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Showing results for tags 'experimental'.
I am working on an archetype with gimmicks based around the turn counter with a few linking cards (dice, LP gain, and level 2 beast) Time sorcerer kari: level 3 Dark Spellcaster Tuner 500/800 Quick effect: if the turn counter is greater than the number of cards in your deck, special summon this card. If this card is successfully special summoned by it’s own effect send 2 cards on your opponents field to the top of the deck(they choose the order) and draw 2 cards. Lucky time: Field spell Once per standby phase, you can roll a die a