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New Tundo FTK Strategies


Exiro

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Edit: Tundo FTK is a First Turn Kill that sets Life Equalizer and Blasting the Ruins/Magical Explosion on the first turn. It almost always draws all cards in the whole deck on the first turn with the Library Draw Engine. The high amount of Spells make sure you'll get counters on Library and spells like Toon World, Upstart Goblin and Archfiend's Oath make you able to activate Life Equalizer.

 

Everyone seems to have forgotten about Tundo FTK for some reason, but it's still viable. In fact, with the bigger card pool we have, there must be only more ways to abuse the Library or other cards. I have found a few, which I want to share.

 

Summon Priest

Tundo's engine starts working as soon as you have Library out. This is the best way to search it, and discarding a Spell won't be a problem either, with the high amount of Spells it's using already.

 

Endymion

Tundo uses a lot of Spell Cards, and it uses Spell Counters with the library. Magical City Endymion is perfect to use here, because it allows you to remove the Spell Counters from it instead of the Library to use the same effect. And it may say that it's just 'once per turn', but we can ignore that by returning it (and perhaps some continuous spells) to the hand with Giant Trunade. This is something that Tundo already does, but now it's more effective because there's also a Field Spell to reactivate when you use Trunade.

 

Endymion

No, not again. This time, I'm talking about Holy Mage Lord Endymion. If you've used 6 Spell Cards while Magical City was face-up, you are able to Special Summon Holy Mage Lord from your hand OR Graveyard. In most duels, Tundo uses a LOT more Spells than just 6, so it can't be too hard. The reward: you can reclaim a Spell Card from your Graveyard, for free! This is something that Tundo loves to do, especially with Trunade.

 

Barrier of the Spellcasters

This card is rather tricky to use, because it's not more than a Continuous Spell by itself (which seems to combo quite well with Library already). Library, Summon Priest and Endymion are all Spellcasters, so that's not a problem. You just need a way to get counters on this card and still have 1 Spellcaster in the end to tribute for it. How're we gonna do that? Read on.

 

Mana Seize

Instantly gives 1 counter to Barrier of the Spellcasters, which equals 1 draw, but it also replaces itself with another copy that can be discarded for Summon Priest or Excavation. Also, if you didn't have Barrier at the time, you can always use it on Library (that equals 2/3rd of a draw and still replaces itself with discard fodder) or Magical City Endymion.

 

Endymion

Yes, again! Holy Mage Lord, that is. Have you noticed that he has done his job as soon as he is summoned successfully, just like Summon Priest? The difference is that Endymion has another effect that solves this, just as if it were made for this use. You can discard a Spell Card from your hand to destroy one card on the field. What would you want to destroy on the very first turn of the duel? Hmmm, itself? Yes! Whenever you've drawn Barrier of the Spellcasters, you can discard a Spell Card to destroy itself and therefore get a draw, while also making Endymion available for reuse.

 

Magical Dimension

You want to run enough Libraries, but soon enough you'll have 2 of them in your hand. But that doesn't mean you can't use the other ones. Let's say that you have Summon Priest and Library out and another Library in your hand. Use Magical Dimension to tribute your old Library, summon a new one and then destroy the Summon Priest. Instead of 'sitting' there for no reason (litterally), it turns into 1 draw for Barrier of the Spellcasters.

 

Ice Queen

Another card that offers you to reclaim a Spell Card. Is it hard to profit from it? Yes. Really? Nope. In fact, the answer has just been named: Magical Dimension. Tribute Library to summon Ice Queen, and immediately destroy it. You need to have 3 Spellcasters in your Graveyard now to be allowed to reclaim a Spell Card. This is easier than it might look. You tributed a Library/Endymion (that's 1), it counts itself (that's 2) so we need just 1 more. If you have Magical Dimension previously, you'll already have a 3rd Spellcaster in your Graveyard, but you can also use Trade-In to dump 1 Ice Queen and use the second/third later and it's conditions will be fulfilled.

 

 

 

Yes, that is a lot of combos, but nobody said that this is all. The card pool we have might not be as big as MTG's card pool, but it's still big enough. We just need creative people who think of ways to abuse a draw engine. It's easier than you think.

 

The key is creativity.

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  • 2 weeks later...

Very good.

 

Tundo is Exodia' date=' isn't it?

[/quote']

 

from what i remembered,Tundo FTK uses lots of spells and "Royal Magical Library" to draw through your deck and get 30+ cards in your graveyard.

Then you set Blasting the Ruins and Life Equalizer for a FTK

 

On-topic:these are good,i just wish there was a easy way to stack 4 counters on the barrier

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what is tundo

 

Hm' date=' I seem to have totally forgotten. I just thought that everybody knew about it. I edited the first post.

 

 

Very good.

 

Tundo is Exodia, isn't it?

 

How can it be that even you don't know about Tundo??

And why would we be using 5 cards when we can use 2/3 instead?

 

 

On-topic:these are good' date='i just wish there was a easy way to stack 4 counters on the barrier

[/quote']

 

Yeah, the card's kind of a teaser, making 4 draws possible while it's very hard to actually do that. Mana Seize and Magical Dimension are the only ones I know so far. Off course there's Apprentice, but that doesn't really work in FTKs.

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  • 1 month later...
Guest PikaPerson01

Err, not to offend but you're summoning huge beatstick after huge beatstick, after thinning your deck a bunch. Why do you even need to attempt to go for the "tundo" aspect? Why not just beatstick for game?

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