Cyberdog Posted March 8, 2009 Report Share Posted March 8, 2009 Celestial Dragon - Mercury4/Dragon/Light0/2100When this card battles your opponent's monster return 1 card on the field to the owners hand (after damage calculation). If you control another "Celestial Dragon" this card gains 1000 attack. Celestial Dragon - Venus3/Dragon/Tuner/Light1300/1000Discard 1 card from your hand to return 1 card on the field to the owner's hand. If you control another "Celestial Dragon" when a card you control is returned to your hand increase your lifepoints by 800. Celestial Dragon - Earth4/Dragon/Earth1600/1000Any card added or returned to the opponent's hand is removed from play. If you control another "Celestial Dragon" your opponent cannot Special Summon a monster(s) with over 2000 attack. Celestial Dragon - Mars3/Dragon/Fire1200/1000Each time a card is returned to your opponents hand inflict 600 damage to both players. You can tribute this card to Special Summon 1 "Celestial Dragon" from your deck. If you control another "Celestial Dragon" this card gains 500 attack and 200 defense. Celestial Dragon - Astroid 1/Dragon/Earth400/400During your Main Phase you may return this card to your hand. Discard this card from your hand to return 1 Spell or Trap on the field to the owners hand. If you control another "Celestial Dragon" other than "Celestial Dragon - Astroid" this card can attack directly. Celestial Dragon - Jupiter8/Dragon/Light3000/1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control at least 4 "Celestial Dragon" monsters on your side of the field or Graveyard. Discard 1 card from your hand to return all cards on the field to their Owner's hand except this card, this card cannot attack on a turn it uses this effect. If you control another "Celestial Dragon" your opponent cannot Set monsters. Celestial Dragon - Saturn5/Dragon/Light2400/0When this card is returned from the field to your hand you may Special Summon 2 level 2 or lower "Celestial Dragon" monsters from your deck. If you control another "Celestial Dragon" your opponent cannot Set Spell or Traps without paying 600 lifepoints. Celestial Dragon - Neptune6/Dragon/Water2600/1000When a "Celestial Dragon" is returned to either players hand Special Summon 1 Level 4 or lower "Celestial Dragon" from your deck. When this card is destroyed in battle add 1 "Celestial Dragon" from your deck to your hand. If you control another "Celestial Dragon" when a "Celestial Dragon" is Special Summoned you may tribute this card to destroy up to 2 monsters on the field. Celestial Dragon - Uranus4/Dragon/Water1000/1800Once per turn, you can return 1 Spell or Trap Card on the field to the owner's hand to add 1 Level 4 or lower "Celestial Dragon" from your Graveyard to your hand." Celestial Dragon - Pluto2/Dragon/Water/Tuner800/800*When this card is Special Summoned, increase its level by 1.*When this card is added to your hand, draw 1 card.*When this card is removed from play, Special Summon 1 level 4 or lower "Celestial Dragon" from your Deck.*When this card is destroyed, your opponend must discard 1 card from their hand. Celestial Dragon - Moon1/Dragon/Light400/400When this card is Summoned add 1 "Ecilpse" card from your deck to your hand. Lunar EcilpseSpellTribute 1 "Celestial Dragon - Moon" to destroy up to 2 cards on the field. Solar Ecilpse SpellTribute 1 "Celestial Dragon - Moon" to Special Summon 1 "Celestial Dragon - Sun" from your hand. Celestial Dragon - Sun9/Dragon/Light3200/1450This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Solar Eclipse". Once per turn, you can discard 1 card from your hand to Special Summon up to 2 "Celestial Dragon" monsters from your hand, Deck or Graveyard. The Special Summoned monster's effect(s) cannot be negated. Once per turn, you can return 1 "Celestial Dragon" you control back to it's owner's hand to increase the ATK and DEF of 1 "Celestial Dragon" by 800 points. Celestial Dragon - Black Hole 11/Dragon/Dark/Synchro3500/16001 "Celestial Dragon" Tuner + 1 or more "Celstial Dragon" non-TunerThis card cannot