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The Grand Crossover RP - Pathway to Origin [OOC/Apps Closed for Finale]


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@King II: Sayer's accepted! It's cool seeing the Orichalcos again.

 

@Enrise: While I wish the biography was just a bit more specific about his current circumstances instead of being copy-pasted, it isn't really much of a problem. I've already watched G Gundam anyway so I have a fair understanding of his abilities and character. Therefore, accepted as well~!

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@King II: Sayer's accepted! It's cool seeing the Orichalcos again.

 

@Enrise: While I wish the biography was just a bit more specific about his current circumstances instead of being copy-pasted, it isn't really much of a problem. I've already watched G Gundam anyway so I have a fair understanding of his abilities and character. Therefore, accepted as well~!

 

And I the same, but since he is part of the Counter Corps, etc., it'll be all... weird, per se.

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Oh, I forgot to make an app for this, until Sim made his app and you guys mentioned Ed.

 

Though, I don't have to do much, since I can just basically copy Lyon.

 

EDIT: Here ya go.

 

[spoiler=Ed]Application:

 

"True, that the quality doesn't matter very much, but a reliable swordsman needs a reliable weapon. And you should take better care of your sword, they're people, too, you know."


Username: Shotaro Ishinomori


Name: Ed Garith


Age: 32


Gender: Male


Appearance: Ed still retains the appearance of a man with pale skin and silver hair, including red eyes giving him the appearance of an albino, although this is because he is half vampire. He has only grown one inch since the rebellion, making him 5' 8", but has the same physical build. Ed now has a multitude of scars from his fight with Adrian. All of his scars are prominent and noticeable, not one being more significant than the others. His attire has changed, however. He now wears a dark gray haori, kept closed with a black sash and a thick brown belt. Ed tucks his left arm in the front of his haori, making it look like his arm is in a sling, but removes it when fighting. Under his haori, he wears similar versions of his original black shirt and high collared vest, along with black pants and black boots. He drapes a stylized version of his trench coat over his shoulders with his arms not in the sleeves. Ed wears a new headband with different markings, while tying his old one around his right arm. He keeps his old katana on his left side and his new short sword on his right.


Origin: http://forum.yugiohcardmaker.net/topic/288347-legend-blood-finishedpg-13ooc-remake/ http://forum.yugiohcardmaker.net/topic/298917-legend-moon-oocpg-13startedalways-accepting-sequel/


Biography: Two years into Dave's training and a little bit earlier, Ed observed the world was becoming different, not from revolution like during and after the rebellion, but with disasters. He was experiencing memories of what could be that weren't his, and Dave experiencing similar repercussions. Eventually, Emiya appeared before Ed and asked for his assistance to stop Ismay, the person who disturbed the nature of the world. Ed gladly agreed to help, but refused to allow Dave to come along, instead sentencing him to solo training. For the time, Ed resides in Unlimited Blade Works with a fascination with Emiya.


Personality: Ed is good-natured and cheerful, but gets serious in dangerous situations. He is also very secretive about him being half vampire, but has come to terms with it, though he still gets angry when its mentioned. In addition, he can get very competitive. He was taught from a young age to respect and admire nature. Ed can be a very responsible person, too, for he can take care of himself and others on his own. He is also a very sensitive guy that can easily be provoked and his moods change quickly. As a fighter and in battle, Ed is very unbiased when it comes to his enemies. He shows the same degree of ruthlessness to his foes - regardless of age or gender. After his fight with Adrian, he has become even more aggressive in fights and sometimes outside of battle. Ed has formed a father-son bond with his apprentice, Dave, willing to do anything to protect. Despite that, he trusts Dave enough to leave him on his own. Despite that, Ed misses him, but has his heart set on helping Emiya with stopping Ismay for disturbing the nature of Ed's world. He also has become curious about Emiya's abilities and origins.


