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Found 2 results

  1. Hey all, I want to start this new thread where I post my own retrain of old yugioh cards and I'm going to keep adding new ones. The rules are simple, the retrains must be powerful and interesting BUT MUST MAKE SENSE (from names, pictures, flavor text, etc.), because these cards are so weak that adding a simple effect could be defined as "retrain", but that wouldn't be fun to read, would it? ;) (READ ↓ NEWER TO OLDER) -----14/09/2021----- ORIGINAL CARD RETRAIN CARD (LV. 9) Black-Headed Ersatz Dragon WIND/Level 9 Dragon/Synchro/Effect 1 Tuner + 1 or more non-Tuner monsters You can target 1 monster your opponent controls (Quick Effect); equip that target to this card (max. 1). You can send 1 monster equipped to this card to the GY, then send 1 monster on the field to the GY. If this face-up card would be removed from the field, you can send 1 monster equipped to this card to the GY instead. You can only use each effect of "Black-Headed Ersatz Dragon" once per turn. RETRAIN CARD (LV. 12) True Overlord Ersatz Harbringer of All-Ending WIND/Level 12 Dragon/Synchro/Effect 1 or more Tuners + 1 non-Tuner Dragon-Type Synchro Monster When this card is Synchro Summoned: You can target up to 3 monsters on the field and equip it to this card (max. 3). You can send 1 card equipped to this card to the GY, then send all other cards from the field to the GY, except card(s) equipped to this card. If this face-up card would be removed from the field. you can send 1 monster equipped to this card to the GY instead. If this card has no card equipped to it (Quick Effect): You can target 1 monster your opponent controls; equip that target to this card. You can only use each effect of "True Overlord Ersatz Harbringer of All Ending" once per turn. Hey again all, I felt inspired today so I created these cards. The concept of it simple, the dragon has 2 heads, the actual head is used to battle foes while the "head" in it's stomach is used to consume the corpse and the soul of the dead foes (Equip 1 monster opponent controls). After consuming it, the dragon can use the consumed soul to protect itself (Send the equipped mosnter instead of being destroyed) or to harm others (Send the equipped monster to send 1 monster on the field to the GY), it's a choice. And that's what I applied here, do you want to use it to protect itself or to destroy others? -----08/09/2021----- ORIGINAL CARD RETRAIN CARDS Giga-Tech Alpha King Wolf FIRE/Rank 4 Machine/Xyz/Effect 3 Level 4 monsters During either player's Battle Phase, double this card's ATK. When this card destroys a monster by battle: Inflict damage to your opponent equal to the ATK of that monster. If this face-up card would be removed from the field (Quick Effect), you can detach 1 material from this card instead. If this card has no material (Quick Effect): You can target 1 monster this card destroys by battle in your opponent's GY, attach it to this card as material. Hey all, I'm going to get busy for a moment, so I thought why I don't post one more. The concept for the retrain is simple, "how to make it as powerful (as in strength) as a beast can be?" since the lore said it could penetrate any armor with it's fangs. So what I came up with is doubling the ATK during the BP, inflicting damage, and also capable of defending itself by detaching 1 material and also attaching 1 from the monster it destroyed while this card has no material. -----04/09/2021----- ORIGINAL CARD RETRAIN CARDS Five-Headed Supranatural Dragon LIGHT/Link-5 Dragon/Link/Effect 5 monsters When this card is Link Summoned: Place 5 Head Counters on it. Gains 1000 ATK for each Head Counter on it. During either player's turn, you can remove 1 Head Counter from this card, then banish 1 monster on the field with ATK less than the ATK of this card. Once per turn, you can Tribute monsters this card points to; place 1 Head Counter on this card for each Tributed monster (max. 5). There can only be 1 "Five-Headed Supranatural Dragon" on the field. Yes, I'm aware Five-Headed Dragon isn't as "weak" as other cards I have created the retrain for, and yes, I'm also aware the existence of Five-Headed Link Dragon. But I saw this cool looking five headed dragon on what I assume a japanese video game site (https://www.4gamer.net/games/356/G035653/20161214058/) and a light bulb just went on in my head. The concept is this creature can launch one of it's "head" to attack the opponent (remove 1 Head Counter, banish 1 monster), but in can absorbs allied monsters to regrow another head in the end (tribute monsters this card points to to gain 1 Head Counter). The caveat is the fewer the head, the weaker it is (Gain ATK for every Head Counter & can only banish monster with fewer ATK than this card). -----31/08/2021----- ORIGINAL CARD RETRAIN CARDS Underworld Champion Dokurider DARK/Rank 6 Zombie/Xyz/Effect 2 Level 6 monsters Unaffected by activated effects in different columns than this card. Once per turn, you can detach 1 material from this card (Quick Effect): Move this card to an unoccupied Monster Zone, then send to the GY all cards