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Found 9 results

  1. I'm back once more, and this time I came up with some support cards of my own for my favourite dragon slayer, "Buster Blader" (along with 2 Spells that would benefit any "Warrior + Equip Spell" Deck or Archetype). I kinda like this Archetype's official cards (I even made a Deck with it), but I couldn't help but notice some flaws and/or loopholes in it. So I decided to come up with these cards to give this Archetype a posible different direction maybe. Let me know if you like them and/or if you have some advice/suggestion to give me about any of thede cards, and I hope you enjoy: "Buster Warrior - Drake Slayer" Level 4 - FIRE Warrior/Effect ATK/ 1800 - DEF/ 800 This card's name becomes "Buster Blader" while on the field or in the GY. If this card is Normal or Special Summoned: You can send 1 "Destruction Sword" monster from your Deck to the GY. If this card attacks or is attacked by a Dragon monster: This card gains half of that monster's ATK until the end of the Battle Phase. "Buster Warrior - Scale Piercer" Level 4 - EARTH Warrior/Effect ATK/ 1900 - DEF/ 0 This card's name becomes "Buster Blader" while on the field or in the GY. You can Special Summon this card (from your hand) if you control 1 "Destruction Sword" monster; and if you do, you can destroy 1 Spell/Trap card on the field. Once per turn: You can target 1 Dragon monster on the field, reduce it's ATK/DEF by 500 until the end of this turn. If this card destroys a Dragon monster by battle, inflict 500 damage to your opponent. "Buster Warrior - Sacred Paladin" Level 4 - LIGHT Warrior/Tuner/Effect ATK/ 0 - DEF/ 2100 This card's name becomes "Buster Blader" while on the field or in the GY. You can discard this card; Special Summon 1 Level 4 or lower "Destruction Sword" monster from your Deck. When an opponent's monster attacks, while this card is in the GY: You can Special Summon this card in Defense Position; and if you do, change the attack target to this card. If summoned this way, banish it once it leaves the field. You can only use 1 "Buster Warrior - Sacred Paladin" effect per turn, and only once that turn. "Buster Warrior - Brave Challenger" Level 6 - EARTH Warrior/Effect ATK/ 2200 - DEF/ 1500 This card's name becomes "Buster Blader" while on the field or in the GY. You can Normal Summon this card without Tributing, but it's original ATK becomes 1800. If this card was Tribute Summoned: You can target 1 "Buster Blader" in your GY, add it to your hand. Once per turn, during your Main Phase: You can Normal Summon 1 "Buster Warrior", in addition to your Normal Summon/Set. Your opponent cannot target "Sword of Destruction" monsters you control for battle. "Buster Warrior - Tail Blade Shogun" Level 6 - EARTH Warrior/Effect ATK/ 2450 - DEF/ 1300 This card's name becomes "Buster Blader" while on the field or in the GY. You can Normal Summon this card without Tributing, but it's original ATK becomes 1850. If this card was Tribute Summoned: Change all face-up monsters your opponent controls to Defense Position. Once per turn: You can send 1 "Destruction Sword" from your Deck to the GY; and if you do, apply 1 of the following effects depending of that card's type (Monster, Spell, Trap): *Monster: Gains half of that monster's ATK until the end of this turn. *Spell: Unaffected by your opponent's card effects. *Trap: Can inflict piercing battle damage to your opponent when attacking a Defense Position monster. "Buster Dragon Blader" Level 8 - DARK Dragon/Ritual/Effect ATK/ 2800 - DEF/ 2000 You can Ritual Summon this card with "Inheritance of the Destruction Swordsman". This card gains 200 ATK/DEF x each Dragon monster on the field. During the Battle Phase: You can target 1 set card on the field (monster, Spell, Trap); destroy it. During the Battle Phase, when a card or effect is activated: You can negate the activation until the End Phase. "Inheritance of the Destruction Swordsman" Spell - Ritual This card is used to Ritual Summon "Buster Dragon Blader". You must also Tribute monsters from your hand or field whose total Levels equal to 8 or more. While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a monster: That monster can inflict piercing battle damage when attacking a Defense Position monster. You can send this Equip Card to the GY, then add 1 "Destruction Sword" card from your Deck or GY, to your hand. "Destruction Sword Dark Impact" Spell - Normal Send 1 "Buster Blader" from the Deck to the GY; Special Summon 1 "Buster Warrior" from the Deck. While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a monster, that monster becomes DARK and gain 300 ATK, but it loses 300 DEF. You can send this Equip Card to the GY, then target 1 Spell/Trap card your opponent controls; destroy it. "Destruction Sword Royal Impact" Spell - Normal Send 1 "Destruction Sword" card from your Deck to the GY; Special Summon 1 "Buster Blader" from your Deck in Defense Position, but it cannot change it's battle position until the Standy Phase of your next turn. While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a monster, that monster becomes LIGHT and can make a second attack on another monster. You can send this Equip Card to the GY, then draw 1 card. "Finisher Impact of the Destruction Swordsman" Spell - Normal During your Main Phase: You can send 1 "Buster Blader" monster you control, that was Special Summoned form the Extra Deck, to the GY. Destroy all Dragon monsters your opponent controls; and if you do, inflict 500 damage to your opponent x each one destroyed. You cannot conduct your Battle Phase the turn you activated this card. "Infernal Dragonic Destruction Sword" Spell - Equip You can only equip this card to a "Buster Blader" monster. If the equipped monster attacks a Dragon monster: It gains 1000 ATK during damage calculation only. The equipped monster cannot be destroyed by card effects. If this card is destroyed by a card effect: Inflict 1000 damage to the opponent or destroy 1 face-up monster they control. "Buster Shield of the Destruction Swordsman" Spell - Equip Change the battle position of the equipped monster to Defense Position, and it cannot change it while equipped with this card. The equipped monster cannot be destroyed by battle, nor piercing battle damage is inflicted when it is attacked by a monster with the effect. If this card is destroyed by a card effect: All battle damage you would recieve is reduce to 0 until the end of the turn this card was destroyed. "Rank-Up-Magic of the Destruction Sword" Spell - Quick-Play Target 1 face-up "Buster Blader" Xyz monster you control; Special Summon from your Extra Deck, 1 "Buster Blader" Xyz monster that is up to 3 Ranks higher than the monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster). While in the Graveyard, this card can be considered as a "Destruction Sword" monster. While this card is equipped to a Xyz monster: You can attach this card to that monster as an Xyz Material. "Buster Dragon Warrior, Draig Goch" Level 10 - FIRE Dragon/Fusion/Effect ATK/ 3500 - DEF/ 2600 "Buster Blader" + 1 Dragon monster that was Special Summoned from the Extra Deck Unaffected by the effects of both "Buster Blader" and "Destruction Sword" cards. Gain 100 ATK/DEF x each Dragon monster face-up on the field and in both player's Graveyards. During either player's turn, when your opponent activate a card or effect that would target this card (Quick Effect): You can banish 1 Dragon monster (except Tokens) you control or in your GY; negate the activation, and if you do, destroy that card. The turn you activate this effect, all battle damage inflicted by this card is halved. "Buster Mount of the Destruction Swordsman" Level 5 - LIGHT Dragon/Synchro/Tuner/Effect ATK/ 1000 - DEF/ 2400 1 "Destruction Sword" Tuner monster + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can target up to 4 "Destruction Sword" cards in your GY; shuffle them back to the Deck. Reduce this card's original Level by 1 x each card shuffled. During either player's turn, when your opponent would activate an effect that will destroy a monster(s) you control (Quick Effect): You can banish this face-up card instead. During the End Phase of the turn this effect was activated: You can Special Summon this banished card. "Buster Dragon of Destruction" Level 10 - LIGHT Dragon/Synchro/Effect ATK/ 3500 - DEF/ 2600 1 Synchro Tuner monster + 1 "Buster Dragon" Must be Synchro Summoned, and cannot be Special Summoned by other ways. All monsters your opponent controls and their GY become Dragon-Type. Once per turn: You can target 1 of your Banished cards; shuffle that target to the Deck, and if you do, draw 1 card. When this card destroys a monster by battle: You can target 1 "Buster Blader, the Dragon Destroyer Swordsman" you control; this turn it can attack your opponent directly. "Buster Warrior - Sacred Fist of Destruction" Rank 4 - LIGHT