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Found 5 results

  1. Alright!!! I re-made almost all the cards from this Archetype. Some of them have different effects than the original ones; I also changed some of them to Pendulum Cards; also I changed the name "Mythological Beast" for "Zodiac Beast" so it wouldn't be a mouthfull and hard to pronunciate. I also took the opportunity to add new cards, but I am not gonna mark which ones, because the way I see it, all the cards are "good as new" XD. Four of them would be put at the bottom, separated from the rest. Why? You'll know once you reach there. In any case, enjoy and please tell me if you like the new and re-made cards, along with giving me any advice on any change I should make like always. NOTE: Non of these cards from this Archetype have any connection with the "Zoodiac Archetype". Both are different in every way, it's even in the name. "Zodiac Beast - Tarandus Rangifer" Level 2 - WATER Beast/Tuner/Effect ATK/0 - DEF/1000 Monster Effect: Cannot be used as a Synchro Material, except for the Synchro Summon of a "Zodiac Dragon" monster. If you control a "Zodiac" monster: You can Special Summon this card (from your hand) in face-up Defense Position; and if you do, place 2 Aurora Counters on this card. This card gains 500 DEF x each Aurora Counter on it. You can only Special Summon "Zodiac Beast - Tarandus Rangifer" once per turn this way. If this card would be used as a Material for the Synchro Summon of a "Zodiac Dragon" Pendulum monster: You can remove 2 Aurora Counters from this card instead as Synchro Materials for the summoning. "Zodiac Beast - Corvus" Level 3 - DARK Winged Beast/Tuner/Effect ATK/1200 - DEF/500 Monster Effect: Once per turn, if you control a Level 5 or higher "Zodiac" monster, while this card is in the GY: You can Special Summon it to the field. Once per turn: You can declare a Level from 4 to 6; this card becomes that Level until the end of this turn. If this card is used as a Synchro Material for a "Zodiac Dragon" monster: That monster becomes unaffected by card effects. "Zodiac Beast - Simargl" Level 3 - LIGHT Winged Beast/Tuner/Effect ATK/1200 - DEF/500 Monster Effect: If this card is in the GY: You can send 1 "Zodiac Dragon" monster from your Deck to the GY; then Special Summon this card. Once per turn: You can declare 1 Attribute; change this card's Attribute to the one declared until the End Phase. If this card is used as a Synchro Material: The Synchro monster is unaffected by card effects until the End Phase of the next turn. "Zodiac Beast - Pegasus" Level 4 - WIND Winged Beast/Effect ATK/1600 - DEF/800 Monster Effect: When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Zodiac Beast" monster from your Deck to your hand. If you control a "Zodiac Beast" monster, while this card is in the GY: You can Special Summon it to field: You can only use 1 "Zodiac Beast - Pegasus" effect per turn, and only once that turn. "Zodiac Beast - Phoenix" Level 5 - FIRE Winged Beast/Effect ATK/2100 - DEF/1600 Monster Effect: During either player's turn (Quick Effect): You can discard this card to negate the activation of an opponent's card or effect that would destroy 1 or more monsters you control. During your Main Phase: You can tribute this card, then target monster your opponent controls; destroy it. If you control a "Zodiac Beast" Tuner monster, while this card is in the GY: You can Special Summon it. You can only use 1 "Zodiac Beast - Phoenix" effect per turn, and only once that turn. "Zodiac Beast - Cetus" Level 6 - WATER Fish/Effect ATK/2100 - DEF/1500 Monster Effect: Cannot be Normal Summoned/Set. During each of your Standy Phases: Place 1 Aurora Counter on this card. This card gains 100 ATK/DEF x each Aurora Counter on the field. Once per turn, if this card is in the GY, and you control a "Zodiac" WATER monster with an Aurora Counter(s) on it: You can Special Summon this card. You can only Special Summon "Zodiac Beast - Cetus" once per turn this way. If this card is used as a material for the summoning of a "Zodiac Dragon" monster from the Extra Deck: You can place a number of Aurora Counters on that monster equal to the same amount this card had. "Zodiac Sage" Level 1 - LIGHT Spellcaster/Pendulum/Tuner/Effect Pendulum Scale: < 9 - 9 > ATK/0 - DEF/0 Pendulum Effect: Once per turn, apply one of the following effects: *You can Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. *You can Special Summon this card from the Pendulum Zone. Monster Effect: Once per turn, apply one of the following effects: *You can declare a Level from 1 to 6; this card becomes that Level until the End Phase. *You can reveal 1 monster in your Deck, hand or GY; this card's Name and Attribute becomes the revealed monster's until the End Phase. "Zodiac Beast - Peacock" Level 3 - LIGHT Winged Beast/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/1000 - DEF/1000 Pendulum Effect: All "Zodiac Beast" monsters you control gain 400 ATK. Once per turn, during either player's Battle Phase (Quick Effect): You can target 1 "Zodiac" monster you control; increase it's ATK by 1000 until the end of the Battle Phase. Monster Effect: If this card is Normal Summoned: You can add 1 "Zodiac" Pendulum Monster from your Deck to your hand. This card gains 200 ATK x each face-up "Zodiac Beast" you control. "Zodiac Beast - Lupus" Level 4 - EARTH Beast/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/1700 - DEF/1000 Pendulum Effect: Once per turn, during either player's turn (Quick Effect): You can target 1 "Zodiac" monster you control; it cannot be targetted by card effect until the End Phase. Monster Effect: This card cannot be targetted by card effects. Once per turn, during your Main Phase: You can pay 1000 LP; this turn you can Normal Summon 1 "Zodiac" monster, in addition to your Normal Summon/Set. "Zodiac Beast - Monoceros" Level 4 - WIND Beast/Pendulum/Effect Pendulum Scale: < 1 - 1 > ATK/1800 - DEF/1000 Pendulum Effect: During either player's turn, when your opponent activates a card or effect that would destroy 1 or more "Zodiac" monsters you control (Quick Effect): You can add this card to your hand from the Pendulum Zone to negate that card or effect. If you control a Level 4 or lower "Zodiac Beast", except "Zodiac Beast - Monoceros": You can Special Summon this card from the Pendulum Zone. You can only use 1 "Zodiac Beast - Monoceros" Pendulum effect per turn, and only once that turn. Monster Effect: Once per turn, during either player's turn, when your opponent activates a card or effect that would destroy 1 or more "Zodiac" monsters you control (Quick Effect): You can add this card to your hand from the field to negate that card or effect. If this card is used as a material for the summoning of a monster from the Extra Deck: You can Special Summon 1 "Monoceros Token" (Beast/WIND/Level 4/ATK 900/DEF 500). "Monoceros Token" Level 4 - WIND Beast/Token ATK/900 - DEF/500 Special Summoned with the effect of " Zodiac Beast - Monoceros" "Zodiac Oracle" Level 4 - DARK Spellcaster/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/1000 - DEF/1500 Pendulum Effect: Once per turn, during either player's turn (Quick Effect): You can reveal the top card of your opponent's Deck, and if you do, apply 1 of the following effects depending on that card's type (Monster, Spell, Trap): *Monster: Monsters you control become unaffected by your opponent's monster effects until the End Phase. *Spell: Your opponent cannot activate Spell Cards until the End Phase. *Trap: Your opponent cannot activate Trap Cards until the End Phase. Monster Effect: You can discard this card; add 1 "Zodiac" Spell from your Deck to your hand. If this card is in the GY, except the turn it was sent there, while you have at least 1 card in your Pendulum Zone: You can destroy it, and if you do, place this card from the GY in your Pendulum Zone. Once per turn, during either player's turn, when an opponent's card or effect is activated (Quick Effect): You can add this card you control to your hand to negate that card or effect activation. "Zodiac Priestess" Level 5 - LIGHT Spellcaster/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/0 - DEF/0 Pendulum Effect: All Xyz Monsters you control gain 200 ATK/DEF x each Xyz Material attached to them. Once per turn, during your Main Phase: You can target 1 "Zodiac" monster you control, then target another one with a different Level than the previous one; match the first targetted monster's Level with the latter's until the End Phase. Monster Effect: Cannot be Normal Summoned/Set. Must be Pendulum Summoned or Special Summoned (from your hand) by targetting 1 "Zodiac Dragon" Xyz Monster you control; if summoned this way, this card gains 300 ATK/DEF x the targetted monster's Rank. You can only Special Summon "Zodiac Priestess" once per turn this way. Once per turn, during your Main Phase: You can perform an Xyz Summon of a "Zodiac Dragon" monster