declare an attack if your opponent controls no monsters. Return 2 "Celestial Dragon" monsters from the field to their owners hand to destroy all cards on the field except this card. Celestial Dragon - Super Nova11/Dragon/Light/Synchro1600/35001 "Celestial Dragon" Tuner + 1 or more "Celstial Dragon"This card gains 600 attack for each "Celestial Dragon" in your graveyard. Reduce this card defense by 700 to destroy up to 2 cards on the field. Remove 1 "Celestial Dragon" from your graveyard to return 1 card on the field to the owner's hand. Roar of the CelestialsSpellAdd 1 Level 4 or lower "Celestial Dragon" from your deck to your hand. If you control a level 5 or higher "Celestial Dragon", you can return 1 card on the field to the owners hand. If you control a level 11 or higher "Celestial Dragon" you can return 1 card on the field to the top of the owners deck. If the returned card is a "Celestial Dragon" draw 1 card. Union of CelestialsTrapSpecial Summon 2 Non-Synchro "Celestial Dragon"s from your graveyard. They are destroyed during your next end phase and you take damage equal to the combined attack of all "Celestial Dragon" monsters Special Summoned during the turn this card was activated. Swarm of CelestialsSpellSpecial Summon 1 "Celestial Wyvern" from your hand, deck or graveyard. Celestial Wyvern1/Dragon/Light800/100This card is treated as a "Celestial Dragon". When this card is returned to your hand from the field add 1 "Celestial Dragon" from your graveyard to your hand and return 1 monster on the field to the owner's hand. Celestial EventsQuick PlayDouble the Level of a "Celestial Dragon" on the field. If the "Celestial Dragon" monster's Level exceeds 12 return 1 card on the field to its owners hand. Shinning Nova SpellIf you control a "Celestial Dragon" return 1 card on the field to its owners hand. Worm Hole SpellDiscard 1 "Celestial Dragon" from your hand to draw 2 cards and return 1 card on the field to its owners hand. Dark MatterCounter TrapThis card can only be activated if you control a "Celestial Dragon". Negate the effect of any Spell, Trap or Monster Card activated this turn and return the negated card(s) to the bottom of the owner's deck. You can remove 5 "Celestial Dragon" monsters from your graveyard to return this card to the top of your deck. Light Speed ChargeSpellTribute 1 "Celestial Dragon" you control to destroy up to 2 monsters on the field. If the any of the destroyed monsters had "Lightsworn" or "Black Feather" in its name you can return 1 card on the field to its owners hand. Insansity of SpaceField SpellAll "Celestial Dragon" monsters you control gain 400 attack. When a "Celestial Dragon" monster you control is returned to your hand you may return 1 card on the field to its owners hand. Silent ScreamsSpellTribute 2 "Celestial Dragon" monsters you control to Special Summon 1 "Screaming Celestial Dragon" from your hand or deck. Screaming Celestial Dragon8/Dragon/Dark0/0This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Silent Screams". This card gains 500 attack for each "Celestial Dragon" in your graveyard. You may Remove 2 "Celestial Dragon" monsters from your graveyard to return 1 Spell from your graveyard to your hand. When this card inflicts battle damage you may return up to 3 cards on the field to their owner's hand. If you control "Instanity of Space" your opponent cannot activate Trap cards. Celestial StormSpellDiscard 1 "Celestial Dragon" to destroy 1 card on the field and return 1 card on the field to their owners hand. Celestial Dragon - Star4/Dragon/Light1900/1000Your opponent cannot activate Quick Play Spell cards. If you control another "Celestial Dragon" when a card controlled by your opponent is returned to their hand is returned to the top of their deck instead. Celestial Dragon - Comet1/Dragon/Water600/900Discard this card from your hand to return 1 Face-Up monster on the field to its owners hand. When this card is Special Summoned Special Summon 1 Ice Token(1/Water/Aqua/0/0) to your side of the field. Celestial JoiningSpellTribute 2 or more "Celestial Dragon" monsters to Special Summon 1 "Celestial Dragon" Fusion from your Extra Deck, the Special Summoned monster is not effected by Spell, Trap or Monster effects. Twin Celestial Dragon7/Dragon/Light/Fusion2700/100001 "Celestial Dragon" + 1 "Celestial Dragon"This card can attack twice in the same battle phase. When this card is returned to the Extra Deck Special Summon 1 "Celestial Dragon" from your graveyard. Chimera Celestial Dragon12/Dragon/Light?