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Found 2 results

  1. Man, it has been a fat minute since I posted here. So, in celebration of me coming back (possibly temporarily) here's a card that was sitting in my drafts for a minute. And when I day a minute, I mean like 3 years. [Elemental HERO Neos - Rebound] Level 6 / LIGHT Warrior / Effect (This card is always treated as "Elemental HERO Neos".) If you control a face-up "Neo-Spacian" monster, you can Special Summon this card from your hand. Once per turn, you can discard 1 card, add 1 "Neos" "Neo-Space" or "Neo-Spacian" card from your Deck to your hand.
  2. Elemental HERO Retrains And by retrains, I mean they each get one of their specific Spell/Trap cards built in (except Neos gains a unique effect) at the cost of no longer being Warriors. At least they can still be used to Summon the Fusion Monsters thanks to being treated as having the same name as the originals. Wing HERO Avian Level 3 ATK/DEF 1000 WIND Winged Beast Effect: This card's name is also treated as "Elemental HERO Avian". This monster can attack each monster your opponent controls once per Battle Phase. Flare HERO Burstinatrix Level 3 ATK 1200/DEF 800 FIRE Pyro Effect: This monster’s name is also treated as “Elemental HERO Burstinatrix”. When this card is Normal Summoned, return all “HERO” monsters (except “Flare HERO Burstinatrix”) to their owner’s hands. Basalt HERO Clayman Level 4 ATK 800/DEF 2000 EARTH Rock Effect: This monster’s name is also treated as “Elemental HERO Clayman”. The first time this monster is attacked during each Battle Phase, destroy the attacking monster and inflict 800 damage to your opponent’s LP. Inductance HERO Sparkman Level 4 ATK 1600/DEF 1400 LIGHT Thunder Effect: This monster’s name is also treated as “Elemental HERO Sparkman”. Once per turn, you can target up to three monsters your opponent controls: change their battle positions. Cosmo HERO Neos Level 7 ATK 2500/DEF 2000 LIGHT Psychic Effect: This card’s name is also treated as “Elemental HERO Neos”. If this card is Summoned, add 1 “NEX” Spell/Trap card and 1 “Neo-Spacian” monster from your Deck to your hand. You can only activate this effect of “Cosmo HERO Neos” once per turn and only once that turn. VILLAIN Archetype Each VILLAIN is designed to counter their specific HERO. Tempest VILLAIN Aerie Level 3 ATK/DEF 1000 WIND Winged Beast Effect: When an opponent’s monster declares an attack, you select the target of the attack. Inferno VILLAIN Magman Level 3 ATK 1200/DEF 800 FIRE Pyro Effect: “HERO” monsters that would be returned to the hand are shuffled back into the Deck instead. Crag VILLAIN Silica Level 4 ATK 800/DEF 2000 EARTH Rock Effect: The first time during each of your opponent’s turns this card would be destroyed by a card effect, it is not and its ATK is tripled until the end of the turn. Plasma VILLAIN Livewire Level 4 ATK 1600/DEF 1400 LIGHT Thunder Effect: When this card’s battle position is changed by an opponent’s card effect, banish the top card of your opponent’s deck face-down. Nebula VILLAIN Palaia Level 7 ATK 2500/DEF 2000 LIGHT Psychic Effect: If your opponent adds a card from the Deck to their hand (except their normal draw), you can add 1 “VILLAIN” monster from your Deck to your hand. --------------------------------------------------------------------------------- Other HERO types coming soon, as well as designing NEX forms for the remaining 4 Neo-Spacians.
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