Faction: The Counter Corps


Important Artifact Stolen: The Magical Bow of the Elf Feredir

 

Powers/Equipment: Ed has become a master swordsman after several years of training, allowing him to expertly wield two swords at once. He still has his ever faithful katana, but its blade has become black after repeated use of his black dragon technique. His mastery over the sword allows him to literally cut the air and launch slashes of compressed air. He has also become an extremely powerful ice mage, even being acknowledged as a master in the northern ice tribe. Ed has also mastered the black dragon technique. He can now create a black dragon with little mana consumption, and has the ability to create several black dragon, but needs a good amount of mana to maintain them. As an extension of the black dragon technique, he can release blasts of black flames or cover his swords in black flames. He can even create swords made of compressed black fire turned to black ice in an instant. Ed has awakened his vampire blood, giving a boost in his vampiric and physical abilities.

 

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I've decided on making a fourth and final App, this time for the Counter Corps, and thus giving me 2 characters on each side....

[spoiler=Jeanne]

"This is not about the Left Eye! I am here to reclaim my Umbran Sister!"

Username: King II

Name: Jeanne, "Pride of the Umbran Legacy"

Age: At least 600 (born January 6, 1412), but physically appears to be in her late 20s/early 30s

Gender: Female

Appearance:
Bayo_2_E3_12.jpg

Her hair has grown to a very long length covering some of her face. She wears a different suit as well featuring a new skin tight suit with a sci-fi vertical striped design. The suit has black accents near the seams with black stripes going down her arms and two going down from her collar bones down to her legs. She now wears red thigh high boots and gloves, but she no longer wears her glasses with the wing designs. Instead, now she wears cat themed glasses. Her watch is now near her left shoulder. She still uses her All 4 One's but instead of the feathers there are now what seems to be stuffed animals cats following her new cat-themed style.

Origin: "Bayonetta" Universe

Biography: The Eyes of the World were reunited, and the revival of Jubileus was imminent. Desperate to rescue Bayonetta from her fate, Jeanne chased after the rocket bearing Jubileus' vessel as it was launched into deep space. As Jeanne drew closer to her goal, she was confronted by a young girl wielding a scythe, smiling at her as she held the unconscious Bayonetta in a containment field nearby. Before she could get her fellow Umbran Witch out of the girl's grasp, a sudden blast of energy pushed Jeanne of Jubileus' statue, sending her drifting off into space. She was treated to the sight of a reawakened Jubileus, unstable due to the absence of the Left Eye's in her being, utterly destroy the Earth along with the rest of the Solar System before passing out....

She awoke several hours later in a daze, lying on a piece of asteroid. Before her stood another figure, this time a young man with two swords. On instinct, Jeanne pulled her gun on him, though she was immediately disarmed, much to her surprise. Quickly, the young man explained the situation and requested Jeanne's assistance. Still rather upset by the whole ordeal, Jeanne was about to refuse until Emiya added, "well, if not for your world, do it for her. After all, your treasured Left Eye should never have fallen into the hands of another...." At this, Jeanne finally relented, and agreed. When Emiya was about to direct her to their base of operations, however, Jeanne was quick to add, "I'll be the one driving," as she straddled her motorcycle. "You can have the backseat."

Personality: Compared to the more casual Bayonetta, Jeanne is more aggressive and rash, often speaking with a rude, superior tone not unlike an aristocrat. She has often shown a rebellious attitude for authority, and will usually butt heads even with those she works alongside. Despite this, she is shown to have a bit of a caring side, especially towards her friend Cereza, a.k.a. Bayonetta, and is deeply committed to the legacy of the Umbran Clan. In combat, she may start off "going easy" on her opponent(s) to test them and guage their strengths. Similarly to Bayonetta, she relishes in dominating her victims.

Faction: The Counter Corps

Important Artifact Stolen: The Left Eye of the World, in the possession of Bayonetta (yes, Isamy essentially kidnapped Bayonetta for the power of the Left Eye she possesses).

[spoiler=Powers/Equipment:]

Pact With Madama Styx: All Umbra Witches make a pact with a demoness which resides in the realm of Inferno, who grants them great strength and wisdom at the cost of their soul upon death. Madama Styx is one such demoness. Jeanne is able to call upon her power when in the heat of battle.

