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Found 3 results

  1. I read the most up to date FAQ list , but I dont recall it stating where previously made custom cards were able to be accessed. Can we still access cards made prior to the site reboot, or are those just lost?
  2. Hello all, I got tired of waiting for YCM to come back up so I made this one in like a week. You can't make XYZ, Links, or Pendulum but you can make pretty much anything else. It's really fast, more user friendly, simple, and no ads. It has a built in cropper, and the cards download at a much higher resolution for printing. I stopped because I found out about NCM. But if you guys like it, I can implement Links, Pendulums, XYZ, etc. Give it a try and lmk what you guys think. (P.S. I'm using a server at my house and haven't bought a domain so I'm using a free Dynamic IP so that's why the name is . If people like it and wanna use it, I'll buy a good domain name). (P.S.S. If any staff developers on this site like my card maker and want to implement it or join ideas, reach out to me at [email protected] I don't mind sharing code. I just want a good YCM for the community).
  3. Dragon Ball, the Eternal Journey Begins Here! Newest Added/Edited cards: Hercule alt art; Goku UI alt art; SSJ Vegito alt art; Supreme Kai alt art [spoiler=Click here for other Parts!] Part 1 - https://forum.yugiohcardmaker.net/topic/231560-dragon-ball-the-eternal-journey-best-dragon-ball-gallery-on-ycm-ever-updated-121216-498250-part-1/ Part 2 - https://forum.yugiohcardmaker.net/topic/359554-dragon-ball-the-eternal-journey-best-dragon-ball-gallery-on-ycm-ever-updated-121216-250250-part-2/ Part 4 - Not Released Yet! [spoiler=PLEASE READ! (This spoiler contains all info on the game, and much more. I recommend reading a section of this before moving to the cards below.)] If you are confused about anything just ask! I know most of you will be saying stuff like, "Why is Frieza stronger then Vegito!" There is a good reason, that is simply this..."Think Yu-Gi-Oh!" Your probably just thinking that every monster should have to have the same ATK as off the anime/manga, but remember if your playing against a real Yugioh deck, then it would be completely un-fair... Billions Vs. Thousands? I mean, come on, haha. There are archetypes, effects, other monster's that can work together well. Think of it like that and like this; You always start out with a weaker monster, then go through steps to keep getting stronger. Take that, now re-look and re-think about it while you enjoy looking through the gallery. Thanks everyone! Enjoy! (Holo'd Secret Rare Monsters and Holo'd Spell/Trap Cards made on GIMP 2) [spoiler=Requested Cards:]1. Shadowmega - Accel Dance 2. Doctor Doom - Garlic Jr. cards 3. Doc Stein - Adult Bulma 4. Dracoswag - Chocolate Beam [spoiler=Added Game Rules (Learn the differences between Dragon Ball and Yu-Gi-Oh! here!):] 1. There is a Ban List, just like the original Yu-Gi-Oh! game to make it fair to play against real decks. 2. Game rules are exactly identical to the official Yu-Gi-Oh! card game and you can use these cards against official Yu-Gi-Oh! card decks, BUT you can only use cards from this set/gallery for your deck; if any. For example, if you want to use 1 of these cards in your 40 card deck, then you must use 40 of these cards and no official Yu-Gi-Oh! cards. (This applies to the Side and Extra Deck as well.) 3. Even though most "Super Saiyan God" and "Super Saiyan 5" monsters are Limited, you can only have 1 "Super Saiyan God" or "Super Saiyan 5" monster in your entire deck. For example, you cannot play both "Goku - Super Saiyan 5" and "Goku, the Super Saiyan God" in the same deck. Also, it's 1 per Main Deck, 1 per Side Deck, and 1 per Extra Deck. BUT, if you side-in your SSJ5 or God, you must also side-out the one in your Main Deck. 4. "Super Saiyan" monsters count towards any monsters with Super Saiyan in the name. For example: "Goku - Super Saiyan" or "Super Saiyan Vegito". (This applies to "Saiyan" monsters as well. For example: "Goku - Super Saiyan" can count towards both "Super Saiyan" and "Saiyan".) 5. Some "Searcher" cards cannot go for specific things. For example: "Power Up!" can search for cards with "Power" in the name, but if the word is written as "Powers" or "Powered", then it cannot be target by "Power Up!" 6. Synchro / XYZ monsters may have abbreviations in text showing requirements for the summoning. For example: "Cell Junior, Spawn of Perfect Cell" is "Jr." 7. Instead of using the symbol "●", numbers (1,2,3,etc.) will be used. For example: Look up "Out of the Way!" *THIS MAY BE CHANGED IN THE FUTURE!* 8. Extra and Side Decks for this game are both increased to 20 cards (as opposed to the official game's 15 cards). 9. Specific cards that say "in the text" may mean either just the "name" or even the entire effect "text box". For example: Son Family Reunion = Name Box Cracked Dragon Balls = Entire Text Box 10. [Heritage] - Some effects mention "Saiyan Heritage" or "Namekian Heritage". To find out which Monster Cards have these, look at the Type of the monster. For example: Warrior If there is a dash "/", then "Saiyan" or "Namekian", it has Heritage. To put it in simple terms: All characters that have Saiyan Blood in the anime/manga series also have "Saiyan Heritage". The same goes for Namekian characters, such as Piccolo, Nail, Dende, etc. 11. [Mentoring] - Some effects mention "Mentor" or "Mentoring". Follow the effect of the card, then simply place the "mentor card" underneath the selected card, face-down. Follow the rest of the effect from there. Simple! 12. [GOOD/NEUTRAL/EVIL] - Some effects mention "GOOD", "NEUTRAL", or "EVIL" monsters. To find out which monsters fit this category, it's as simple as having knowledge of the characters on the field. You can research this by either: Watching the anime, reading the manga, playing a video game's story mode, asking another fan, or looking on the list below. Always ask questions for those you are unaware of. To put it in simple terms: Goku is the hero, so he would be a "GOOD" monster. Vegeta has been both a hero AND and a villain in the series, so he fits as a "NEUTRAL" monster. *NEUTRAL monsters can use effects that require either "GOOD" OR "EVIL". All villains like Frieza, Cell, Buu, etc. are "EVIL" monsters. 