Freeshooter Posted February 24, 2009 Report Share Posted February 24, 2009 Well, it was stated above, but... [spoiler=Prizes]Winner = 3 Reps and 30 PointsOther People = 5 Points Each Whoever wins will get effect credit in my sig when I get the card awesomed up by null_ptr [spoiler=Rules] 1. No spammy-spam2. No flamey-flame3. No Not following the official ruley-rules4. No using it in a contest when you're done with it...5. No declining prizes! [spoiler=Card] [spoiler=Contestants][spoiler=Perfect Chaos] For every Pyro-Type monster on the field, increase this card's ATK by 200. During your Standby Phases this card gains 1 Spell Counter. (max:5) Once per turn, you can remove 1 Spell Counter to increase the ATK of this card by 100. When this card is an attack target, you can remove 2 Spell Counters to halve the ATK of the attacking monster during that Battle Phase. There is no Entry Fee. 3, 2, 1, Create! Link to comment Share on other sites More sharing options...
Lemniscate Posted February 24, 2009 Report Share Posted February 24, 2009 Wait. So do we have to edit the card with the effect in it, or just post an effect? Link to comment Share on other sites More sharing options...
Guest Welche Posted February 24, 2009 Report Share Posted February 24, 2009 AWe pick ATK and DEF? Link to comment Share on other sites More sharing options...
Freeshooter Posted February 24, 2009 Author Report Share Posted February 24, 2009 You just create the effect, and yes, you are fully welcome to creating the ATK and DEF, if you do not, I will based on how/if the card increases them/it. I am now editing the post for an end date and put this Information i have now posted Link to comment Share on other sites More sharing options...
PerfectChaos Posted February 24, 2009 Report Share Posted February 24, 2009 ATK/1500/DEF/1200 For every Pyro-Type monster on the field, increase this card's ATK by 200. During your Standby Phases this card gains 1 Spell Counter. (max:5) Once per turn, you can remove 1 Spell Counter to increase the ATK of this card by 100. When this card is an attack target, you can remove 2 Spell Counters to halve the ATK of the attacking monster during that Battle Phase. Link to comment Share on other sites More sharing options...
Freeshooter Posted February 24, 2009 Author Report Share Posted February 24, 2009 Good OCG! Keep It Up! Link to comment Share on other sites More sharing options...
HoboJoe Posted February 24, 2009 Report Share Posted February 24, 2009 ATK/2400 DEF/1600 Effect: When this card is summoned successfully, Special Summon 2 "Flame Sprite Tokens" (Pyro-Type/FIRE/Level 3/ATK 1000/DEF 1000) onto your opponents side of the field. These tokens cannot be tributed or destroyed by battle. During your opponent's 2nd Standby Phase, destroy those tokens and each player takes 1000 damage for each token destroyed. The OCG may need work. Link to comment Share on other sites More sharing options...
Zigzix Posted February 24, 2009 Report Share Posted February 24, 2009 ATK/? DEF/1400 As long as this card is face up on your field inflict 1000 damage to your Life Points during each of your Standby Phases. The original ATK of this card becomes the difference between you and your opponent's Life Points. Once per turn during your Battle Phase you can increase your opponent's Life Points by 2000. Link to comment Share on other sites More sharing options...
rodri666 Posted February 24, 2009 Report Share Posted February 24, 2009 ATK 2300 DEF 1200 You can discard 1 Pyro-Type monster to Special Summon this card from your hand. If this card was Special Summoned by this way, inflict 200 damage to your opponent for the total Level of all other Pyro-Type monsters on the field. Once per turn, you can remove from play 1 Level 5 or higher Pyro-Type monster from your Graveyard to inflict 800 damage to your opponent and draw a card. If this card would be destroyed by battle, you can take 2000 damage instead. Link to comment Share on other sites More sharing options...
123hriwu3beofuf89383y Posted February 24, 2009 Report Share Posted February 24, 2009 ATK/ 1900 DEF/2300 When This card is summoned place one Flame Counter on this card.You can discard 2 cards to place one flame counter on this card.This card gains 200 ATK for each Flame Counter on this card.When this card attacks a Face-up WATER monster that card loses 150 ATK and DEF for Each Flame Counter On This Card. PLZ say i won!!!!!! Link to comment Share on other sites More sharing options...
Subtlety Posted February 24, 2009 Report Share Posted February 24, 2009 ATK/2000 DEF/1700 When this monster is Summoned, place 1 Blaze Counter on it. Each time a FIRE Attribute monster is Summoned, place 1 Blaze Counter on this card. When this card is attacked by a monster controlled by your opponent, remove 1 Blaze Counter to negate the attack and inflict 500 damage to your opponent. When this card has no Blaze Counters, destroy it and take 1000 Life Point damage. Link to comment Share on other sites More sharing options...