Summon Infernal Demon: Jeanne is capable of calling upon other Demons from Inferno in addition to Madama Styx. Normally, she reserves these for particularly powerful foes.

Wicked Weaves: Jeanne uses her hair as a conduit through which she summons demons. Normally this comes in the form of Madama Styx throwing in punches and kicks during Jeanne's attack combos, but energy blades can also be produced depending on the weapon Jeanne is wielding at the time.

Witch Time: An ancient art used by powerful Umbra Witches to slow down time to fraction of its normal pace, allowing them to bypass their opponent's defenses and execute combos and feats that would otherwise be impossible. For the sake of this RP, this will count 1 second of real time as roughly 3-7 seconds of Witch Time, similarly to Azimuth's "(Very) Limited Control Over Time" Ability, except that the duration can be lengthened when it needs to be. Jeanne is capable of using this ability at any time but, wishing for more of a challenge, she'll only do so in combat when using the "Moth" version of her "Beast Within" ability (see "Beast Within" further down).

Torture Attacks: (Note: For now, I'll have it so that Jeanne will only use these on minor monsters/enemies. Otherwise, this is more for flavor.)

All 4 One: "Four powerful handguns, crafted by the famed demon-smith, Rodin, and crowned with the names Athos, Porthos, Aramis, and D'Artagnan. Pushing [Jeanne]'s magical powers to their limits, these guns' rate of fire and stopping power are incredible." These are Jeanne's main weapons of choice for combat.

Angel Slayer: a living demonic katana with quick and agile attacks that deal modest damage and has sweeping range. It is also capable of shooting energy slashes and possesses a secret energy beam attack. Its combos, abilities, speed, and damage make it a well-rounded melee weapon.

Vritra: A snake-like whip weapon. Though its power is weak compared to Jeanne's other weapons, it has incredible range and speed, allowing Jeanne to keep her enemies at a distance. Can also be used to draw a foe closer in order to strike them with attacks from her other weapons.

 

Karen: A pair of demonic ice skates infused with the power of ice. Movement speed while using these skates is increased, and also provides protection while traversing across molten ground and freezing floors. Attacks made with these skates have a chance to freeze the enemy.

Motorcycle: Jeanne's personal mode of transportation, it can also be used during combat to charge at opponents. Has the vanity license plate number "U1 QTJ".

Beast Within: Jeanne is capable of transforming into a lynx, an owl, and a flock of moths.

Moon Walk: No, not the dance move. This is an ability of the Umbra Witches that allows them to walk along any surface at any angle, but only when exposed to the light of the moon.

 

Out-Of-Body: In order to do battle with the occasional spirits/whatever that reside in the parallel world of Purgatorio/Spirit World/whatever, Jeanne has the option of separating her soul from her body via Astral Projection (normally, she could simply step through a portal into the parallel world, but that ability seems to be on the fritz).  While in this state, her physical body is left prone, a somewhat fragile barrier being the only thing guarding her (This barrier takes roughly 10-15 strikes of average strength to break through, more hits for weaker attacks/sustained gunfire, and between 2-3 for the heaviest of attacks).  Jeanne also runs the risk of having her soul dragged to Inferno prematurely while in this state, so she can only use this ability for 3-5 minutes at a time, though she usually gets the job done before then, so she doesn't have to worry about that... much....

 

 

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[spoiler=Application: Mephala]

"Whether you are mortal or immortal, you are still not Daedric. That is what gives me the right to meddle."

 

Username: ~Renegade~

Name: Mephala

Age: Unknown

Gender: Can appear as either, but is usually female


[spoiler=Appearance]

Being a Daedric Prince, Mephala can possess the bodies of followers and sacrifices as well as change her natural appearance at will. That being said, her true appearance is somewhat disturbing. When amongst mortals, Mephala tends to disguise herself as a women with jet black hair. Her face takes on Asian characteristics, but is quite tall for someone hailing from that lineage. Almost always dressed in a tight fitting black dress, Mephala makes quite the stunning appearance. Her eyes are a deep violet color, matching the shade of her painted fingernails. It is nearly impossible to guess the age of Mephala when she is in this form, but if one would be hard pressed to guess, they would estimate her to be 30 something going on 50 something. 

