andre007 Posted March 11, 2009 Report Share Posted March 11, 2009 here they r= Link to comment Share on other sites More sharing options...
Lolz Dialgaz Posted March 11, 2009 Report Share Posted March 11, 2009 alien father is overpowered and alien trap is similar to sakuretsu armour. Link to comment Share on other sites More sharing options...
Dragon_22 Posted March 11, 2009 Report Share Posted March 11, 2009 Alien Father: It has borders: remove them. In that card I would put ATK 2800 and sacrificing 3 aliens to summon. also the +300 ATK should be for 1 turnAlien Trap: put that you have to pay 300 life points each turn or it is destroyed.Overall: 6/10 Link to comment Share on other sites More sharing options...
legendhiro Posted March 11, 2009 Report Share Posted March 11, 2009 Alien Father: It has borders: remove them. In that card I would put ATK 2800 and sacrificing 3 aliens to summon. also the +300 ATK should be for 1 turn...^^^This and for the trap, it would work just as well if it lasted one turn. the fact that its continuous makes it kinda broken, though not too much so. i don't really know what to think about it. 6/10 overall. Link to comment Share on other sites More sharing options...
Starly_64 Posted March 11, 2009 Report Share Posted March 11, 2009 alien father is overpowered and alien trap is similar to sakuretsu armour. Also, if these were to support the official "Alien" archetype, then they should relate to A-Counters. Overall, 4/10 Link to comment Share on other sites More sharing options...
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