Warrior/Xyz/Effect ATK/ 2500 - DEF/ 1700 2 Level 4 monsters This card's name becomes "Buster Blader" while on the field or in the GY. All "Buster Blader" monsters you control gain 500 ATK/DEF. Once per turn, during either player's turn (Quick Effect): You can detach 1 Xyz Material from this card to target 1 "Destruction Sword" monster in your GY; equip it to this card. "Buster Warrior - Dragon Emperor of Destruction" Rank 7 - Light Warrior/Xyz/Effect ATK/ 3000 - DEF/ 2300 2 Level 7 monsters This card's name becomes "Buster Blader" while on the field or in the GY. Your opponent cannot target this card with card effects while it has Xyz Materials. Once per turn: You can detach 1 Xyz Material from this card: Special Summon 1 Level 7 "Buster Blader" monster that was banished. If this card battles with a Dragon monster, while it has no Xyz Materials: You can destroy 1 card on the field. "Buster Blader, the Dark Destroyer" Rank 8 - DARK Warrior/Xyz/Effect ATK/ 3200 - DEF/ 2500 3 Level 8 monsters This card gains 300 ATK/DEF x each "Buster Blader" attached to this card as Xyz Material. All Dragon monsters your opponent control cannot activate their effects, and reduce their ATK or DEF by half. Once per turn, during either players turn, when a card or effect would target this card (Quick Effect): You can detach 1 Xyz Material from this card; negate that card or effect activation, and if you do, destroy it. "Buster Warrior - Piercer of Heavens" Link-3: DR, DL, L Warrior/Link/Effect ATK/ 2800 2+ "Destruction Sword" monsters All "Buster Blader" monsters you control that this card points to, gain 300 ATK/DEF. This card gains 300 ATK x each "Destruction Sword" monster it points to. [ ] The following are extra cards that would support this Archetype and any Deck or Archetypes that would use Warrior monsters along with Equip Spell cards (like the Noble/Ignoble Knights): "Warrior's Legacy" Spell - Continuous During your Main Phase: You can Special Summon 1 Level 4 or lower Warrior monster from your hand, but destroy it during the End Phase. You can add 1 Equip Spell card from your Deck to your hand. You can only use 1 "Warrior's Legacy" effect per turn, and only once that turn. During each of your Standy Phases, send to the GY 1 Equip Card you control or destroy this card. "Land of Swords" Spell - Field All Warrior monsters on the field gain 200 ATK/DEF x each Equip Card on the field. You can target 1 Warrior monster on the field and 1 Equip Spell card in the GY; equip the latter to the targetted monster. During either player's turn (Quick Effect): You can target 1 Equip Card on the field; destroy it, and if you do, draw 1 card. You can only use 1 "Land of Swords" effect per turn, and only once that turn. If this card leaves the field: Destroy all Equip Cards on the field, and inflict 200 damage to both players x each one destroyed.
  2. In this topic, I'm gonna show you guys some support of my own for the "Ice Barrier" Archetype. A few weeks ago, I bought a "Freezing Chains" structure deck, and also tried the Archetype on some Yugioh games, like Legacy of the Duelist (since the game is outdated, it didn't have the new support cards) and EDOPRO. And I kinda like it, but there are some minor flaws in my opinion, that I tried different builds with it along with some WATER support cards. Beacause of this I wanted to come up with some support and additional cards that would, at least in my opinion, help this Archetype more. UPDATE: I've made some changes to some cards, by taking into account the suggestions I've been given. All UPDATED cards are marked so enjoy. *UPDATED* "Royal Prince of the Ice Barrier" Level 1 - WATER Spellcaster/Tuner/Effect ATK/ 100 - DEF/ 200 Unaffected by card's effects. You can only use each of the following effects of "Royal Prince of the Ice Barrier" once per turn. You can target 1 "Ice Barrier" monster you control; increase this card's Level to the targetted monster's Level until the End Phase. You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it to the field. You can banish this card and 2 or more "Ice Barrier" monsters from the GY to Fusion or Synchro Summon 1 "Ice Barrier" monster from the Extra Deck. *UPDATED* "Hound Guard of the Ice Barrier" Level 4 - WATER Beast/Effect ATK/ 1500 - DEF/ 1000 If you control an "Ice Barrier" monster, while this card is in the GY: You can Special Summon this card. You can only Special Summon "Hound Guard of the Ice Barrier" once per turn this