Umbra Posted March 15, 2009 Report Share Posted March 15, 2009 [spoiler=Alien Heroes / Version Two] Alien Hero - Gamma RayLIGHTWarrior / Tuner4 / 1700 / 1200When this card is returned to your hand from the field, destroy 1 card on the field. Then, you can Special Summon 1 “Alien Hero” monster from your hand or Deck (except “Alien Hero - Gamma Ray”) and increase your Life Points by 800. Alien Hero - Searing SunlightFIREWarrior3 / 900 / 300When this card is returned to your hand from the field, inflict 800 damage to the opponent. Then, you can Tribute 1 “Alien Hero” monster you control to draw 2 cards. Alien Hero - SupernovaFIREWarrior / Synchro7 / 2800 / 2300“Alien Hero - Gamma Ray” + 1 or more non-Tuner monstersThe monsters used for the Synchro Summon of this card are not sent to the Graveyard, but are returned to your hand instead. You can destroy this card and all cards on your opponent's side of the field. If you do, you cannot declare an attack this turn. When this card is destroyed by battle, Special Summon 1 “Alien Hero” monster from your hand. Alien BrigadeSpell CardReturn 1 “Alien Hero” monster you control to your hand. Add 1 Level 4 or lower “Alien Hero” monster in your Deck to your hand. Alien Hero - Meteor StreamEARTHRock4 / 1400 / 1200When this card is returned to your hand from the field, return 1 “Alien Hero” monster you control (except “Alien Hero - Meteor Stream”) to it's owner's hand, and destroy 1 face-down card on the field. Alien Base - FortressField SpellWhen a “Alien Hero” monster you control would be removed from the field, it is returned to your hand instead. During the End Phase of a turn you used this effect, Special Summon 1 “Alien Hero” monster from your hand. Alien Hero - Frozen WorldWATERAqua / Tuner2 / 1300 / 100When your opponent declares an attack, you can Special Summon this card from your hand to negate the attack. When this card is returned to your hand from the field, Special Summon 1 “Alien Hero” monster from your Graveyard. Genetic ExchangeTrap CardReturn 1 “Alien Hero” monster you control to your hand. Special Summon 1 “Alien Hero” monster with the same Level +/- 1 from your hand or Graveyard. During your next End Phase after this card was activated, add it to your hand. Alien Hero - Genetic ExperimentDARKFiend5 / 2300 / 2100This card cannot be Summoned except by “Genetic Exchange” or by it's own effect. You can return this card to your hand to destroy 2 cards on the field. If you do, you cannot declare an attack this turn. During the End Phase of a turn you used this effect, Special Summon this card from your hand. A-SignalTrap CardActivate only when an “Alien Hero” you control is attacked. Negate the attack and return all “Alien Hero” monsters you control to your hand. Then, Special Summon 1 “Alien Hero” monster from your Deck. Base Module - Reproduction CellContinuous Spell CardIf you control a face-up “Alien Base - Fortress”, you can return 1 “Alien Hero” monster you control to your hand to add this card in your Deck to your hand. When a card is returned to your hand, Special Summon 1 “Generic Cell Token” (LIGHT/Aqua/2/500/500) to your side of the field. “Generic Cell Tokens” cannot be destroyed by battle. You can remove 1 “Generic Cell Token” from the game to negate the Summon of a monster and remove that monster from play. Alien Hero - Comet CrashEARTHRock / Synchro6 / 2700 / 23001 Tuner monster + “Alien Hero - Meteor Stream”The monsters used for the Synchro Summon of this card are not sent to the Graveyard, but are returned to your hand instead. When this card destroys a monster by battle, you can Special Summon 1 “Alien Hero” monster from your hand. Battleship CruiserLIGHTMachine6 / 2100 / 1000You can return 1 “Alien Hero” monster you control to your hand to Special Summon this card from your hand. When this card destroys a monster by battle, both players select and return 1 card they control to their hand. Alien Hero - StormtrooperWINDBeast-Warrior4 / 1000 / 1200Increase this card's ATK by 400 points for each “Alien Hero” monster you control. When this card is returned to your hand, your