 

Mephala has also been known to take on a monstrous appearance, similar to that of her underlings, a spider-like centaur of a creature. In this form, Mephala sports the lower body of a giant Black Widow Spider and the upper body of a nearly naked woman. The upper half of the body great resembles that of her mortal disguise. Two large tarantulas cover Mephala's breasts in this form, the rest of the body is left bare.

 

 

OriginElder Scrolls

[spoiler=Biography]

Mephala has always been a daedra drawn to trouble. Her lust for amusement, usually only quelled by bloody battles, has been the result of a number of violent encounters since the beginning of her time. Being thought of as a god, and possessing powers similar to such, Mephala has been aware of the chaos in the space-time continuum. Mephala has been eager to attend such fun affairs and as such has taken measures so as to be able to meddle with so called Divine and Counter Corps.

 

Aware of her inability to travel between universes, due to the chaos that has stricken the continuum, Mephala has created a connection between her spiderlings so that she can manifest herself through them at any time. She is currently spying on both factions, waiting for a 'juicy' time to strike.

 

 

[spoiler=Personality]

Mephala is a fickle 'goddess'. She is known to meddle in the affairs of mortals simply to appease her own lust for amusement. She lives for the suffering and dismay of others, and finds any dramatic battle appealing. In addition to her theme of meddling with mortals, Mephala has also stuck with the theme of spiders. She had adapted her appearance to resemble that of a spider and many of her powers are similar to those of arachnids.

 

Mephala is unable to connect with the feelings of mortals, being immortal herself. She has a soft spot for the Chimer, or Dark Elves, and the Dunmer, whom worship her. She is often seen as a puppeteer, sometimes depicted as actually using spider webs to control mortals, and is often blamed with starting family feuds and occasionally large scale battles between tribes and provinces.

 

 


Faction: Neither, she is just in this for the fun.

Important Artifact Stolen: Technically, the Eye of Magnus was stolen from her universe, but it is of no great consequence to her. 

[spoiler=Powers/Equipment]

Equipment:

Ebony Blade: The Ebony Blade, also referred to as the Vampire or the Leech, is a daedric artifact belonging to Mephala. She does not often use if herself, but instead grants it to her 'champion'. By doing this, she enables said champion to wreak havoc for her amusement. The blade is able to absorb the health of all those that taste its edge and its absorption power increases with each friend or ally killed with the blade. It has been the cause of much suffering between friends and families.

The Ring of Khajiit: The Ring of Khajiit is a powerful daedric artifact, shifting hands and names between the Daedric Princes, Mephala and Meridia. It has the power to render the wearer invisible for a short period of time as well as increase their speed. The ring is rumored to disappear upon overuse, but the legend has never been confirmed.

Powers:

Summon Servants: Opening a gate to a realm of Oblivion, Mephala can call forth a number of her Daedric Servants, also known as Spider Daedra. These Daedra are quite powerful, able to utilize a number of spark based spells as well as deal melee damage. Their speed is quite formidable and they are able to poison their targets with the highly toxic venom that resides within their fangs. They have a weakness to Frost and Fire, and should not be too big of a problem one on one, but a pack of these daedric creatures are to be feared. These Daedric Servants are also said to be able to spawn Spiderlings, smaller versions of themselves, that are able to induce slight paralysis.

Interdimmensional Threads: This power was invoked by Mephala before the space-time continuum was sent spiraling into confusion. These 'spider threads' are intangible and invisible unless look through the eyes of Daedric Prince. They create a connection between nearly every spider in every universe to Mephala. Through this connection she can empower her servants, turning them into Spider Daedra, and even manifest herself through the spider, which in turn kills it. She can see through the eyes and hear through the ears of all those with an Interdimmensional Thread connected to them.