way. Once per turn: You can send 1 "Ice Barrier" monster from your Deck to the Graveyard; this card gains ATK equal to half of that monster's ATK until the End Phase. *UPDATED* "Army of the Ice Barrier" Trap - Normal When an opponent's monster declares a direct attack, while you control no monsters: Target a number of Level 4 or lower "Ice Barrier" monsters from your Deck equal to the same amount of face-up monsters your opponent controls; Special Summon them to field in Defense Position, but they cannot activate their effects. During the end of this turn: Destroy all the monsters that were Special Summoned by this card's effect; then draw 1 card x each one destroyed. "Breakdown of the Ice Barrier" Trap - Counter If a card's effect would target or destroy 1 or more "Ice Barrier" Synchro monster/s you control: You can return that monster to the Extra Deck to negate that card's effect and destroy it; and if you do, Special Summon from the GY (only if they are there) the monsters used as materials for the summoning of the returned Synchro monster. "Blizzard Dragon of the Ice Barrier" Level 7 - WATER Dragon/Fusion/Effect ATK/ 2450 - DEF/ 1800 2 "Ice Barrier" monsters Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the GY (in which case you do not use "Polymerization"). Once per turn: You can target up to 2 WATER monsters in your GY; shuffle them back to the Deck, then target the same number of Spell/Trap cards your opponent controls; destroy those targets. This card can make up to 2 attacks on monsters during each Battle Phase, but the Battle Damage inflicted is halved. *UPDATED* "Prisoner Dragon of the Ice Barrier" Level 5 - WATER Dragon/Synchro/Tuner/Effect ATK/ 500 - DEF/ 2300 1 Tuner + 1 or more non-Tuner WATER monsters When Synchro Summoned: Draw a number of cards equal to the amount of materials (both Tuner and non-Tuners) used for the Synchro Summon of this card. While in face-up Defense Position, all non-WATER monsters your opponent control's cannot attack. Once per turn: You can target 1 Tuner WATER monster in your GY; Special Summon it to the field, and if you do, turn it into a non-Tuner, but banish it when it leaves the field. If this card was used as material for the Synchro Summon of an "Ice Barrier" Dragon monster: That monster gains 1000 ATK. *UPDATED* "Frecraid, Alpha Wolf of the Ice Barrier" Rank 4 - WATER Beast/Xyz/Effect ATK/ 2500 - DEF/ 1700 3 Level 4 "Ice Barrier" monsters Once per turn, while you control another "Ice Barrier" monster: You can detach 1 Xyz Material from this card; all "Ice Barrier" monsters you control, except this card, gain 1000 ATK until the End Phase, but cannot attack your opponent directly. When this card leaves the field, while it had no Xyz Materials: You can Special Summon 3 "Alpha Pup Tokens" (Beast/WATER/Level 2/ATK 200/DEF 100). This Token cannot be Tributed for a Tribute Summon. "Alpha Pup Token" Level 2 - WATER Beast/Token ATK/ 200 - DEF/ 100 Special Summoned with the effect of "Frecraid, Alpha Wolf of the Ice Barrier". This Token cannot be used as a Tribute for a Tribute Summon. Ok. Those were all the cards that would support the "Ice Barrier" Archetype. The following ones will be more of a support for WATER Decks in general. But since this Archetype is composed of WATER monsters and works so well with other WATER based cards, I'll include them here. "Nessie, Guardian of the Sea" Link-2: D, DR - WATER Sea Serpent/Link/Effect ATK/ 1800 2 WATER monsters The Level of all WATER monsters in your hand are reduced by 2. Gains 200 ATK x each WATER monster it points to. Once per turn: You can target 1 WATER monster with an ATK of 1500 or less in your GY; Special Summon it to a zone this card points to. "Crystalline Dragon of the Frost Winds" Link-3: UL, U, UR - WATER Dragon/Link/Effect ATK/ 2500 2+ Special Summoned WATER monster This card gains effects based on the card types (Fusion/Synchro/Xyz/Link) of materials used for it's Link Summon: * Fusion: All empty zones this card points to cannot be used. * Synchro: Your opponent cannot target WATER monsters you control with Spell/Trap Cards. * Xyz: All WATER monsters you control cannot be destroyed by battle or by card effects. * Link: All monsters this card points to lose 1000 ATK, and cannot activate their effects. I hope you guys like them. Those that can see the images... what do you think of the "Alpha Pup Token"? Let me know if you find it cute. Those who can't see the images... I'm sorry guys.