/?1 "Celestial Dragon - Jupiter" + 1 or more "Celestial Dragon" monstersThis card gains 600 attack for each "Celestial Dragon" used in the summoning of this card. This card can attack once more for each "Celestial Dragon" you control. When this card is returned to the Extra Deck you take 1000 damage. Link to comment
Cody Frost Posted March 8, 2009 Report Share Posted March 8, 2009 This is an interesting series. The Dragons seem to be somewhat "incomplete" though. Try to make their effects conect more and bump up their ATK by 50-200 points or bump down their DEF 50-300 points. Still, very interesting set. Link to comment
Cyberdog Posted March 9, 2009 Author Report Share Posted March 9, 2009 Added a Six Samurai - esque effect to some of the Dragons Link to comment
labyrinthknight7 Posted March 9, 2009 Report Share Posted March 9, 2009 Awesome monsters, now all they need is a few more support spells and traps.10/10 Link to comment
goldenboy820 Posted March 10, 2009 Report Share Posted March 10, 2009 These cards need a little more support. Also that black hole dragon looks very hard to summon so I think it should attack whether there is a card on the field or not.Still,10\10.Do I get rep for this comment? Link to comment
Cyberdog Posted March 10, 2009 Author Report Share Posted March 10, 2009 Support Added. No Goldenboy you do not. Link to comment
Cody Frost Posted March 11, 2009 Report Share Posted March 11, 2009 [spoiler=My New Comentary]Celestial Dragon - Mercury4/Dragon/Light0/2100When this card battles your opponent's monster return 1 card on the field to the owners hand (after damage calculation). If you control another "Celestial Dragon" this card gains 1000 attack. Good. Since it's ATK is 0 this is a decent effect. Celestial Dragon - Venus3/Dragon/Tuner/Light1300/1000Discard 1 card from your hand to return 1 card on the field to the owner's hand. If you control another "Celestial Dragon" when a card you control is returned to your hand increase your lifepoints by 2000. OP. Make it 500-1000 life points instead. Celestial Dragon - Earth4/Dragon/Earth1600/1000Any card added or returned to the opponent's hand is removed from play. If you control another "Celestial Dragon" your opponent Special Summon a monster with over 2000 attack. Weird....do u mean this:Celestial Dragon - Earth4/Dragon/Earth1600/1000Any card added or returned to the opponent's hand is removed from play. If you control another "Celestial Dragon" your opponent cannot Special Summon a monster(s) with over 2000 attack. Celestial Dragon - Mars3/Dragon/Fire1200/1000Each time a card is returned to your opponents hand inflict 600 damage to either player. Tribute this card to Special Summon 1 "Celestial Dragon" from your deck. If you control another "Celestial Dragon" this card gains 500 attack and 200 defense. Try rephrasing it's effect:Each time a card is returned to your opponents hand inflict 600 damage to both players. You can tribute this card to Special Summon 1 "Celestial Dragon" from your deck. If you control another "Celestial Dragon" this card gains 500 attack and 200 defense. other than that' date=' it's good.