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Found 6 results

  1. BACH-JP014 Ghostrick Siren Level 4 DARK Fairy Effect Monster ATK 800 DEF 1500 Cannot be Normal Summoned, unless you control a “Ghostrick” monster. (1) If this card is Normal Summoned or flipped face-up: Send the top 2 cards of your Deck to the GY, then, if there was a “Ghostrick” card among them, you can apply 1 of these effects. ● Add 1 “Ghostrick” Spell/Trap from your Deck to your hand. ● Change 1 Effect Monster your opponent controls to face-down Defense Position. (2) Once per turn: You can change this card to face-down Defense Position. BACH-JP047 Ghostrick Festival Link 1 DARK Spellcaster Link Effect Monster ATK 0 Link: Bottom Materials: 1 non-Link “Ghostrick” monster You can also use a face-down “Ghostrick” monster as material to Link Summon this card. You can only use the 2nd effect of this card’s name once per turn. (1) Your “Ghostrick” monsters can attack directly while there is a “Ghostrick” card in the Field Zone. (2) When an opponent’s monster declares an attack: You can Tribute this card; Special Summon 1 “Ghostrick” monster from your Deck in face-down Defense Position. BACH-JP057 Ghostrick Shot Normal Spell Card You can only use the 1st and 2nd effect of this card’s name each once per turn. (1) Special Summon 1 “Ghostrick” monster from your hand or GY, then you can change 1 face-down “Ghostrick” monster you control to face-up Attack Position. (2) You can banish this card from your GY, then target 1 “Ghostrick” Xyz Monster you control; attach 1 “Ghostrick” card from your GY to it as material. Note: This is a play on the term, Trick Shot. BACH-JP076 Ghostrick or Treat Normal Trap Card You can only activate 1 card with this card’s name per turn. (1) If you control a “Ghostrick” Link Monster or Field Spell: Target 1 face-up monster your opponent controls; your opponent can pay 2000 LP to make this effect become “Set this card face-down instead of sending it to the GY”, otherwise, this turn, that target cannot attack, its effects are negated, also it is changed to face-down Defense Position during the End Phase. Note: Trick or Treat Source: https://ygorganization.com/itwasaghostrickmash/
  2. Plant Rejuvenation Quick-Play Spell card You can only use the 1st and 2nd effect of this card’s name once per turn. (1) Special Summon from your GY as many Plant monsters as possible, but banish them during the End Phase of this turn. (2) If this card is in your GY: You can shuffle this card into the Deck; choose 5 cards from your Deck, place those cards on the top of your Deck in any order, for the rest of this turn after this card resolves, any damage you take is halved while you control a Plant monster, also you gain 800 LP for each Plant monster you control and in your GY. Fairy Life Tree Continuous Spell card You can activate the 1 card with this card’s name once per turn. (1) Any damage you take from cards and effects, you gain that much LP, instead, also while this card is face-up on the field, you cannot Special Summon monsters, except Plant monsters. (2) Once per turn, if a Plant monster you control activate it's effect you can discard 1 card then, apply 1 of these effects. You cannot apply that same effect of "Fairy Life Tree" for the rest of this turn. ●Special Summon 1 Plant monster from your hand. ●Send 1 card your opponent controls to the GY. ●Randomly send 1 card from your opponent's hand to the GY, but it cannot activate its effects. ●Send 1 Plant monster you control or from your hand to the GY, and if you do, draw 2 cards. Forest Trap Continuous Trap card You can only use the 1st and 2nd effect of this card’s name once per turn. (1) During the Main Phase: You can banish 1 card on the field, then if you control a Plant Monster you can inflict 1000 damage to your opponent, also if you control only Plant monsters, apply 1 of these effects. ●Take control of 1 monster your opponent controls, but it cannot attack or activate its effects. ●Add 1 Plant monster from your Deck or GY to the hand. ●Banish 1 monster your opponent controls, face-down, and if you do, inflict damage to your opponent equal to that monster's original ATK. (2) During the Damage Step, when Plant monsters you control battles: You can make those monsters gain ATK equal to the ATK of the opponent's monster their is battling, until the end of this turn. Mystical Tree of the Cosmics Level 8 LIGHT Plant Fusion Effect Monster ATK 2500 DEF 2800 