by using this card as it's only material (ignoring the summoning conditions of said card); but at the end of the turn this card was detached, the Xyz Monster is destroyed. "Zodiac Beast - Ursa Major" Level 6 - WATER Beast/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/2200 - DEF/1300 Pendulum Effect: Once per turn, during your Standy Phase: Place 1 Aurora Counter on all WATER monsters you control (including the ones in the Pendulum Zones). Once per turn, when a monster you control attacks another monster: Your monster gains 200 ATK x each Aurora Counter on this card. Monster Effect: If this card attacks a monster your opponent controls, whose ATK is higher than this card's: You can change that monster to Defense Position. If this card attacks a monster your opponent controls, whose ATK is lower than this card's: You can destroy that monster, and if you do, inflict damage to your opponent equal to that monster's ATK. You can only use 1 "Zodiac Beast - Ursa Major" effect per turn, and only once that turn. "Zodiac Magician" Level 7 - LIGHT Spellcaster/Pendulum/Effect Pendulum Scale: < 1 - 1 > ATK/2500 - DEF/1800 Pendulum Effect: During your Standy Phase: Declare a Pendulum Scale from 1 to 10; this card becomes that Pendulum Scale until the end of this turn. Once per turn: You can reveal 1 "Zodiac Dragon" monster in your Extra Deck that requires a "Zodiac" monster as material; and if you do, add from your Deck to your hand a "Zodiac" monster that follows the requiered specifications for the revealed monster. Monster Effect: Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 2 "Zodiac Dragon" monsters you control. While this card is face-up on the field, your opponent cannot target "Zodiac Dragon" monsters you control with card effects, except this card. You can target 1 "Zodiac" Pendulum monster in your Pendulum Zone; Special Summon it to the field. You can target 1 "Zodiac" Pendulum monster in your Graveyard or face-up on the Extra Deck; add it to your hand. You can only use 1 "Zodiac Magician" effect per turn, and only once that turn. "Zodiac Beast - Regulus Denebola" Level 8 - DARK Beast/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/3400 - DEF/2000 Pendulum Effect: If you have a "Zodiac" card in your other Pendulum Zone: You can add 1 "Zodiac" Pendulum Monster from your Deck to your hand. During either player's turn, when an opponent's monster effect is activated: You can send 1 "Zodiac" Spell/Trap from your Deck to the GY; negate that card or effect activation, and destroy it. You can only use both "Zodiac Beast - Regulus Denebola" effects once per turn. Monster Effect: You can Normal Summon/Set this card without Tributing, but it's original ATK/DEF and Level are halved. If summoned this way it gains the following effect: *Once per turn: You can target 1 "Zodiac" card in your Pendulum Zone; Special Summon it to the field, but if it was a Level 6 or higher monster, halve it's original ATK/DEF and Level. If this card is sent to the GY as a material for the summoning of a monster from the Extra Deck: You can place it in your Pendulum Zone. "Zodiac Beast - Lucida Cerastes" Level 8 - LIGHT Beast/Pendulum/Effect Pendulum Scale: < 9 - 9 > ATK/2000 - DEF/3200 Pendulum Effect: If you have a "Zodiac" card in your other Pendulum Zone: You can add 1 "Zodiac" Spell/Trap Card from your Deck to your hand. During either player's turn, when an opponent's Spell/Trap is activated: You can send 1 "Zodiac" monster from your Deck to the GY; negate that card activation, and destroy it. You can only use both "Zodiac Beast - Lucida Cerastes" effects once per turn. Monster Effect: You can Normal Summon/Set this card without Tributing, but it's original ATK/DEF and Level are halved. If summoned this way it gains the following effect: *Once per turn: You can target 1 "Zodiac" card in your Pendulum Zone; Special Summon it to the field, but if it was a Level 6 or higher monster, halve it's original ATK/DEF and Level. If this card is sent to the GY as a material for the summoning of a monster from the Extra Deck: You can place it in your Pendulum Zone. "The Star Realigner" Level 10 - LIGHT Dragon/Effect ATK/4000 - DEF/2900 Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 6 "Zodiac Beast" monsters with different names from the field and/or GY. This card cannot be destroyed by card effects. Each time an opponent's card or effect is activated that would target 1 or more monsters you control: You can send 1 "Zodiac Dragon" from the Extra Deck to the GY, to negate that card or effect and destroy it. If this card leaves the field: Banish it; then shuffle back to the Deck all banished "Zodiac Beast" monsters, and if you do, draw 3 cards. "Zodiac Dragon - Pegasus" Level 8 - WIND Dragon/Fusion/Effect ATK/2700 - DEF/1900 Monster Effect: "Zodiac Beast - Pegasus" + 1 "Zodiac Dragon" monster If this card is Fusion Summoned: Send all Spell/Trap cards on the field to the hand. Once per turn: You can send 1 "Zodiac" monster from your Deck to the GY, then target 1 monster your opponent controls; reduce it's ATK equal the monster's sent to the GY. If this card leaves the field by a card's effect: Special Summon 1 "Zodiac Beast - Pegasus" from your GY, and if you do, it's original ATK becomes doubled. "Zodiac Dragon - Phoenix" Level 9 - FIRE Dragon/Fusion/Effect ATK/3200 - DEF/2000 Monster Effect: "Zodiac Beast - Phoenix" + 1 "Zodiac Dragon" monster Unaffected by card effects. If this card is Fusion Summoned: Destroy 1 card in the field. During your End Phase: Inflict 500 damage to your opponent x each card in their hand. If this card is destroyed by battle: You can Special Summon 1 "Zodiac Beast - Phoenix" from your GY, and if you do, it cannoy be destroyed by battle or by card effects until the end of your opponent's next turn. "Zodiac Dragon - Delphinus" Level 7 - WATER Dragon/Synchro/Effect ATK/2600 - DEF/1800 Monster Effect: 1 WATER Tuner monster + 1 or more "Zodiac" non-Tuner monsters If this card is Synchro Summoned: Place 2 Aurora Counters on it. This card gains 200 ATK/DEF x each Aurora Counter on it. During either player's turn, when this card would be destroyed by battle or by card effects: Remove 1 Aurora Counter from this card instead. Once per turn: You can target another WATER monster on the field with Aurora Counters on it; remove 1 from it, and place it on this card. If this card is destroyed by battle or by card effects, during the end of the turn it was destroyed: Target 1 WATER monster used as Synchro Material in your GY; Special Summon it to the field. "Zodiac Dragon - Corvus" Level 8 - DARK Dragon/Synchro/Effect ATK/2800 - DEF/0 Monster Effect: 1 DARK Tuner monster + 1 or more "Zodiac" non-Tuner monsters This card can avoid being destroyed by battle twice per turn, and all battle damage is reduced to 0. Once per turn, during the Battle Phase, if this card destroyes a monster by battle: It can make a second attack, and if it does, it's ATK is doubled until the end of the Battle Phase. At the end of the Battle Phase of the turn this effect was used: This card is changed to Defense Position, and it cannot change it's battle position until your next turn. "Zodiac Dragon - Gryphem" Rank 3 - FIRE Dragon/Xyz/Effect ATK/2000 - DEF/1200 Monster Effect: 2 Level 3 "Zodiac" monsters Once per turn: You can detach 1 Xyz Material from this card to reveal the top card of your Deck; if it was a monster, this card gains half of that monster's ATK until the End Phase; if it was a Spell/Trap, this card can attack your opponent directly. While this card has Xyz Materials attached to it, each time this card inflicts battle damage to your opponent: It gains 200 ATK, but it loses 200 DEF. "Zodiac Beast - Equuleus" Rank 4 - EARTH Dragon/Xyz/Effect ATK/2300 - DEF/500 Monster Effect: 2 Level 4 "Zodiac" monsters The first time this card would be destroyed by battle each turn, it is not destroyed. Once per turn, during the Battle Phase: You can detach 1 Xyz Material from this card; it gains 1000 ATK during the damage calculation only. If this card is destroyed by battle or by card effects, while having no Xyz Materials attached: You can target 1 Level 4 or lower "Zodiac" monster in your GY; Special Summon it in Defense Position, and if you do, it cannot be destroyed by battle or by card effects until the end of the next turn. "Zodiac Dragon - Aries" Level 6 - FIRE Dragon/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/2000 - DEF/1600 Pendulum Effect: When an opponent's card or effect is activated that would target a "Zodiac Dragon" you control: You can negate that card or effect until the End Phase. You can only use this card's Pendulum effect once per turn. Monster Effect: When an opponent's card or effect is activated, while this card is face-up on the field: You can negate that card or effect until the End Phase. You can only use this card's effect once per turn. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Taurus" Level 6 - EARTH Dragon/Pendulum/Effect Pendulum Scale: < 8 - 8 > ATK/1000 - DEF/2300 Pendulum Effect: When an opponent's monster attacks a "Zodiac" monster you control: You can negate that monster's attack. You can only use this card's Pendulum effect once per turn. Monster Effect: While this card you control is in Face-Up Defense Position, your opponent cannot battle other "Zodiac" monsters you control, except this card. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Cancer" Level 6 - DARK Dragon/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/300 - DEF/2100 Pendulum Effect: During either player's turn (Quick Effect): You can target 1 "Zodiac Dragon" you control; it cannot be targeted by your opponent's Spell/Trap card effects until the end of this turn. You can only use this card's Pendulum effect once per turn. Monster Effect: This Face-Up card cannot be targeted by your opponent's Spell/Trap card effects. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Scorpius" Level 6 - EARTH Dragon/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/1900 - DEF/1800 Pendulum Effect: Once per turn, during each of your Standy Phases: Gain 200 Life poitns or inflict 200 damage to the opponent x each "Zodiac Dragon" or "Zodiac Beast" monster you control in the Monster Zones and in the Pendulum Zones. Monster Effect: During either player's turn, you can target 1 monster your opponent controls, and if you do, use 1 of the following effects: * Gain Life Points equal to that monster's ATK/DEF. * Reduce it's ATK/DEF by half. * Inflict damage to the opponent equal to that monster's ATK/DEF. You can only use each "Zodiac Dragon - Scorpius" effect per turn, and only once that turn. This card cannot attack the turn 1 of these effects was activated. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Capricorn" Level 6 - WIND Dragon/Pendulum/Effect Pendulum Scale: < 7 - 7 > ATK/1700 - DEF/2000 Pendulum Effect: Once per turn: You can target 1 "Zodiac Beast" monster in your Graveyard; add it to your hand. Monster Effect: If this card is Special Summoned: You can Special Summon (from your hand) 1 "Zodiac Beast" monster. If this card is Pendulum Summoned: You can Special Summon 1 "Zodiac Beast" monster from the Graveyard. You can only use each "Zodiac Dragon - Capricorn" effect per turn, and only once that turn. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Aquarius" Level 6 - WATER Dragon/Pendulum/Effect Pendulum Scale: < 2 - 2 > ATK/1900 - DEF/1700 Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. During your Main Phase: Remove 3 Aurora Counters from this card, and if you do, Special Summon it to the Main Monster Zone. You can only use this card's Pendulum Effect once per turn. Monster Effect: When this card is Special Summoned, place 2 Aurora Counters on it. If this card is Pendulum Summoned, place 3 Aurora Counters on it. During either player's turn, each time a "Zodiac" card or effect is activated: Place 1 Aurora Counter on this card. Once per turn: You can remove as many Aurora Counters as posible from this card; target 1 "Zodiac Dragon" in your GY or Face-Up on the Extra Deck whose Level is equal to the number of Aurora Counters removed, and if you do, Special Summon it to the Field, but it has it's effects negated. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your GY, shuffle it into the Deck. "Zodiac Dragon - Gemini" Level 8 - DARK Dragon/Fusion/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/2800 - DEF/1900 Pendulum Effect: Once per turn: You can destroy 1 Spell/Trap or monster your opponent controls. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Dragon" + 1 LIGHT monster Must be Fusion Summoned first, then it can be Pendulum Summoned. When a card or effect is activated: You can destroy 1 Spell/Trap card on the field, and if you do, add 1 Spell/Trap from your GY to your hand. When a card or effect is activated: You can destroy 1 monster on the field, and if you do, inflict damage to the owner equal to half of that monster's ATK. You can only use each "Zodiac Dragon - Gemini" effect per turn, and only once that turn. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Pisces" Level 5 - WATER Dragon/Fusion/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/1400 - DEF/1000 Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. Once per turn: You can remove a number of Arcadian Counters from this card; target 1 monster you control, and if you do, reduce or increase it's Level equal to the number of Aurora Counters removed. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Dragon" + 1 WATER monster Must be Fusion Summoned first, then it can be Pendulum Summoned. When this card is Fusion Summoned: You can target 1 "Zodiac" card in the GY; add it to your hand. During each of your Standy Phases: You can place 1 Aurora Counter on this card. If this Face-Up card would be destroyed, remove 1 Aurora Counter from this card instead. This card gains 200 ATK and DEF x each Aurora Counter on it. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Leo" Level 7 - FIRE Dragon/Synchro/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/2500 - DEF/1600 Pendulum Effect: Once per turn: You can target 1 monster your opponent controls: Reduce it's ATK or DEF, depending it's face-up Battle Position, by 1000. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Beast" Tuner monster + 1 or more non-Tuner monsters Must be Synchro Summoned first, then it can be Pendulum Summoned. When this card is Special Summoned: Reduce the ATK or DEF of all monsters your opponent controls, depending their face-up Battle Positions, by 1000. Once per turn, when this card destroys a monster by battle: It can make a second attack on another monster. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Sagittarius" Level 8 - LIGHT Dragon/Synchro/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/3000 - DEF/2300 Pendulum Effect: During your Main Phase: You can target 1 card your opponent controls; destroy it, and it cannot activate it's effect. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 1 "Zodiac Beast" Tuner monster + 1 or more non-Tuner monsters Once per turn, during either player's turn, when a card or effect is activated (Quick Effect): Negate the activation, and if you do, destroy that card. This card cannot attack the turn this effect was activated (if activated during the Battle Phase, it's attack is negated). If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Virgo" Rank 6 - LIGHT Dragon/Xyz/Pendulum/Effect Pendulum Scale: < 10 - 10 > ATK/2400 - DEF/1500 Pendulum Effect: Once per turn: You can target 1 "Zodiac" monster in the GY; add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 2 Level 6 "Zodiac" monsters If you can Pendulum Summon Level 6, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of the following effects: * Target 1 "Zodiac" monster in your GY; add it to your hand, or place it Face-Up in your Extra Deck. * Special Summon 1 Face-Up "Zodiac Dragon" in your Extra Deck. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Libra" Rank 6 - WIND Dragon/Xyz/Pendulum/Effect Pendulum Scale: < 0 - 0 > ATK/2200 - DEF/1800 Pendulum Effect: Once per turn: You can target 1 face-up monster your opponent controls; reduce it's ATK by half, and if you do, target 1 monster you control; increase it's ATK by the same amount. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Monster Effect: 2 Level 6 "Zodiac" monsters If you can Pendulum Summon Level 4, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Face-Up monster your oppoent controls; reduce it's ATK by half, and if you do, increase this card's ATK by the same amount. