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Prism Monsters


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Prism Angel

LIGHT

*******

Fairy/ effect

 

Once per turn, during your main phase, you can return 1 "Prism" monster in your graveyard to the bottom of your deck. Your deck is then shuffled.

2600 ATK/ 2300 DEF

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Prism Fiend

LIGHT

******

Fiend/ effect

This monster cannot be normal summoned or set. This monster can only be specil summoned by removing 1 "prism" monster in your deck from play. If this monster destroys an opponent's monster, it can attack a second time.

2200 ATK/ 1900 DEF

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Prism Magnet

LIGHT

****

Rock/ effect

If this monster is sent to the graveyard by an opponent's card effect, you can bring 1 level 4 or lower "prism" monster from your deck to your hand. Your deck is then shuffled.

100 ATK/ 2300 DEF

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Prism Soldier

LIGHT

****

Warrior/effect

When this monster battles a face down defense monster, destroy that card without flipping or damage calculation.

1800 ATK/ 1700 DEF

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Prism Wolf

LIGHT

****

Beast/ effect

By tributing this face up monster, you can destroy 1 spell or trap on the field. When this monster is destroyed as a result of battle, you can special summon up to 2 "Prism Wolf"s from your deck or hand. Your deck is then shuffled.

1400 ATK/ 900 DEF

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Prism Dragon

LIGHT

****

Dragon/ effect

As long as this card is face-up on your side of the field, when "prism" monsters attack, your opponent cannot activate any spells or traps until after the damage step.

1700 ATK/ 1400 DEF

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Cracked Prism

LIGHT

***

Rock/ effect

When this monster is sent to the graveyard, special summon 3 "Prism Shard Tokens" (Level 1, LIGHT, Rock, 0 ATK, 500 DEF) on your side of the field in defense mode.

0 ATK/ 0 DEF

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Prism Beetle

LIGHT

**

Insect/ Tuner/ effect

When this monster is targeted by a trap card your opponent controls, you can discard 1 card from your hand to negate the effect of the trap and destroy it.

200 ATK/ 400 DEF

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Hardened Prism

LIGHT

***

Rock/ effect

This monster cannot be destroyed as a result of battle. If a card is equipped to this monster, the equip card is destroyed.

0 ATK/ 1000 DEF

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Prism Lion

LIGHT

****

Beast/effect

As long as this card is face up on the field, all level 3 or lower prism monsters on your side of the field are unneffected by your opponent's monster effects.

1500 ATK/ 1000 DEF

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Prism Mirror

LIGHT

**

Rock/ effect

By discrading this card from your hand, you can take control of 1 of your opponent's monsters unil the end phase of the turn this effect was activated. While this monster is in face up attack mode on your side of the field, you can have this monster copy the effect of 1 monster in either players' graveyard. During your 3rd end phase after this effect was activated, desstroy this card.

0 ATK/ 0 DEF

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Cursed Ash Urn

DARK

*****

Fiend/ effect

When there is a tuner monster on your side of the field, this card can be special summoned from your hand. If this card is used for tuning, your opponent takes 500 points of damage.

0 ATK/ 0 DEF

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Obsidian Golem

DARK

*******

Rock/ Synchro/effect

1 "tuner" monster + 1 DARK non-tuner monster

When this monster battles a WATER monster, decrease this card's attack and defense by 800. When this monster is destroyed and sent to the graveyard, you can special summon the monsters used for tuning this monster.

2700 ATK/ 1900 DEF

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Prism lens

spell card

You can only activate this card if there is at least 1 "prism" monster on your side of the field. Your opponent discards up to 2 cards from their hand and pick up 3 cards from the top of their deck. They must show you the cards and then add them to their hand.

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Prism Shatter

Counter trap

You can only activate this card when a "prism" monstr on your side of the field is targeted by a spell or trap. Destroy the selected monster and special summon a monster with the same name from your deck. Your deck is then shuffled.

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Monster Reflection

Trap

Only activate when an pponent's monster attacks a "prism" monster on your side of the field. Destroy the attacking monster and deal damage to your opponent equal to the monster's level x 100.

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Prism Sharpening

Equip spell

Only equip to a "prism" monster on your side of the field. Decrease the monster's defense by 400. The equipped monster can attack twice during the battle phase.

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Prism Fusion

Continuous spell

Once per turn, you can special summon 1 level 4 or lower "prism" monster from your graveyard by paying 500 life points. The monster cannot attack during the turn it was summoned.

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Prism Cannon

Quick play spell

By tributing 1 "prism" monster on your side of the field, you can send 2 cards from the top of your opponent's deck to the graveyard.

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Energy Refraction

Trap

This card can only be activated when a "prism" monster is selected as an attack target. Select and activate one of the following effects. *Decrease the attack of the target monster to 0, and add the amount of attack decreased to defense. *Decrease the defense of the target monster to 0, and add the amount decreased to attack.

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Cavern of Light

Field Spell

All "prism" monsters on the field gain 500 attack and defense. By discarding this card on the field, you can bring 1 "prism" monster from your deck to your hand. Your deck is then shuffled..

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Distortion Wave

Trap

Choose 1 monster on your opponent's side of the field, and 1 "prism" monster on your side of the field. Until the end phase, switch the attack of the 2 monsters.

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I tried to balance swarming effects and destruction effects for this archtype. Comments and suggestions are welcome.

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