Materials: 3 Plant Monsters with different names You can only use the 1st and 2nd effect of this card’s name once per turn. Must be either Fusion Summoned, or Special Summoned by shuffling the above monsters into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. (1) During your Main Phase: You can target 1 card you control, then target 1 Plant monster in your GY; destroy the first target, then add the second target to your hand, then you can add to your hand as many monsters with that same name as possible from your GY. (2) If this card is sent to the GY: You can Special Summon from your Extra Deck 1 Plant monster, except "Tree" Fusion monsters, also you cannot activate monster effects or Special Summon monsters for the rest of this turn, except Plant monsters. Mystical Tree of the Cosmic of Disasters Level 9 DARK Plant Fusion Effect Monster ATK 3000 DEF 2800 Materials: 4 Plant Monsters with different names. Must be either Fusion Summoned, or Special Summoned by shuffling the above monsters into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. (1) If this card is Special Summoned: You can return both the opponent's monster and 1 Plant monster you control to the hand, and if you do, take damage equal to half the combined original ATK of those returned monsters, then inflict damage to your opponent equal to the damage you took. (2) At the start of the Damage Step, if this card battles a Special Summoned monster: You can return that monster to the hand, and if you do, gain LP equal to that monster's original ATK. (3) Once per turn, when a card or effect is activated (Quick Effect): You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK, then if you control another Plant monster you can draw 1 card. Evil Tree of the Outer Nightmares Entities Level 11 DARK Plant Fusion Effect Monster ATK 3600 DEF 3200 Materials: 5 Plant Monsters with different names You can only use the 4th effect of this card’s name once per turn. Must be either Fusion Summoned, or Special Summoned by shuffling the above monsters into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. (1) Unaffected by monster effects, except Plant monsters. (2) You can shuffle Plant monsters from your GY into the Deck, and you if do, gain 500 LP and inflict 300 damage to your opponent for each one you shuffled into the Deck by this effect. (3) Twice per turn, when another monster's effect is activated, while you control other Plant monsters (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, inflict damage to your opponent equal to that monster's original ATK. (4) During the End Phase (Quick Effect): You can send 1 card from your hand to the GY; add 1 Plant monster from your Deck to your hand, and if you do, gain LP equal to that monster's original ATK.
  3. I wanna take about cards from 2010 - Today's format that cards realise through every format from 2010 - Today what impact did it leave on the game.
  4. Tell me and post a pictures of cards that power creep cards or post images of power creepted cards that No longer see competitive play anymore or have very little resprenstion anyone and write about the competitive impact it had/ left on the meta in the past and tell me what newer cards power creep the older ones post the card image so I know what cards you guys are talking about.
  5. Level 4 DARK Spellcaster Pendulum Effect Monster ATK 1500 DEF 1500 Pendulum Scale: 1 Pendulum Effect: (1) Once per turn, while this card is in the Pendulum Zone: You can make your opponent reveal 1 card in their hand, and if you do, add 1 card of that card type (Monster, Spell, or Trap); from your Deck to your hand. (2) During your Main Phase: You can destroy 1 Pendulum Monster in your Pendulum zone; draw 2 cards. Monster Effect: The effect of 3rd of this card name can only be used once per turn. (1) If a card(s) you control leaves the field: You can Special Summon this card (from your hand). (2) Once per turn, when a card or effect is activated (Quick Effect): You can reveal 1 (Monster, Spell, or Trap) in your hand; negate the activation of that type, and if you do, destroy that card. (3) If this face-up card you control leaves the field because of a card effect: Special Summon 1 Spellcaster Pendulum monster from your Deck. Link 2 LIGHT Spellcaster Link Effect Monster Link Arrows: Bottom, Right ATK 2000 Materials: 2 Effect Monsters (1) You can also use up to 2 Spells/Traps from your hand as material to Link Summon this card. (2) If you