  3. Because of the new Bujin support released recently I decided to give these new cards their appropriate Boss Monsters, which they don't have yet. Bujinki Hachimankami Rank 4 / XYZ / Beast-Warrior/ Effect / Light ATT / 2000ATK/2400DEF 3 Level 4 Beast, Beast-Warrior, or Winged-Beast Type Monsters When this card battles another Monster, this card gains ATK equal to the other Monsters DEF during the Damage Step for that battle only. Once per turn you can Detach 1 XYZ material from this card; Banish "Bujin" Monsters from your GY up to the number of Beast-Warrior Type Monsters you control, then send "Bujin" Monsters from your Deck or Hand to your GY equal to the number of "Bujin" Monsters banished by this effect. You can only control 1 "Bujin Hachimankami" Bujintei Benzaiten Rank 4 / XYZ / Beast-Warrior / Effect / Light ATT / 2600ATK/2000DEF 2 Level 4 Beast or Winged-Beast Type Monsters. When this card destroys a Monster by battle, you can banish up to 2 Spell/Trap cards your opponent controls. Once per turn you can Detach 1 XYZ Material from this card; Destroy 1 Monster you control, then Special Summon 1 Beast-Warrior Type Monster from your GY or Deck (The card Summoned by this effect CANNOT leave the field until the next Standby Phase). You can only control 1 "Bujin Benzaiten".
  4. Hey there!! This time I came up with some support cards for the Red-Eyes Archetype, one of my favorites. I kinda like the fact that this Archetype is varible in terms of strategy. I mean there are many ways to play the Red-Eyes cards, and also combine them with other compatible Archetypes, and the amount of times I played with this Archetype, made me think on some of the flaws these strategies have. So I tried to come up some Support cards that could, not only bring new kinds of strategies and combinations, but also that would help with these kinds of flaws I mentioned. Some of these cards are a combination between the Red-Eyes and other Archetypes which I found compatible with. Of course this is my own personal opinion, but I would like to know what you guys think of them. Please let me know. "Dark-Red Metal Dragon" Dragon/Pendulum/Normal Scale: 0< / >0 ATK: 1900 - DEF: 500 Pendulum Effect: Once per turn: You can change this card's original Pendulum Scale from 0 to 8. Description: One of the many descendents of the infernal black dragon. It's rage and destructive strength are incomparable those at his level. (This card is always treated as a "Red-Eyes" card.) "Crimson Stone of Myth" Dragon/Pendulum/Effect Scale: 8< / >8 ATK: 0 - DEF: 0 Pendulum Effect: Once per turn, when a "Red-Eyes" monster you control is being targeted by a card's effect: Negate that card's effect until the End Phase. If you don't have a Pendulum monster in your other Pendulum Zone, besides "Crimson Stone of Myth", destroy this card. Effect: You can discard this card, Special Summon 1 Level 7 or lower "Red-Eyes" monster from your Graveyard. If this card is in the Graveyard: You can target 1 "Red-Eyes" monster in your Graveyard, Special Summon this card to the field; and if you do, shuffle the targeted monster into the Deck. You can only use 1 "Crimson Stone of Myth" effect per turn, and only once that turn. "Dragnum Magician of Legend" Spellcaster/Pendulum/Effect Scale: 5< / >5 ATK: 2000 - DEF: 1400 Pendulum Effect: You can target 1 Face-Up Pendulum Dragon monster in your Extra Deck, add it to your hand. You can target 1 Normal Dragon monster you control, send it to the Graveyard; and if you do, add 1 Level 1 Dragon monster in your Deck to your hand. You can only use 1 "Dragnum Magician of Legend" Pendulum effect per turn, and only once that turn. Effect: If you control a Normal Dragon monster: You can Special Summon this card (from your hand). You can only Special Summon 1 "Dragnum Magician of Legend" per turn this way. Once per turn: You can target 