[/b'] Celestial Dragon - Astroid 1/Dragon/Earth400/400During your Main Phase you may return this card to your hand. Discard this card from your hand to return 1 Spell or Trap on the field to the owners hand. If you control another "Celestial Dragon" other than "Celestial Dragon - Astroid" this card can attack directly. A bit weak but effect's somewhat useful. Celestial Dragon - Jupiter8/Dragon/Light3000/1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned when a "Celesital Dragon" you control is returned to your hand and you have at least 5 "Celestial Dragon" monsters in your graveyard. Discard 1 card from your hand to return all cards on the field to their Owner's hand except this card, this card cannot attack on a turn it uses this effect. If you control another "Celestial Dragon" your opponent cannot Set monsters. Powerful but difficult to summon. Bump down from the need of 5 "Celestial Dragon"(s) to 4. Try this:"This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control at least 4 "Celestial Dragon" monsters on your side of the field or Graveyard." Then continue the effects. Since these Dragons are rather weak, you do need a power house creature or three. Celestial Dragon - Saturn5/Dragon/Light2400/0When this card is returned from the field to your hand you may Special Summon 2 level 2 or lower "Celestial Dragon" monsters from your deck. If you control another "Celestial Dragon" your opponent cannot Set Spell or Traps without paying 1000 lifepoints. Make the paying 1000 life points part to 500-800. Celestial Dragon - Neptune6/Dragon/Water2600/1000When a "Celestial Dragon" is returned to either players hand Special Summon 1 Level 4 or lower "Celestial Dragon" from your deck. When this card is destroyed in battle add 1 "Celestial Dragon" from your deck to your hand. If you control another "Celestial Dragon" when a "Celestial Dragon" is Special Summoned you may tribute this card to destroy up to 2 monsters on the field. Decent, but a level 6? Make this creature's ATK at least 2450 if your going to keep it at that level. Celestial Dragon - Uranus4/Dragon/Water1000/1800Once per turn return 1 Spell or Trap on the field to add 1 Level 4 or lower "Celestial Dragon" from your graveyard to your hand. If you control another "Celestial Dragon" this card gains 800 attack. This card has a "must do" effect. Try (just the first effect) this:"Once per turn, you can return 1 Spell or Trap Card on the field to the owner's hand to add 1 Level 4 or lower "Celestial Dragon" from your Graveyard to your hand." Celestial Dragon - Pluto2/Dragon/Water/Tuner800/800When this card is Special Summoned increase its level by 1.When this card is returned to your hand to draw 1 card.When this card is removed from play Special Summon 1 Level 4 or lower "Celestial Dragon" from your deck.When this card is destroyed your opponent must discard 1 card from their hand. Rephrase this card's effect:"*When this card is Special Summoned, increase its level by 1.*When this card is added to your hand, draw 1 card.*When this card is removed from play, Special Summon 1 level 4 or lower "Celestial Dragon" from your Deck.*When this card is destroyed, your opponend must discard 1 card from their hand." Celestial Dragon - Moon1/Dragon/Light400/400When this card is Summoned add 1 "Ecilpse" card from your deck to your hand. Oooo...Moon Lunar EcilpseSpellTribute 1 "Celestial Dragon - Moon" to destroy up to 2 cards on the field. Pretty Simple. Solar Ecilpse SpellTribute 1 "Celestial Dragon - Moon" to Special Summon 1 "Celestial Dragon - Sun" from your hand. Used to summon a big time monster? Not bad... Celestial Dragon - Sun9/Dragon/Light3200/1450This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Solar Ecilpse". Discard 1 card from your hand to Special Summon up to 4 "Celestial Dragon" monsters from your deck, their effects are negated and they cannot declare an attack or be tributed. Return 1 "Celestial Dragon" you control to its owner's hand to increase the attack of 1 "Celestial Dragon" by 1000. You have to add more "you can"(s) onto your cards. Your making too many forced effects:"This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Solar Eclipse". Once per turn, you can discard 1 card from your hand to Special Summon up to 2 "Celestial Dragon" monsters from your hand, Deck or Graveyard. The Special Summoned monster's effect(s) cannot be negated. Once per turn, you can return 1 "Celestial Dragon" you control back to it's owner's hand to increase the ATK and DEF of 