Guest Welche Posted February 24, 2009 Report Share Posted February 24, 2009 ATK/0 DEF/0 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned expect by discarding this card and 3 turns later you can Special Summon this card or by its own effect. When this card is Summoned you can Special Summon 2 more "The Infinite Rouge-Nocrturne" by paying 1000 LP. This card gains either 1300ATK and 1500DEF or 1400ATK and 1400DEF for every card with the same name on the field. Link to comment Share on other sites More sharing options...
Freeshooter Posted February 25, 2009 Author Report Share Posted February 25, 2009 Well, so far, I like Rodri's the bestThe Wolf: I think it would be too hard to keep the card on the fieldSoul Knight: I think it would be too hard to get it on the field Spider:, No, you auto lose, just kidding! But seriously, don't say things like that (Quote: Plz say I won). Keep em coming guys! One more day! Link to comment Share on other sites More sharing options...
Subtlety Posted February 25, 2009 Report Share Posted February 25, 2009 alternate version-When this monster is Summoned, place 3 Blaze Counters on it. Each time a FIRE Attribute monster is Summoned, place 1 Blaze Counter on this card. When this card is targeted, remove 1 Blaze Counter to switch it to another correct target on the field and inflict 500 damage to your opponent. When this card has no Blaze Counters, destroy it and inflict 1000 Life Point damage.same ATK/DEF Link to comment Share on other sites More sharing options...
Freeshooter Posted February 25, 2009 Author Report Share Posted February 25, 2009 The problem is that, what if, you're using a self-made deck, and forgot to put other FIRE monsters in that deck? Then, he would get destroyed quickly, if your opponent knew the effect for then they would target Nocturne and destroy it quickly. Link to comment Share on other sites More sharing options...
Shamack Posted February 25, 2009 Report Share Posted February 25, 2009 This is my Entry, i wanted to make it look nice so i redesigned the card Card EffectThis card cannot be destroyed by battle. If this card is in face up Defence Position, destroy it. If this card is selected as an attack target, draw 1 card and show it to your opponent. If it is a FIRE Attribute monster, negate the attack and inflict damage to your opponent Life Points equal to the damage you would of taken. Bad Points of the card, - Possible direct damage with every attack, as the monster can't be destroyed through battle Good Points of the Card - possible redirected damage to your opponents LP with every attack - Draw additional cards i would be so tempted to put this card in my fire deck Link to comment Share on other sites More sharing options...
Freeshooter Posted February 25, 2009 Author Report Share Posted February 25, 2009 Hmm... Me like, Me like, and I WILL be putting this in my FIRE Deck, Imma print it out, use it for the print-a-card contest and also put it in my deck. But, why does it have 0 ATK/0 DEF? Link to comment Share on other sites More sharing options...
Shamack Posted February 25, 2009 Report Share Posted February 25, 2009 risk factor, either direct damage to you, or direct damage to your opponent every good card has a bad side to it if i had given it any attack points to it, this i would of considered this card too powerful, and the effect couldn't really shine the way i would want it to if you did draw a FIRE attribute monster i love making effects as fair as possible, making it not too easy or hard to get out, not to great or pointless of an effect, and best of all, i like to put fears into card in case things don't quite go you way. lol i'm glad you like the card :D Link to comment Share on other sites More sharing options...
Subtlety Posted February 25, 2009 Report Share Posted February 25, 2009 The problem is that' date=' what if, you're using a self-made deck, and forgot to put other FIRE monsters in that deck? Then, he would get destroyed quickly, if your opponent knew the effect for then they would target Nocturne and destroy it quickly.[/quote']why would you put him in a deck that doesnt have other FIRE monsters in it? Link to comment Share on other sites More sharing options...
Freeshooter Posted February 25, 2009 Author Report Share Posted February 25, 2009 Note the "FORGOT"... EDIT: I don't think anyone else is going to come, so, I'm ending it early, I'm deciding now. DOUBLE EDIT: Rodri wins, you will all now recieve 10 points. Rodri will receive 30 points and 3 reps. Link to comment Share on other sites More sharing options...
.Gideon. Posted February 25, 2009 Report Share Posted February 25, 2009 Damn I had a good idea for this =p I was about to post it until I saw ur last post, you should [LOCK] the thread title, anyways Gratz for the winner ! Link to comment Share on other sites More sharing options...
rodri666 Posted February 25, 2009 Report Share Posted February 25, 2009 Yes, I win. Thanks Eternal Zodiac, you are great!! Link to comment Share on other sites More sharing options...
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