1 Normal Dragon monster in your Deck or hand, send it to the Graveyard; and if you do, this card's ATK and DEF become equal to that monster's ATK and DEF until the End Phase. "Red-Eyes Synchronization" Synchro Summon 1 "Red-Eyes" Synchro Monster from your Extra Deck, using monsters from your field or Deck as Synchro Materials, and if you do, that monster cannot be targeted by card's effects until the End Phase. You cannot Normal or Special Summon other monsters the turn you activate this card. You can only activate 1 "Red-Eyes Synchronization" per turn. "Red-Eyes Phantom Steel Wyvern" Dragon/Synchro/Tuner/Effect ATK: 2100 - DEF: 1200 1 Tuner + 1 or more "Red-Eyes" non-Tuner monsters When this card is Synchro Summoned: You can target 1 Level 6 or higher monster you control, reduce it's Level by 3. You can target 1 "Red-Eyes" Trap in your Graveyard, set it on your field; and if you do, you can activate it this turn. You can only use 1 "Red-Eyes Phantom Steel Wyvern" effect per turn, and only once that turn. "Red-Eyes Venonic Steel Dragon" Dragon/Fusion/Effect ATK: 4000 - DEF: 2800 "Red-Eyes B. Dragon" + "Starving Venom Fusion Dragon" If this card is Fusion Summoned: You can target 1 monster your opponent controls; and if you do, place Venonic Counters on this card equal to that monster's Level. All monsters your opponent control, lose 200 ATK x each Venonic Counter on this card. Each time a card effect would target this card: You can remove 1 Venonic Counter from this card,then negate that card's effect and destroy it; and if you do, inflict 500 damage to your opponent. If this card is destroyed by battle or by card effects: You can banish this card; and if you do, target 1 "Starving Venom Fusion Dragon" in your Graveyard, Special Summon it to field. "Phaethon Dragon" Dragon/Fusion/Effect ATK: 3800 - DEF: 2700 "Stardust Dragon" + 1 "Meteor" Dragon monster If this card was Fusion Summoned by using a Fusion Monster as Fusion Material: Reduce to 0 the ATK of all monsters that your opponent currently controls. Once per turn: You can banish 1 Synchro Dragon monster from your Graveyard, your opponent's card effects cannot be activated until the end of this turn. If this card is destroyed by battle or by cards effects: You can Special Summon 1 banished Synchro Dragon monster to the field.
  5. -Graydle Darnworx Corroded Navibot- You take no battle damage with battles involving this card. If this card is destroyed by battle you can destroy 1 Monster in your Spell/Trap Zone excluding Pendulum cards to destroy all Spell/Trap cards in your opponent's Spell/Trap Zone. If this card is in your GY, you can banish it; add 2 "Graydle" cards from your GY to your hand. You can only activate one effect of "Graydle Darnworx Corroded Navibot" per turn. -Graydle Darnworx Collection Crew- When this card is Normal Summoned you can Special Summon 1 Aqua/Tuner from your Hand, Deck, or GY. Both this card and the card you Special Summon can only be used for a Synchro Summon of an Aqua Type monster. If this card is destroyed by battle you can Special Summon 1 Level 5 or lower "Graydle" Monster from your GY in face down defense position. -Graydle Darnworx Autopilot- 3 Level 3 WATER Monsters This card cannot be destroyed by battle. If you control at least 1 Aqua Type Monster this card is unaffected by opponent's card effects. Once per turn you can detach 3 materials to Special Summon 1 "Graydle Dragon", this is considered a proper summon. After this card activates its effect: if there is a "Graydle Dragon" on your side of the field; return 3 cards on your opponent's side of the field to their deck. -Nothing To See Here- Return all monsters that are not controlled by the player who originally summoned them to their original players side of the field. Each player takes damage equal to the ATK of all the monsters returned to them.
