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  1. 1789012182_yt5s.com-OVERTUREXI(MainTheme)DragonQuestXIEchoesofanElusiveAge_XI-(1080p).mp4 (https://www.youtube.com/watch?v=waH3uNlwMo4&t=53s) DRAGON QUEST "Dragon Quest, also known as Dragon Warrior prior to 2003, is a series of Japanese fantasy role-playing video games made by Square Enix, with character designs by Dragon Ball manga artist Akira Toriyama. The games typically follow a prophesied Hero on a quest to save the world from a powerful demon or Dragonlord; this is balanced with humour and comical-looking monsters for an overall lighthearted tone. There are recurring elements and monsters such as the Slime, Rockbomb, and Chimaera, but no direct continuity between games." (Dragon Quest Wiki) ----------------------------------------------------------------------------------------------------------------------------------------------------- Hey all, I just finished a very demanding and tiring work, so I decided to reward myself by playing Dragon Quest games, starting with the first one of the series. The game was made in 1986 I believe, it was simple and short but was fun as heck because I could complete it in one sitting. The whole story was so straightforward and it inspired me to create Yugioh cards based of it. The Hero must defeat Dragonlord to bring peace to Alefgard, so he started going on his journey, defeating monsters, discovering new weapons and item, and becoming strong enough to defeat the Dragonlord. And for the cards, I tried implementing the JRPG concept by having the "Hero" (Monster Card) that keeps "leveling up" (Monster Cards) by defeating "Monsters of Alefgard" (Monster Cards) with the help of his "Items, Weapons, and support of the people of Alefgard" (Monsters, Spells, and Traps) to finally be able to defeat "Dragonlord" (Monster Cards) and "bring peace to the world" (Win the duel). I tried my best to make it as JRPG and Dragon Quest 1 as possible, but I had to compromise a bit here and there to made it more sense and hopefully competitive. ----------------------------------------------------------------------------------------------------------------------------------------------------- PART 1 : HUMBLE BEGINNING After Dragonlord took over Alefgard and placed the world under his command by instilling fear to the people of Alefgard with monster he summoned to this world, Hero, Descendant of the Legendary Savior Erdrick, decided to stop Dragonlord and his wrongdoings to finally be able to regain back the peace Alefgard once had. He also made a vow to King Lorik of Alefgard to save Princess Gwaelin that was captured by Dragonlord. And so, he finally took his first step to his grandiose adventure without knowing what lies ahead... Hero of Alefgard LIGHT/Link-1 Warrior/Link/Effect ATK/500 1 monster When this card is Special Summoned: Add 1 "World of Alefgard" from your Deck or GY to your hand. Once per turn, you can Special Summon 1 "Blue Slime of Alefgard" from your Deck or GY to your zone this card points to. You can send this card with 2 Slime Counters (Quick Effect): Special Summon 1 "Armored Hero of Alefgard" from your Extra Deck or GY. You can only use each effect of "Hero of Alefgard" once per turn. (The Hero starts his journey, with only Plain Clothes and Dagger, discovering the World of Alefgard to become stronger) World of Alefgard Field Spell Card "Hero of Alefgard" monsters you control gain 100 ATK. If this card would be sent to the GY: You can return 1 "Hero of Alefgard" Link Monster from your GY to your Extra Deck; shuffle this card into your Deck. You can use each of the following effects of "Alefgard" once per turn. ● Add 1 "Alefgard" or "Tantegel" from your Deck to your Hand, except "World of Alegard". ● Add 1 "Hero's Item" or "Hero's Spell" from your Deck to your Hand. (The world that still full of mystery where our hero meets new people and new discoveries but also new enemies) Blue Slime of Alefgard WATER/Level 1 Aqua/Effect ATK/100 DEF/0 (Quick Effect) You can send this card from your field or hand to the GY to target 1 face-up "Hero of Alefgard" monster on your side of the field: It gains 1 Slime Counter. Monsters on the field gains 1000 ATK for each Slime Counter on it. (One of the first enemies Hero encountered and it made him learned how to fight and became stronger) ----------------------------------------------------------------------------------------------------------------------------------------------------- PART 