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Whiteclaws: Rivals of the Blackwings


A●O●J

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Looks like the latest thing to do on the forums these days is make counterparts to things like Lightsworns and Archfiends. Ive recently started seeing people make Blackwing counterparts. I decided to try my hand at this and this is the result.

 

Instead of birds like the Blackwings, the Whiteclaws are sort of like Lions and Bears (inb4wizardofOzreference). I tried to make them as good as the Blackwings, since Blackwings are a (/going to be a) pretty strong archetype.

 

The names of most of the Blackwings are the names of different kinds of winds, so I decided that the names of my Whiteclaws would be named after stones and earthquakes.

 

 

 

Whiteclaw - Quake The Twilight

Level 5

LIGHT

Beast

ATK: 2100 DEF:700

If your opponent controls a monster and you control no monsters, you can Normal Summon or Set this card without Tributing. Once per turn, you can increase all Battle Damage your "Whiteclaw" monsters inflict by 800 until the End of the Battle Phase. If you do, this card cannot attack and you must skip your Battle Phase next turn.

 

Whiteclaw - Tremor The Hammer

Level 4

LIGHT

Beast

ATK:1550 DEF:1200

If you control a "Whiteclaw" monster other than " Whiteclaw - Tremor The Hammer" you can Special Summon this card from your hand. When this card attacks a Defense Position monster, destroy the monster with this card's effect. When this card destroys a Defense Position monster, inflict 500 damage to your opponent's Life Points.

 

Whiteclaw - Granite The Stone

Level 3

LIGHT

Beast / Tuner

ATK:1400 DEF:200

If you control a "Whiteclaw" monster other than "Whiteclaw - Granite The Stone", you can Special Summon this card from your hand. Once per turn, you can change the Battle Position of 1 monster on the field (Flip effects are not activated at this time).

 

Whiteclaw - Shale of the Rising Sun

Level 3

LIGHT

Beast

ATK:1100 DEF:1500

You can discard this card to destroy 1 Defense position monster on the field. Then, switch the Battle Position 1 face-up monster you and your opponent control to Defense Position.

 

Whiteclaw - Blade Ruler

LIGHT

Level 7

Beast / Synchro

ATK:2450 DEF:1700

1 "Whiteclaw" Tuner + 1 or more non-Tuner monsters

This card cannot be destroyed by battle and you take no Battle Damage from Battle involving this card. If this card attacks a monster, you can place 1 Shift Counter on that monster (max.1). You can remove all Shift Counters from your opponent's monsters to change all of your opponent's monsters that had Shift Counters on them to Defense Position until the End Phase. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Omega Grizzly - Double Reverse

Trap

Activate only if you control 2 or more "Whiteclaw" monsters. You can activate this card from your hand if you control 4 or more "Whiteclaw" monsters. Destroy all Spell and Trap cards on the field.

 

Copy Claw

Spell

Discard 1 "Whiteclaw" monster. Select 1 Normal Spell Card in your opponent's Graveyard. The effect of this card becomes the effect of the selected Spell Card.

 

Lion Claw Swipe

Trap

Return 1 face-up "Whiteclaw" monster you control to your Deck. Special Summon 1 "Whiteclaw" monster from your hand.

 

Whiteclaw - Eruption of the Mountain

LIGHT

Level 2

Beast / Tuner

ATK:1200 DEF:1000

This card cannot be Special Summoned. When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower "Whiteclaw" monster from your Deck.

 

Whiteclaw - Marble of The Shining White

LIGHT

Level 6

Beast

ATK:2100 DEF:1600

If you control a "Whiteclaw" monster, you can Normal Summon this card without Tributes. When this card is Normal Summoned successfully, you can return 1 Defense Position monster on your opponent's side of the field to the top of the owner's Deck. If their are no Defense Position monsters on your opponent's side of the field when this card is summoned, increase this card's ATK by 400 during the Damage Step of its next attack only.

 

 

More will be added soon!

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Here is one for u.

Whiteclaw-tremor of insight

Level 8

This card cannot be special summoned. Once per turn,destroy one defence monster your opponent controls. When a Whiteclaw monster on your side of the field attacks, all other Whiteclaw monsters on your side of the field gain 500 ATK until the end of this turn.

ATK 2500 DEF 1500

 

If you like it then you can use it and change it around if you want.

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Here is one for u.

Whiteclaw-tremor of insight

Level 8

This card cannot be special summoned. Once per turn' date='destroy one defence monster your opponent controls. When a Whiteclaw monster on your side of the field attacks, all other Whiteclaw monsters on your side of the field gain 500 ATK until the end of this turn.

ATK 2500 DEF 1500

 

If you like it then you can use it and change it around if you want.

[/quote']

It doesnt really fit the whole theme exactly. Thx anyway, but I don't want to add it.

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Whiteclaw-tremor of clarity

Level 8 LIGHT

This card cannot be special summoned. Once per turn, destroy one defence monster your opponent comtrols if this card attacks, all Whiteclaw monsters on your side of the field gain 300 ATK until the end phase.

ATK 2500 DEF 1500

 

If u like it u can use it and change it around if u want.

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