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[LCM] -| Hunter's Trapcasters |- [9/15]


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-| {JG} |-

 

--| Ladies and Gentlemen, in the Yu-Gi-Oh! Trading Card Game, there is a type of Monster called Spellcaster. I have expanded on this idea, by creating new Spellcasters. These are my Trapcasters. Instead of manipulating the common counter of Spell Counters, they use a new counter, the infamous Trap Counter to edit the game's play. I hope you all enjoy! |--

 

-| The Red Wizard |-

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This card cannot be Special Summoned by the effect of a Spell Card. This card's name is treated as "Dark Magician". When this card is Summoned, put 1 Trap Counter on all face-up monsters you control except this card. As long as this card remains face-up, if a Trap Counter is removed from a monster, the monster is destroyed. Once per turn, you can remove 1 Trap Counter from 1 face-up monster you control to destroy 1 face-down Spell or Trap Card.

 

-| Dark Violet Enchanter |-

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When this card is Normal Summoned, put 3 Trap Counters on it. Each time a Trap Card is activated, put 1 Trap Counter on this card. During your End Phase, if you control another face-up Spellcaster-Type monster, put 1 Trap Counter on this card. This card loses 100 ATK for each Trap Counter on it. Once per turn, you can remove 2 Trap Counters from this card to flip 1 face-up card face-down. If it is a monster, it is switched to face-down Defense Position.

 

-| Dark Burning Magician |-

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This card's name is treated as "Dark Magician" while it is face-up on your side of the field. During your Standby Phases, put 1 Trap Counter on this card for each face-up Trap Card on the field. You can remove a number of Trap Counters from this card to inflict 200 damage to your opponent for each Trap Counter on this card. As long as this card remains face-up, Trap Cards that are sent to the Graveyard are added to the top of the owner's Deck instead.

 

-| * The Trapcaster * |-

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When this card is Summoned, put 1 Trap Counter on this card for each Trap Card in your Graveyard. Once per turn, put 1 Trap Counter on every face-up Spellcaster-Type monster you control except this card. As long as this card remains face-up, monsters with Trap Counters are not effected by the effects of Trap Cards.

 

-| Pot of Misfortune |-

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This card is sent to the Graveyard during the End Phase of the turn that this card is activated. Remove all Trap Counters from all face-up monsters you control and put them on this card. When this card is removed from the field, you can add 1 Trap Card from your Deck to your hand for each 3 Trap Counters on this card. Monsters destroyed by having their Trap Counters removed from them are not destroyed.

 

- | Dark Sorcerer | -

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You can remove a total of 5 Trap Counters from face-up cards you control to Special Summon this card from your hand, Deck, or Graveyard. If this card is Summoned this way, it loses 400 ATK. During your Standby Phase, you can reveal your hand to your opponent. If you do, put 3 Trap Counters on this card for each Trap Card in your hand.

 

- | Sonic Sage | -

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You can Special Summon this card from your hand or Graveyard by removing from play 2 Trap Cards from your Graveyard. If this card is Summoned this way, decrease the original ATK of this card by 300 and put 1 Trap Counter on this card. You can remove 1 Trap Counter from this card to add 1 Trap Card from your Deck to your hand. Your Deck is then shuffled.

 

-| Magical Mirror |-

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When this card is activated, you can remove 6 Trap Counters from a face-up monster(s) you control to either skip your opponent's next Main Phase or Draw Phase. Once per turn, put 1 Trap Counter on 1 face-up Spellcaster-Type monster you control.

 

-| Black Magician |-

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This card cannot be Special Summoned. When this card is Summoned, destroy all face-up Spellcaster-Type monsters on the field except this card. When this card is destroyed, destroy all face-down cards on the field. Once per turn, you can remove from play 1 "Magician" monster from either player's Graveyard to inflict 1000 damage to your opponent's Life Points. If you do, this card cannot declare an attack this turn. When this card is destroyed, your opponent doubles their Life Points.

 

-| More to be added as made |-

 

--|{I am a Dark Magician Fanatic}|--

 

 

---| Enjoy |---[/align]

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Guest Supreme Gamesmaster

I HATE THE TRAPCASTER.

 

Other than that, kewl GFX.

 

@Booster: Fuggin' awesome.

@Red Wizard: Not really worth it if I can't M-Reborn it. Chainables make it rather useless.

@Violet Enchanter: Kinda very useless? Book of Moon is unlimited now. The only use I can think of for it is alongside Red Wizard; I'd rather use Moon.

@Dark Burning: FINALLY. The burn isn't what makes him good, though; that trap recycling is demonic, especially with things like Solemn and MF.

@The Trapcaster: I HATE THAT IMAGE. Other than that, he's godly Spellcaster support if you're running a lot of Traps.

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