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Cyborgs. 16 cards. 3 NEW


Thomas Wolf

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I would keep my old topic going, but i cann't find it, so I'm reposting them here with the additions.

Anyway, the basic idea of these cards is to control your opponent's attacks.

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1 Assassin Prototype + 1 or more non-Tuner monsters

When this card is Synchro Summoned switch all monster on the field to attack position. As long as this monster reamians face-up on the field, monsters cannot be placed in defense position. If this monster is selected as an attack target, discard 1 Cyborg monster to increase its ATK by 1000 during damage calculation only.

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As long as this monster remains in face up attack position it cannot be destroyed by battle. When this card is attacked you can activate the approprite effect based on the attacking monster's attribute:

-FIRE: Inflict damage to your opponent equal to the amount you took.

-WATER: Destroy Spell and Trap cards on the field equal to the level of the attacking monster.

-EARTH: Change this card's battle position and double its ATK or DEF.

-WIND: Release this monster to return the attacking monster to the top of it's owner's deck before damage calculation.

-LIGHT: Increase your Life Points by the ATK of the attacking monster.

-DARK: Reduce the attacking monster's ATK to 0.

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When a Cyborg monster you control is selected as an attack target, tribute that monster and Special Summon this monster from your hand. This monster than becomes the new attack target. If this monster is Special Summoned this way it's ATK and DEF values are switched. If this monster was Special Summoned by it's own effect, shuffle it into your deck during the End Phase.

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If this face-down defense position monster is selected as an attack target, discard 1 card from your hand to Special Summon 1 level 4 or lower Cyborg monster from your hand. That monster becomes the new attack target. Destroy this monster during the End Phase.

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When your opponent declairs an attack on a level 4 or lower Cyber monster you control, pay 500 Life Points to negate the attack and Special Summon this card from your hand to your opponent's side of the field with the following effect:

-If the attack of a monster you control was negated, this card must attack the target of the neagated attack.

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When you draw this card, Realse 3 monsters you control to Special Summon this monster. As long as you control this face-up monster card, your opponent must attack this card once during every Battle Phase if possible. Every time this monster is attacked, it looses 200 ATK at the end of the Damage Step.

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During each player's End Phase, the turn player can Special Summon 1 Machine Type monster from their Graveyard that was destroyed by battle this turn or their opponent's turn. Everytime a monster is Special Summoned from the Graveyard, this card gains 1 "Hell Zone Counter" when this card is destroyed, you can Special Summon 1 Cyborg monster from your Graveyard with a level equal to or lower than the amount of "Hellzone" counters that were on this card.

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This card is pretty much incase the attacks don't go the way you had planned.

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This card cannot be Normal Summoned or Set. This card can only be Spcial Summoned by Removing from play 3 Cyborg monsters in your Graveyard. During your opponent's Main Phase 1, remove from play 1 Cyborg monster in your Graveyard and select 1 face-up attack position monster your opponent controls. That monster must attack this card this turn. This card gains 300 ATK for every Cyborg monster in your Graveyard. Destroy every card on the field when you have no Cyborg monsters in your Graveyard.

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