13. [Training] - Some effects mention "Training". Like [GOOD/NEUTRAL/EVIL], the "school" of Training depends on the training the character had in the manga/anime. For example: Turtle Training = Master Roshi, Goku, Krillin, Yamcha, etc. Crane Training = Master Shen, Tien, Chiaotzu, etc. Simply follow the effect by matching it with the specific character. If you don't know if a character has a specific training class, a quick Google search will suffice. 14. Some cards may be able to automatically search themselves from your Deck. For example: General Tao. To use their effects, you must reveal your Deck to your opponent while searching for the card. (This allows the opponent to prevent possible cheating) 15. [Z-Fighter] - Some effects mention "Z-Fighter" monsters. Just like with some of the rules above, this applies to characters in the series that would be considered a part of this group. Here's the current roster for those who need help (Will add more with time): Goku Vegeta Gohan Goten Piccolo Trunks Gotenks Vegito Gogeta Tien Krillin Yamcha Chiaotzu Roshi Yajirobe Jaco 16. "Android" monsters are also considered "Red Ribbon" monsters. 17. [LEVEL] - If a card has "LEVEL" on it multiple times, that means you pay the original cost that activates the original effect (LEVEL 1), and keep continuing. For example: Use "Kikoho". After you half your ATK, you can choose to half it a second time to banish the opponent's monster until their End Phase instead...and so on. 18. [MAIN] - ONLY on Fusion Monsters. If a card has (MAIN) above the textbox, it begins in, and remains in your Main Deck through the duel. 19. DRILL Zone and DRILL Cards - The DRILL Zone is a separate Zone from the others. On a traditional Yu-Gi-Oh! playmat, it would be above the Graveyard Zone. Now for the actual DRILL Cards... DRILL Cards are really just your average Trap Card with the word "DRILL" at the end of the name. Here's how it works though. These Trap Cards can NOT be set in the Spell/Trap Card Zone. Place any DRILL Cards face-up in the DRILL Zone when played from the hand. DRILL Cards remain in the DRILL Zone until their effects can be activated (as homage to Score's DBZ CCG). You can activate them at any possible time after one turn of being placed in the DRILL Zone (basically the same as any other Trap Card), its just that with these.....your opponent can see what's coming! Be careful! <- Though at the same time, DRILL Cards cannot destroyed in the DRILL Zone (unless a card effect says otherwise). DRILL Cards activate while still inside the DRILL Zone. When a DRILL Card's effect is activated and complete, send it to the Graveyard. 20. Super Saiyan God Super Saiyan = Super Saiyan Blue. Example: "Goku, Super Saiyan God Super Saiyan" = "Goku - Super Saiyan Blue" 21. Trivia! - If you're wondering why most Super Saiyan forms of Potara Earring Fusion monsters cannot instantly be fused like the Fusion Dance Fusion monsters, it's because of the warning Elder (Old) Kai gave to Goku before attempting to fuse with Ultimate/Mystic Gohan. He also said not to worry, as you can simply transform AFTER the fusion is complete. 22. NOTE: All OLDER versions of cards with Alternate art will not have its OCG fixed. All Alternate art versions will still be up to date. 23. Universes: You might notice something like this: (U6) on some monster cards (Where it would say LIMITED EDITION). This is to show that character's home universe in the series; which could also be important for specific card effects. Any monsters without this kind of symbol automatically represent Universe 7 (U7). 24. Fusion monsters Summoned by the effect of either "Fusion Dance" or "Potara Fusion" also have the same names as the required materials. For example: If you control "Gogeta" or "Vegito", their names are also "Goku" and "Vegeta", which means you can still activate cards like "Double Energy Wave". 25. [iTEM] - ITEM cards are Ritual Monster Cards without levels that begin in your Extra Deck. The have no ATK/DEF value, and that cannot change. These cards can only be Special Summoned by specific effects, and still take up a Monster Card Zone. These cards cannot attack or be attacked. Though they take a Zone, they aren't considered to be on the field in terms of attacking, so basically, if this is the only type of card in your Monster Card Zones, your opponent can attack directly. These cards cannot be destroyed or removed from the field, unless stated by a specific card effect; including their own. These cards are unaffected by Spells/Traps/Effects, unless stated by a specific card effect; including their own. 26. [Affiliation] - Both the Type and Attribute (not one or the other, but both at the same time). For example: After an opponent uses "Neck Breaker" on your "Goku", just Summon any monster with both Warrior-Type and LIGHT-Attribute, then you'll be able to Summon it again! 27. If a monster that represents a character in the series as a "Supreme Kai" is send to your Graveyard, send any monster in your hand, Deck, or on your field that represents a character in the series as a "God of Destruction" that belongs to the same universe "(U?)" to your Graveyard as well. For example: If "Supreme Kai, Ruler of the Northern Universe" is sent to the Graveyard, the controlling player must also send "Beerus, the Ancient God of Destruction" from their hand, Deck, or field to the Graveyard. 28. Super Saiyan Blue and Super Saiyan Rose are both considered Super Saiyan God monsters. (Look to Rule #3) 29. OCG Text changes will be applied to this version of the game as well w/ time. Some are new original changes, and some are planned in advance for possible future changes to the OCG of Yu-Gi-Oh! Examples: "Special Summon X from the Graveyard" -> Revive X (Ruling: Unless the card is reviving itself, this effect targets X in the Graveyard) "Add X from your deck to your hand" -> Recruit X "This card is unaffected by X" -> Immune to X "This card cannot be targeted by X" -> Untargetable by X (So when you have a card that's unaffected by and cannot be summoned by X, all you need to write is 'Immune to and Untargetable by X') [spoiler=Forbidden List:]Beerus, the Ancient God of Destruction Champa, the 6th God of Destruction Mecha Frieza - The Ultimate Tyrant of the Universe Merged Zamasu, the New God Super Buu - Gotenks Absorbed Super Buu - Ultimate Gohan Absorbed Gohan, the Super Saiyan 4 Protector Broly, the Legendary Super Saiyan 3 Super Buu - Legendary Super Saiyan Broly Absorbed Super