dwaxler134042 Posted March 2, 2009 Report Share Posted March 2, 2009 A new deck im working on (type: LightMass, Realistic: to an extent, Completion: NOT DONE.) 1)effect: When this card is summoned, activate one of the following effects-*This card is not destroyed by battle*This card is not affected by spell or trap.When this card is destroyed activate one of the following effects-*Special summon two "LightMass creatures from your hand.*Add one "LightMass" creature to your hand. 2)effect:This card, when summoned and destroyed, may activate one of these effects*Add two "lightMass creatures to your hand from your deck*Special summon, to your side of the field, one of your opponants creatures in there graveyard 3)effect:When this card is summoned, it is put into defense mode. Also, The first monster to attack it does damage to there opponent equal to its attack. When the controller of this card takes battle damage, activate one of these effects-*Destroy the card that dealt the damage.*This card gains defense equal to the amount of damage took. 4)When this card is summoned, it is put into attack mode. Also, The first monster to attack it does damage to there opponent equal to its defense. When the controller of this card takes battle damage, activate one of these effects-*Destroy the card that dealt the damage.*This card gains attack equal to the amount of damage took. 5)When this card is normal summoned, flip summoned, or special summoned, you may activate one of these effects-*Search your deck for "Gale's True Power", "Hellion's True Power", or "Angelic's True Power".*Search your deck for "Darkened Heart- Wind, Fire, Light". 6)When this card is normal summoned, flip summoned, or special summoned, you may activate one of these effects-*Search your deck for "Terra's True Power", "Aquis's True Power", or "Darkness's True Power".*Search your deck for "Darkened Heart- Earth, Water, Dark". 7)When this card is summoned in any way, you may activate one of these effects-*This card may be substituted for any "LightMass" Synchro summon card*You may summon as many "LightMass creatures as you can to your side of the field from your deck or graveyard.This card is destroyed on the 5th turn after it was summoned. 8)This card allows you to search your deck instead of attacking during your standby phase for a "LightMass" creature. This card also gives all "Lightmass"creatures 500 attack and defense. 9)When a "LightMass" creature you control is attacked, you may take control of the attacking monster. At the end of the battle phase, the controlled card is destroyed 10)"LightMass- Darkness" + Any other "LightMass" monsterThis card may attack twice in a turn or destroy one monster per turn. 11)"LightMass- Hellion" + Any other "LightMass" monsterThis card can deal 2000 points of damage to your opponent but my not attack this turn. (This effect may only be activated twice per duel and only if there Life Points are above 5000) 12)"LightMass- Angelic" + Any other "LightMass" cardThis card my not be attacked by any cards except dragons. This card also gains 1000 attack and defense per turn for three turns. After seven turns, destroy this card and remove it from play. pm me with ideas on how to better there effects!! Link to comment Share on other sites More sharing options...
noroldir Posted March 2, 2009 Report Share Posted March 2, 2009 i think demonic could use a diffrent pic but besides that i like em all especialy divine one pic is awsome. Fix demonic and i would give 8/10 like the idea Link to comment Share on other sites More sharing options...
dwaxler134042 Posted March 2, 2009 Author Report Share Posted March 2, 2009 Cool. thanks Link to comment Share on other sites More sharing options...
dorgeismydog Posted March 2, 2009 Report Share Posted March 2, 2009 nice idea i guess, and techincally darkness IS a form of light so.... I just dont like the idea of bals of light turning into monsters Link to comment Share on other sites More sharing options...
noroldir Posted March 2, 2009 Report Share Posted March 2, 2009 I just relized something with the Hellion Aqua and other orb monsters beside the orb the back round is plain maybe edit something in or something it makes the orb thing come out to much so maybe consider that.Dragon god is meh espeacially the fact that he already has 6000atk and wins 400x the number of stars sacrificed. Maybe kep the effect but lower the atk to something like 4000 and if its a god might want to add spell imunasation or something like that. 5/10 for dragon god Link to comment Share on other sites More sharing options...
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