opponent must discard 2 cards. Stardust StormTrap CardChange the position of all face-up monsters to Defense Position. If a Defense Position monster is destroyed by battle this turn, it's controller can return 1 card they control to their hand and draw 1 card. Alien Hero - Planar ExistenceLIGHTWarrior8 / 1900 / 1600You can Special Summon this card from your hand by returning 2 “Alien Hero” monsters you control to your hand. Once per turn, you can reveal 1 “Alien Hero” monster in your hand. Until the end of this turn, increase the ATK/DEF of this card by the revealed monster's ATK or DEF, respectively. This card gains the effect of the revealed monster. When this card is returned to your hand, Special Summon 1 “Alien Hero” monster from your hand. Orbital ReleaseTrap CardReturn 1 “Alien Hero” monster you control to your hand. Your opponent draws 1 card. Alien CemeterySpell CardYou can only activate this card while there are 20 or more cards in your Graveyard. Place this card at the bottom of your Graveyard. While this card is in the Graveyard, if a monster you control is returned to your hand, remove from play the top card in your Graveyard. If this card is at the top of your Graveyard, you win the Duel. Base Module - Phase TowerContinuous SpellIf you control a face-up “Alien Base - Fortress”, you can return 1 “Alien Hero” monster you control to your hand and add this card in your Deck to your hand. Once per turn, inflict 500 damage to the opponent. If your opponent controls no monsters, inflict 1000 damage instead. Alien Hero - Shattering StormEARTHWarrior / Synchro8 / 2900 / 2400“Alien Hero - Gamma Ray” + 1 or more non-Tuner monsters.The monsters used for the Synchro Summon of this card are not sent to the Graveyard, but are returned to the hand instead. While this card is face-up on the field, your opponent cannot activate Spell or Trap Cards during your turn. Increase this card's ATK by 300 points for each face-down card on the field. When this card destroys a face-down monster by battle, inflict 800 damage to your opponent. Spatial ReturnTrap CardReturn 1 “Alien Hero” Synchro Monster you control to the Extra Deck. Special Summon 2 “Alien Hero” monsters from your hand. Alien Hero - Black HoleDARKWinged Beast5 / 1900 / 1300If you control a face-up “Alien Hero” monster, you can Special Summon this card from your hand. When this card is returned to your hand from the field, destroy 2 cards on the field. Alien Hero - Terra GalacticaDIVINESpellcaster10 / 3200 / 2100This card cannot be Normal Summoned or Set. You can Special Summon this card from your hand by returning 4 “Alien Hero” monsters you control to your hand. When this card is Summoned, draw 1 card. When this card destroys a monster by battle, Special Summon 1 “Alien Hero” monster from your hand or Graveyard in face-up Defense Position. When this card would be removed from the field, you can return 1 “Alien Hero” monster you control to your hand instead. [spoiler= Beguilers / Version Two]Hatred the BeguilerWINDWarrior / Tuner3 / 1100 / 1400If this card is added to your hand by a card effect, Special Summon it. When this card is Summoned, send 2 cards from the top of your Deck to the Graveyard and add 1 "Beguiler" card (except "Hatred the Beguiler") in your Deck to your hand. King of Death - HannuDARKWarrior / Dark Synchro- 5 / 0 / 26001 or more non-Tuner monsters - 1 Dark TunerWhen this card attacks, increase the attacked monster's ATK by this card's Level x 500 and decrease this card's ATK by the same amount. When this card destroys a monster by battle, add 1 "Beguiler" card in your Deck to your hand. Beguiler's End of ReturnTrap CardSpecial Summon 1 "Beguiler" monster from your Graveyard. The Summoned monster's effect is negated, and it is destroyed during the End Phase. While this card is in your Graveyard, monsters with 1500 ATK or more cannot be Special Summoned from the Graveyard. If this card is added to your hand by a "Beguiler" monster, you can activate it. Fear the BeguilerEARTHWarrior4 / 1500 / 1600If this card is added to your hand by a card effect, Special