fusion, Synchro, or Xyz Material cannot be destroyed by card effect. You can only use each effect of “Will of the Amanity" once per a turn. Pendulum Effect If a face-up “Amanity” monster you control is destroyed, or leaves the field: You can destroy this card; Special Summon that monster from where it was sent. “Amanity” monster(s) you control gain 200 ATK/DEF for each face-up “Amanity” monster in your Extra Deck. “Strength of the Amanity” [Level 4/Fire/Wyrm/Effect/Scale: 5/ATK 1800/DEF 1200] Monster Effect If this card is used for a “Amanity” Fusion, Synchro, or Xyz monster: You can send the top card of your Deck to the GY; add 1 “Amanity” monster from your Deck to your hand. If this card is face-up in your Extra Deck, or in your GY; banish this card; for the rest of this card, if a “Amanity” monster(s) battles an opponent's monster, double the original ATK of that monster, also they can attack twice per a battle phase. A “Amanity” monster that uses this card as Fusion, Synchro, or Xyz Material is unaffected by your opponent's monster effects. You can only use each effect of “Strength of the Amanity” once per a turn. Pendulum Effect “Amanity” monster(s) you control can attack twice during each battle phase, also your opponent cannot activate card(s) or effect(s) during the battle phase. “Amanity” monster(s) you control gain 200 ATK/DEF for each face-up “Amanity” monster in your Extra Deck. “Intelligences of the Amanity” [Level 4/Water/Wyrm/Tuner/Effect/Scale: 3/ATK 1200/DEF 1800] Monster Effect If this card is used for a “Amanity” Fusion Synchro, Xyz monster: You can send the top card of your Deck to the GY; add 1 “Amanity” Spell card from your Deck to your hand. If this card is face-up in your Extra Deck, or in your GY: You can banish this card; add 1 “Amanity” Spell from your GY to your hand. A “Amanity” monster that uses this card as Fusion, Synchro, or Xyz Material is unaffected by your opponent's Spell effects. You can only use each effect of “Intelligences of the Amanity” once per a turn. Pendulum Effect If you activate a “Amanity” Spell while this card is in your Pendulum Zone: You can destroy this card, and target 1 Spell in the GY; copy that effect, but banish that target from the GY, also you cannot activate Spell or effects with the same name as that targeted card this turn. “Amanity” monster(s) you control gain 200 ATK/DEF for each face-up “Amanity” monster(s) face-up in your Extra Deck. “Unbound of the Amanity” [Level 4/Wind/Wyrm/Tuner/Effect/Scale: 3/ATK 1500/DEF 1500] Monster Effect If this card is used for a “Amanity” Fusion Synchro, Xyz monster: You can send the top card of your Deck to the GY; add 1 “Amanity” Trap card from your Deck to your hand. If this card is face-up in your Extra Deck, or in your GY: (Quick Effect) You can banish this card; set 1 “Amanity” Trap card from your GY to the field, and you can activate it the turn it was set. A “Amanity” monster that uses this card as Fusion, Synchro or Xyz Material is unaffected by your opponent’s Trap effects. You can only use each effect of “Unbound of the Amanity” once per a turn. Pendulum Effect (Quick Effect): You can destroy this card; set 1 “Amanity” Trap card directly from your Deck to the field, also you can activate it this turn. “Amanity” monster(s) you control gain 200 ATK/DEF for each face-up “Amanity” monster(s) in your Extra Deck. “Emotions of the Amanity” [Level 4/Dark/Wyrm/Effect/Scale: 5/ATK 2000/DEF 1000] Monster Effect If this card is used for a “Amanity” Fusion Synchro, Xyz monster: You can destroy 1 card in your hand or field, OR banish 1 card in your GY; negate the effect of 1 face-up card on the field. If this card is face-up in your Extra Deck, or in your GY: (Quick Effect) You can banish this card, and target 1 face-up card on the field; negate that card's effect until the end of this card. A “Amanity” monster that uses this card as Fusion, Synchro or Xyz Material, that monster, Once per a turn: target 1 face-up card on the field; negate that card's effect. You can only use each effect of “Emotions of the Amanity” once per a turn. "Constitution of the Amanity" [Level 4/Earth/Wyrm/Effect/Scale: 3/ATK 1000/DEF 2000] if this card is used for a "Amanity" Fusion, Synchro, or Xyz monster: You can target 1 "Amanity" card that is banished or in your hand; add that target to your hand. If this card is face-up in your Extra Deck, or in your GY: You can banish this card; add 1 "Amanity" card that is banished or in your GY. A "Amanity" monster that uses this card as Fusion, Synchro, or Xyz Material, that monster cannot be destroyed by battle. You can only use each effect of "Constitution of the Amanity" once per a turn. Pendulum Effect