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11/zakarum cards


Betrayd

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ok this is my entire Zakarum set so far as i have it.

 

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This card cannot be Normal Summoned or Set except by Tributing 2 different "Zakarum" monsters. Once per turn during your Standby Phase you can discard the top card of your Deck and activate the appropriate effect.

*Monster- Increase this monsters attack by the number of stars x 200.

*Spell- Inflict 500 points of Direct Damage to your opponent's Life Points.

*Trap- Destroy one card on the Field and switch the position of this monster and it cannot be switched back until your next turn.

 

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This card cannot be destroyed as a result of battle against a dark monster. Once per turn during your Main Phase you can discard one card from the top of your Deck to your Graveyard. If the card is a monster increase this monsters attack by the number of stars x 200.

 

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Once per turn you can discard one card from the top of your Deck to return a monster that includes "Zakarum" in it's name to your Hand from your Graveyard. If the monster is level 4 or lower you can Special Summon that monster to the Field.

 

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This card cannot be destroyed as a result of battle against a dark monster. Once per turn during your Main Phase you can discard 3 cards off the top of your deck to Special Summon 1 level 7 or higher monster that includes "Zakarum" in it's name from your Hand to the Field.

 

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This card cannot be destroyed by battle against a dark monster and is unaffected by effects of dark monsters. When this card battles a face-down or dark monster that card is destroyed without flipping or applying damage calculations.

 

ok so now here is the time for my lvl set. this is what i care mosta bout so definitely give me feedback on it especially...of course i still want feedback on the others too.

 

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This card cannot be destroyed by battle against a dark monster. During your Standby Phase you can tribute this face-up card to Special Summon a "Paladin of Zakarum Lv. 4" from your Hand or Deck.

 

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This card cannot be destroyed by battle against a dark monster. If this card was Special Summoned by the effect of "Paladin of Zakarum Lv. 2" this card negates the effects of any dark monster that it destroys as a result of battle. During the End Phase of a turn that this card destroys a monster as a result of battle you can tribute this card to Special Summon a "Paladin of Zakarum Lv. 6" from your Hand or Deck.

 

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This card cannot be destroyed by battle against a dark monster. This card is unaffected by the effects of dark monsters. If this card was Special Summoned by the effect of "Paladin of Zakarum Lv. 4" then during the End Phase of the turn this card destroys a monster as a result of battle you can tribute this card to Special Summon a "Paladin of Zakarum Lv. 8" from your Hand or Deck.

 

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This card cannot Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Paladin of Zakarum Lv. 6". This card cannot be destroyed by battle against a light or dark monster. You can choose to negate the effect of any dark monsters as long as this card remains face-up on the Field.

 

ok now for my newer cards

 

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This monster cannot be destroyed by battle against a dark monster. As long as this card is face-up on your side of the field other "Zakarum" monsters cannot be selected as attack targets. You can discard 2 cards from the top of your Deck to negate the activation of a Spell card and remove it from play.

 

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All "Zakarum" monsters on the field gain 400 attack. All monsters on the Field other than "Zakarum" monsters become Dark monsters. Each time a "Zakarum" monster destroys a monster as a result of battle the respective owner of the destroyed card discards 1 card off of the top of their Deck.

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yea i think i might boost it up to 1000 damage maybe but i thought that would over power it a bit...i still need to make quite a few cards for this set such as a version of judgement dragon for zakarum and cards that will help me with the discarding...the thing about this deck is that the discarding is all optional unlike the lightsworn

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yea i am thinking about making them all immune to certain things...i made a dark version to fight against light that is almost the exact equal to my lvl set...the whole point of the zakarum is a holy thing that fights against the minions of darkness so i think that it should apply only to dark but of course they will mostly have the main dark effect but there will b other cards to balance it to a deck that can face any kind without much trouble without dark

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yea make it kinda like zombie world...maybe i will do that...and give a bonus to zakarums slightly like lightsworn or gladiator beasts field card but i need a more original thing to do than the lightsworn counter thing where they gain

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yea but i am going to make some cards that mix the graveyard with the deck or the card that goes with the lightsworn that does that would b adequate. otherwise u would deck out too fast. also i think i will have a card like light spiral but just discards them instead of removing them from play

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have the gain asosiated with the amount of cards in the grave.

 

No. 100x is too much, 50x is too cheesy.

 

"All "Zakarum" monsters gain 400 ATK. The Attribute(s) of all face-up monsters your opponent controls are also treated as DARK. Each time a DARK monster is destroyed by battle, both players send the top card of their respective Decks to the Graveyard."

 

Just a thought.

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have the gain asosiated with the amount of cards in the grave.

 

No. 100x is too much' date=' 50x is too cheesy.

 

"All "Zakarum" monsters gain 400 ATK. The Attribute(s) of all face-up monsters your opponent controls are also treated as DARK. Each time a DARK monster is destroyed by battle, both players send the top card of their respective Decks to the Graveyard."

 

Just a thought.

[/quote']

 

yea i do like that but i think i might make it just my opponent discards or sumthing. o and btw i am about to post a new zakarum card onto my collection

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