Summon it. When this card is sent from the field to the Graveyard, send 4 cards from the top of your Deck to the Graveyard. Then, you can add 1 "Beguiler" card (except "Fear the Beguiler") in your Deck to your hand. The added card's effect is negated. King of Death - LuzDARKWarrior / Synchro7 / 2800 / 14001 Tuner monster + 1 or more non-Tuner monstersWhen this card destroys a monster by battle, send 1 card from the top of your Deck to the Graveyard. If the card was a "Beguiler" monster, add it to your hand instead. You can Tribute 1 "Beguiler" monster you control to destroy all cards on the field. Beguiler's Wicked UnityTrap CardDiscard 2 "Beguiler" monsters. Special Summon 1 "King of Death" Synchro Monster from your Extra Deck. The summoned monster's effect is treated as "During your End Phase, send cards from the top of your Deck to the Graveyard equal to this card's Level." instead. Sorrow the BeguilerWATERWarrior5 / 2100 / 800If this card is added to your hand by a card effect, Tribute 1 monster and Special Summon this card. When this card is Summoned, during your next Standby Phase, add 1 Level 4 or lower "Beguiler" monster in your Deck to your hand. King of Death - GaadunoDARKWarrior / Synchro12 / 3000 / 30001 Tuner monster + 1 or more non-Tuner monsters.When this card is Synchro Summoned, send 8 cards from the top of your Deck to the Graveyard. If a "Beguiler" monster would be sent to the Graveyard by this effect, add it to your hand instead. Beguiler's Nightmare RoomContinuous SpellOnce per turn, when you would draw a "Beguiler" monster, you can send 1 card from the top of your Deck to the Graveyard to add it to your hand instead. Anger the BeguilerFIREWarrior / Tuner2 / 500 / 1400When this card is added to your hand by a card effect, Special Summon it. Then, you can send 4 cards from the top of your Deck to the Graveyard and add 1 "Beguiler" monster in your Graveyard to your hand. Beguiler's CircleTrap CardActivate only when a "Beguiler" monster is destroyed. Add 1 "Beguiler" monster in your Deck to your hand. Guilt the BeguilerEARTHWarrior / Dark Tuner2 / 1400 / 1300When this card is added to your hand by a card effect, Special Summon it. When this card is used for a Dark Synchro Summon, you can divide the other Dark Synchro Material monster(s)'s Level by -1. Beguiler's Phantasmal HorrorDARKBeast5 / 1800 / 1400If you control a face-up "Beguiler" monster, you can Special Summon this card from your hand. You can only control 1 "Beguiler's Phantasmal Horror". You can Tribute 1 "Beguiler" monster you control to add 1 "Beguiler" monster in your Deck to your hand. Vanity the BeguilerWATERWarrior3 / 1400 / 1100When this card is added to your hand by a card effect, Special Summon it. You can return this card you control to your hand to draw 2 cards. When this card is destroyed, send 2 cards from the top of your Deck to the Graveyard and Special Summon 1 "Beguiler's Vengeance Token" (DARK/Warrior-type/3/1000/1400) to your side of the field. Beguiler's Eye of FurySpell CardTribute 1 "Beguiler" monster you control. Discard any number of cards, and destroy cards on the field equal to that number -1. King of Death - AsylirunDARKWarrior / Synchro8 / 2700 / 23001 Tuner monster + 1 or more non-Tuner monstersWhen a monster is Special Summoned, you can send 2 cards from the top of your Deck to the Graveyard to negate the Summon and destroy the monster. If a “Beguiler” monster would be sent to the Graveyard by this effect, send 1 card from the top of your Deck to the Graveyard and add the “Beguiler” monster to your hand. Lust the BeguilerFIREWarrior / Tuner2 / 1300 / 800When this card is added to your hand by a card effect, Special Summon it. Once per turn, you can send 4 cards from the top of your Deck to the Graveyard to take control of 1 monster on the field, until the End Phase. Beguiler's Everliving HeartTrap CardAdd 1 “Beguiler” monster in your Graveyard to your hand. If a “Beguiler” monster you control is destroyed by battle, you can activate this card from your hand. Beguiler's Endless PitTrap CardActivate only when a monster is