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" monster in your GY or face-up in the Extra Deck; shuffle it into the Deck, then place this card in your Pendulum Zone. "Zodiac Dragon - Ophiuchus" Level 12 - DIVINE Dragon/Effect ATK/? - DEF/? Monster Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 6 or more "Zodiac Dragon" Pendulum Monsters with different names, from your side of the field (including the Pendulum Zones) and/or face-up in the Extra Deck. If Summoned this way: It gains 500 ATK/DEF x each card banished by this card's effect. This card cannot be targetted by cards or effects. If this card leaves the field: Destroy all cards on the field; then Special Summon 5 banished "Zodiac Dragon" Pendulum monsters (except Fusion, Synchro, and Xyz), but their ATK/DEF become 1000, and shuffle the rest to the Deck and/or Extra Deck. "Starlight Reborn" Spell - Normal Effect: Send the top 5 cards of your Deck to the Graveyard, and apply the following effects: *Special Summon to the field any "Zodiac Beast" monster sent to the GY, but they cannot attack this turn. *Add to your hand any "Zodiac Dragon" monster sent to the Graveyard, but you cannot summon them nor place them in your Pendulum Zones this turn. *Any Spell/Trap sent to the Graveyard are shuffled back into the Deck. "Zodiac Dragon Fusion" Spell - Normal Effect: Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can also activate this card from the GY by banishing it, but not on the same turn it was sent there. You can only activate 1 "Zodiac Dragon Fusion" per turn. "Zodiac Gazer" Spell - Normal Effect: Look at the top 3 cards on your Deck; add to your hand any "Zodiac" monsters among them. While this card is in the GY, except the turn it was sent there: You can target 1 "Zodiac Dragon" Pendulum Monster you control; destroy it, and if you do, add this card to your hand. You can only use each "Zodiac Gazer" effect per turn, and only once that turn. "Zodiac Prophecy" Spell - Normal Effect: Reveal 3 "Zodiac Dragon" monsters in your Deck, your opponent randomly picks 1 for you to add to your hand, and then shuffle the rest back into the Deck. While this card is in your GY, except the turn it was sent there: You can target up to 3 "Zodiac" cards in your GY; shuffle them into the Deck, and if you do, add this card to your hand. You can only activate 1 "Zodiac Prophecy" per turn. "Zodiac Circle" Spell - Countinuous Effect: You can pay 500 LP to activate each of this card's effects, depending on the monster card types you control: *Fusion: Special Summon 1 "Zodiac" Tuner monster from your Deck, but it's ATK/DEF become 0. *Synchro: Target 1 "Zodiac" monster you control with a Level; Special Summon 1 "Zodiac" monster from your Deck, hand, or GY, that has the same Level as the targeted monster, but it has it's effects negated. *Xyz: Target 1 Pendulum Monster in one of your Pendulum Zones; Special Summon it in Defense Position, but it cannot change it's battle position. *Pendulum: Perform a Fusion Summon, using 1 "Zodiac" Pendulum Monster you control and another monster(s) from your hand, field, or Pendulum Zones. If you use all of this card's effects on the same turn: Destroy this card, and if you do, all monster's you control cannot attack for 3 of your turns. You can only use 1 "Zodiac Circle" per duel. "Zodiac Stars Realignment" Spell - Quick-Play Effect: You can target 1 face-up monster you control; shuffle it back to the Deck, and if you do, Special Summon, from your Deck or GY, 1 "Zodiac" monster with the same Level as the targeted monster. You can target 1 Pendulum card in your Pendulum Zone; shuffle it back to the Deck, and if you co, place 1 "Zodiac" Pendulum Monster in the Pendulum Zone. You can only activate 1 "Zodiac Star Realignment" per turn. "Aurora Night" Spell - Field Effect: All face-up monsters you control become WATER monsters. During your Standy Phase: Place 1 Aurora Counter on all WATER monsters on the field. Each time a WATER monster is destroyed by battle or card effects: Place 1 Aurora Counter on this card x each one destroyed. Once per turn: Target 1 "Zodiac" monster in your GY; remove a number of Aurora Counters from this card equal to the targeted monster's Level/Rank, and if you do, Special Summon it. "Zodiac Universe" Spell - Field Effect: All "Zodiac Dragon" monsters gain ATK/DEF equal to their Level or Rank x 100. Each time a "Zodiac Dragon" Pendulum Monster is sent to the GY: Place it face-up in the Extra Deck. During either player's turn (Quick Effect): You can send this card from the Field Zone to the GY; this turn, all "Zodiac Dragon" monsters cannot be destroyed by battle or card effects. This effect can also be applied by banishing this card from the GY. "Cosmic Wings" Trap - Normal Effect: Target 1 "Zodiac Dragon" monster you control; equip this card to it. It gains 500 ATK/DEF, and the following effect (if it already has an effect, replace it with this one): While you control another "Zodiac Dragon" monster, this card cannot be attacked by an opponent's monster; and it can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. "The Path Maker" Trap - Normal Effect: Activate only when you have 6 or more "Zodiac Dragon" Pendulum Monsters Face-Up on the Extra Deck. You can Special Summon as many Face-Up "Zodiac Dragon" Pendulum Monsters asposible from the Extra Deck, but they cannot attack this turn and they have their effects negated (if any); also destroy them at the end of this turn. When 1 or more "Zodiac Dragon" monsters you control would be destroyed by an opponent's card effect, while this card is in the GY: Banish this card, and if you do, all "Zodiac Dragon" monsters you control cannot be destroyed until the end of this turn. You can only use 1 "The Path Maker" effect per turn, and only once that turn. "Cosmic Order" Trap - Counter Effect: When the opponent activates a card or effect, apply one of the following effects depending of the card type: *Spell/Trap: Negate that card's effect and destroy it. *Monster: Negate that card's effect, and if you do, it cannot attack this turn. If another card or effect is activated as Chain Link to this card: You can use this card's effects one more time in response to that card or effect. You can only activate 1 "Cosmic Order" per turn. "Zodiac Miracle" Trap - Continuous Effect: When a "Zodiac" monster you control is destroyed by battle or by card effects: You can Special Summon it back to the field in Defense Position, and if you do, equip this card to it; that monster cannot be destroyed nor it cannot activate change it's battle position. When this card leaves the field, destroy the equipped monster. When the equipped monster leaves the field, destroy this card. "Zodiac Pendulum Revolution" Trap - Continuous Effect: Once per turn, while you control 2 cards in your Pendulum Zones, each time you conduct a Pendulum Summon: You can Pendulum Summon 1 "Zodiac" monster from your GY, whose Level or Rank is between the Pendulum Scales. Once per turn: You can target 1 "Zodiac Beast" monster in your GY or face-up in your Extra Deck; Special Summon it to the field. You can only use 1 "Zodiac Pendulum Revolution" effect per turn, and only once that turn. Alright! That's all the cards. Now, to the other four I mentioned before: "Zodiac Gamble" Spell - Normal Effect: Target up to 5 "Zodiac Dragon" Pendulum Monsters in your Deck or GY; Special Summon them in face-up Defense Position with their effects negated, then choose 1 and place 1 "Zodiac Token" on it; and if you do, all of them are set and shuffled on the field. Your opponent must target 1 of the set cards and reveal it. If it was not the monster with the "Zodiac Token": Add to your hand the monster with the token, then shuffle the rest back to the deck, and if you do, draw 2 cards. Otherwise, destroy all monsters Special Summoned by this card effect, and you receive 500 damage x each one destroyed. (NOTE: This one is a "game of risky luck". If you get it right, PRIZE, but if you get it wrong, GAME OVER; depending of the player of course) "Fusion Pendulum Constellation" Spell - Normal Effect: Target 2 "Zodiac Dragon" Fusion Pendulum Monsters in your Extra Deck, and place them in your Pendulum Zones (if you already have cards in there, destroy them); and if you do, you can Pendulum Summon 1 Pendulum Monster in addition to your Pendulum Summon. You cannot Fusion Summon the turn this card was activated. You can only use 1 "Fusion Pendulum Constellation" once per duel. "Synchro Pendulum Constellation" Spell - Normal Effect: Target 2 "Zodiac Dragon" Synchro Pendulum Monsters in your Extra Deck, and place them in your Pendulum Zones (if you already have cards in there, destroy them); and if you do, you can Pendulum Summon 1 Pendulum Monster in addition to your Pendulum Summon. You cannot Synchro Summon the turn this card was activated. You can only use 1 "Synchro Pendulum Constellation" once per duel. "Xyz Pendulum Constellation" Spell - Normal Effect: Target 2 "Zodiac Dragon" Xyz Pendulum Monsters in your Extra Deck, and place them in your Pendulum Zones (if you already have cards in there, destroy them); and if you do, you can Pendulum Summon 1 Pendulum Monster in addition to your Pendulum Summon. You cannot Xyz Summon the turn this card was activated. You can only use 1 "Xyz Pendulum Constellation" once per duel. To be honest, I am not sure if I shall include these ones. After all, the effects I gave them are kinda uncommon for Yu-Gi-Oh cards now in days. I don't know. I just wanted to came up with cards that have some very unique effects, so I came up with these ones. But the way I see it, these cards are more like 'Anime Cards' (cards that would only appear in the Anime or in a Fanfic or something). The last three cards "Fusion/Synchro/Xyz Pendulum Constellation" were inspired by the "Odd-Eyes Fusion/Synchro/Xyz Gate" cards, and it's because of that, that I'll doubt that these would be even used for actual duels. Then again thats only my opinion, maybe you guys like them and may see them as fair and playable as any Yu-Gi-Oh card, or maybe not; or perhaps you may come up with a different effect for each one of these cards. Please let me know what do you guys think. SAYONARA!!!!
