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BEST MONSTER TYPES


Vedar

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These are what I would think as being the best monsters of their types. PLEASE COMMENT!!! NOTE: All my drawings are REALLY BAD, so I searched for all my pics on GOOGLE.

 

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This card cannot be Special Summoned. This card can only be summoned by sacrificing 4 Level 6 or higher Warrior type monsters. No Spell/Trap cards can be activated during the Battle Phase. If this card destroys a monster and inflicts more than 1000LP Damage, you may Special Summon the destroyed monster ignoring all summoning conditions with 1/2 the ATK and DEF.

 

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This card cannot be Special Summoned. This card can only be summoned by sacrificing 4 Level 6 or higher Winged Beast type monsters. For each Spell/Trap card you have, increase your LP by 500. For each Spell/Trap your opponent has, increase this monster's ATK and DEF by 200.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Dragon type monsters with a minimum level of 6. This monster's ATK and DEF becomes 1/4 of the combined original ATK and DEF of the monsters used to summon it. When this card is summoned you may activate one of the following effects:

• For each Dragon type monster you have on the field, in your hand, removed from play, in your deck, or in your graveyard, increase this monster's ATK and DEF by 200 for each monster. For each monster that isn't a Dragon type that your opponent has with the locations previously stated, decrease the ATK and DEF by 200 per monster.

• You and your opponent add your hands to your decks and shuffle your respective decks. If you or your opponent has a monster in their hand, then they may add or remove from their hand to the deck any cards they want with a limit of 5 cards total. Afterwords, both players shuffle their decks.

• Roll a 10-sided die, all monsters on the field whose level is equal to or lower than the number rolled are automatically removed from the duel and cannot be used again until the duel is over.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 5 Pyro type monsters. If your opponent doesn't attack this card during his Battle Phase of his turn each turn, inflict 700LP damage. If you destroy a monster during your Battle Phase and inflict less than 1000LP damage, destroy all Spell and Trap cards on the field.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Aqua type monster with at least 2000ATK or 2000DEF. When this card is summoned, search your deck for all WATER Attributed monsters, this card gains 100ATK and DEF for each monster. Your opponent also checks their deck for their non-WATER Attributed monsters. For each, this card loses 100ATK and DEF. If this card is out for more than 5 of your turns starting with the turn after it was summoned, your opponent takes 500 LP damage at the End Phase of their turn.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 5 Machine type monsters with a Level of 6. For each non-Machine monster that this card destroys, this card gains 100ATK and DEF for each Level the card has. If this card is destroyed and is sent from the field to the graveyard, Special Summon one Tech Cyborg Token (Machine-Type/EARTH/Level 12/ ????ATK ????DEF) with its ATK and DEF being 1/2 of the destroyed Hidden Tech Cyborg ATK and DEF.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 4 Reptile type monsters and a monster on your opponent's side of the field with at least 1 counter. If this card attacks and destroys a monster or if a Spell/Trap card is destroyed, every monster on the field besides this card gets a counter. For each counter on the field, this card gains 200ATK and 200DEF. Once per turn, your opponent may select one monster on the field and remove all counters from that monster.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 2 Level 6 Fish Type monsters and 5 Spell cards. Whenever a WATER Attributed monster is sent from the field to the graveyard, Special Summon one Level 4 or lower WATER Attributed monster from your deck, ignoring all summoning conditions. The monsters summoned by this effect cannot declare an attack.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Dinosaur Type monsters with a minimum level of 6. On the field, if there are a majority of monsters in Attack mode, all monsters on your opponent's side of the field must attack this card. If the majority of cards on the field are in Defense mode, all monsters in Defense mode have their Attack points reduced to 0. If there is an equal amount of monsters in Attack and Defense mode, all monsters are switched to Attack mode, their DEF points are added to their ATK points, their DEF then becomes 0.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 4 WATER Attribute monsters on your side of the field. By sending one Sea Serpent type monster on your side of the field to the Graveyard, this card gains 1/2 the monster's ATK and DEF that was sent to the Graveyard. This monster can attack all monsters on the field at the same time.