Summoned. Send 2 cards from the top of your Deck to the Graveyard, negate the Summon and remove the monster from play. King of Death - MarakanDARKBeast-Warrior6 / 2500 / 1800You can Tribute 1 “Beguiler” monster you control to Special Summon this card from your hand. When this card destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK or DEF, whichever is higher. Aura of MortalitySpell CardReturn 2 “Beguiler” monsters you control to your hand. Special Summon 1 “King of Death” monster from your Deck or Extra Deck. Beguiler's Final JudgmentCounter Trap CardActivate only when your opponent activates a Spell or Trap Card. Negate the activation of the card and send it to the Graveyard. Then, activate 1 of the following effects, depending on which card was negated:• Spell Card: Send 4 cards from the top of your Deck to the Graveyard. Add 2 Level 4 or lower “Beguiler” monsters in your Graveyard to your hand.• Trap Card: Add 1 “Beguiler” card in your Graveyard to your hand. King of Death - ChuqidaDARKWarrior2 / 600 / 300If you control a “Beguiler” monster, you can Special Summon this card from your hand. This card can attack your opponent directly. When a “Beguiler” monster would be added to your hand by a card effect, you can remove it from play to increase this card's ATK/DEF by the removed monster's ATK instead. Once per turn, you can remove from play 1 “Beguiler” card in your Graveyard to destroy all Spell or Trap Cards on the field. Judgment King of Death - AshayahLIGHTWarrior8 / 3000 / 2500You can Special Summon this card from your hand by removing from play 2 "King of Death" monsters in your Graveyard. When this card destroys a monster by battle, add 1 “Beguiler” monster in your Graveyard to your hand, and send cards from the top of your Deck to the Graveyard equal to the added monster's Level. When this card is destroyed, destroy all cards on the field and inflict 500 damage x the number of cards destroyed by this effect. LogMarch 21Beguilers added Link to comment
Umbra Posted March 16, 2009 Author Report Share Posted March 16, 2009 Sir Bumpsalot rides again Link to comment
bury the year Posted March 16, 2009 Report Share Posted March 16, 2009 I never did feel that the original A-Heroes were really good, so these improvements are much better. 8/10 Link to comment
EnkoMaun Posted March 16, 2009 Report Share Posted March 16, 2009 umm, it looks like Zolo from One Piece? Link to comment
Umbra Posted March 16, 2009 Author Report Share Posted March 16, 2009 umm' date=' it looks like Zolo from One Piece?[/quote'] Comment the cards if you're going to comment. I never did feel that the original A-Heroes were really good' date=' so these improvements are much better. 8/10[/quote'] Yeah, improvements are usually better. :) Jokes aside, the Flip Mechanic was really what brought down the Alien Heroes. (The fact that Synchro > Fusion improved them a bit, but yeah.) Link to comment
Amaterasu Posted March 20, 2009 Report Share Posted March 20, 2009 9/10 great new A heros. I never even liked the hero archetypes much but these I might've used. Link to comment
Parting Shot Posted March 20, 2009 Report Share Posted March 20, 2009 I absolutely <3 these cards!! You have impressed me once again ^_^ My favorite has to be Planar Existence. Great name, great effect, great all-around. I really hope you make more of these :) Link to comment
Umbra Posted March 21, 2009 Author Report Share Posted March 21, 2009 Updated with a complete remake of the Beguiler archetype. I absolutely <3 these cards!! You have impressed me once again ^_^ My favorite has to be Planar Existence. Great name' date=' great effect, great all-around. I really hope you make more of these :)[/quote'] Well, it looks like there might actually be a reason I keep winning that thing. :D Link to comment
Umbra Posted March 23, 2009 Author Report Share Posted March 23, 2009 SOMEBODY SET US UP THE BUMP Link to comment
六兆年と一夜物語 Posted March 23, 2009 Report Share Posted March 23, 2009 [align=center]Holy. These are amazing. 11/10[/align] Link to comment
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