Vegito, the Strongest Super Saiyan 3 Uub, Student of the Kaio-Ken Master Motherly Stare Down Self - Destruction Frightening Surprise Hidden Power of the Oozaru [spoiler=Limited List:]Annin, Furance Guardian Broly, the Super Saiyan of Legend Cell, the Android of Perfection Cooler - Secret Transformation Elder Kai, the Old Supreme Kai Frieza - 100% Final Form Gohan, the First Child of Son Goku Gohan, the Original Ascended Half Blood Goku, God Among the Super Saiyans Goku, Protecter of the Universe Goku, Spirit Bomb Absorbed Goku, Super Saiyan God Super Saiyan Goku, the Ascended Super Saiyan Goku, the Double Ascended Super Saiyan Goku, the Legendary Super Saiyan Goku, the Slow Overpowered Saiyan Goku, the Unknown Transformation Goku Black, Super Saiyan Rose Hercule Satan, the God Janemba, Chaos Embodied Kaio-Ken Goku Korin, Keeper of the Tower Majin Buu, Kid Buu Majin Vegeta, Babidi's Ultimate Mind Slave Pan, Granddaughter of Goku Piccolo, the Super Namek Puar Super Saiyan Goku, Powers Absorbed Super Saiyan Rage Mirai Trunks, Divine Genki-Dama Sword Super Saiyan Vegito Uub, the Reincarnation of Majin Buu Vegeta, God Among the Super Saiyans Vegeta, Prince Once Again Vegeta, Super Saiyan God Super Saiyan Vegeta, the Ascended Saiyan Prince Whis, Mentor of the Destruction God Goku GT, Ascended Super Saiyan Child Omega Shenron, United Dragon Super Gogeta, the Ultimate Super Saiyan 4 Fusion Super Saiyan Vegeta, the Earth's New Protector Vegeta - Super Saiyan 4 Adult Goten, the Unpredictable Ascended Saiyan Gohan - Super Saiyan 5 Goku - Super Saiyan 5 Goku, the Divine Super Saiyan Transformation Super Saiyan 3 Vegeta, Prince Once Again Vegeta - Super Saiyan 5 Xicor, Evil Clone of Goku Bardock, the Hidden Blue Legend Broly, the Impossible Saiyan of Legends Broly, the Legendary Super Saiyan 4 Gogeta, Super Saiyan Blue Goku, the Super Saiyan God Kakarot, the Evil Super Saiyan Mirai Gohan, Unrestful Blue Hope Mirai Trunks, Shining Blue Hope Mirai Trunks, the Future's Super Saiyan 4 Pan GT - Impossible Form of Super Saiyan 4 Super Android - Number C-18 Super Android 17.5, United Siblings Super Gogeta - Super Saiyan 3 Teen Goten, the Unpredictable Ascended Saiyan Tien - Kaio-Ken Master Trunks GT - Super Saiyan 3 Vegeta - Super Saiyan 3 Vegeta, Last of the Infected Warriors Android Absorption Blutz Wave Amplifier Cell Games Arena Close Encounter Cock-Knocker Dead Zone Dinner Time Double Energy Blast Double Energy Wave Dragonball Wish - Revive Dragon Draw Earth's Spirit Bomb Explosive Wave Father - Son Kamehameha Final Flash Fortune Telling Godly Vision Good References Gut Crusher Homework Time Kaio-Ken Attack Last Ditch Effort Last Ditch Energy Blast Liquid Machine Infection Mafuba Neck Breaker Overextending Power Peaceful Rest Peaceful Revisitings Quick Energy Darts Regeneration Rehabilitation Chamber Relaxation Rematch! Room of Space and Time Sharing Good-Byes Sharing Peaceful Memories Solar Kamehameha Son Family Reunion Sparring Partners Steal Super Saiyan Transformation Super Two Fusion The Check-In Station The Final Transformation The Pain of a Sacrificing Will The Wise Sacrifice Time-Skip 20x Kaio-Ken Kamehameha 4x Kaio-Ken Kamehameha Backfire Black Mirrior Force Counter Strike Energy Push Final Atonement Gaining Up Godly Warning Keep Away Majin Evil Barrier Massive Rescue Solar Flare Super Mirror Force Violent Distraction [spoiler=Semi-Limited List:]Cyborg Tao, Vengeful Mercenary Ranfan, Beauty, Brawn, and Brains Teen Goku, #1 Contender Bardock, Lower Class Saiyan Botamo, the Invincible? Dende, the Guardian of Earth Dr. Breif, Both Richest and Smartest Elder Guru, the Wise Namekian Chief Frost, the Crafty One Gine, the Lost Mother of Goku Gohan, Student of Orange High Grand Kai, One Above All Hirudegarn, the Evolved Demon Hoi, Last of the Kashvar King Vegeta, the True King of Planet Vegeta King Yemma, Check-In Keeper Krillin, Goku's Best Friend Majin Dabura, the King of Demon World Nail, True Namekian Warrior Red Ribbon Army - Mini Spy Drone Krillin, the First Super Saiyan 4 Lamp, the Advanced Female Majin Better Late than Never Broly's Regeneration Foolish Destruction Kaio-Ken x100 Kienzan (V2) Knockout Elbow Life Energy Transfer Noble Sacrifice Passing Planning Ahead Power Up! Shukidan Idou Z-Assist Multi-Block Rise of the Saiyans [spoiler=Abbreviations:]Junior = Jr. Doctor = Dr. With = w/ X = Roman Numeral Ten or 10 And = & Main Phase = MP, MP1, MP2 Graveyard = GY Draw Phase = DP Battle Phase = BP End Phase = EP Damage Step = DS [spoiler=Lores:] "For those hard to read effects..." 1. Red Ribbon Army - General Blue - This card gains 200 ATK for every "Red Ribbon Army" monster on the field. When this card is Normal Summoned: You can search your Deck for 1 "The Seven Magical Dragon Balls"; banish it. Add the banished card to your hand during the second Standby Phase of this card effect's activation. If there is a face-up "Mercenary Tao, Crane School Master" on the field; send this card to the Graveyard. If this card is destroyed by battle: You can add 1 "Mercenary Tao, Crane School Master" from your Deck to your hand. 2. Beerus, the Ancient God of Destruction - This card cannot be Normal Summoned/Set. This card must be Special Summoned (from your hand) when you take damage from a card your opponent controls, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card cannot be destroyed by battle and is unaffected by your opponent's Trap Cards. If you control a "Whis, Mentor of the Destruction God", this card is unaffected by your opponent's Spell Cards. During your next End Phase, if your opponent isn't defeated; you can activate 1 of these effects. 3. Garlic Junior, the Immortal Demon - This card is also Fiend-Type and DARK-Attribute. This card cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by the effect of "Garlic Junior, the Prince of Demon World", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle or card effects. This card is unaffected by the effect of "Dead Zone", unless your opponent controls a face-up "Gohan" monster. If this card is banished by the effect of "Dead Zone": You can add 1 "Garlic Junior, the Prince of Demon World" from your Graveyard to your hand. 4. Goku, God Among the Super Saiyans - This card's name is also treated as "Goku - The Super Saiyan God". This card cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 6 "Saiyan" monsters in your Graveyard, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card cannot be destroyed by battle and is unaffected by your opponent's Spell Cards. You can pay half your LP: Banish all cards on the field (except this card). If your opponent controls a face-up "Beerus, the Ancient God of Destruction"; Spells, Traps, and card effects cannot be activated in response to this effect's activation. During your Standby Phase: Shuffle this card into the Deck (even if face-down); Special Summon 1 "Goku" from your hand, Deck, or Graveyard. 