Umbra Posted March 8, 2009 Report Share Posted March 8, 2009 inb4AttributeDoesn'tExist: It does. Divinity Reaper MelganDARKFiend4 / 1000 / 1000This card cannot be destroyed by battle. When this card destroys a monster by battle, increase this card's ATK by 600 points. You can Tribute this card to Special Summon 1 “Union Divine Lord - Melgazzar” from your Deck. Union Divine Lord - MelgazzarDIVINEWarrior4 / 2000 / 2000When this card is Summoned, add up to 3 “Hand of Melgazzar”Monster cards in your Deck to your hand. You can Tribute 1 monster you control to destroy all cards on the field, except this card. This card can attack your opponent directly. This card is unaffected by Spell and Trap Cards. This card cannot be destroyed by battle. During your Standby Phase, select up to 2 “Hand of Melgazzar” monsters you control. Until your opponent's End Phase, this card gains the effects of the selected monsters. If this card is removed from the field, except by “Fall of the Divine Lord”, discard 1 card and Special Summon it during your next End Phase. Hand of Melgazzar - Blazing EyeFIREPyro2 / 300 / 500If this card is added to your hand by the effect of “Union Divine Lord - Melgazzar”, Special Summon it. This card cannot be destroyed by a card effect. This card gains 100 ATK for each “Hand of Melgazzar” monster you control. Hand of Melgazzar - Iron GripEARTHMachine3 / 500 / 300If this card is added to your hand by the effect of “Union Divine Lord - Melgazzar”, Special Summon it. Once per turn, you can select 1 monster on the field and equip it to this card. If this card would be destroyed, destroy the equipped monster instead. Hand of Melgazzar - Spirit of the WindWINDDragon / Tuner3 / 400 / 300If this card is added to your hand by the effect of “Union Divine Lord - Melgazzar”, Special Summon it. When this card inflicts Battle Damage to the opponent, draw 1 card and discard 1 card. Hand of Melgazzar - RetributionWINDDragon / Synchro8 / 2500 / 20001 “Hand of Melgazzar” Tuner + 1 or more “Hand of Melgazzar” non-Tuner monstersThis card gains the effect of any “Hand of Melgazzar” monster in your Graveyard. During the End Phase, inflict 400 points of damage to the opponent for each “Hand of Melgazzar” monster in your Graveyard. Melgazzar's CouncilSpell CardReturn 1 “Hand of Melgazzar” monster you control to your hand. Draw 2 cards. Ultimate Will of MelgazzarSpell CardBoth players send cards from the top of their Deck until a Monster Card is sent. Any “Melgazzar” monsters you control gain 300 ATK for each Spell or Trap Card sent to the Graveyard by this effect. Divine ChallengeTrap CardDuring this turn, a Battle Phase must be conducted and all face-up monsters on your opponent's side of the field must attack a face-up “Union Divine Lord - Melgazzar” you control. Any Battle Damage you take during this turn is halved. Angel of RetributionLIGHTFairy6 / 1900 / 2700If you control a face-up “Hand of Melgazzar” monster, you can Special Summon this card. If you control a face-up “Union Divine Lord - Melgazzar”, switch this card's ATK/DEF. Fall of the Divine LordTrap CardTribute 1 “Union Divine Lord - Melgazzar” you control. Special Summon 1 “Divine Titan” from your hand, Deck or Graveyard. Divine TitanDIVINEMachine10 / 4000 / 4000This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by “Fall of the Divine Lord”. This card can attack your opponent directly. This card is unaffected by Spell, Trap and Effect Monster cards. This card cannot be destroyed by battle. When this card battles a monster, destroy that monster before damage calculation and inflict damage to your opponent equal to it's ATK or DEF, whichever is higher. During the End Phase of the turn this card was Summoned, destroy all cards on the field and Special Summon 1 “Melgazzar Golem - Divine Lord” from your hand, Deck or Graveyard. Melgazzar Golem - Divine LordDIVINEMachine12 / 5000 / 0This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by “Divine Titan”. You can remove 1 “Hand of Melgazzar” monster in your Graveyard from play to destroy all cards on the field and in both players hands, except this card. By sending 1 “Hand of Melgazzar” monster from your hand or Deck to the Graveyard, draw 1 card. This card is unaffected by Spell and Trap Cards. During your Main Phase, you can Tribute 1 monster you control to double this card's ATK during the Battle Phase. During your End Phase, you can Special Summon 1 “Melgazzar Token” (DIVINE/Warrior/4/2000/2000) to your side of the field and destroy this card to destroy all other cards on the field (except the "Melgazzar Token") . Hand of Melgazzar - Scent of the WickedDARKWinged Beast4 / 1200 / 1000If this card is added to your hand by the effect of “Union Divine Lord - Melgazzar”, Special Summon it. You can send 3 cards from the top of your Deck to the Graveyard to draw 1 card. Hand of Melgazzar - Pits of EternityLIGHTFairy / Tuner3 / 800 / 500If this card is added to your hand by the effect of “Union Divine Lord - Melgazzar”, Special Summon it. When this card destroys a monster by battle, increase your Life Points by 600. Hand of Melgazzar - VengeanceDARKFairy / Synchro7 / 2400 / 23001 “Hand of Melgazzar” Tuner monster + 1 or more “Hand of Melgazzar” non-Tuner monstersThis card gains the effect of any “Hand of Melgazzar” monsters in your Graveyard. During the End Phase, if a “Hand of Melgazzar” monster you control is destroyed, Special Summon it and inflict 600 damage to the opponent. Melgazzar Chimera - Chaos of WorldDIVINEDragon / Fusion12 / 10000 / 0The Fusion Material for this card are 7 “Hand of Melgazzar” monsters with different names + “Union Divine Lord - Melgazzar”. This card is unaffected by Spell and Trap Cards. This card cannot be destroyed by battle. This card gains the effect of any “Hand of Melgazzar” monster used for the Fusion Summon of this card. This card can attack each of your opponent's monsters once per Battle Phase. When this card destroys a monster by battle, place 1 “Chimera Counter” on this card. (max. 10) If there are 10 Chimera Counters on this card, you win the Duel. Link to comment
Docomodake Posted March 8, 2009 Report Share Posted March 8, 2009 Melgazzar's Council (hand-wise) is a +2. Also, Open Chaos of World.crd with Future Fusion.exe Error: Not otkapable. Open Chaos of World.crd with Future Fusion.exe and Dragon's Mirror.exe Now downloading otk.exe Open otk.exe Run otk.exe It appears otk.exe has given this computer a virus. Run Balance.frmt Error: Balance.frmt not found. Run Banlist.exe and Konami.exe Error: Smart.knmi not found. Cannot run Banlist.exe Run Profit.mny Error: Profit.mny not found. Link to comment
Umbra Posted March 8, 2009 Author Report Share Posted March 8, 2009 Dragon's Mirror, yes, but it's a bit easier to search the parts out with Melgazzar and Synchro into Vengeance and Retribution. Remember that one of those plusses are a card you'd rather want on the field. And that it's overall just a +1. Link to comment
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