  2. NOTE: All Zodiac Dragons, except Ophiuchus, have been UPDATED. Pendulum Effect: When an opponent's card effect is activated that would target a "Zodiac Dragon" you control: You can negate that card's effect until the End Phase. You can only use this card's Pendulum effect once per turn. Normal Effect: When an opponent's card effect is activated, while this card is face-up on the field, you can negate that card's effect until the End Phase. You can only use this card's effect once per turn. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your Graveyard, shuffle it into the Deck. Pendulum Effect: When an opponent's monster attacks a "Zodiac Dragon" monster you control, you can negate that monster's attack. You can only use this card's Pendulum effect once per turn. Normal Effect: While this card you control is in Face-Up Defense Position, your opponent cannot battle other "Zodiac Dragon" monsters you control, except this card. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your Graveyard, shuffle it into the Deck. Pendulum Effect: During each player's turn (Quick Effect): You can target 1 "Zodiac Dragon" you control, that monster cannot be targeted by Spell/Trap card effects until the end of this turn. You can only use this card's Pendulum effect once per turn. Normal Effect: This Face-Up card cannot be targeted by Spell/Trap card effects. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your Graveyard, shuffle it into the Deck. Pendulum Effect: Once per turn, during each of your Standy Phases: Gain 200 Life poitns or inflict 200 damage to the opponent x each "Zodiac" or "Mythological" monster you control in the Monster Zones and in the Pendulum Zones. Normal Effect: During either player's turn, you can target 1 monster your opponent controls, and if you do, use 1 of the following effects: * Gain Life Points equal to that monster's ATK/DEF. * Reduce it's ATK/DEF by half. * Inflict damage to the opponent equal to that monster's ATK/DEF. You can only use each "Zodiac Dragon - Scorpius" effect per turn, and only once that turn. This card cannot attack the turn 1 of these effects was activated. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your Graveyard, shuffle it into the Deck. Pendulum Effect: Once per turn: You can target 1 "Mythological" monster in your Graveyard; add it to your hand. Normal Effect: If this card is Special Summoned, you can Special Summon (from your hand) 1 "Mythological" monster. If this card is Pendulum Summoned, you can Special Summon 1 "Mythological" monster from the Graveyard. You can only use each "Zodiac Dragon - Capricorn" per turn, and only once that turn. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your Graveyard, shuffle it into the Deck. Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. During your Main Phase: Remove 3 Aurora Counters from this card, and if you do, Special Summon it to the Main Monster Zone. You can only use this card's Pendulum Effect once per turn. Normal Effect: When this card is Special Summoned, place 2 Aurora Counters on it. If this card is Pendulum Summoned, place 3 Aurora Counters on it. During either player's turn, each time a "Zodiac" card effect is activated: Place 1 Aurora Counter on this card. Once per turn: You can remove as many Aurora Counters as posible from this card, then target 1 "Zodiac Dragon" in the Graveyard or Face-Up on the Extra Deck whose Level is equal to the number of Aurora Counters removed, and if you do, Special Summon it to the Field, but it has it's effects negated. If this card is sent from the field to the Extra Deck, you can activate 1 of these effects: * Add 1 "Zodiac" card from your Deck to your hand. * Target 1 "Zodiac" card in your Graveyard, shuffle it into the Deck. 1 "Zodiac Dragon" + 1 LIGHT monster Pendulum Effect: Once per turn: You can destroy 1 Spell/Trap card or monster your opponent controls. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Fusion Summoned first, then it can be Pendulum Summoned. When a card's effect is activated: You can destroy 1 Spell/Trap card on the field, and if you do, add 1 Spell/Trap from your Deck to your hand. When a card's effect is activated: You can destroy 1 monster on the field, and if you do, inflict damage to the owner equal to the monster's ATK. You can only use each "Zodiac Dragon - Gemini" effect per turn, and only once that turn. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" in your Graveyard, shuffle it into the Deck, and then place this card im your Pendulum Zone. 1 "Zodiac Dragon" + 1 WATER monster Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. Once per turn: You can remove a number of Arcadian Counters from this card, then target 1 monster you control, and if you do, reduce or increase it's Level equal to the number of Aurora Counters removed. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Fusion Summoned first, then it can be Pendulum Summoned. When this card is Fusion Summoned: You can add 1 "Zodiac" card form the Graveyard to your hand. During each of your Standy Phases, you can place 1 Aurora Counter on this card. If this Face-Up card would be destroyed, remove 1 Aurora Counter from this card instead. This card gains 200 ATK and DEF x each Aurora Counter on this card. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" in your Graveyard, shuffle it into the Deck, and then place this card im your Pendulum Zone. 1 "Mythological" Tuner monster + 1 or more non-Tuner monsters Pendulum Effect: Once per turn: You can target 1 monster your opponent controls: It loses 1000 ATK/DEF depending it's Face-Up position. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Synchro Summoned first, then it can be Pendulum Summoned. When this card is Special Summoned, all monsters your opponent controls lose 1000 ATK/DEF depending their Face-Up positions. Once per turn: When this card destroy a monster by battle, it can make a second attack on another monster. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" in your Graveyard, shuffle it into the Deck, and then place this card im your Pendulum Zone. 1 "Mythological" Tuner monster + 1 or more non-Tuner monsters Pendulum Effect: During your Main Phase: You can target 1 card your opponent controls, destroy it and it cannot activate it's effect. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Once per turn, when a card's effect is activated: Negate the activation, and if you do, destroy that card. This card cannot attack the turn this effect was activated. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" in your Graveyard, shuffle it into the Deck, and then place this card im your Pendulum Zone. 2 Level 6 "Zodiac Dragon" or "Mythological" monsters Pendulum Effect: Once per turn: You can target 1 "Zodiac" or "Mythological" card in the Graveyard, and add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If you can Pendulum Summon Level 6, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of the following effects: * Target 1 "Zodiac Dragon" or "Mythological" monster in your Graveyard, add it to your hand or place it Face-Up in your Extra Deck. * Special Summon 1 Face-Up "Zodiac Dragon" in your Extra Deck. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" in your Graveyard, shuffle it into the Deck, and then place this card im your Pendulum Zone. 2 Level 4 "Zodiac Dragon" or "Mythological" monsters Pendulum Effect: Once per turn: You can target 1 Face-Up monster your opponent controls; reduce it's ATK by half, and if you do, target 1 monster you control, increase it's ATK by the same amount. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If you can Pendulum Summon Level 4, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Face-Up monster your oppoent controls, reduce it's ATK by half, and if you do, increase this card's ATK by the same amount. If this card is destroyed by battle or by card effects: You can target 1 "Zodiac" in your Graveyard, shuffle it into the Deck, and then place this card im your Pendulum Zone. "Zodiac Dragon - Ophiuchus" Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 12 "Zodiac Dragon" Pendulum Monsters (each one with different names) from the field (including the Pendulum Zones) and/or Face-Up on the Extra Deck. This card cannot be targeted by card effects. If this card leaves the field: Destroy all cards on the field; and if you do, Special Summon 5 "Zodiac Dragon" Pendulum Monsters (except Fusion, Synchro, and Xyz) that were banished, but their original ATK become 1000, and shuffle the rest to the Deck. (HINT: "O'sofos" means "The Wise" in Greek; and it's not an actual constellation, but I wished it was.) Effect: Once per turn, apply 1 of the following effects: * You can declare a Level from 1 to 6: this card becomes that Level until the End Phase. * You can reveal 1 monster in your Deck or hand, send it to the Graveyard; and if you do, this card's Attribute and Type becomes that monster's original Attribute and Type until the End Phase. Effect: If you control a "Mythological" or "Zodiac Dragon" monster, you can Special Summon this card (from your hand) in Face-Up Defense Position; and if you do, place 2 Aurora Counters on this card. This card gains 500 DEF x each Aurora Counter on it. You can only Special Summon "Mythological Tarandus Rangifer" once per turn this way. Effect: You can Special Summon this card (from your hand) if there's at least 1 "Mythological" monster in your Graveyard, except "Mythological Pavo". You can only Special Summon "Mythological Pavo" once per turn this way. Once per turn: You can shuffle between 1 to 3 cards from the Graveyard to the Deck, then draw the same amount of cards. Effect: If this card is in the Graveyard, you can send 1 "Zodiac Dragon" from yor Deck to the Graveyard, and if you do, Special Summon this card. Once per turn: You can select 1 Attribute; this card's Attribute becomes the declared Attribute until the End Phase. Effect: This card cannot be targeted by card effects. Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 "Mythological" monster, in addition to your Normal Summon/Set. Effect: If you control a "Mythological" monster, you can Special Summon this card (from your hand), but reduce it's original ATK by 500. If this card would be destroyed by an opponent's card effect: Negate that card's effect and return it to the hand. This card cannot attack the turn this effect was activated. Effect: When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Mythological" monster from your Deck to your hand. If you control a "Mythological" monster, while this card is in the Graveyard: You can Special Summon this card. You can only use 1 "Mythological Pegasus" effect per turn, and only once that turn. Effect: During your Main Phase: You can send this card from the field to the Graveyard, then target 1 monster your opponent controls; and if you do, destroy it. If you control a "Mythological" Tuner monster, while this card is in the Graveyard: You can Special Summon this card. You can only use 1 "Mythological Phoenix" per turn, and only once that turn. Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Mythological" or "Zodiac Dragon" monster with Aurora Counters on it. During each of your Standy Phases: Place 1 Aurora Counter on this card. This card gains 100 ATK and DEF x each Aurora Counter on it. Once per turn, if this card is used as a Material for a "Zodiac Dragon" monster's summon: You can place Aurora Counters on that card equal to the same number this card had. Effect: You can Normal Summon this card without Tributing, but it's original ATK becomes 1800 and it's original Level becomes 4. When this card battles a monster your opponent controls, whose ATK are higher than this card: You can change that monster's to Defense Position. When this card battles a monster your opponent controls, whose ATK are lower than this card: You can destroy that monster, and if you do, inflict damage equal to that monster's ATK. You can only use 1 "Mythological Ursa Major" per turn, and only once that turn. "The Star Realigner" Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 10 "Mythological" monsters (each one with different names) from the Graveyard. This card cannot be destroyed by card effects. Each time an opponent's card effect is activated that would target 1 or more monsters you control: You can send 1 "Zodiac Dragon" monster from the Extra Deck to the Graveyard, then negate that card's effect and destroy it. If this card leaves the field: Banish it instead; and if you do, shuffle all banished "Mythological" monster to the Deck, then draw 3 cards. *NEW CARD* Pendulum Effect: During your Standy Phase: Declare a Pendulum Scale from 1 to 10; this card becomes that Pendulum Scale until the end of this turn. Once per turn: You can reveal 1 "Zodiac Dragon" monster in your Extra Deck that requires a "Zodiac Dragon" or "Myhtological" monster as material; and if you do, add from your Deck to your hand a "Zodiac Dragon" or "Mythological" monster that follows the requiered specifications for the revealed monster. Normal Effect: Cannot be Normal Summoned/Set. Must be Pendulum Summoned (from your hand), or be Special Summoned (from your hand) by Tributing 2 "Zodiac Dragon" monsters you control. While this card is face-up onthe field, your opponent cannot target "Zodiac Dragon" monsters you control with card effects, except this card. You can target 1 "Zodiac Dragon" Pendulum monster in your Pendulum Zone, Special Summon it to the field. You can target 1 "Zodiac Dragon" Pendulum monster in your Graveyard or face-up in the Extra Deck, add it to your hand. You can only use 1 "Zodiac Magician" effect per turn, and only once that turn. "Mythological Pegasus" + 1 "Zodiac Dragon" monster Effect: Once per turn: You can target 1 "Mythological" or "Zodiac Dragon" monster in your Deck, send it to the Graveyard; and if you do, target 1 monster your opponent controls, it loses ATK equal to the monster's ATK that was sent to the Graveyard. If this card is destroyed by battle or by card effects: Add to your hand 1 "Mythological Pegasus" in your Graveyard. "Mythological Phoenix" + 1 "Zodiac Dragon" monster Effect: When this card is Fusion Summoned, return all Spell/Trap cards your opponent controls to their hand. Once per turn, during your End Phase: Inflict 500 damage to your opponent x each card in their hand. If this card is destroyed by battle or by card effects: You can target 1 "Mythological Phoenix" in your Graveyard, Special Summon it to the field; and if you do, it's original ATK and DEF are doubled. 1 WATER Tuner monster + 1 "Zodiac Dragon" monster Effect: When this card is Synchro Summoned: Place 2 Aurora Counters on it. This card gains 100 ATK and DEF x each Aurora Counter on it. During either player's turn, when this card would be destroyed by battle: Remove 1 Aurora Counter from this card; and if you do, this card can avoid being destroyed until the End Phase. If this card is destroyed by battle or by card effects: Target 1 WATER monster in your Graveyard, Special Summon it to the field; and if you do, place on it the same amount of Aurora Counters this card had. 2 Level 3 FIRE monsters Effect: You can also Xyz Summon this card by using a "Zodiac Dragon" FIRE monster as one of the Xyz Materials, but the other must be the correct one. Once per turn: You can detach 1 Xyz Material from this card; reveal the top card of your Deck, then if it was a monster, this card gains half of that monster's ATK; and if it was a Spell/Trap card, you can Set it, and you can activate it this turn. If this cars is destroyed by battle or by card effects, while having Xyz Materials: You can shuffle the cards used as Xyz Materials to the Deck; and if you do, destroy cards on the field equal to the number of cards shuffled. 2 Level 4 EARTH monsters Effect: You can also Xyz Summon this card by using a "Zodiac Dragon" EARTH monster as one of the Xyz Materials, but the other must be the correct one. Once per turn, during the Battle Phase: You can detach 1 Xyz Material from this card; this card gains 1000 ATK during damage calculation only. If this card is destroyed by battle or by card effects, while having Xyz Materials: You can target 1 of the cards used as Xyz Materials, Special Summon it to the field; and if you do, that card's ATK and DEF are doubled until the End Phase. Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. If Pendulum Monsters would be used as Fusion Materials: They are sent Face-Up to the Extra Deck instead the Graveyard. You can only activate 1 "Zodiac Dragon Fusion" per turn. -UPDATED- Look at the top 3 cards on your Deck, then add to your hand any "Zodiac Dragon" or "Mythological" monsters among them. If this card is in the Graveyard, except the turn it was sent there: You can target 1 "Zodiac Dragon" Pendulum Monster you control, destroy it, and if you do, add this card to your hand. You can only use each "Zodiac Gazer" effect per turn, and only once that turn. -UPDATED- Reveal 3 "Zodiac Dragon" monsters in your Deck, your opponent randomly picks 1 for you to add to your hand, and then shuffle the rest back into the Deck. If this card is in your Graveyard, except the turn it was sent there: You can target up to 3 "Zodiac" or "Mythological" cards in your Graveyard, shuffle them into the Deck; and if you do, add this card to your hand. Once per turn, during either player's turn: You can target 1 monster you control or Face-Up in your Pendulum Zone, shuffle it to the Deck; and if you do, Special Summon 1 "Zodiac Dragon" with the same Level from your Deck or Graveyard, or place it Face-Up in the Pendulum Zone. If you control at least 1 monster card type (Fusion, Synchro, Xyz): Apply the following effect based on that type: * Fusion: Return, from the Graveyard, the Fusion Materials used for the Fusion Summon of a "Zodiac Dragon" you control to the Deck. * Synchro: Return, from the Graveyard, 1 Tuner monster used for the Synchro Summone of a "Zodiac Dragon" you control to the Deck. * Xyz: Target 1 Xyz "Zodiac Dragon" you control, then target 1 monster in your Graveyard whose Level equals to the Xyz Monster's Rank; and if you do, attach it as a Xyz Material. You can only use each effect once per turn. Each time a "Zodiac Dragon" monster would be sent to the Graveyard (from your hand, field or Deck), they are sent Face-Up on the Extra Deck instead. All "Zodiac Dragon" monsters gain ATK and DEF equal to their Level/Rank x 100. Once per turn, during either player's turn: You can send this card from the Field Zone to the Graveyard; all "Zodiac Dragon" monsters you control cannot be destroyed by battle or by card effects until the end of the next turn. All Face-Up monsters you control become WATER monsters. During your Standy Phase: Place 1 Aurora Counter on all WATER monsters on the field. Each time a WATER monster on the field is destroyed by card effects: Place 1 Aurora Counter on this card x each one destroyed. Once per turn: You can remove a number of Aurora Counters from this card, and if you do. target 1 "Mythological" or "Zodiac Dragon" monster in your Graveyard whose Level/Rank is equal to the number of Aurora Counters removed, and Special Summon it, but it has it's effects negated and cannot attack this turn. *NEW CARD* Send the top 5 cards of your Deck to the Graveyard, and apply the following effects: * Special Summon any "Mythological" monster sent to the Graveyard to the field, but they cannot attack this turn. * Add to your hand any "Zodiac Dragon" monster sent to the Graveyard, but you cannot summon them nor place them in your Pendulum Zones this turn. * Any Spell/Trap sent to the Graveyard are shuffled back into the Deck. Activate only when you have 6 or more "Zodiac Dragon" Pendulum Monsters Face-Up on the Extra Deck. You can Special Summon as many Face-Up "Zodiac Dragon" Pendulum Monsters asposible from the Extra Deck, but they cannot attack this turn and they have their effects negated (if any); also destroy them at the end of this turn. When 1 or more "Zodiac Dragon" monsters you control would be destroyed by an opponent's card effect, while this card is in the Graveyard: Banish this card, and if you do, all "Zodiac Dragon" monsters you control cannot be destroyed until the end of this turn. You can only use 1 "The Path Maker" effect per turn, and only once that turn. When a "Zodiac Dragon" or "Mythological monster you control is destroyed by battle or by card effects: You can Special Summon it back to the field, and if you do, that monster cannot be destroyed nor it cannot change battle position. When this card leaves the field, destroy the targeted monster. When the monster leaves the field, destroy this card. When the opponent activates a card effect, apply one of these effects depending of the card type: * SPELL/TRAP: Negate that card's effect and destroy it. * MONSTER: Negate that card's effect; and if you do, it cannot attack this turn. If another card effect is activated as Chain Link to this card: You can use this card's effects one more time in response to that card's effect activation. You can only activate 1 "Cosmic Order" per turn. *NEW CARD* Target 1 "Zodiac Dragon" monster you control; equip this card to it. It gains 500 ATK/DEF, and the following effect (if already has an effect, replace it with this one): While you control another "Zodiac Dragon" monster, this card cannot be attacked by an opponent's monster; and it can attack directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved.
