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Fire's Scavenger (Please Rate)


Holy Babylon

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This is my newest card, please rate:

149364.jpg

[spoiler=Effect]

When this card is changed to Defense Position, you can destroy 1 Spell or Trap Card your opponent controls. You cannot use this effect again until your second End Phase after this effect was activated. If you activate this effect, send the topmost card of your Deck to the Graveyard.

 

Picture Credit: Marc Scheeff aka Dangermarc

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You can switch this card to Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, you cannot change the Battle Position of this card until the End Phase of the turn this effect is activated, except with a card effect. During 2nd End Phase, after this effect is activated, send the top card of your Deck to the Graveyard.

 

There fixed. Also how did you miss using one battle phase as you used end of the turn.

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[align=center]Official Obsidian Rating

 

OCG Fix:

 

When this card is changed to Defense Position, you can destroy 1 Spell or Trap Card your opponent controls. You cannot use this effect again until your second End Phase after this effect was activated. If you activate this effect, send the topmost card of your Deck to the Graveyard.

 

Copy and Paste that fix into your card.

 

Grading:

Picture - 1.5/2

OCG - 1.5/2

Usefulness - 1/2

Balance - 2/2

 

Total: 6/8

Grade: B+

 

The card's Pic is nice, though 3D pictures aren't really Yugioh-ish. Your OCG actually wasn't that bad. It just needed to be modernized really. Your OCG is equivilent to how cards were worded back in the Game's Genesis (The beginning). The Spell/Trap destruction effect combined with a 3000 ATK beatstick is nice. But the fact that it must be switched to Defense and that it can only be activated every 2 turns takes away from it's usefulness, and yet, adds to it's overall balance. To be honest, it's RARE that cards that I rate have a 2/2 on both Usefulness and Balance. Mostly because if it's 2/2 Useful, it must have a really good effect, but the way to activate is usually insanely easy to take advantage of. Vice-Versa, if Balance was at 2/2, the effect must have some pretty heavy limits, so activating the effect is much harder. So if both were ever at 2/2, consider yourself lucky.

 

Overall, an excellent attempt. I was happy you grabbed my attention for this. I expect to see more in the future.

 

May the Darkness of Bug MegaMan guide you to Total Victory![/align]

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