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Found 8 results

  1. this is my spirit deck, i mad two new cards for this arqueytpe, i hope you like it
  2. hi. i fix my deck. i got feedback here and other groups. y i follow your advice. and make the cards more specific in the text. so heres the result. im opem.to suggestions or idea. o doubts or help. also add nee cards to.improve tgis deck. let me know what you think
  3. This archetype is something I've had on my mind for a while now. The use of the deck as a resource is something that I think is personally overlooked in favor of other things (which is why the Adamatia Archetype is one of my favorites as of late :P) so I figured I would take the DnD classes and put them into an idea for an archetype like this. I was trying to keep them in character with the class they are based on while also in line with the archetype. The main Idea is deck control. Putting your "Adventuring" monsters at the bottom of the deck for use later and then looking at top cards for effects to trigger. Please judge my cards because I need more than one set of eyes on them. FIM-Nightmare Moon, Broken Eclipse.json
  4. rate my spirit deck, any suggestions pls let know, also feel free to aport new ideas thanks!!! whale.jfif universe.jfif turtle.jfif spirit world.jfif phoenix.jfif owl.jfif new lion.jfif journey.jfif lion.jfif energy.jfif fox.jfif eagle.jfif dragon.jfif dances.jfif butterfly.jfif
  5. Hey all. So, I've been here for what I assume to be the better part of a week maybe more and I would pop in every now and then to browse cards and make my own if I could think up something good enough. So this is the first time I'm actually posting here despite being registered for a bit. Just thought I'd pop in and say Hi before I started making posts here. I've got a lot of ideas in this tiny head of mine, so I hope you'll be willing to help me refine and remake them as we see fit. Anyway, I look forward to meeting all of you and having fun here with new people. Good day, and nice to meet you.
  6. Hello all, I got tired of waiting for YCM to come back up so I made this one in like a week. You can't make XYZ, Links, or Pendulum but you can make pretty much anything else. It's really fast, more user friendly, simple, and no ads. It has a built in cropper, and the cards download at a much higher resolution for printing. I stopped because I found out about NCM. But if you guys like it, I can implement Links, Pendulums, XYZ, etc. Give it a try and lmk what you guys think. (P.S. I'm using a server at my house and haven't bought a domain so I'm using a free Dynamic IP so that's why the name is . If people like it and wanna use it, I'll buy a good domain name). (P.S.S. If any staff developers on this site like my card maker and want to implement it or join ideas, reach out to me at [email protected] I don't mind sharing code. I just want a good YCM for the community).
  7. So the last version of this thread died and I've been feeling creative lately so I figured someone should probably revive it. Same rules as normal, one poster posts a name or a condition of the card and the next poster makes the card, then proposes a new prompt. I'll start things off with this prompt: Make an insect Pendulum monster
  8. [spoiler=Ampitheatre - Cage of the Gladiator Beasts: Info] Field Spell Card Lore: Once per turn: You can shuffle 1 other "Gladiator Beast" card you control into the Deck; inflict 1000 damage to your opponent, then apply the returned card's effects that activate by returning itself to the Deck (if any). Once per turn: You can target 1 "Gladiator Beast" monster you control; your opponent takes no further damage this turn, also apply 1 of these Quick Effects.● It cannot be destroyed by card effects this turn. ● Banish it and either 1 Beast monster with 300 DEF or 1 "Colosseum - Cage of the Gladiator Beasts" from your GY, and if you do, Special Summon 1 Level 8 "Gladiator Beast" monster from your Deck or Extra Deck, ignoring its Summoning conditions. So how'd this convoluted Glad-Beast supporting Field Spell come into play? Well, I'm glad you asked little trooper. See... Gladiator Beast Great Fortress was a card used by Battle Beast in the Yu-Gi-Oh ARC-V anime, during its 122nd, 124th and 138th episodes of that titular show. Its ability allowed it to load up with Gladiator Beasts and negate the effects of everything else, as well as sack the fort-encased Beasts for a stack of damage each. During Jack Atlas and Yuya's Duel against him, this was his trump card that he used to protect himself and challenged Yuya and Jack to break through it. It's a perfect home for someone who'd been forced into a corner as he had, still able to strike at the opponent from a self-thought-impenetrable defense. Oh, you meant the Ampitheatre when you said "convoluted Glad-Beast Field Spell"? Well, first: And second, this was made to bring the relevant power that the Great Fortress (and through it, Assault Fort) gave to the Beasts into meatspace form, without sending people groping for their electron microscopes to suss it out. So the burn stayed, the destruction immunity (part of it) stayed, the sacking of other Gladiator Beast Field Spells to make something better for them stayed, and I added on the Test/Slave monsters (300 DEF covers them all, including my recently made Stag) for their sakes. And together, this Voltron of advantage for Gladiator Beasts will...ensure their placement in the meta. Hopefully. Or at least make them more than Tier 2 with benefits. That's fun, right? Until the next card: reviews, revelry, you know the drill. BD'S, signing off.
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