Once per a turn, (Quick Effect): You can target 1 monster on the field; negates that target's effect until the end of this turn. Spell Cards “Amanity’s Home” [Spell/Field] If this card is activated: You can add 1 "Amanity" card from your Deck to your hand, except "Amanity's Home". If you Fusion, Synchro, or Xyz summoned, while this card is face-up on the field: You can draw 1 card; activate the following effect depending on the monster summoned, ● Fusion: You can Special Summon 1 face-up "Amanity" monster from your Extra Deck, or GY. ● Synchro: Draw 1 card, then shuffle 1 card in your hand into the Deck. ● Xyz: Add 1 card from your GY to your hand, then discard 1 card. You can only use each effect of "Amanity's Home" once per a turn. “Amanity’s Beginning” [Spell/Normal] You can add 1 "Amanity" monster from your Deck to your hand. If you activate this card while you control a face-up Fusion, Synchro, or Xyz monster(s); You can draw 1 card. You can only use this effect of "Amanity's Beginning" once per a turn. If this card is in the GY, and you control a face-up Fusion, Synchro, or Xyz monster(s): You can banish this card; Special Summon 1 "Amanity" monster face-up from your Extra Deck or GY, or that is banished. You can only use each effect of “Amanity’s Beginning” once per a turn, and only once that turn. “Amanity’s Union” [Spell/Normal] (This card is also treated as a "Fusion", and "Polymerization" Spell Card) You can Fusion Summon 1 "Amanity" monster from your Extra Deck, by using monster(s) you control as Fusion Material, also if you use a Fusion, Synchro, Xyz monster(s) as Fusion Material, You can draw 1 card for each Fusion, Synchro, Xyz monster(s) used for that Fusion Summon. You can reveal this card: Discard this card, and 1 other card in your hand; add 1 "Amanity" monster from your Deck to your hand. If this card is in the GY, except the turn it was sent to the GY, during the turn you activate this card, while you control a face-up "Amanity" Fusion, Synchro, Xyz monster(s): You can banish this card; add 1 "Amanity" Spell/Trap card from your Deck to your hand, except "Amanity's Union". You can only use each effect of "Amanity's Union" once per a turn. "Amanity Paradise" [Spell/Continues] If you activate this card: You can add 1 "Amanity" monster face-up from your Extra Deck, or GY to your hand. While this card is face-up on the field: Your opponent cannot target "Amanity" card(s) in your GY with card effects. If you Pendulum Summon a Fusion, Synchro, or Xyz monster while this card is face-up on the field: You can target 1 card on the field; banish that target. While this card is in the GY: You can banish this card; draw 1 card, then shuffle 1 card in your hand into the Deck. You can only use each effect of "Amanity Paradise" once per a turn. "Amanity Adaption" [Spell/Continues] If you activate this card: You can add 1 "Amanity" monster face-up from your Extra Deck, or GY to your hand. While this card is face-up on the field, If you were to Synchro, or Xyz summon a monster, You can treat Xyz monster(s) you control as if they have a Level equal to their Rank. If you Xyz summon a monster using a Xyz monster as Xyz Material, You can draw 1 card. If you were to Synchro summon a monster, using a Xyz monster as Synchro Material, You can draw 1 card. You take no battle damage from "Amanity" monster(s) you control. You can only use each effect of "Amanity Adaption" once per a turn. Trap Cards “Amanity's Survival” [Trap/Continous] If you Special Summon a Fusion, Synchro, or Xyz monster while this card is face-up on the field, while you control a Pendulum Monster in the Pendulum Zone: You can draw 1 card; discard 1 card, or shuffle 1 card in your hand into the Deck. If a "Amanity" monster you control would be destroyed (by battle or by card effect): You can destroy this card, instead; draw 1 card. If this card is in the GY: You can banish this card; add 1 "Amanity" Trap card from your Deck to your hand, then set it, also you can activate it this turn. You can only use each effect of "Amanity's Survival" once per a turn. “Amanity’s Apex” [Trap/Normal] If you control a face-up “Amanity” monster: You can target 1 face-up monster on the field; destroy that target. If you activate this card while you control a face-up Fusion, Synchro, or Xyz monster, You can target up to 3 monster(s) instead, and also banish them instead. If this card is in the GY: You can banish 1 “Amanity” monster from your GY, or face-up from your Extra Deck; set this card from the GY on the field, but you cannot activate it this turn. If you control a Fusion, Synchro, or Xyz monster the turn you activate this effect, You can activate it this turn. More to come!