  6. Last time I posted Windwitch support on this website, Konami announced new Windwitch support the next day. But it sucked. Let’s try to create actually good support and see what happens! Here are the cards, now that I’m better at card design. Windwitch - Frost Bell Level 3 WIND Spellcaster ATK 1300/DEF 1300 If you control no monsters, you can Special Summon this card from your hand. When this card is summoned, you can send 1 “Windwitch” monster from your deck to your GY. You can only use each effect of “Windwitch - Frost Bell” once per turn. Explanation: In almost every archetype, a Foolish Burial-esque card is good. Summoning this card opens up a new 1 card Crystal Wing combo along with... Windwitch - Clear Bell Level 1 WIND Tuner Spellcaster ATK 100/DEF 100 You can banish this card from your GY, Special Summon 1 “Windwitch” monster from your deck, but it cannot attack, also, it is destroyed during the End Phase. A WIND Synchro monster summoned using this card as material cannot be targeted by card effects. Explanation: This is meant to be kind of a better Snow Bell, and is the second piece of the new 1 card Crystal Wing combo. Here’s the combo: SS Frost, dump Clear. Banish Clear, SS Glass. Search Clear/Snow. Synchro Winter. Synchro Crystal Wing with added card. If you search Clear Bell, it eats up your normal summon, but that’s a small price to pay for a Crystal Wing that can’t leave the field, PERIOD. Festival Of The Windwitch Normal Spell Shuffle up to 2 “Windwitch” monsters from your GY into the deck, then draw 2 cards. If this card is in the GY, except on the turn it was sent there, you can banish this card from your GY, add 1 “Windwitch” or “Wind’s Refrain” spell/trap from your deck to your hand, except “Festival Of The Windwitch”. You can only use each effect of “Festival Of The Windwitch” once per turn. Explanation: I feel like this one may be too OP, having draw and searching power. But let me know. Winter Wind’s Refrain Normal Trap Activate 1 of these effects. • Target 1 “Windwitch” monster you control, it gains 1000 ATK, until the End Phase. • When your opponent activates a card or effect targeting a “Windwitch” monster you control, negate that effect, and if you do, destroy it. You can only activate 1 “Winter Wind’s Refrain” per turn. Explanation: The first effect is a bit lackluster, unless you need to beat over something, but it’s made up for by the second effect. Kind of meant to be a better Ice Wind’s Refrain. So, what do you all think of my new support cards? Please let me know if they’re too bad/good!
  7. Lil Zombie dog Level 1/Dark Zombie/Tuner/Effect If this card declares a direct attack, inflict 2000 points of damage to your opponent after damage calculation. ATK/0 DEF/0 Half-man half-bot Level 3/Earth Warrior/Tuner/Effect This card is also treated as a machine type monster while its face up on the field. If this card is used for the Synchro summon of a warrior type monster that monster is unaffected by your opponents spell cards. If this card is used for the Synchro summon of a machine type monster you can special summon this card from the graveyard in defense position, but it cannot be used as a Synchro material until your next turn. ATK/1100 DEF/0 Mind stealer level 2/Light Psychic/Tuner/Effect When this card is normal summoned, if your opponent controls a Synchro monster, you can pay 1000 life points to take control of that monster until the end phase. If this card is used for the Synchro summon of a psychic monster you can take control of 1 monster your opponent controls. You can only activate 1 'Mind Stealer' effect per turn. ATK/1000 DEF/1000 Cloaked Goblin level 5/Earth Fiend/Tuner/Effect You can special summon this card from your hand by discarding 1 tuner monster in your hand to the graveyard. When summoned this way this card becomes the same level and attribute as the discarded monster while on the field. ATK/2200 DEF/1200
  8. Coronation of the Monarch: Once per turn,target one monster with 800 Atk and 1000 Def that that you control,tribute summon from your hand or deck a monster with 2400 Atk and 1000 Def with the same attribute as the targeted monster. I did not knew the ruling by the time I made this card, it was meant to have a Hard Once Per Turn and not a soft one. Descendence of the Monarch:If you control a tribute summoned monster with 2400 Atk or more and 1000 Def. You can special summon from your hand or deck two monsters with 800 Atk and 1000 Def but negate their effects. You can not special summon from the extra deck the turn you activate this card. You can only play one "Descendence of the Monarch" per turn Name:Prince Level:8 Monster/Effect Atk:2800 Def:1000 Effect:You can special summon this card from your hand, but its level becomes 1 and its Atk becomes 800. You cannot special summon from the extra deck the turn you activate this effect. If this card is sent to the graveyard, you can add one "Coronation of the Monarch" to your hand from your deck or graveyard. If this card is tribute summoned you can add a "Monarch" card to your hand. This card can also count as two sacrifices for the summoning of a tribute summon monster. You can only use each effect of "Prince" once per turn. This card can be used with any monarch but it was meant to be a support for Tlakalel, being an easy to summon monster with high original attack.
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