your opponent controls in the same column as this card, and if you do, inflict damage to your opponent equal to this card's ATK. You can only use this effect of "Underworld Champion Dokurider" once per turn. Easily, one of my favorite creation, there's so much backstory thinking about it and how I could incorporate it to the game. Okay, so for this card, the concept is Dokurider became the fastest racer in the underworld. When he's racing, he's so agile (able to move to different columns) and so fast, he obliterates everything in his path (send all cards to GY in the same column as him). When he's already going fast, he's unstoppable and the only way to stop him is to face him head on (unaffected by cards in different columns than this card). -----24/08/2021----- ORIGINAL CARDS RETRAIN CARDS Perfect Resurrection - Headless Knight (EARTH/Level 6) Fiend/Ritual/Effect ATK/2450 DEF/1450 Must first be Ritual Summoned with "Perfect Resurrection Ritual". If this card is in your GY: You can banish 1 Level 6 or higher monster from your field, then Special Summon this card. When this card is Special Summoned by its own effect: Gain 1000 ATK, also you can destroy all Spell and Traps your opponent controls. You can only use each effect of "Perfect Resurrection - Headless Knight" once per turn. (Text revised thanks to ITSUKOSOADO) Perfect Resurrection - Armored Warrior (DARK/Level 7) Zombie/Ritual/Effect ATK/2500 DEF/1500 Must first be Ritual Summoned with "Perfect Resurrection Ritual". If this card is in your GY: You can banish 1 Level 7 or higher monster from your field, then Special Summon this card. When this card is Special Summoned by its own effect: Gain 1000 ATK, also you can destroy all monsters your opponent controls. You can only use each effect of "Perfect Resurrection - Armored Warrior" once per turn. (Text revised thanks to ITSUKOSOADO) The idea on the second batch is the originals weren't fully resurrected and thus cannot display their maximum strength so the question is "How strong would they be if they were resurrected perfectly?". For the effects, since they are perfectly resurrected, no matter how many times they are going to get killed, they are going to keep coming back afterwards and they will come back stronger and very very destructive. -----22/08/2021----- ORIGINAL CARDS RETRAIN CARDS Serpent-Haired Goddess (DARK/Link-3) Zombie/Link/Effect ATK/1200 2+ monsters When this card is Link Summoned: Negate face-up monsters effects this card points to until the End Phase. Monsters this card points to cannot be Tributed, or used as material for a Fusion, Synchro, Xyz, or Link Summon. During your Main Phase, this card gains 500 ATK for each monster this card points to, until the End Phase of your opponent's turn. You can only Special Summon "Serpent-Haired Goddess" once per turn. Wrath of The Mushroom Man (EARTH/Link-3) Plant/Link/Effect ATK/600 2+ monsters When this card is Link Summoned: Negate face-up monsters effects this card points to until the End Phase. When a monster this card points to leaves the field: Inflict 800 damage to your opponent. During your Main Phase, this card gains 800 ATK for each monster this card points to, until the End Phase of your opponent's turn. You can only Special Summon "Wrath of The Mushroom Man" once per turn. Hurricailman (WIND/Link-3) Spellcaster/Link/Effect ATK/200 2+ monsters When this card is Link Summoned: Halve the ATK of face-up monsters this card points to, also negate their effects until the End Phase. During your Main Phase, this card gains 900 ATK for each monster this card points to, until the End Phase of your opponent's turn. You can only Special Summon "Hurricailman" once per turn. The first batch's concept was simple, what if the originals become more demonic (and naturally become more humanoid).This 3 cards are similiar in ways that all of them are Link-3 with Effects that targets up to 3 opponent's monster in front of it and also gains ATK based on how many monsters are front of these cards (Max. 3).
  2. Chthoniankaiser Dragon - the Ender of Everything FIRE / Level 8 / Dragon / Gemini This card is card is treated as a Normal Monster while in your Possession. While this card is face-up on the field, You can either Normal or Tribute Summon it to have it treated as Effect Monster with this effect ● Monsters that used a Gemini monster(s) as a Tribute(s) or Material(s) cannot be targeted or destroyed by card effects. Each time a card(s) is sent to the GY by battle or by the effect of a Gemini monster, inflict 300 damage to your opponent. While you control this Tribute Summoned monster at the end of your Draw Phase, Main Phase 1, or Battle Phase (Quick Effect): You can pay 2000 LP; skip to the start of that same phase of your next turn, but you cannot Summon, attack, or activate the effect(s) of monsters that turn, except Gemini monsters, also, you cannot use this effect of "Chthoniankaiser Dragon - the Ender of Everything" until the end of that turn. ATK 2900 / DEF 2000 Shout out to @PrimeAceJohn for the art! you guys should look more of the fella DESIGN NOTES:
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