  7. Hey there!! This time I came up with some support cards for the Red-Eyes Archetype, one of my favorites. I kinda like the fact that this Archetype is varible in terms of strategy. I mean there are many ways to play the Red-Eyes cards, and also combine them with other compatible Archetypes, and the amount of times I played with this Archetype, made me think on some of the flaws these strategies have. So I tried to come up some Support cards that could, not only bring new kinds of strategies and combinations, but also that would help with these kinds of flaws I mentioned. Some of these cards are a combination between the Red-Eyes and other Archetypes which I found compatible with. Of course this is my own personal opinion, but I would like to know what you guys think of them. Please let me know. "Dark-Red Metal Dragon" Dragon/Pendulum/Normal Scale: 0< / >0 ATK: 1900 - DEF: 500 Pendulum Effect: Once per turn: You can change this card's original Pendulum Scale from 0 to 8. Description: One of the many descendents of the infernal black dragon. It's rage and destructive strength are incomparable those at his level. (This card is always treated as a "Red-Eyes" card.) "Crimson Stone of Myth" Dragon/Pendulum/Effect Scale: 8< / >8 ATK: 0 - DEF: 0 Pendulum Effect: Once per turn, when a "Red-Eyes" monster you control is being targeted by a card's effect: Negate that card's effect until the End Phase. If you don't have a Pendulum monster in your other Pendulum Zone, besides "Crimson Stone of Myth", destroy this card. Effect: You can discard this card, Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Graveyard. If this card is in the Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, Special Summon this card to the field; and if you do, shuffle the targeted monster into the Deck. You can only use 1 "Crimson Stone of Myth" effect per turn, and only once that turn. "Dragnum Magician of Legend" Spellcaster/Pendulum/Effect Scale: 5< / >5 ATK: 2000 - DEF: 1400 Pendulum Effect: You can target 1 Face-Up Pendulum Dragon monster in your Extra Deck, add it to your hand. You can target 1 Normal Dragon monster you control, send it to the Graveyard; and if you do, add 1 Level 1 Dragon monster in your Deck to your hand. You can only use 1 "Dragnum Magician of Legend" Pendulum effect per turn, and only once that turn. Effect: If you control a Normal Dragon monster: You can Special Summon this card (from your hand). You can only Special Summon 1 "Dragnum Magician of Legend" per turn this way. Once per turn: You can target 1 Normal Dragon monster in your Deck or hand, send it to the Graveyard; and if you do, this card's ATK and DEF become equal to that monster's ATK and DEF until the End Phase. "Red-Eyes Synchronization" Synchro Summon 1 "Red-Eyes" Synchro Monster from your Extra Deck, using monsters from your field or Deck as Synchro Materials, and if you do, that monster cannot be targeted by card's effects until the End Phase. You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Synchronization" per turn. "Red-Eyes Phantom Steel Wyvern" Dragon/Synchro/Tuner/Effect ATK: 2100 - DEF: 1200 1 Tuner + 1 or more "Red-Eyes" non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 6 or higher monster you control, reduce it's Level by 3. You can target 1 "Red-Eyes" Trap in your Graveyard, set it on your field; and if you do, you can activate it this turn. You can only use 1 "Red-Eyes Phantom Steel Wyvern" effect per turn, and only once that turn. "Red-Eyes Venonic Steel Dragon" Dragon/Fusion/Effect ATK: 4000 - DEF: 2800 "Red-Eyes B. Dragon" + "Starving Venom Fusion Dragon" If this card is Fusion Summoned: You can target 1 monster your opponent controls; and if you do, place Venonic Counters on this card equal to that monster's Level. All monsters your opponent control, lose 200 ATK x each Venonic Counter on this card. Each time a card effect would target this card: You can remove 1 Venonic Counter from this card,then negate that card's effect and destroy it; and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or by card effects: You can banish this card; and if you do, target 1 "Starving Venom Fusion Dragon" in your Graveyard, Special Summon it to field. "Phaethon Dragon" Dragon/Fusion/Effect ATK: 3800 - DEF: 2700 "Stardust Dragon" + 1 "Meteor" Dragon monster If this card was Fusion Summoned by using a Fusion Monster as Fusion Material: Reduce to 0 the ATK of all monsters that your opponent currently controls. Once per turn: You can banish 1 Synchro Dragon monster from your Graveyard, your opponent's card effects cannot be activated until the end of this turn. If this card is destroyed by battle or by cards effects: You can Special Summon 1 banished Synchro Dragon monster to the field.
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