Demonic Web: Able to shoot spider-like webs from her hands and mouth, Mephala usually ensnares her enemies so as to avoid a close up battle.

Puppeteer: Can only be used when a target is ensnared with her Demonic Web, Mephala can take control of their physical movements. She cannot control any internal or psychological actions though. This power is severed if the threads connected to the target are severed or if the target's resolve strengthens over that of Mephala's.

Spider Transformation: Enables Mephala to transform into a large spider or a large pile of smaller spiders.

Venomous Whispers: Able to whisper in the minds of those that have come in contact with her, Mephala can begin to make them question their loyalties and resolve. This 'venom' can be cured if the target acquires or has unwavering faith or does a particularly heroic/challenging task.

Toxic Touch: Mephala's hand glows a sickly color of green. Anyone that is touched with the attack becomes poisoned. The venom is not lethal, but incredibly painful and will often lead to death if the afflicted target enters battle. If used on an inanimate object, the poison will eat through it incredibly quickly.

Spark Magic: A form of destruction magic, Mephala is able to utilize electric based spells. She rarely does so, finding it slightly out of character, but she does have the ability to use it if she wishes.

 

 

 

 

 

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@King II: Umm... a work in progress? Well, it looks good so far, so I'll wait for you to finish it~

 

@Shotaro: Accepted~ hello again, Ed.

 

@Renegade: Accept--- what's this, doesn't it say a paragraph for appearance? Preferred forms? A description of her true form~? Come on, come on, I can't accept you with an app that short~

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@King II: Umm... a work in progress? Well, it looks good so far, so I'll wait for you to finish it~

 

@Shotaro: Accepted~ hello again, Ed.

 

@Renegade: Accept--- what's this, doesn't it say a paragraph for appearance? Preferred forms? A description of her true form~? Come on, come on, I can't accept you with an app that short~

 

The appearance has three separate links  leading to images that depict her true form. And you did say that it could just be an image, so I thought that would take care of it.

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The appearance has three separate links  leading to images that depict her true form. And you did say that it could just be an image, so I thought that would take care of it.

 

I know, I know. I just feel a little weird reading it. Even though you've met all the conditions, I just have a feeling that it isn't very satisfactory for a character that seems so powerful, a bit short, and somewhat out of place as well... Not exactly boss material, due to her being a deity and all, but something different. Hm... You know, a moment ago, I've just watched Steins;Gate, and due to it, I was reminded by a lab coat I own. And now I'm wearing it. It's cool.

 

This is relevant in that it gives me a +6.5 thinking boost.

 

Therefore, I'll accept this Mephala character~ but in return, you will have to PM me your plans regarding this character, and then we shall discuss a wonderful plot together! MUAHAHAHAHAHAHAHAHHAHAHAHH!!!

 

@Jolta: It's possible, but how would it be stolen? It has to be physical in some form. You can't just rip an ability out of a person. For example, if it's contained within someone's right hand, then the hand would have to be torn off.

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I know, I know. I just feel a little weird reading it. Even though you've met all the conditions, I just have a feeling that it isn't very satisfactory for a character that seems so powerful, a bit short, and somewhat out of place as well... Not exactly boss material, due to her being a deity and all, but something different. Hm... You know, a moment ago, I've just watched Steins;Gate, and due to it, I was reminded by a lab coat I own. And now I'm wearing it. It's cool.

 

This is relevant in that it gives me a +6.5 thinking boost.

 

Therefore, I'll accept this Mephala character~ but in return, you will have to PM me your plans regarding this character, and then we shall discuss a wonderful plot together! MUAHAHAHAHAHAHAHAHHAHAHAHH!!!

 

@Jolta: It's possible, but how would it be stolen? It has to be physical in some form. You can't just rip an ability out of a person. For example, if it's contained within someone's right hand, then the hand would have to be torn off.

 

I added more to the appearance and I am currently working on a PM to you.

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Hey Kiriei, when do you think we're gona get this show on the road? 

 

When everyone's ready, of course~ I'd be rude otherwise. A few more days.