5. Great Saiyaman #1, Hercule City’s Champion - This card's name is also treated as "Gohan". Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Bulma's Super Watch". If you control a face-up "Videl" monster, this card cannot be destroyed by battle. During each of your Standby Phases, this card gains 1 Hero Counter (max.3). This card gains 100 ATK for each Hero Counter on the field. When this card is destroyed and sent to the Graveyard: You can add 1 "Gohan" monster from your Graveyard to your hand. 6. Majin Yakon, Babidi's Monstrous Pet - This is card also treated as Reptile-Type. This card can be Special Summoned (from your hand) if you control "Majin Babidi, the Evil Wizard". Once per turn: You can target 1 monster on your opponent's side of the field; that monster loses 500 ATK. If this card's effect is successful; this card gains 300 ATK. If this card is banished by your opponent's monster effect; add 1 "Majin Dabura, the Strongest Demon King" from your Deck to your hand. 7. Meta Cooler, the Big Gete Star's Core - This card is also Machine-Type. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by the effect of "Meta Cooler, the Invincible Endless Form" and cannot be Special Summoned by other ways. This card is unaffected by your opponent's Spell/Trap Cards. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard. 8. Meta Cooler, the Invincible Endless Form - This card is also Machine-Type. Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Frieza's Reconstruction". This card is unaffected by your opponent's Spell cards. During the next Standby Phase after this face-up card is destroyed and sent to the Graveyard: You can discard 1 card; Special Summon this card from the Graveyard. If this has been Special Summoned by its effect 5 times: You can banish this card; Special Summon 1 "Meta Cooler, the Big Gete Star's Core" from your hand, Deck, or Graveyard. 9. Super Buu - Ultimate Gohan Absorbed - This card is also Fiend-Type and DARK-Attribute. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Majin Buu, Super Buu" equipped with "Gohan, Unleashed Power of the Elder Kai", and cannot be Special Summoned by other ways. When this card is Special Summoned: Your opponent skips his/her next turn. When this card is sent to the Graveyard: You can Special Summon 1 "Majin Buu, Kid Buu" from your hand or Deck. This card cannot be destroyed by battle. 10 . Super Gogeta, the Ultimate Fusion - 1 "Goku - Super Saiyan" + 1 "Vegeta - Super Saiyan" This card can only be Special Summoned by the effect of "Fusion Dance". When this card is Special Summoned: Place 1 Energy Counter on it (max. 5). During each of your Standby Phases: Place 1 Energy Counter on this card. You can Tribute this card with 3 Energy Counters; Special Summon 1 "Super Gogeta - Super Saiyan 3" or 1 "Super Gogeta, the Ultimate Super Saiyan 4 Fusion" from your hand or Deck. 11. Tien, Last of the Three Eyed People - This card gains 1000 ATK for each "Chiaotzu, Tien's Companion" in your Graveyard. If this card attacks an opponent's monster; this card gains 800 ATK during the Damage Step only. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard. You must control this face-up card to activate and to resolve this effect. If this card is destroyed by a card effect: You can Special Summon 1 "Yamcha" from your Deck. 12. Vegeta, the Ascended Saiyan Prince - This card's name is also treated as "Vegeta - Super Saiyan 2." This card can be Special Summoned (from your hand) if you have exactly 3 "Vegeta" monsters in your Graveyard. During the third turn of this card's Summoning: You can search your Deck for "Super Saiyan 3 Vegeta, Prince Once Again." If this card attacks a DARK monster, destroy that monster immediately. When this card is destroyed: Shuffle this card back in your Deck. 13. Super Gogeta, the Ultimate Super Saiyan 4 Fusion - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Super Gogeta, the Ultimate Fusion" or 1 "Super Gogeta - Super Saiyan 3", and cannot be Special Summoned in other ways. When this card is Special Summoned: Banish all other cards on the field; place 5 Fusion Counters on this card. During each of your Standby Phases: Remove 1 Fusion Counter from this card. When this card has 0 Fusion Counters on it: Return it to the Deck; shuffle your Deck. When this card is removed from the field by your opponent's card effect: You can Special Summon 1 "Goku - Super Saiyan 4" or "Vegeta - Super Saiyan 4" from your Graveyard. 14. Super Saiyan Vegito - Cannot be Normal Summoned/Set. Must be Special Summoned by the effect of "Vegito", and cannot be Special Summoned by other ways. When this card is Special Summoned: Banish all other cards on the field. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Goku" or "Vegeta" monsters; add those targets to your Deck. 15. Gohan - Super Saiyan 5 - Must first be Tribute Summoned by Tributing 1 "Gohan" monster and 2 other monsters. When this card is Summoned, search your Deck for 1 card, then add it to your hand. You can pay 2000 LP to send all cards in your opponent's hand to the Graveyard. During each of your End Phases: Send the top 5 cards of your Deck to the Graveyard. When this card is sent to the Graveyard: You can Special Summon 1 "Gohan" monster from your hand, Deck, or Graveyard (except this card). 16. Gohan, the Super Saiyan 4 Protector - This card's name is also treated as "Gohan - Super Saiyan 4". This card can be Tribute Summoned by Tributing 1 "Gohan" monster, OR Special Summoned (from your hand) by banishing 2 "Goku" monsters from your Graveyard. When a monster(s) is destroyed by battle (except this card): This card's ATK becomes 3000 until the End Phase. If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row, OR you can draw 1 card. When this card is sent to the Graveyard: You can Special Summon 1 "Gohan" or "Goku" monster from your Graveyard (except this card). 