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Found 6 results

  1. Batteryman 4.5-Volt (LIGHT) Level:2 |[Thunder/Effect]| ATK/500 |DEF/500 If this card is added from your Deck or GY to your hand by a card effect: You can Special Summon this card. If this card is Normal or Flip Summoned: You can pay 500 LP; immediately after this effect resolves, Normal Summon 1 "Batteryman" monster. You can use each effect of "Batteryman 4.5-Volt" only once per turn. During your End Phase; destroy this card. (Artwork: it's mine, this is why it looks so lackluster) I have been wondering what Batteryman were lacking and the first that i could notice was definitely speed (among other things), so i brainstormed about the "missing" link that would combo with all the main players. Here are the interactions i had intended with the rest of the archetype (alphabetically): 9-Volt: arguably this card's most valuable ally, being enabled by its effect (when added to the hand) while also being able to enable it in return (via the additional Normal Summon). It also inherits the short lifespan, which is not a huge loss, since its presence is not that intimidating and could be more valuable in the GY where it can be recycled from, easily. AAA: Well, a hypothetical Link 2 can now reach the Link 3 mark with this card. Charger: one of the slowest (2nd only to Button-Cell), this card's potential could be "unlocked" with this card. Use 4.5 to instantly tribute summon it and trade off the loss (it's going to the GY anyway), even if it's a 2-for-2. You could also combo 4.5 with Charger for a 9-Volt and search another 4.5 or Fuel-Cell to instantly fulfill the activation requirements of "Short Circuit". Fuel-Cell: with more swarming possibilities Fuel-Cell thrives. You would also want to use 4.5 as cost, since it's not as valuable as a beatstick as 9-Volt could be, you would maybe want to recycle it from the GY with one of the spells available too. Solar - there could be some interesting interactions, although this could be the card gaining the least from all listed.
  2. Main Deck: 40 Monsters: 19 Pahunder x3 Mahunder x3 Brohunder x2 Sishunder x1 Thunder King Rai-Oh x2 Lightning Rod Lord x2 Denko Sekka x2 Zap Mustung x2 Honest x2 Spells: 14 Ties Of The Brethren x3 Left Arm Offering x3 Called By The Grave x3 Photon Lead x2 Recycling Bateries x2 Raigeki x1 Traps: 7 Solemn Strike x3 Solemn Judgement x3 Red Reboot x1 Extra Deck: 15 Number 39: Utopia x2 Number S39: Utopia Prime x2 Number S39: Utopia The Lightning x2 Castel, The Skyblaster Musketeer x1 Number 101: Silent Honor ARK x1 Tornado Dragon x1 Number 41: Bagooska, The Terribly Tired Tapir x1 Starliege Paladynamo x1 Abyss Dweller x1 Gagaga Cowboy x1 Number 60: Dugares, The Timeless x1 Hip Hoshiningen x1 Side Deck: 15 Artifact Lancea x3 Wattgiraffe x3 Dark Ruler No More x3 Mask Of Restrict x3 Imperial Iron Wall x3
  3. Main Deck: 40 Monsters: 24 Pahunder x3 Mahunder x3 Brohunder x3 Sishunder x2 Thunder Sea Horse x3 Vylon Prism x2 Wattgiraffe x2 Thunder King Rai-Oh x2 Denko Sekka x2 Honest x2 Spells: 11 Recycling Bateries x2 Lightning Storm x3 Raigeki x1 Upstart Goblin x1 One Day Of Peace x1 Dark Ruler No More x3 Traps: 5 Gozen Match x2 Anti-Spell Fragance x2 Red Reboot x1 Extra Deck: 15 Stardust Dragon x1 Draco Berserker Of The Tenyi x1 Utopia x2 Utopia Prime x2 Utopia Lightning x2 Starliege Palladinamo x1 Castel x1 Abyss Dweller x1 Gagaga Cowboy x1 Tornado Dragon x1 Bagooska x2 Side Deck: 15 Lancea x3 Moon Mirror Shield x3 Evenly Matched x3 Mask Of Restrict x3 Imperial Iron Wall x3 I decided to add some variety to thunder family deck. Suggestions?
  4. I posted this card in another site some time ago, so Im posting it here. Opinions?
  5. Which one is more versatile and which one is better in general?
  6. My custom thunder support (not for thunder dragons)
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