Link Summoned this card using Spells/Traps as material: You can add 1 "Ace Card" Spell/Trap from your Deck to the hand. (3) Once per turn: Apply 1 these effects, depending on the on cards this cards this card points to. ● Monster: Target 1 card on the field; destroy it. ● Spell: Draw 1 card. ● Trap: Target 1 monster your opponent controls; take control of it until the End Phase. Link 4 DARK Spellcaster Link Effect Monster Link Arrows: Left, Bottom-Left, Right, Bottom-Right ATK 2800 Materials: 2+ Effect Monsters (1) Your opponent cannot target or destroy this card with card effects. (2) You can also use up to 2 Spells/Traps from your hand as material to Link Summon this card. (3) If you Link Summoned this card using Spells/Traps as material: This card gains the effects of Spells/Traps used as material this card can only use those effects of Spells/Traps used for its materials once per turn. (4) Once per turn: Apply these effects, in sequence, depending on the on cards this cards this card points to. ● Monster: You can target 1 face-up card on the field; negate its effects. ● Spell: Draw 2 cards, then discard 1 card. ● Trap: Set 1 Trap directly from your Deck, also it can be activated this turn. Level 6 LIGHT Spellcaster Fusion Pendulum Effect Monster ATK 2500 DEF 2500 Pendulum Scale: 7 Materials: 1 "Zefra" monster + 1 "Ace Card" or Pendulum monster Pendulum Effect: (1) You cannot Pendulum Summon monsters, except "Ace Card" and "Zefra" monsters. This effect cannot be negated. Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. The effect of 4th of this card name can only be used once per turn. (1) Your opponent cannot target this card with card effects. (2) During your Main Phase, Link and face-up Pendulum Monsters that are Special Summoned from your Extra Deck can be placed in the Main Monster zone rather then the Extra Monster zone. (You can only gain this effect once per turn.) (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. (4) (Quick Effect): You can target 1 face-up card on the field; negate its effects, then send this card to the Extra Deck face-up. Level 5 DARK Spellcaster Fusion Pendulum Tuner Effect Monster ATK 2300 DEF 2000 Pendulum Scale: 8 Materials: 1 "Ace Card" monster + 1 Spell/Trap Pendulum Effect: The effect of 2nd of this card name can only be used once per turn. (1) Pendulum monsters you control cannot be destroyed by battle, except "Ace Card" monsters. (2) (Quick Effect): You can shuffle any number of Pendulum monsters that are face-up in your Extra Deck or GY into the Deck, and if you do, draw cards equal to the number of Pendulum monsters shuffled into the Deck by this effect +1. (3) During of this turn End Phase, if this card was place this card in your Pendulum Zone: Special Summon this card (from the Pendulum Zone). Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. The effect of 3rd of this card name can only be used once per turn. (1) Gains 300 ATK for each face-up "Magician" Pendulum monster with different names in your Extra Deck. (2) Once per Chain, during damage calculation, if "Magician" Pendulum monsters, except "Percy the Magician of Ace Cards" you control; battles an opponent's monster(s) those monsters gains ATK equal to the ATK of the opponent's monster with the highest ATK +300 during that damage calculation only. (3) (Quick Effect): You can place this card in your Pendulum Zone. Level 5 DARK Spellcaster Fusion Pendulum Effect Monster ATK 2500 DEF 2000 Pendulum Scale: 6 Materials: 1 "Ace Card" monster + 1 Spell Pendulum Effect: The effect of 1st of this card name can only be used once per turn. (1) While this card is in the Pendulum Zone: You can add 1 Spell that specifically list the card "Fusion" in its text. (2) All Fusion monsters you control gain 1000 ATK/DEF. (3) During of this turn End Phase, if this card was place this card in your Pendulum Zone: Special Summon this card (from the Pendulum Zone). Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only Special Summon "Arcane Scholar, the Ace Card Magician" once per turn. The effect of 3rd of this card name can only be used once per turn. (1) Your opponent cannot target this card with card effects. (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot activate its effects until the end of your opponent's turn. (3) During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Fusion Summon using monsters from your hand, Deck, or field as Fusion Materials, and if you do, place this card in your Pendulum Zone, also you cannot activate cards or effects for the rest of this turn, except Pendulum monsters and cards. Level 8 DARK Spellcaster Fusion Pendulum Effect Monster ATK 2800 DEF 2400 Pendulum Scale: 10 Materials: 1 "Ace Card" monster + 2 Spells/Traps with different names Pendulum Effect: (1) You can destroy 1 Pendulum card in your Pendulum zone, except this card; Special Summon this card (from the Pendulum Zone). (2) All "Ace Card" monsters on the field gain 1500 ATK/DEF. (3) Once per turn, while this card is in the Pendulum Zone: You can make your opponent reveal 1 card in their hand, and if you do, add 1 card of that card type (Monster, Spell, or Trap); from your Deck to your hand. (4) During your Main Phase: You can destroy 1 Pendulum Monster in your Pendulum zone; draw 2 cards. Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. (1) Your opponent cannot target or destroy this card with card effects. (2) If this card is Fusion Summoned: You can add 1 "Ace Card" Spell/Trap from your Deck or GY to the hand. (3) Once per turn (Quick Effect): You can shuffle 1 face-up Pendulum monster from your Extra Deck into the Deck; add 1 face-up Pendulum Monster from your Extra Deck to your hand. (4) Once per turn, when a card or effect is activated (Quick Effect): You can reveal 1 (Monster, Spell, or Trap) in your hand; negate the activation of that type, and if you do, destroy that card. (5) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Level 11 DARK Spellcaster Fusion Pendulum Effect Monster ATK 3200 DEF 2800 Pendulum Scale: 12 Materials: 1 "Ace Card" monster + 2 Pendulum Spellcaster monsters + 2 Spells/Traps Pendulum Effect: The effect of 1st of this card name can only be used once per turn. (1) Once per turn: You can set 1 "Ace Card Spiral Fusion" Spell directly from your Deck or GY. (2) While this card is in the Pendulum Zone: Field Spells on the field cannot be destroyed. (3) Neither player can activate a new Field Spell. (4) If this card in the Pendulum Zone is destroyed by card effect: You can shuffle 1 card on the field into the Deck. Monster Effect: This card can only be Special Summoned from the Extra Deck by Fusion Summon. (1) Your opponent cannot target or destroy this card with card effects. (2) If this card is Fusion Summoned: You can Special Summon 1 Spellcaster Pendulum monster from your Deck. (3) Once per turn (Quick Effect): You can shuffle 3 face-up Pendulum Spellcaster monsters from your Extra Deck into the Deck; destroy 1 card on the field. (4) (Quick Effect): You can add 1 "Ace Card" Spell/Trap from your Deck or GY to the hand. (5) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Level 10 DARK Spellcaster Synchro Pendulum Effect Monster ATK 3500 DEF 3300 Pendulum Scale: 4 Materials: 1 Pendulum Tuner + 1+ non-Tuner Pendulum Monsters Pendulum Effect: (1) Once per turn, while this card is in the Pendulum Zone: This card can activate these effects depending on the monster card types on the field. (2) Your opponent cannot activate cards or effects in response to this effect's activation. ● Fusion: You can target 1 Level 4 or lower monster in your GY; Special Summon it, but it cannot attack, and its effects are negated, also it is destroyed during the End Phase. ● Synchro: You can banish this card, and if you do, Special Summon 1 Monster from your Extra Deck, ignoring its Summoning conditions. (This is treated as a summon of the appropriate type for monster being summoned). ● Xyz: Attach 1 card on your opponent's field to an Xyz monster you control. ● Link: Special Summon up to 2 monsters from your hand to a zone a Link monster points to. Monster Effect: (1) Your opponent cannot target this card with card effects. (2) If this card is Synchro Summoned: You can banish all cards on your opponent's field up to the number of face-up "Magician" Pendulum Monsters in your Extra Deck, then draw 1 card. (3) Draw 2 cards instead of 1 for your normal draw during your Draw Phase. (4) Once per turn: If a card(s) is added from your Deck to the hand, except during the Draw Phase; you can shuffle a face-up Pendulum from your Extra Deck to the Deck, and if you do, during your opponent's turn any of your opponent's card sent to the GY is banished instead, also the first card or effect they activate this turn is Negated. (5) If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. Level 10 DARK Spellcaster Synchro Pendulum Effect Monster ATK 3300 DEF 3500 Pendulum