17. Goku - Super Saiyan 5 - Must first be Tribute Summoned by Tributing 1 "Goku" monster and 2 other monsters. When this card is Summoned: Search your Deck for 1 card; add it to your hand. You can pay 1000 LP: Destroy all cards on your opponent's side of the field. During each of your End Phases: Send the top 5 cards of your Deck to the Graveyard. When this card is sent to the Graveyard: You can Special Summon 1 "Goku" monster from your hand, Deck, or Graveyard (except this card). 18. Trunks, the Youngest Super Saiyan 3 - This card's name is also treated as "Trunks GT - Super Saiyan 3". This card can be Tribute Summoned by Tributing 1 "Trunks - Super Saiyan" or "Trunks GT - Super Saiyan". When this card is Special Summoned: You can add 1 "Vegeta" or "Goten GT" monster from your Deck to your hand. This card can attack twice during the same Battle Phase. The effects of Effect Monsters destroyed by these attacks do not activate and are negated. When this card is destroyed and sent to the Graveyard: Special Summon 1 "Trunks" monster from your Graveyard. 19. Vegeta - Super Saiyan 5 - Must first be Tribute Summoned by Tributing 1 "Vegeta" monster and 2 other monsters. When this card is Summoned: Search your Deck for 1 card; add it to your hand. Once per turn: You can pay half your LP; inflict damage equal to half your opponent's Life Points. During each of your End Phases: send the top 5 cards of your Deck to the Graveyard. When this card is sent to the Graveyard: You can Special Summon 1 "Vegeta" monster from your hand, Deck, or Graveyard (except this card). 20. Bardock - Super Saiyan of Past and Future - This card can be Special Summoned (from your hand) by Tributing 1 "Bardock, Lower Class Saiyan" and 1 other monster. While this face-up card is on the field: All other monsters with "Saiyan" in the name gain 500 ATK. If your opponent controls 1 or more "Frieza" monsters: This monster can attack twice during the same Battle Phase. When this card is destroyed: You can add 1 "Goku" monster from your Deck to your hand. 21. Gohan - True Hidden Power Unleashed - This card's name is also treated as "Teen Gohan - Super Saiyan 3." This card can be Special Summoned (from your hand) by Tributing 1 "Gohan, the Original Ascended Half - Blood." If this card is Special Summoned by its effect: Destroy all Level 4 or lower monsters on your opponent's side of the field. This card can attack all monsters on your opponent's side of the field once each. When this card is sent to the Graveyard: You can Special Summon 1 "Goku" monster from your Graveyard. 22. Goku, the Super Saiyan God - This card's name is also treated as "Goku - Super Saiyan 4". Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Goku" monster and paying half your LP. This card cannot be destroyed by battle and is unaffected by your opponent's Spell Cards. You can pay half your LP: Banish this card; destroy all cards on the field. If your opponent controls a face-up "Beerus, the Ancient God of Destruction": Spells, Traps, and card effects cannot be activated in response to this effect's activation. During your Standby Phase: Shuffle this card into the Deck (even if face-down); Special Summon 1 "Goku" from your Graveyard. 23. Krillin, the First Super Saiyan 4 - Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Krillin, Unnatural Super Saiyan." When this card is Summoned: Banish all other cards on your side of the field; return them to their original zones during the End Phase. This card can attack all monsters on your opponent's side of the field once each. When this card is destroyed: You can Special Summon 1 "Yamcha, the Saiyan Bandit" from your hand or Deck. 24. Lamp, the Advanced Female Majin - This card can be Special Summoned (from your hand) by banishing 2 "Majin" monsters from your Graveyard. If this card was Summoned by its effect: Send up to 2 cards on the field to the owner's hand. When this card is destroyed by a card effect: Special Summon 2 "Candy Tokens" (Warrior-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's side of the field in Defense Position. The "Candy Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). This card cannot be destroyed by battle (Damage calculation is applied normally). 25. Mirai Trunks, the Future's Super Saiyan 4 - This card can be Tribute Summoned by Tributing 1 "Mirai Trunks, the Lone Super Saiyan 3". When this card is Special Summoned: You can add 1 "Vegeta" or 1 "Gohan" monster from your Deck to your hand. This card can attack all monsters your opponent controls, once each. The effects of Effect Monsters destroyed by these attacks do not activate and are negated. When this card is destroyed and sent to the Graveyard: Special Summon 1 "Mirai Trunks" monster from your Graveyard. 26. Mirai Trunks, the Lone Super Saiyan 3 - This card can be Tribute Summoned by Tributing 1 "Mirai Trunks - Super Saiyan". When this card is Special Summoned: You can add 1 "Mirai Gohan, the Future's Super Saiyan 3" from your Deck to your hand. This card can attack twice during the same Battle Phase. The effects of Effect Monsters destroyed by these attacks do not activate and are negated. When this card is destroyed and sent to the Graveyard: Special Summon 1 "Mirai Trunks" from your Graveyard. 27. Super Android - Number C-18 - 1 "Cell" monster (excluding "Jr.") + 1 Android - Number 18 This card is also Machine-Type. This card is unaffected by your opponent's card effects during your Battle Phase. Once per turn: You can target 1 monster your opponent controls; equip that target to this card, and this card gains ATK equal to half the ATK of that equipped monster (you can only equip 1 monster at a time to this card with this effect). When this card is destroyed and sent to the Graveyard: Add 1 "Cell" monster (excluding "Jr.") and 1 "Android - Number 18" from your Graveyard into your Deck; shuffle your Deck. 28. Super Buu - Legendary Super Saiyan Broly Absorbed - This card is also Fiend-Type and DARK-Attribute. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Majin Buu, Super Buu" equipped with "Broly, the Super Saiyan of Legend", and cannot be Special Summoned by other ways. When this card is Special Summoned: Destroy all other cards on the field; your opponent skips his/her next turn. When this card is sent to the Graveyard: You can Special Summon 1 "Majin Buu, Kid Buu" from your hand or Deck. This card cannot be destroyed by battle. 