2 : THE GRAND ADVENTURE Hero gradually becomes stronger, as he slays more and more dangerous monsters that dared to stand on his path. Along the way, he found various Weapons, Armors, and Items that would help him on his journey. One day, he met the Stone Golem. It looked very strong, unlike opponents he faced before, is he ready to take on the Stone Golem? Armored Hero of Alefgard LIGHT/Level 4 Warrior/Fuson/Effect ATK/2000 DEF/2000 Must be Special Summoned with the effect of "Hero of Alefgard". When this card is Special Summoned: Add 1 "Stone Golem of Alefgard" and 1 "Hero's Item" card from your Deck or GY to your hand. You can send this card with 1 Golem Counter (Quick Effect): Special Summon 1 "Magical Hero of Alefgard" from your Extra Deck or GY. You can only use each effect of "Armored Hero of Alefgard" once per turn. (Discovered new armors, weapons, and items, Hero has became stronger) Stone Golem of Alefgard WATER/Level 6 Rock/Effect ATK/2200 DEF/2400 (Quick Effect) You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If there is a face-up "Hero of Alefgard" on your opponent side of the field, this card must attack it if able. When this card is destroyed by battle: Place 1 Golem Counter on the monster that destroyed it. Monsters on the field gains 1000 ATK for each Golem Counter on it. You can only use each effect of "Stone Golem of Alefgard" once per turn. (Strong and sturdy, the Stone Golem blocked Hero's path on his journey but it must be defeated for Hero to be able to move forward) Hero's Item - Fire Blade Equip Spell Card Increase the ATK of the equipped monster by 1000 points. If the equipped monster destroys a monster by battle, inflict 1000 damage to your opponent. If the equipped monster would be destroyed, you can destroy this card instead. (A blade that burns the enemy upon defeating them) Hero's Item - Faerie Flute Trap Card Target 1 face-up monster your opponent controls; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. If you control a "Hero of Alefgard" monster, you can activate this card from your hand. (The flute that put enemies to sleep) Hero's item - Rainbow Drop Quick-Play Spell Card You can only activate this card if you control a "Hero of Alefgard" monster: Special Summon 1 "Blue Slime of Alefgard" or "Stone Golem of Alefgard" or "Green Dragon of Alefgard" from your hand, Deck, or GY to your side of the field, but destroy it during the End Phase. (An item that bridges the human world and the world of monsters) ----------------------------------------------------------------------------------------------------------------------------------------------------- PART 3 : ROAD TO WORLD'S PEACE Having gone this far on this adventure, he already mastered magic spells he learned throughout his journey. In addition to his powerful Armor and Weapons, his Magic Spells has made him a very formidable warrior in Alefgard. The day has come, is he strong enough to take down the Green Dragon that guards the Dragonlord's Castle? Magical Hero of Alefgard LIGHT/Level 6 Warrior/Fusion/Effect ATK/2400 DEF/1600 Must be Special Summoned with the effect of "Armored Hero of Alefgard". When this card is Special Summoned: Add 1 "Green Dragon of Alefgard" and 1 "Hero's Spell" card from your Deck or GY to your hand. You can send this card with 1 Dragon Counter (Quick Effect): Special Summon 1 "Legendary Hero of Alefgard" from your Extra Deck or GY. You can only use each effect of "Magical Hero of Alefgard" once per turn. (With magic spells up on his sleeves, he has became a formidable warrior in Alefgard) Green Dragon of Alefgard FIRE/Level 8 Dragon/Effect ATK/3000 DEF/2500 (Quick Effect) You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 2 monster they control. If there is a face-up "Hero of Alefgard" on your opponent side of the field, this card must attack it if able. When this card is destroyed by battle: Place 1 Dragon Counter on the monster that destroyed it. Monsters on the field gains 1000 ATK for each Dragon Counter on it. You can only use each effect of "Green Dragon of Alefgard" once per turn. (Dragon that guarded the Dragonlord's castle and is ordered by Dragonlord himself to exterminate anyone that dared to step into his castle) Hero's Spell - Sizzle Trap Card If you control a "Hero of Alefgard" monster: Destroy all monsters your opponent controls. If you control only 1 