Scale: 4 Materials: 1 Pendulum Tuner + 1+ non-Tuner Pendulum Monsters Pendulum Effect: (1) Once per turn: If this card is face-up in your Extra Deck, then you can place this card from the Extra Deck face-up in your Pendulum Zone. (2) You can destroy 1 Pendulum card in your Pendulum zone, except this card; Special Summon this card (from the Pendulum Zone), but during the End Phase send this card to the Extra Deck face-down. Monster Effect: The effect of 3rd of this card name can only be used once per turn. (1) Your opponent cannot target this card with card effects. (2) If this card is Synchro Summoned: You can draw cards equal to the number of face-up Pendulum monsters in the Extra Deck (max. 6). (3) You can shuffle any number of face-up Pendulum monsters from your Extra Deck into the Deck, then target the same number of cards your opponent controls; return those cards to the hand. (4) During the Main Phase (Quick Effect): Immediately after this effect resolves, send this card to the Extra Deck face-up Special Summon 1 Pendulum Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) Rank 4 DARK Spellcaster Xyz Pendulum Effect Monster ATK 2500 DEF 2000 Pendulum Scale: 1 Materials: 2 Level 4 monsters Pendulum Effect: (1) While this card is in the Pendulum Zone: Your opponent cannot activate cards or effects in response to your Pendulum monsters effects and cards also Spell activations. (2) Once per turn, during the End Phase: You can shuffle cards from your GY into the Deck, and if you do, draw 2 cards. (3) Once per turn, when a card or effect is activated (Quick Effect): You can Set 1 "Ace Card" Spell/Trap directly from your Deck; negate the activation, and if you do, send this card to the Extra Deck face-up, then draw 1 card. Monster Effect: (1) Your opponent cannot target this card with card effects. (2) If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. (3) If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. (4) If this card is Xyz Summoned: Draw 2 cards then discard 1; add 1 Pendulum monster from your Deck to the hand. If this card has "Card Magician of the Ace Cards" or a "Magician" Pendulum monster as an material, it gains these effects. ● Once per turn: You can detach 1 material from it; if there are Pendulum monsters in the Pendulum Zone you can declare 2 numbers between 0 and 13 then target 2 Pendulum monsters in the Pendulum Zone there scales become the number you declared until the end of this turn. (even if this card leaves the field). ● If this card destroys a monster by battle: draw 1 card Level 5 LIGHT Warrior Fusion Effect Monster ATK 2500 DEF 2000 Materials: 1 "Ace Card" monster + 1 Warrior monster This card can only be Special Summoned from the Extra Deck by Fusion Summon. You can only Special Summon "Wilbert, Grand Knight of the Ace Cards" once per turn. (1) Your opponent cannot target this card with card effects. (2) If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. (3) Gains 100 ATK for each Spell on the field and in the GYs. (4) Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. (5) If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. (6) If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card. Level 11 DARK Warrior Fusion Effect Monster ATK 3300 DEF 3100 Materials: 2 "Zefra" monsters + 1 "Ace Card" or Pendulum monster This card can only be Special Summoned by Fusion Summon. The effect of 6th of this card name can only be used once per turn. (1) Unaffected by any effect activated by your opponent. (2) Once per turn (Quick Effect): You can target 1 face-up monster on the field; it loses 500 ATK/DEF and its effects are negated. Your opponent cannot activate cards or effects in response to this effect's activation. (3) Gains 500 ATK for each Special Summoned monster your opponent controls. (4) This card can attack all Special Summoned monsters your opponent controls, once each. (5) If this card destroys a Special Summoned monster by battle: Banish it. (6) If this face-up card you control leaves the field: Shuffle 1 card from your opponent's hand or field into the Deck. Normal Spell Card You can only activate 1 card with this card’s name per turn. (1) Fusion Summon 1 "Ace Card" Fusion Monster from your Extra Deck, using monsters, and/or Spells/Traps from your hand, Deck, or field as Fusion Material, also, you cannot Special Summon monsters for the rest of this turn. (2) The activation of your cards and effects that include an effect that Fusion