29. Super Gogeta - Super Saiyan 3 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Gogeta" monster, and cannot be Special Summoned by other ways. When this card is Special Summoned: Banish all other cards on the field; place 3 Fusion Counters on this card. During each of your Standby Phases: Remove 1 Fusion Counter from this card. When this card has 0 Fusion Counters on it: Return it to the Deck; shuffle your Deck. When this card is removed from the field by your opponent's card effect: You can Special Summon 1 "Goku - Super Saiyan 3" or "Vegeta - Super Saiyan 3" from your Graveyard. 30. Super Saiyan Turles, the Rogue Space Warrior - This card's name is also treated as "Turles - Super Saiyan". This card can be Special Summoned (from the hand) by 1 Tributing "Turles, the Evil Kakarot Look-a-Like". Once during each of your Standby Phases: This card gains 1 Might Counter (max. 10). This card gains 500 ATK for each Might Counter on this card. While the "Tree of Might" is on the field, this card cannot be destroyed by battle. When this card is sent to the Graveyard by card effect: You can Special Summon 1 "Turles, the Evil Kakarot Look-a-Like" from your Graveyard in face-up Defense Position. 31. Super Vegito, the Strongest Super Saiyan 3 - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Super Saiyan Vegito", and cannot be Special Summoned by other ways. When this card is Special Summoned: You must check all monsters your opponent controls, your opponent's hand, and all cards they draw (until the end of your opponent's 3rd turn after this card's activation); send all monsters to the Graveyard. This card is shuffled into your Deck during your 3rd Standby Phase after this card's Summoning. 32. Tarble, the Unpredictable Super Saiyan - This card's name is also treated as "Tarble - Super Saiyan". This card can be Special Summoned (from your hand) by Tributing 1 "Tarble, the Lost Brother of Vegeta". If this card is Special Summoned by its effect: You can Special Summon 1 "Gure, Wife of Vegeta's Brother" from your Graveyard. If you control a face-up "Gure, Wife of Vegeta's Brother", this card's ATK becomes 2700. If this card is destroyed by an opponent's card effect: You can add 1 "Vegeta" monster from your Deck to your hand. 33. Uub, Student of the Kaio-Ken Master - This card's name is also "Majin Buu" while in the Deck. This card can be Special Summoned if you control a face-up "Kaio-Ken Goku", OR by Tributing 1 "Uub, the Reincarnation of Majin Buu". During each of your Standby Phases: This card gains 400 ATK and DEF. This card must be attacked twice before being destroyed by battle. During the Damage Step: If this attacking card destroys an opponent's monster by battle; this card can make a second attack in a row. If a "Goku" monster would be destroyed: You can send this card to the Graveyard instead. 34. Vegeta, God Among the Super Saiyans - This card's name is also treated as "Vegeta - The Super Saiyan God". This card cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 6 "Saiyan" monsters in your Graveyard, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card cannot be destroyed by battle and is unaffected by your opponent's Spell Cards. You can pay half your LP: Destroy all cards on the field (except this card). If your opponent controls a face-up "Whis, the God of Destruction's Instructor"; Spells, Traps, and card effects cannot be activated in response to this effect's activation. During your Standby Phase: Shuffle this card into the Deck (even if face-down); Special Summon 1 "Vegeta" from your hand, Deck, or Graveyard. 35. Broly, the Impossible Saiyan of Legends - This card's name is treated as "Broly - Super Saiyan 5". Must first be Tribute Summoned by Tributing 1 "Broly" monster and 2 other monsters. When this card is Summoned: Destroy all other cards on the field and banish 5 cards in either player's Graveyard. Cards and effects cannot be activated in response to this effect's activation. During each of your End Phases: send the top 5 cards of your Deck to the Graveyard. When this card is sent to the Graveyard: You can Special Summon 1 "Broly" monster from your hand, Deck, or Graveyard (except this card). 36. Goku, Super Saiyan God Super Saiyan - Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Goku - The Super Saiyan God" or banishing 6 "Saiyan" monsters (including at least 1 "Goku" monster) from your hand or Graveyard. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's Spell/Trap Cards. After this card's first successful Summoning: You can pay half your LP and Tribute 1 "Goku" monster; Special Summon this card (from your hand). During your Standby Phase: Add this card to your hand. 37. Golden Frieza, the Universal Ruler - This card is also Reptile-Type. This card must first be Special Summoned (from your hand) by Tributing 1 "Frieza - Final Form " or "Frieza - 100% Final Form". If this card is Special Summoned by its effect: Your opponent cannot activate Spell/Trap Cards until your next Standby Phase. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. During your third Standby Phase after this card's summoning, shuffle this card into your Deck: You can send this card to the Graveyard; Special Summon 1 "Frieza - Final Form" from your hand, Deck, or Graveyard. 38. Vegeta, Super Saiyan God Super Saiyan - This card's name is also treated as "Vegeta - Super Saiyan Blue". Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Vegeta - The Super Saiyan God" or banishing 6 "GOOD" monsters with "Saiyan Heritage" (including at least 1 "Vegeta" monster) from your hand and/or Graveyard. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's Spell/Trap Cards. After this card's first successful Summoning: You can pay half your LP and Tribute 1 "Vegeta" monster; Special Summon this card (from your hand). During your Standby Phase: Add this card to your hand. 39. Nail, True Namekian Warrior - This card is also Reptile-Type. This card can be Special Summoned (from your hand) if you control a face-up "Elder Guru, the Wise Namekian Chief". This card's ATK increases by 200 for each face-up monster with Namkian Heritage on the field. Once per turn, if this card would be destroyed by battle, decrease its ATK by 800 instead. When this card is destroyed by battle: You can reveal 1 "Piccolo" monster in your hand; add 1 "Namekian Fusion" from your Deck to your hand. 40. Launch, the Ill-Mannered Thief - Cannot be Normal Summoned/Set. Must first be Special Summoned by the effect of "Launch, the Kind-Mannered Fool". If you control a face-up "Tien" monster, your opponent cannot target this card for an attack or card effect. This card can attack your opponent directly. During each End Phase, flip a coin. If heads: Destroy 1 card on your opponent's side of the field; switch this card to Defense Position. If tails: Shout "Achoo!"; Special Summon 1 "Launch, the Kind-Mannered Fool" from your hand or Deck, then shuffle this card into your Deck. 41. Red Ribbon Army - Mini Spy Drone - During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect). You can only use 1 "Red Ribbon Army - Mini Spy Drone" per turn. If you control a face-up "Red Ribbon Army" monster, cards and effects cannot be activated in response to this card's activation. 