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[L227] _.-:: [+ Super Smash Bros. Brawl Cards +] ::-._ [ 41/?? ]


LostLetter227

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Yes, definetly another Super Smash Bros thread. To tell the truth actually, I was inspired by Starly. :) You can check out his thread if you want. His are a lot more superior than mine. Anyways, I attempt to implement every feature from the SSBB game (even though it sucked), from Characters to Items, to SSE and Stages. Yes, another desperate attempt to get improvement. XD

 

[spoiler=Playable Characters]( Missing Ice Climbers and Pokemon Trainer. )

 

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238665.jpgDEF 2500) in Defense Position and Special Summon 1 "Zero Suit Samus" from your Deck. Once per turn, you can put 1 Laser Counter on this card. (Max. 2) This card gains 200 ATK for each Laser Counter on it. Remove 2 Laser Counters on this card to destroy 1 monster on the field and inflict damage to your opponent equal to the destroyed monster

 

Yoshi

When control of this card switches to your opponent, destroy 1 monster on your opponent's side of the field and inflict 500 damage to your opponent. When this card is selected as an attack target by your opponent's monster, this card is changed to Defense Position.

 

 

 

238665.jpgp><p>When this card is Special Summoned by the effect of "Falco", skip your opponent

 

Donkey Kong

If this card is in face-up Defense Position on the field, destroy this card. The controller of this card must attack with this card if possible. When this card is selected as an attack target by your opponent's monsters, increase the ATK of this card by 800 until the end of Damage Step. During the End Phase of the turn this effect was activated, change this card to Defense Position.

 

 

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238665d.jpgp><p>Once per turn, you can put 1 Fireball Counter on one monster you control. (Max. 2) This card gains 300 ATK for every Fireball Counter on it. Remove 4 Fireball Counters on the field to destroy all Spell and Trap cards on your opponent

 

Ness

Each time an effect is resolved, put 1 Spell Counter on this card. (Max. 8) Once per turn, select and activate 1 of these effects:

- If your opponent does not start a chain next turn, inflict 800 damage to your opponent.

- Remove 4 Spell Counters on this card to destroy 1 card on the field.

- Remove 4 Spell Counters on this card to increase of the ATK of this by 300.

 

 

 

238665n.jpgp><p>When this card is Special Summoned by the effect of "Fox", skip your opponent

 

Ganon

This card cannot be Special Summoned. When this card is Tribute Summoned, you pay 2000 Life Points to destroy all cards on your opponent's side of the field. Once per turn, you can discard 1 DARK monster from your hand to destroy 2 monsters on the field. If you activate this effect, destroy all monsters on your side of the field except this card.

 

 

 

238665ypd.jpgTrap Card on your opponent

 

 

 

238665m.jpgp><p>[center][img]<a href=http://img5.imageshack.us/img5/4492/238665q.jpg' alt='238665q.jpg'> 238665mpa.jpg[/center]

238665q.jpgp><p>- Remove 6 Spell Counters on this card to skip your opponent

 

Marth

When this card is Summoned, put 1 Combo Counter on it. (Max. 2) This card gains 200 ATK for every Combo Counter on it. If a Chain (of 2 or more Links) occurred in your Main Phase 1, put 1 Combo Counter on this card. If a Chain (of 3 or more Links) occured in your Main Phase 1, this card can attack twice during the Battle Phase this turn.

 

 

238665yvy.jpgp><p>This card can attack twice during the same Battle Phase. Each time this card inflicts Battle Damage to your opponent

 

Pit

When this card is Summoned, you can add 1 Level 2 or lower non-tuner monster from your Deck to your hand. Each time a card is added from the Deck to the hand in a method other than drawing, put 1 Icarus Counter on this card. (Max. 2) This card gains 200 ATK for every Icarus Counter on it. When this card destroys a monster, you can select 2 cards from either player's Graveyards and shuffle them into their owner's Decks.

 

 

238665oib.jpgp><p>Each time a Spell Card is activated, put 1 Spell Counter on this card. (Max. 4) This card gains 100 ATK for each Spell Counter on it. Once per turn, remove 2 Spell Counters on this card to skip your opponent

 

Sheik

When this card is Special Summoned by the effect of "Zelda", put 4 Needle Counters on this card. (Max. 8) Once per turn, you can put Needle Counters on this card equal to the amount of cards in your hand. Remove any number of Needle Counters on this card to increase the ATK of this card by 100 until the End Phase. Once per turn, you can return this card on the field to the Deck to Special Summon 1 "Zelda" from your hand or Deck.

 

 

238665n.jpgp><p>[center][img]<a href=http://img4.imageshack.us/img4/7581/238665f.jpg' alt='238665f.jpg'> 238665nda.jpg[/center]

238665f.jpgp><p>- This card cannot be destroyed by card effects until the End Phase of your opponent

- This card cannot be destroyed by battle until the End Phase of your opponent's turn.