Summons a "Ace Card" Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. (3) If you activated and resolved this effect, draw 1 card. (4) If this card is banished or in your GY: You can shuffle it into the Deck, then draw 1 card. Normal Spell Card The effect of (1) and (2) of this card name can only be used once per turn. (1) Send 1 Pendulum monster from your hand to the Extra Deck face-up; add 1 Pendulum monster from your Deck to the hand, with a Pendulum Scale from 0 to 8, and with a same Attribute than that monster, also add 1 Pendulum monster from your Deck to your Extra Deck face-up. (2) You can banish this card from your GY, then add 1 face-up Pendulum monster from your Extra Deck to your hand; place 1 card in both players hand to the bottom of the deck, then draw 1 card. Field Spell Card You can only use the 6th effect of this card’s name once per turn. (1) When this card is activated: Draw 1 card and add 1 "Ace Card" card from your Deck to your hand. (2) Your opponent cannot activate cards or effects in response to this effect's activation. All "Ace Card" and Pendulum monsters you control gain 1000 ATK/DEF and all monsters your opponent controls loses 1000 ATK/DEF, expect Xyz, Pendulum, and Link monsters. (3) During your Main Phase: You can add 1 "Ace Card Fusion" Spell from your Deck or GY to the hand. (4) All "Ace Card" Normal Spells are treated as Quick-Play Spells. (5) When activating an "Ace Card Fusion" Spell: You can also use face-up monsters from your Extra Deck as Fusion Materials, and if you do, shuffle the cards that where used as Fusion Material into the Deck. (6) If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. Normal Spell Card (1) If you control card in your Pendulum Zone: Draw 1 card, then, if you have 3 or more face-up Pendulum monsters in your Extra Deck, you can add 1 "Ace Card" card from your Deck to your hand, except "Ace Card of Destiny!". Counter Trap Card You can only activate 1 card with this card’s name per turn. (1) When your opponent activates a card or effect: Reveal your entire hand; look at your opponent's hand and shuffle their hand into the Deck, then your opponent draws and reveals cards equal to the number of cards shuffled into the Deck by this effect, and if they do, draw cards equal to the cards they drew +1. (2) You can banish this card from your GY; look at your opponent's hand and shuffle up to 3 cards from their hand into the Deck, then your opponent draws 2 cards and reveals them, but your opponent cannot activate cards, or the effects of cards, with those names for the rest of this turn, also, you cannot Special Summon monsters for the rest of this turn. (3) During the Main Phase, except the turn this card was banished: You can shuffle it into the Deck, then draw 1 card. Normal Trap Card (1) If you control card in your Pendulum Zone: Your opponent shuffles 1 card in their hand into the Deck; you can draw 1 card, then, if you have 3 or more face-up Pendulum monsters in your Extra Deck, your opponent shuffles more 1 card in their hand into the Deck, then you can add 1 "Ace Card" card from your Deck to your hand, except "Ace Card of Fate!"; shuffle any number of cards in your GY into the Deck, then draw 1 card. Continuous Trap Card Your opponent cannot negate this card's effect activations. (1) This card cannot be targeted by card effects. (2) Once per turn, during the Main Phase: You can Special Summon up to 2 FLIP monsters from your Deck in face-down Defense Position. (3) Once per turn, when your opponent activates a Spell/Trap or monster effect: You can change 1 face-down monster you control to face-up Defense Position; negate the activation, and if you do, destroy that card, then you can Set it to your field. (4) Once per turn: You can activate 1 of these effects; ● Change 1 face-down monster you control to face-up Defense Position, and if you do, you can change 1 face-up monster your opponent controls to face-down Defense Position. ● Change 1 face-up monster you control to face-down Defense Position, and if you do, you can change 1 face-up Spell/Trap your opponent controls face-down.
  6. Please give me lots of Likes if you find this kind of Stuff Useful This guy named Eduardo L. who plays Stupid Virtual World Thinks he has the Power to Cheat at YCS Yeah know what Please give Me a Like and Share this with other Social media Lets Exposes Eduardo and put a end to his cheating!
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