  3. ________________________________________________________ CLICK HERE TO GET FULL RES. ARTWORK(sta.sh link - 1580 x 2016 dimensions) ________________________________________________________ If you want to get the artwork in full resolution, follow these steps: 1) Click the "CLICK HERE TO GET FULL RES. ARTWORK" right above these steps. It will take you to a DeviantArt sta.sh page. 2) Click on the "Download PNG 1580 x 2016" button on the right. The full-res. download will begin. ________________________________________________________ > This is my stylized version of Ray-V-Xyz 's artwork, "Star Shield Magician". < I want to give you a huge thank you to Ray for giving me permission to use/edit his wonderful artwork, throw my own spin on it, and share it with you all. Credits are not necessary, but very much appreciated (please include Ray-V-Xyz, too, if you do!). ________________________________________________________ TRIVIA: > While Magician of Hope is a collaboration mix between the protagonists' archetypes: Yuma Tsukumo's "Utopias" and Yuya Sakaki's "Magicians", this card is a collaboration mix between Yusei Fudo's "Stardust Dragon" and Yuya Sakaki's "Magicians". > Its armor, weapon, wings, and color scheme are based on "Stardust Dragon". Its cloak is based on Yuya's cloak that he wears in the ARC-V manga. CREDITS/ELEMENTS GATHERED: Konami, Ray-V-Xyz , Google Images Series 10 Proxy Template Creds: 9558able (on DeviantArt) _______________________________________________________
  4. Hey guys, it's me again with a new Archetype. I always wanted to do one that included pendulum cards, but I couldn't think of a proper theme for it. That is until a came across the Zodiac Dragon images. I find these pictures very well drawn and fantastic, I couldn't think of a better theme for a Pendulum Archetype other than this. But of course, if I wanted this Archetype to be versatile, I had to include a sub-Archetype that would work along with this one, hence the Mythological Archetype in the title. Each Zodiac Dragons represent each Zodiac Sign, while the Mythological monster are actual constellations. I hope you guys like these cards and feel free to leave your opinion about any of these cards or the Archetype itself. P.S: I would like to know what each of you think of the Zodiac Dragon from your corresponding Zodiac Sign. Just so you know, I made each of these cards leaving aside my own personal opinion (I still think that each Zodiac Sign are both cool and amazing in their own way) and forgeting about my Zodiac Sign, which is Leo. Lets start with the Zodiac Dragon cards: Pendulum Effect: When an opponent's card effect is activated that would target a "Zodiac Dragon" you control: You can negate that card's effect until the End Phase. You can only use this card's Pendulum effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: When an opponent's card effect is activated, while this card is face-up on the field, you can negate that card's effect until the End Phase. You can only use this card's effect once per turn. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: When an opponent's monster attacks a "Zodiac Dragon" monster you control, you can negate that monster's attack. You can only use this card's Pendulum effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: While this card you control is in Face-Up Defense Position, your opponent cannot battle other "Zodiac Dragon" monsters you control, except this card. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: During each player's turn (Quick Effect): You can target 1 "Zodiac Dragon" you control, that monster cannot be targeted by Spell/Trap card effects until the end of this turn. You can only use this card's Pendulum effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: This Face-Up card cannot be targeted by Spell/Trap card effects. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: Once per turn, during each of your Standy Phases: Gain 200 Life poitns or inflict 200 damage to the opponent x each "Zodiac" or "Mythological" monster you control in the Monster Zones and in the Pendulum Zones. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: During either player's turn, you can target 1 monster your opponent controls, and if you do, use 1 of the following effects: * Gain Life Points equal to that monster's ATK/DEF. * Reduce it's ATK/DEF by half. * Inflict damage to the opponent equal to that monster's ATK/DEF. You can only use each "Zodiac Dragon - Scorpius" effect per turn, and only once that turn. This card cannot attack the turn 1 of these effects was activated. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: Once per turn: You can target 1 "Mythological" monster in your Graveyard; add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If this card is Special Summoned, you can Special Summon (from your hand) 1 "Mythological" monster. If this card is Pendulum Summoned, you can Special Summon 1 "Mythological" monster from the Graveyard. You can only use each "Zodiac Dragon - Capricorn" per turn, and only once that turn. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. During your Main Phase: Remove 3 Aurora Counters from this card, and if you do, Special Summon it to the Main Monster Zone. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: When this card is Normal Summoned, place 1 Aurora Counter on it. When this card is Special Summoned, place 2 Aurora Counters on it. If this card is Pendulum Summoned, place 3 Aurora Counters on it. Once per turn: You can remove as many Aurora Counters as posible, then target 1 "Zodiac Dragon" in the Graveyard or Face-Up on the Extra Deck whose Level is equal to the number of Aurora Counters removed, and if you do, Special Summon it to the Field, but it has it's effects negated. If this card is sent from the field to the Extra Deck, you can add 1 "Zodiac" card from your Deck to your hand. 1 "Zodiac Dragon" + 1 LIGHT monster Pendulum Effect: Once per turn: You can destroy 1 Spell/Trap card or monster your opponent controls. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Fusion Summoned first, then it can be Pendulum Summoned. When a card's effect is activated: You can destroy 1 Spell/Trao card on the field, and if you do, add 1 Spell/Trap from your Deck to your hand. When a card's effect is activated: You can destroy 1 monster on the field, and if you do, inflict damage to the owner equal to the monster's ATK. You can only use each "Zodiac Dragon - Gemini" effect per turn, and only once that turn. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 1 "Zodiac Dragon" + 1 WATER monster Pendulum Effect: During each of your Standy Phases, place 1 Aurora Counter on this card. Once per turn: You can remove a number of Arcadian Counters from this card, then target 1 monster you control, and if you do, reduce or increase it's Level equal to the number of Aurora Counters removed. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Fusion Summoned first, then it can be Pendulum Summoned. When this card is Fusion Summoned: You can add 1 "Zodiac" card form the Graveyard to your hand. During each of your Standy Phases, you can place 1 Aurora Counter on this card. If this Face-Up card would be destroyed, remove 1 Aurora Counter from this card instead. This card gains 200 ATK and DEF x each Aurora Counter on this card. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 1 "Mythological" Tuner monster + 1 or more non-Tuner monsters Pendulum Effect: Once per turn: You can target 1 monster your opponent controls: It loses 1000 ATK/DEF depending it's Face-Up position. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Must be Synchro Summoned first, then it can be Pendulum Summoned. When this card is Special Summoned, all monsters your opponent controls lose 1000 ATK/DEF depending their Face-Up positions. Once per turn: When this card destroy a monster by battle, it can make a second attack on another monster. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 1 "Mythological" Tuner monster + 1 or more non-Tuner monsters Pendulum Effect: During your Main Phase: You can target 1 card your opponent controls, destroy it and it cannot activate it's effect. You can only use this card's Pendulum Effect once per turn. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: Once per turn, when a card's effect is activated: Negate the activation, and if you do, destroy that card. This card cannot attack the turn this effect was activated. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 2 Level 6 "Zodiac Dragon" or "Mythological" monsters Pendulum Effect: Once per turn: You can target 1 "Zodiac" or "Mythological" card in the Graveyard, and add it to your hand. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If you can Pendulum Summon Level 6, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of the following effects: * Target 1 "Zodiac Dragon" or "Mythological" monster in your Graveyard, add it to your hand or place it Face-Up in your Extra Deck. * Special Summon 1 Face-Up "Zodiac Dragon" in your Extra Deck. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. 2 Level 4 "Zodiac" or "Mythological" monsters Pendulum Effect: Once per turn: You can target 1 Face-Up monster your opponent controls; reduce it's ATK by half, and if you do, target 1 monster you control, increase it's ATK by the same amount. If this card is sent from the Pendulum Zone to the Extra Deck: You can add 1 "Zodiac" card from your Deck to your hand. Normal Effect: If you can Pendulum Summon Level 4, you can Pendulum Summon this Face-Up card in your Extra Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Face-Up monster your oppoent controls, reduce it's ATK by half, and if you do, increase this card's ATK by the same amount. If this card in the Monster Zone is destroyed by battle or by card effects: You can add 1 "Zodiac" card from your Deck to your hand, and then place this card in your Pendulum Zone. "Zodiac Dragon - Ophiuchus" Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 12 "Zodiac Dragon" Pendulum Monsters (each one with different names) from the field (including the Pendulum Zones) and/or Face-Up on the Extra Deck. This card cannot be targeted by card effects. If this card leaves the field: Destroy all cards on the field; and if you do, Special Summon 5 "Zodiac Dragon" Pendulum Monsters (except Fusion, Synchro, and Xyz) that were banished, but their original ATK become 1000, and shuffle the rest to the Deck. And now the Mythological cards along with the rest: (HINT: "O'sofos" means "The Wise" in Greek; and it's not an actual constellation, but I wished it was.) Effect: Once per turn, apply 1 of the following effects: * You can declare a Level from 1 to 6: this card becomes that Level until the End Phase. * You can reveal 1 monster in your Deck or hand, send it to the Graveyard; and if you do, this card's Attribute and Type becomes that monster's original Attribute and Type until the End Phase. Effect: If you control a "Mythological" or "Zodiac Dragon" monster, you can Special Summon this card (from your hand) in Face-Up Defense Position; and if you do, place 2 Aurora Counters on this card. This card gains 500 DEF x each Aurora Counter on it. You can only Special Summon "Mythological Tarandus Rangifer" once per turn this way. Effect: You can Special Summon this card (from your hand) if there's at least 1 "Mythological" monster in your Graveyard, except "Mythological Pavo". You can only Special Summon "Mythological Pavo" once per turn this way. Once per turn: You can shuffle between 1 to 3 cards from the Graveyard to the Deck, then draw the same amount of cards. Effect: If this card is in the Graveyard, you can send 1 "Zodiac Dragon" from yor Deck to the Graveyard, and if you do, Special Summon this card. Once per turn: You can select 1 Attribute; this card's Attribute becomes the declared Attribute until the End Phase. Effect: This card cannot be targeted by card effects. Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 "Mythological" monster, in addition to your Normal Summon/Set. Effect: If you control a "Mythological" monster, you can Special Summon this card (from your hand), but reduce it's original ATK by 500. If this card would be destroyed by an opponent's card effect: Negate that card's effect and return it to the hand. This card cannot attack the turn this effect was activated. Effect: When this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Mythological" monster from your Deck to your hand. If you control a "Mythological" monster, while this card is in the Graveyard: You can Special Summon this card. You can only use 1 "Mythological Pegasus" effect per turn, and only once that turn. Effect: During your Main Phase: You can send this card from the field to the Graveyard, then target 1 monster your opponent controls; and if you do, destroy it. If you control a "Mythological" Tuner monster, while this card is in the Graveyard: You can Special Summon this card. You can only use 1 "Mythological Phoenix" per turn, and only once that turn. Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control a "Mythological" or "Zodiac Dragon" monster with Aurora Counters on it. During each of your Standy Phases: Place 1 Aurora Counter on this card. This card gains 100 ATK and DEF x each Aurora Counter on it. Once per turn, if this card is used as a Material for a "Zodiac Dragon" monster's summon: You can place Aurora Counters on that card equal to the same number this card had. Effect: You can Normal Summon this card without Tributing, but it's original ATK becomes 1800 and it's original Level becomes 4. When this card battles a monster your opponent controls, whose ATK are higher than this card: You can change that monster's to Defense Position. When this card battles a monster your opponent controls, whose ATK are lower than this card: You can destroy that monster, and if you do, inflict damage equal to that monster's ATK. You can only use 1 "Mythological Ursa Major" per turn, and only once that turn. "The Star Realigner" Effect: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 10 "Mythological" monsters (each one with different names) from the Graveyard. This card cannot be destroyed by card effects. Each time an opponent's card effect is activated that would target 1 or more monsters you control: You can send 1 "Zodiac Dragon" monster from the Extra Deck to the Graveyard, then negate that card's effect and destroy it. If this card leaves the field: Banish it instead; and if you do, shuffle all banished "Mythological" monster to the Deck, then draw 3 cards. "Mythological Pegasus" + 1 "Zodiac Dragon" monster Effect: Once per turn: You can target 1 "Mythological" or "Zodiac Dragon" monster in your Deck, send it to the Graveyard; and if you do, target 1 monster your opponent controls, it loses ATK equal to the monster's ATK that was sent to the Graveyard. If this card is destroyed by battle or by card effects: Add to your hand 1 "Mythological Pegasus" in your Graveyard. "Mythological Phoenix" + 1 "Zodiac Dragon" monster Effect: When this card is Fusion Summoned, return all Spell/Trap cards your opponent controls to their hand. Once per turn, during your End Phase: Inflict 500 damage to your opponent x each card in their hand. If this card is destroyed by battle or by card effects: You can target 1 "Mythological Phoenix" in your Graveyard, Special Summon it to the field; and if you do, it's original ATK and DEF are doubled. 1 WATER Tuner monster + 1 "Zodiac Dragon" monster Effect: When this card is Synchro Summoned: Place 2 Aurora Counters on it. This card gains 100 ATK and DEF x each Aurora Counter on it. During either player's turn, when this card would be destroyed by battle: Remove 1 Aurora Counter from this card; and if you do, this card can avoid being destroyed until the End Phase. If this card is destroyed by battle or by card effects: Target 1 WATER monster in your Graveyard, Special Summon it to the field; and if you do, place on it the same amount of Aurora Counters this card had. 2 Level 3 FIRE monsters Effect: You can also Xyz Summon this card by using a "Zodiac Dragon" FIRE monster as one of the Xyz Materials, but the other must be the correct one. Once per turn: You can detach 1 Xyz Material from this card; reveal the top card of your Deck, then if it was a monster, this card gains half of that monster's ATK; and if it was a Spell/Trap card, you can Set it, and you can activate it this turn. If this cars is destroyed by battle or by card effects, while having Xyz Materials: You can shuffle the cards used as Xyz Materials to the Deck; and if you do, destroy cards on the field equal to the number of cards shuffled. 2 Level 4 EARTH monsters Effect: You can also Xyz Summon this card by using a "Zodiac Dragon" EARTH monster as one of the Xyz Materials, but the other must be the correct one. Once per turn, during the Battle Phase: You can detach 1 Xyz Material from this card; this card gains 1000 ATK during damage calculation only. If this card is destroyed by battle or by card effects, while having Xyz Materials: You can target 1 of the cards used as Xyz Materials, Special Summon it to the field; and if you do, that card's ATK and DEF are doubled until the End Phase. Fusion Summon 1 "Zodiac Dragon" Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials. If Pendulum Monsters would be used as Fusion Materials: They are sent Face-Up to the Extra Deck instead the Graveyard. You can only activate 1 "Zodiac Dragon Fusion" per turn. Look at the top 3 cards on your Deck, then add to your hand any "Zodiac Dragon" or "Mythological" monsters among them. If this card is in the Graveyard: You can target 1 "Zodiac Dragon" Pendulum Monster you control, destroy it, and if you do, add this card to your hand. You can only use each "Zodiac Gazer" effect per turn, and only once that turn. Reveal 3 "Zodiac Dragon" monsters in your Deck, your opponent randomly picks 1 for you to add to your hand, and then place the rest Face-Up in the Extra Deck. Once per turn, during either player's turn: You can target 1 monster you control or Face-Up in your Pendulum Zone, shuffle it to the Deck; and if you do, Special Summon 1 "Zodiac Dragon" with the same Level from your Deck or Graveyard, or place it Face-Up in the Pendulum Zone. If you control at least 1 monster card type (Fusion, Synchro, Xyz): Apply the following effect based on that type: * Fusion: Return, from the Graveyard, the Fusion Materials used for the Fusion Summon of a "Zodiac Dragon" you control to the Deck. * Synchro: Return, from the Graveyard, 1 Tuner monster used for the Synchro Summone of a "Zodiac Dragon" you control to the Deck. * Xyz: Target 1 Xyz "Zodiac Dragon" you control, then target 1 monster in your Graveyard whose Level equals to the Xyz Monster's Rank; and if you do, attach it as a Xyz Material. You can only use each effect once per turn. Each time a "Zodiac Dragon" monster would be sent to the Graveyard (from your hand, field or Deck), they are sent Face-Up on the Extra Deck instead. All "Zodiac Dragon" monsters gain ATK and DEF equal to their Level/Rank x 100. Once per turn, during either player's turn: You can send this card from the Field Zone to the Graveyard; all "Zodiac Dragon" monsters you control cannot be destroyed by battle or by card effects until the end of the next turn. All Face-Up monsters you control become WATER monsters. During your Standy Phase: Place 1 Aurora Counter on all WATER monsters on the field. Each time a WATER monster on the field is destroyed by card effects: Place 1 Aurora Counter on this card x each one destroyed. Once per turn: You can remove a number of Aurora Counters from this card, and if you do. target 1 "Mythological" or "Zodiac Dragon" monster in your Graveyard whose Level/Rank is equal to the number of Aurora Counters removed, and Special Summon it, but it has it's effects negated and cannot attack this turn. Activate only when you have 6 or more "Zodiac Dragon" Pendulum Monsters Face-Up on the Extra Deck. You can Special Summon as many Face-Up "Zodiac Dragon" Pendulum Monsters asposible from the Extra Deck, but they cannot attack this turn and they have their effects negated (if any); also destroy them at the end of this turn. When 1 or more "Zodiac Dragon" monsters you control would be destroyed by an opponent's card effect, while this card is in the Graveyard: Banish this card, and if you do, all "Zodiac Dragon" monsters you control cannot be destroyed until the end of this turn. You can only use 1 "The Path Maker" effect per turn, and only once that turn. When a "Zodiac Dragon" or "Mythological monster you control is destroyed by battle or by card effects: You can Special Summon it back to the field, and if you do, that monster cannot be destroyed nor it cannot change battle position. When this card leaves the field, destroy the targeted monster. When the monster leaves the field, destroy this card. I know this Archetype doesn't have that many Spells and Traps, but it's still a work in progress. So far these are all I have done until now. I am planing to do more in the future (preferable more Spells and Traps, rather than monsters).
  5. Hello all I hope I did this right. I hope to post this here to finally get some comments on this. Pendulums have been my fav decks and is saddening that they have fallen on the wayside thanks to Dinks-I mean Links. So here is my ideas of bringing back Odd-Eyes to the modern format but making sure not to go overboard with it, making them fair. (at least I hope so) Fair warning, I'm no big expert on PSCT isn't as Hope you all enjoy it EDIT: I didn't see the option to do spoiler tags to hide the post. So Sorry @Rayfield Lumina Odd Eyes Cards
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