face-up monster, you can activate this card from your hand. (A spell that burns all enemies that stands on Hero's path) Hero's Spel - Snooze Trap Card If you control a "Hero of Alefgard" monster: Change all face-up monsters your opponent controls to face-down Defense Position. If you control only 1 face-up monster, you can activate this card from your hand. (A spell that sends afflicted monsters into magical slumber) Hero's Spell - Glow Trap Card If you control only 1 face-up monster, you can activate this card from your hand. If you control a "Hero of Alefgard" monster: Look at your opponent's hand, an if you do, target 1 card in your opponent hand, then activate 1 of these effects depending on the targeted card type. ● Monster: It cannot be Summoned and it's effect is negated for the rest of this turn. ● Spell/Trap: It cannot be activated for the rest of this turn. (A spell that made Hero able to see what was hidden and unseen) Hero's Spell - Evac Trap Card Banish 1 "Hero of Alefgard" monser you control. During either player's turn, you can banish this card form your GY; Special Summon 1 banished "Hero of Alefgard" that was banished by this card. If you control only 1 face-up monster, you can activate this card from your hand. (A spell that instantly teleport Hero to safety when he is in danger) Hero's Spell - Zoom Trap Card If you control a "Hero of Alefgard" monster: Shuffle any number of cards from your hand into the Deck, then draw that same number of cards, and if you do, draw 2 cards. If you only control 1 face-up monster, you can activate this card from your hand. (A spell that made Hero able to fly to another place in an instant and meeting new people, enemies, and items along the way) ----------------------------------------------------------------------------------------------------------------------------------------------------- PART 4 : THE FINAL FIGHT This is it, the moment he has been waiting for all his life. He carried the world upon his shoulder as he about to face the Dragonlord, rescue the Princess, and bring peace back to Alefgard. He didn't know the fullest extent of the Dragonlord's power or how strong the Dragonlord is, but he believed the will of the People of Alefgard and his unwavering determination is stronger. Legendary Hero of Alefgard LIGHT/Level 8 Warrior/Fusion/Effect ATK/3000 DEF/2500 Must be Special Summoned with the effect of "Magical Hero of Alefgard". When this card is Special Summoned: Add 1 "Sword of Erdrick" from your Deck or GY to your hand and Special Summon 1 "Princess Gwaelin of Alfgard" from your Extra Deck. Once per turn (Quick Effect), you can add 1 "Hero's Item" or "Hero's Spell" card from your Deck or GY to your hand. There can only be 1 face-up "Legendary Hero of Alefgard" on the field. (Supposedly as strong as the Legendary Erdrick, Hero is prepared to take on the Dragonlord with the help of everyone and everything he experienced throughout his journey) Sword of Erdrick Equip Spell Card You can only activate this card to a "Hero of Alefgard" monster. Increase the ATK of the equipped monster by 1000 points. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card. If the equipped monster would be destroyed, you can destroy this card instead. There can only be 1 face-up "Sword of Erdrick" on the field. (The legendary sword that Erdrick himself used to save the world a hundred years ago) Princess Gwaelin of Tantegel EARTH/Level 4 ATK/1000 DEF/0 Must be Special Summoned with the effect of "Legendary Hero of Alefgard" or "King Lorik of Tantegel". When this card is Special Summoned: Add 1 "The Princess' Capture" from your Deck to your hand. You can banish this card from the GY (Quick Effect): Target up to 5 "Alefgard" or "Tantegel" cards in your GY, shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Princess Gwaelin of Tantegel" once per turn. (A cheerful princess of Alefgard and son of King Lorik who cheers up people if Alefgard and deeply in love with Hero) The Princess' Capture Trap Card Tribute 1 "Princess Gwaelin of Tantegel" from your field; Special Summon 1 "Dragonlord of Alefgard" to your opponent's field in Attack Position. If you control a face-up "Hero of Alefgard" monster: You can activate this card from your hand. (Dragonlord's evil plan to kidnap the Princess and marry her against her own will) Dragonlord of Alefgard DARK/Level 10 Spellcaster/Fusion/Effect ATK/4000 DEF/4000 Must be Special Summoned