 

 

I'm making a video game that's about halfway done (I have a free demo of the first half or so uploaded on another forum, I'll give you the link if you want) and I want to use characters from it here. Is that alright?

 

Of course~ as long as it's an origin, and it isn't specifically designed for this RP, it's perfectly acceptable.

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"Well, I'd still feel better if I at least tried healing you."


Username: PikMan


Name: Autumn Colwind


Age: 15


Gender: Female


Appearance: http://fc08.deviantart.net/fs70/f/2013/200/4/c/autumn_colwind_redesign_by_sephka-d6e91fo.jpg

 

Origin: Shards of Light


Biography: [spoiler=Spoilers for her origin story. Be warned!] On her homeworld, Avonil, there are three races- Terran, Altian, and Verkeen. Born under the name Solin-Alia, she was born to an Altian father and Terran mother. In her early childhood, she was something of an outcast- not just because the Altians were UNBELIEVABLY racist and elitist, but because the combination of both races' DNA made her magical prowess... for lack of a better word, unstable. All that changed, however, when a natural disaster hit her birthplace, the floating islands of Primor. A lot of the populace fled on board an airship, Solin-Alia included, but the airship crashed down on a cold mountainous landscape, leaving her the only survivor. However, she was adopted by a kindhearted man named Cepher Colwind, who decided to take her to his home in the town of Whitford and raise her as his own daughter named Autumn, alongside his biological son Winter. The two developed a sibling rivalry, which reached its apex when, in an attempt to learn how to fence, Autumn accidentally broke Winter's arm. In another incident, Autumn developed a fear of water after falling through thin ice and nearly drowning. However, her life changed forever when she saw a meteor fall near her home. She went to investigate and found it to be a crystal shard...

 


Personality: Autumn is optimistic, but also somewhat shy and easily flustered. She's incredibly slow to anger and quick to forgive, and seems to have a compulsion to heal even minor injuries, even if her help is unwanted. She also tends to be slightly flirty, and back in her homeworld the rest of the party saw her as the voice of reason when the others got into conflict. Unfortunately, Autumn is unable to swim and is utterly terrified of water. (She can still take baths and such, but steers clear of any water deep enough to drown in.) Autumn is extremely hesitant to take the lives of others, and is a little to chivalrous for her own good.


Faction: Counter Corps


Important Artifact Stolen: [spoiler=More spoilers for an incomplete game!]The Heart of Sky. The Heart is a large crystal that ives off a large amount of Aether (the gaseous form of magic). Said Aether is what keeps Primor floating in the sky. It was shattered at the start of the story, but about 2/3 of the way in, it's reassembled. However, Vexus Sombre, an agent of the Empire of Paracidia, the one who shattered it in the first place, realized the quest of the main characters and decided to go on his own quest- to unlock the secrets of Malevolence, a forbidden magical art created by his grandfather. Then, once the protagonists succeeded in reassembling it, he would be able to destroy it permanently. However, right as they got to this point, the multiverse started falling apart and it vanished.

 

 

Powers/Equipment: Autumn, first and foremost, is the healer- She can use magic to heal the injuries of herself and others, cast magical barriers, augment her teammates' speed and strength to a minor degree, and harm the undead. In addition, due to her "instability," she is able to flood herself with magic and cause a small explosion of pure energy, in a tactic she calls "overloading." However, she's also a very capable swordfighter. Ever since her blunder learning fencing, she's devoted herself to mastering both sword combat and healing magic. Despite this, though, she's generally unwilling to kill, and more often than not, replaces her finishing blow with a hit from the flat side of her sword. Under her normal clothing, she wears a tunic made of mythril rings, which are lightweight and durable. Her primary weapon is the Angel Wing, which dispels darkness and can be used as a flashlight- it can even grow bright enough to temporarily blind someone. Also part of her arsenal is the Force Shield, which repels magic, but can't take a physical blow. In an emergency, she can use her trademark white scarf as a lasso. Lastly, she's immune to cold temperatures.

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