42. Goku, Great Golden Oozaru - Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Goku" monster equipped with "Full Moon" and 3 Moon Counters, and cannot be Special Summoned by other ways. This card gains 1 Sane Counter during each of your Standby and End Phases. You can Tribute this card with 5 Sane Counters; Special Summon 1 "Goku - Super Saiyan 4" from your hand or Deck. Once per turn, if you control a face-up "Pan" monster: You can add 1 Sane Counter to this card. When this card is destroyed by battle: You can banish it; Special Summon 1 "Goku" from your Graveyard. 43. Hirudegarn, the Kashvar's Monster - This card cannot be Normal Summoned/Set. This card must first be Special Summoned (from your hand) by sending 1 face-up "Tapion" monster from your hand or side of the field to your opponent's side of the field in Defense Position. When your opponent attacks this card: Roll a six-sided die, then activate the following effect: 1-3: The attack is successful. / 4-5: Negate the attack. / 6: Negate the attack and destroy the attacking monster. If this card is destroyed by battle: You can Special Summon 1 "Hirudegarn, the Evolved Demon" from your hand or Deck during this turn's End Phase. 44. Hirudegarn, the Evolved Demon - This card cannot be Normal Summoned/Set. This card must first be Special Summoned by the effect of "Hirudegarn, the Kashvar's Monster", and cannot be Special Summoned by other ways. When your opponent attacks this card: Roll a six-sided die, then activate the following effect: 1-2: The attack is successful. / 3-4: Negate the attack. / 5-6: Negate the attack and destroy the attacking monster. If this card is destroyed: Shuffle all "Tapion" monsters in each players' Graveyards into their Decks. 45. Super Android 13, the Fused Android - 1 "Android - Number 13" + Chip Counters This card is also Machine-Type. Must first be Special Summoned by the effect of "Android - Number 13", OR by banishing 1 "Android - Number 13", "Android - Number 14", and "Android - Number 15" from your Graveyard. This card is unaffected by your opponent's Spell Cards. Cannot be destroyed by battle from monsters with less than 3000 ATK. Cannot be destroyed by Monster Card effects of monsters with less than 2500 ATK. When this card is destroyed; banish it. 46. Super Saiyan Truku, Fused Time Paradox - 1 "Goku" monster + 1 "Mirai Trunks" monster Must first be Special Summoned by the effect of "Potara Fusion". When this card is Special Summoned: You can add 1 "Spell/Trap Card with "Goku" or "Trunks" in the textbox from your Deck to your hand. If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. When this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Goku" or "Mirai Trunks" monsters; add those targets to your Deck. (One of the above Fusion Material must have "Super Saiyan" in the name. ) 47. Super Android 17.5, United Siblings - 1 "Android - Number 17" + 1 "Android - Number 18" You can also Xyz Summon this card by using 1 "Super Android 17, the Ultimate Android" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card is also Machine-Type. When this card is Special Summoned: You can add 1 "Accel Dance" from your Deck to your hand. This card cannot be attacked by Level 3 or lower monsters. When this card is destroyed: Special Summon 1 "Android - Number 18" from your Graveyard, then shuffle 1 "Android - Number 17" from your Graveyard into your Deck (if able). You can activate "Accel Dance" while you control this face-up card. 48. Darkness Towa, Time Conqueror - This card is also Spellcaster-Type and DARK-Attribute. Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand) by mentoring 1 "Demon Princess Towa, Time Conqueror" you control under this card. (This card gains all effects of the mentored card.) If destroyed: You can Tribute 1 "Mira, Engineered Demon"; Special Summon 1 "Super Mira, Demonic Doppelganger" from your hand or Deck. Cards and effects cannot be activated in response to this card's effects. 49. Super Mira, Demonic Doppelganger - This card is also Fiend-Type and DARK-Attribute. Cannot be Normal Summoned/Set. Must first be Special Summoned (from the hand) by mentoring 1 "Mira, Engineered Demon" you control under this card (This card gains all effects of the mentored card.), OR by the effect of "Darkness Towa, Time Conqueror". If Summoned by the effect of "Darkness Towa, Time Conqueror": Mentor 1 "Mira, Engineered Demon" from your Graveyard under this card. Cards and effects cannot be activated in response to this card's effects. 50. Mirai Trunks, Returning Survivor - This card's name is also treated as "Mirai Trunks - Super Saiyan 2." Must first be Tribute Summoned by Tributing 1 "Mirai Trunks - Super Saiyan", OR Special Summoned by banishing 1 "Mirai Trunks - Super Saiyan" from your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per Duel, when this card is attacked: You can banish this card you control; negate the attack. During the next Standby Phase, return this card banished by this effect to the field, and if you do: You can add 1 Level 4 or lower "Z-Fighter" monster from your Deck to your hand. 51. Whis, Mentor of the Destruction God - This card is also Spellcaster-Type. Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) while you control "Beerus, the Ancient God of Destruction" or a "Bulma" monster, and cannot be Special Summoned by other ways. If you control "Beerus, the Ancient God of Destruction": This card is unaffected by your opponent's Spell/Trap Cards. If you control a "Bulma" monster: This card's ATK and DEF become 4000, and it cannot attack the turn it is Summoned. (When the match time ends: You can reveal this card to the active Judge (from any location); add 3 minutes to the timer.) 