with "The Princess' Capture". Unaffected by other card effects. If there is a face-up "Hero of Alefgard" on your opponent side of the field, this card must attack it if able. When this card is destroyed by "Legendary Hero of Alefgard" as a result of battle, reveal 1 "True Dragonlord of Alefgard" from your opponent's Extra Deck; Special Summon it to your field. There can only be 1 face-up "Dragonlord of Alefgard" on the field. (The overlord that wanted the world just for himsel by instilling fear on people and placing them under his command) True Dragonlord of Alefgard DARK/Level 12 Dragon/Fusion/Effect ATK/5000 DEF/5000 Must be Special Summoned with the effect of "Dragonlord of Alefgard". Unaffected by other card effects. If there is a face-up "Hero of Alefgard" on your opponent side of the field, this card must attack it if able. When this card is destroyed by "Legendary Hero of Alefgard" as a result of battle, your opponent wins the duel. There can only be 1 face-up "True Dragonlord of Alefgard" on the field. (True form of the Dragonlord, only appears if he is angry or cornered and ready to bring wrath to anyone that dares to see his true form) ----------------------------------------------------------------------------------------------------------------------------------------------------- HERO'S SUPPORT People that supported Hero throughout his journey. And few random Spell and Trap Cards lol. King Lorik of Tantegel EARTH/Level 4 Warrior/Effect ATK/1000 DEF/2000 You can Tribute this card (Quick Effect): Special Summon 1 "Hero of Alefgard" from your GY that was sent there last turn, ignoring its Summoning conditions. You can banish this card and 1 "Tentagel" or "Hero of Alefgard" monster from your GY to Special Summon 1 banished "Princess Gwaelin of Tantegel" or from your Extra Deck. You can only use each effect of "King Lorik of Tantegel' once per turn. (A wise king of Tantegel that wholeheartedly supports people of Alefgard and ready to help Hero in every ways he can) Guards of Tantegel EARTH/Level 3 Warrior/Effect ATK/1000 DEF/1000 If a face-up Warrior-Type monster you control would be removed from the field, you can send this card to the GY instead. You can banish this card from the GY; add 1 "Guards of Tantegel' from your Deck to your hand. You can only use each effect of "Guards of Tantegel' once per turn. (Guards of Tantegel that are ready to risk their life for the safety of the people of Alefgard) Villagers of Alefgard Continuous Spell Card All Warrior-Type monster you control gain 500 ATK. You can send this card from your field to your GY: Add 1 "Alefgard", "Tentagel", "Hero's Item" or "Hero's Spell" card from your Deck or GY to your hand, except "Villagers of Alefgard". You can only use this effect of "Villagers of Alefgard" once per turn. (People that Hero met along his journey, helping him and supporting him bring peace to Alefgard) Venture Forth Spell Card You can only activate this card if there is a "Hero of Alefgard" in your GY and have 1000 LP or less: Return all banished cards, cards you control, in your hand, and GY to your Deck, then draw 5 cards. You can only use the effect of "Venture Forth" once per turn. (You're losing, it looked hopeless. Let's just restart the game) Journey of The Hero Trap Card If you control a face-up "Hero of Alefgard" monster: You can activate this card from your hand. Discard 1 card, then destroy 1 monster your opponent controls, and if you do, you can target 1 monster you control, then activate 1 of the following effects; ● Place 1 Slime Counter on it. ● Place 1 Golem Counter on it. ● Place 1 Dragon Counter on it. (The battle that Hero fought throughout his journey made him stronger) ----------------------------------------------------------------------------------------------------------------------------------------------------- HELP, IDK WHAT TO DO WITH THIS CARD... The artwork looks cool, but I don't know what to do with it, help please ----------------------------------------------------------------------------------------------------------------------------------------------------- Well that's it... There were so many cards so I don't know how each card compares to one another competitively, I just remembered having fun designing the cards. I hope you guys enjoyed the cards as much as I designed it and I can't wait to hear your thoughts on it. Cheers.
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