 

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This card cannot be Special Summoned. This card can only be summoned by sacrificing 3 Level 7 or higher monster cards. For each Spell/Trap card on the field, this card gains 100ATK and 100DEF. For each monster this card destroys, this card gains 100ATK and 100DEF. If any card with "Book" in its name is on the field, this card gains 500ATK and 500DEF for the rest of the duel.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 5 Insect type monsters. For each Insect type monster on the field, this card gains 500DEF. If a spell and/or trap card that targets any Insect type monster on the field is activated, Special Summon as many Insect type monster on the field as possible with a Level of 4 or less with half their original ATK points.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 5 Plant type monsters. During your Standby Phase, you may discard 3 Level 4 Insect type monsters and 2 Spell and/or Trap cards to Special Summon any Insect type monster from your deck, ignoring all summoning conditions.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Psychic type monsters. By paying 1000LP, you may have one monster attack twice during the Battle Phase for 3 turns. By paying 4000LP, you may Special Summon any monster regardless of summoning condition. Any monster summoned this way can either become a normal monster for the rest of the duel or you must halve its ATK and DEF for the remaining of the duel.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Level 5 Fairy type monsters. If this monster attacks a Defense mode monster, the difference in ATK and DEF is LP damage inflicted to your opponent. During your Standby Phase, increase your LP by 700.

 

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This card cannot be Special Summoned. This card can only be summoned by sacrificing 4 Level 6 or higher Thunder type monsters. By sending one monster from your hand to the Graveyard, you may summon any monster of your choice in your deck, your hand, removed from play, or in the Graveyard ignoring all summoning conditions and with the monster's ATK and DEF 3/4 of its original. If the monster discarded was a Thunder type monster, this card gains 500ATK and 500DEF.

 

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This monster cannot be Special Summoned. This monster can only be summoned by sacrificing 5 Rock type monsters. For each EARTH Attributed monster in the graveyard, this card gains 200DEF. If this card destroys a monster in Attack mode, increase the Attack points of all EARTH Attributed monsters by 1000.

 

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This card cannot be Special Summoned. This card can only be summoned by sacrificing 5 Level 6 or higher Zombie type monsters. If you discard 1 Zombie type monster from your hand to the graveyard, you may Special Summon 1 Zombie type monster from your deck regardless of summoning condition. The monster summoned in this fashion cannot activate its effect for the remainder of the duel.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Beast-Warrior type monsters. If any monsters are destroyed, inflict 500LP Damage to your opponent. If any Spell or Trap cards are destroyed, except 1-Turn effect cards, inflict 500LP Damage to both players. After this card destroys a monster card, inflict 100LP Damage to your opponents Life Points for each monster card removed from play.

 

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This card cannot be Special Summoned. It can only be Normal Summoned by sacrificing 5 Beast type monsters with a level of 5 and at least 2000ATK. This monster's ATK is 1/2 the combined ATK of the monsters used to summon it. When this monster deals LP damage to your opponent, summon one "Beast Minion" token (Beast-Type/EARTH/Level 6/ATK???? DEF2000) in Attack mode with its ATK being the LP damage that has been given to your opponent.

 

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This monster cannot be summoned except by sacrificing 5 "Fiend" type monsters with a minimum level of 5 and 3 spell and/or trap cards. This card's ATK and DEF becomes the combined total of all sacrificed monsters original ATK and DEF. When this card is summoned, both players count the monsters in their deck that are and aren't a DARK attribute. For each DARK monster, this card gains 100ATK and 100DEF and for each non-DARK, this card loses 500ATK and 500DEF. If this monster attacks a LIGHT monster, this monster gains 500ATK and 500DEF. If this card attacks a DARK monster, this monster loses 500ATK and 500DEF. Once per turn, for each DARK monster you control, you may send any card from the field or hand to the graveyard. If you activate this effect, for each non-DARK monster your opponent controls, he/she may send any card besides this card from the field or hand to the graveyard.[/align]

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  • 3 weeks later...

Do not make ANY "Best cards of a type" as a rule due to the "Ultimate Obedient Fiend" fiasco. That was most certainly NOT the best fiend ever, and these cards are doomed just as it was. Creating completely broken cards should not be done in the REALISTIC cards topic because cards that overpowered are not realistic.

 

--Omnis

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