52. Merged Zamasu, the New God - "Goku Black, Super Saiyan Rose" + 1 "Zamasu" monster Must first be Special Summoned by the effect of "Potara Fusion". This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card cannot be destroyed, except by battle with a DIVINE monster, OR by the effect of "Mafuba". If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Banish all monsters this card destroys by battle. If destroyed by battle: Special Summon this card from your Graveyard during the End Phase. 53. Vegito, Super Saiyan Blue - "Goku - Super Saiyan Blue" + "Vegeta - Super Saiyan Blue" Must first be Special Summoned by the effect of "Potara Fusion". This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. If this card is Special Summoned: You can add 1 "Mafuba" from your Deck or Graveyard to your hand. This card is unaffected by your opponent's Spell/Trap Cards. If this card is sent from the field to the Graveyard: You can target up to 2 of your banished "Goku" or "Vegeta" monsters; add those targets to your Deck. 54. Cabba, Young Super Saiyan - If this card was Special Summoned by the effect of "Cabba, Saiyan of Sadal": You can mentor 1 "Vegeta" monster from your Graveyard under this card; it gains 500 ATK. If your opponent controls a monster with "Saiyan Heritage" that has more ATK than this card: This card's ATK becomes the ATK of that monster (whichever has the highest) +100. If this card is destroyed: You can mentor this card under a monster with "Saiyan Heritage" you control, and if you do, it gains 400 ATK and DEF. If "Planet Sadal" would be destroyed: You can send this card to the Graveyard instead. 55. Mirai Trunks, Shining Blue Hope - This card's name is also treated as "Mirai Trunks - Super Saiyan Blue". Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Mirai Trunks - The Super Saiyan God" or banishing 6 "GOOD" monsters with "Saiyan Heritage" (including at least 1 "Mirai Trunks" monster) from your hand and/or Graveyard. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's Spell/Trap Cards. After this card's first successful Summoning: You can pay half your LP and Tribute 1 "Mirai Trunks" monster; Special Summon this card (from your hand). During your Standby Phase: Add this card to your hand. 56. Bardock, the Hidden Blue Legend - This card's name is also treated as "Bardock - Super Saiyan Blue". Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Bardock - The Super Saiyan God" or banishing 6 "GOOD" monsters with "Saiyan Heritage" (including at least 1 "Bardock" monster) from your hand and/or Graveyard. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's Spell/Trap Cards. After this card's first successful Summoning: You can pay half your LP and Tribute 1 "Bardock" monster; Special Summon this card (from your hand). During your Standby Phase: Add this card to your hand. 57. Gogeta, Super Saiyan Blue - "Goku - Super Saiyan Blue" + "Vegeta - Super Saiyan Blue" Must first be Special Summoned by the effect of "Fusion Dance". This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. If this card is Special Summoned: You can add 1 "Mafuba" or "Potara Fusion" from your Deck to your hand. This card is unaffected by your opponent's monster effects. If this card is removed from the field: You can target up to 2 "Goku" or "Vegeta" monsters in your Graveyard; Special Summon those targets in Attack Position. 58. Champa, the 6th God of Destruction - Cannot be Normal Summoned/Set. This card must be Special Summoned (from your hand) when you take damage from your opponent, and cannot be Special Summoned by other ways. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card cannot be destroyed by battle and is unaffected by your opponent's Spell Cards. If you control a "Vados, Mentor of the 6th Destruction God", this card is unaffected by your opponent's Trap Cards. During your next End Phase, if your opponent isn't defeated; activate one of these effects: 1. Half this card's ATK. 2. Shuffle this card into your Deck. Each player can only Summon this card twice per Duel. 59. Mirai Gohan, Unrestful Blue Hope - This card's name is also treated as "Mirai Gohan - Super Saiyan Blue". Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Mirai Gohan - The Super Saiyan God" or banishing 6 "GOOD" monsters with "Saiyan Heritage" (including at least 1 "Mirai Gohan" monster) from your hand and/or Graveyard. This card's Special Summon cannot be negated. When Special Summoned, cards and effects cannot be activated. This card is unaffected by your opponent's Spell/Trap Cards. After this card's first successful Summoning: You can pay half your LP and Tribute 1 "Mirai Gohan" monster; Special Summon this card (from your hand). During your Standby Phase: Add this card to your hand. 60. Goku, Ultra Instinct Awakened - Cannot be Normal Summoned/Set. Must first be Special Summoned by sending 1 "Goku" monster you control to your GY when your opponent negates the effect of, OR destroys a "Spirit Bomb" Spell you control. Special Summon cannot be negated. If Special Summoned: Cards & effects cannot be activated. If Summoned: Mentor your negated/destroyed "Spirit Bomb" Spell under this card; place 3 Genki Counters on it. During your EP: Remove 1 Genki Counter. If this card has 0 Genki Counters: Banish; Special Summon the "Goku" monster used to Summon this card, if able. Untargetable for attacks, except by DIVINE monsters w/ 3000 or more ATK. Immune to your opponent's monster effects & Spells. Dragon Ball [spoiler=Where the Journey Began...] Dragon Ball Z (w/Super) [spoiler=The Grown Boy, Continuing a Legacy...] Dragon Ball GT [spoiler=The End of the Road...] Dragon Ball AF (Toyble and Young Jijii) [spoiler=An Unexpected Return...] Dragon Ball What Ifs? (Fan-Fics, DBHeroes, etc.) [spoiler=What Wasn't, Now Is...] Spells (w/ ITEMS) [spoiler=Click for Spell Cards] Traps [spoiler=Click for Trap Cards] Alternate Arts [spoiler=See It Again...] (as added) [spoiler=Click here for other Parts!] Part 1 - https://forum.yugiohcardmaker.net/topic/231560-dragon-ball-the-eternal-journey-best-dragon-ball-gallery-on-ycm-ever-updated-121216-498250-part-1/ Part 2 - https://forum.yugiohcardmaker.net/topic/359554-dragon-ball-the-eternal-journey-best-dragon-ball-gallery-on-ycm-ever-updated-121216-250250-part-2/ Part 4 - Not Released Yet!
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