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[LOCK] Digimon Alliance [LOCK]


Legend Zero

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1 or more monsters?

 

LOSE THE EFFING SUBTYPE. There's no consistent effect, so subtypes hugely detract from each card's quality.

 

What happens if a monster is face-down when it's Summoned?

 

How do you propose to keep that thing on the field for two turns? If you have DAD up for two turns, it's a feat; something that pathetic will never last.

 

EDIT: Now this is how you YCM.

8813.jpg

You can remove from play 1 "MetallifeKuwagamon" from your hand or the field to Special Summon this card. If this card is Summoned in this way, it gains the following effect: •Place 4 Spell Counters on this card. Each time this card would be removed from the field, negate the battle or card effect that would remove this card from the field and remove 1 Spell Counter from this card. When this card has no Spell Counters on it, when it is removed from the field, destroy 1 monster your opponent controls.

 

What d'you reckon? More DEF or not? Also, I don't give a damn about the picture, so don't dare comment on it.

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If you want to be a card maker then I have no problem but I "must" see examples. Supreme do you want to card make?

 

Also the sub-types are for Spell/Traps cards that effect Digimon type monsters only.

Example: DNA Digivolution-Sacrifice 2 Digimon type monsters and Special Summon the fusion monster with those material monsters. (Not even good at OCG)

 

On another note I did get a booster made from JG. (PM me if you want to see it)

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