Lemniscate Posted March 10, 2009 Report Share Posted March 10, 2009 [align=center]AHOA Management/Expansion/Support Thread A History of Ancients is an RPG here on YCM. It is in the vein of MMORPGs, and so will have a constantly updating list of weapons, classes, missions, maps, enemies, etc. The purpose of this thread is to suggest ideas for the expansion of the AHOA Database, and also to apply to Management positions for AHOA. [spoiler=Workers]HarbingerEvil- LeaderX-31 Fighter- Staff[spoiler=Worker Application]Name:Job you can do: Link to AHOA Click Here More will be added by Staff and suggestions.Thanks.[/align] Link to comment Share on other sites More sharing options...
.Requiem Posted March 10, 2009 Report Share Posted March 10, 2009 Missah is here. So as we were talking about stats. Link to comment Share on other sites More sharing options...
Lemniscate Posted March 10, 2009 Author Report Share Posted March 10, 2009 Yes. Weapons would have:ATK = AttackDEF = DefenseWT = Weight (affects SPD, Defense, and ATK) Also, weapons of a certain weight cannot be carried by characters of a certain level.EXAMPLEPlayer A is level 34.Great Halberd has weight of 35.Player A cannot use Great Halberd. Player A levels up.Player A is level 35.Player A can now use Great Halberd. Link to comment Share on other sites More sharing options...
.Requiem Posted March 10, 2009 Report Share Posted March 10, 2009 That could work, but I was thinking they could have strength if there strength isn't high enough then they can't wield it. Link to comment Share on other sites More sharing options...
Lemniscate Posted March 10, 2009 Author Report Share Posted March 10, 2009 That'll work. I am just worried about too many variables becoming too hard for users to understand. Link to comment Share on other sites More sharing options...
.Requiem Posted March 10, 2009 Report Share Posted March 10, 2009 Well here are the basic stats we need HealthStrengthSpeedDefense can be incorporated in many different ways. Link to comment Share on other sites More sharing options...
Lemniscate Posted March 10, 2009 Author Report Share Posted March 10, 2009 Also need magic. Mages need a way to perform spells.Or would it be better to have that as energy, and also have it drained from battle. When it hits 0, you die. That way, people won't be so quick to cast spells for everything, and the focus on strategy will be greater. Link to comment Share on other sites More sharing options...
.Requiem Posted March 10, 2009 Report Share Posted March 10, 2009 Yes if they be able to team up then stuff can happen. Link to comment Share on other sites More sharing options...
Lemniscate Posted March 10, 2009 Author Report Share Posted March 10, 2009 Team up? What exactly do you mean? Link to comment Share on other sites More sharing options...
.Requiem Posted March 10, 2009 Report Share Posted March 10, 2009 Well here is something I have seen somewhere else not a good version, but a start. You can exp or something like that when you kill a monster. Teammates can team up or be in a group which can support each other, but if they do win a battle then they each get exp divided by the amount of people in the group, but this is a work in progress idea. Still working on it. Link to comment Share on other sites More sharing options...
Lazer Yoshi Posted March 10, 2009 Report Share Posted March 10, 2009 'Kay guys, I joined if that's okay. ^_^Let me know when it starts. =D Link to comment Share on other sites More sharing options...
Lemniscate Posted March 10, 2009 Author Report Share Posted March 10, 2009 Well here is something I have seen somewhere else not a good version' date=' but a start. You can exp or something like that when you kill a monster. Teammates can team up or be in a group which can support each other, but if they do win a battle then they each get exp divided by the amount of people in the group, but this is a work in progress idea. Still working on it.[/quote'] I would say that instead of group EXP pools, instead have group support. Groups ghet Trade discounts with each other, and each group controls small sections of the map.Groups with alliances can cross each other's territory, but enemy groups cannot, and instead are at war with each other. The stories based on those can be one of the sub-plots throught the RPG. Link to comment Share on other sites More sharing options...
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