1 "Celestial Dragon" by 800 points." This seems a bit more fair, no? Celestial Dragon - Black Hole 11/Dragon/Dark/Synchro3500/16001 "Celestial Dragon" Tuner + 1 or more "Celstial Dragon" non-TunerThis card cannot declare an attack if your opponent controls no monsters. Return 2 "Celestial Dragon" monsters from the field to their owners hand to destroy all cards on the field except this card. Pretty Powerful but then again it's gonna be hard to get him out if you can't keep your dragons on the field. Celestial Dragon - Super Nova11/Dragon/Light/Synchro1600/35001 "Celestial Dragon" Tuner + 1 or more "Celstial Dragon"This card gains 600 attack for each "Celestial Dragon" in your graveyard. Reduce this card defense by 700 to destroy up to 2 cards on the field. Remove 1 "Celestial Dragon" from your graveyard to return 1 card on the field to the owner's hand. Decent for this theme Roar of the CelestialsSpellAdd 1 Level 4 or lower "Celestial Dragon" from your deck to your hand, if you control a level 5 or higher "Celestial Dragon" you may return 1 card on the field to the owners hand. If you control a level 11 or higher "Celestial Dragon" you may return 1 card on the field to the top of the owners deck, if the returned card is a "Celestial Dragon" draw 1 card. Rephrased:Add 1 Level 4 or lower "Celestial Dragon" from your deck to your hand. If you control a level 5 or higher "Celestial Dragon", you can return 1 card on the field to the owners hand. If you control a level 11 or higher "Celestial Dragon" you can return 1 card on the field to the top of the owners deck. If the returned card is a "Celestial Dragon" draw 1 card. Union of CelestialsTrapSpecial Summon 2 Non-Synchro "Celestial Dragon"s from your graveyard, they are destroyed during your next end phase and you take damage equal to the combined attack of all "Celestial Dragon" monsters Special Summoned in the turn this card was activated. Boy...rephrased:Special Summon 2 Non-Synchro "Celestial Dragon"s from your graveyard. They are destroyed during your next end phase and you take damage equal to the combined attack of all "Celestial Dragon" monsters Special Summoned during the turn this card was activated. Swarm of CelestialsSpellSpecial Summon 1 "Celestial Wyvern" from your hand, deck or graveyard. Simple Celestial Wyvern1/Dragon/Light800/100This card is treated as a "Celestial Dragon". When this card is returned to your hand from the field add 1 "Celestial Dragon" from your graveyard to your hand and return 1 monster on the field to the owner's hand. Celestial EventsQuick PlayDouble the Level of a "Celestial Dragon" on the field. If the "Celestial Dragon" monster's Level exceeds 12 return 1 card on the field to its owners hand. Decent....I guess... Shinning Nova SpellIf you control a "Celestial Dragon" return 1 card on the field to its owners hand. Good. Worm Hole SpellDiscard 1 "Celestial Dragon" from your hand to draw 2 cards and return 1 card on the field to its owners hand. Dark MatterCounter TrapThis card can only be activated if you control a "Celestial Dragon". Negate the effect of any Spell, Trap or Monster Card activated this turn and return the negated card(s) to the bottom of the owner's deck. You can remove 5 "Celestial Dragon" monsters from your graveyard to return this card to the top of your deck. Light Speed ChargeSpellTribute 1 "Celestial Dragon" you control to destroy up to 2 monsters on the field. If the any of the destroyed monsters had "Lightsworn" or "Black Feather" in its name you can return 1 card on the field to its owners hand. Link to comment
goldenboy820 Posted March 11, 2009 Report Share Posted March 11, 2009 Oh...*(Disappointed)* Link to comment
Cody Frost Posted March 11, 2009 Report Share Posted March 11, 2009 Wonder when your going to post anything new, give us a head up if you can! XD Link to comment
Cyberdog Posted March 11, 2009 Author Report Share Posted March 11, 2009 3 cards added and the OCG changed to Wolfy Eddy's recomendations. Link to comment
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