 

Bowser

This card cannot be Special Summoned. When your opponent Special Summons from his/her hand, destroy 1 Special Summoned monster on the field. When your opponent Special Summons from his/her Deck, destroy up to 2 cards on the field.

 

 

 

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238665p.jpgp><p>When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent

 

Peach

Each time a Spell Card is activated, put 1 Turnip Counter on this card. Once per turn, you can remove 1 Turnip Counter on this card to roll as six-sided die. If the result is 1, 3, 4 or 5, this card can attack your opponent directly this turn. If the result is 2 or 6, destroy 1 monster on the field and inflict 800 damage to your opponent.

 

 

DEF 0) in Defense Position to your opponent

 

 

 

Lucky Olimar. It seems like he has a spoiler of his own.

 

[spoiler=Olimar and Pikmin]

238665fbp.jpgp><p>When this card is Summoned, destroy all monsters on your side of the field except this card. Then, Special Summon as many "Pikmin" monsters from your hand or Deck as possible. This card gains 400 ATK for each Pikmin in Attack Position on your side of the field. This card gains 400 DEF for each Pikmin in Defense Position on your side of the field. This card cannot be selected as an attack target by your opponent

 

Red Pikmin

You can only control 1 "Red Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.)When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card from your side of the field to inflict 700 damage to your opponent.

 

 

 

238665d.jpgp><p>[center][img]<a href=http://img3.imageshack.us/img3/5320/238665mhy.jpg' alt='238665mhy.jpg'> 238665lkz.jpg[/center]

238665mhy.jpgp><p>[center][img]<a href=http://img4.imageshack.us/img4/5255/238665vhq.jpg' alt='238665vhq.jpg'> 238665a.jpg[/center]

238665vhq.jpgp><p>[center][img]<a href=http://img3.imageshack.us/img3/8621/238665ggd.jpg' alt='238665ggd.jpg'> 238665pvw.jpg[/center]

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[spoiler=Lore]PK Starstorm

"Lucas" + "Smash Ball"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is unaffected by the effects of Spell, Traps, or Monster Cards. This card cannot be destroyed by battle. When this card attacks, destroy all cards on your opponent's side of the field during the end of the Damage Step and inflict damage to your opponent equal to the amount of cards destroyed x300. This card returns to the Fusion Deck during the End Phase. When this card returns to the Fusion Deck, Special Summon 1 "Lucas" that you used for the Fusion Summon of this card.

 

PSI Starstorm

"Ness" + "Smash Ball"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is unaffected by the effects of Spell, Traps, or Monster Cards. This card cannot be destroyed by battle. When this card attacks, destroy all Spell and Trap or Monster Cards on your opponent's side of the field during the end of the Damage Step and inflict damage to your opponent equal to the amount of cards destroyed x700. This card returns to the Fusion Deck during the End Phase. When this card returns to the Fusion Deck, Special Summon 1 "Ness" that you used for the Fusion Summon of this card.

 

 

 

 

[align=center]~ Newest ~

 

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[spoiler=Lore]PK Starstorm

"Lucas" + "Smash Ball"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is unaffected by the effects of Spell, Traps, or Monster Cards. This card cannot be destroyed by battle. When this card attacks, destroy all cards on your opponent's side of the field during the end of the Damage Step and inflict damage to your opponent equal to the amount of cards destroyed x300. This card returns to the Fusion Deck during the End Phase. When this card returns to the Fusion Deck, Special Summon 1 "Lucas" that you used for the Fusion Summon of this card.

 

PSI Starstorm

"Ness" + "Smash Ball"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is unaffected by the effects of Spell, Traps, or Monster Cards. This card cannot be destroyed by battle. When this card attacks, destroy all Spell and Trap or Monster Cards on your opponent's side of the field during the end of the Damage Step and inflict damage to your opponent equal to the amount of cards destroyed x700. This card returns to the Fusion Deck during the End Phase. When this card returns to the Fusion Deck, Special Summon 1 "Ness" that you used for the Fusion Summon of this card.

 

 

 

( of course, included in the card text are some cards that haven't be released yet. :P )

Images from SmashBros Dojo.

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Those are some great cards so far! They are almost better than mine (joking! yours have much more advanced effects, and better picture visuals).

I can't wait for the rest of your cards! If they're anything like the ones you've made already, i'm sure they will be brilliant.

 

And thanks for thanking my own set!

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Haha, you were the inspiration, and that already made yours better than mine. ^_^ Anyways, thanks, and heres the rest of the first SSB cast.

 

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[spoiler=Lore]Luigi

Once per turn, you can put 1 Fireball Counter on one monster you control. (Max. 2) This card gains 300 ATK for every Fireball Counter on it. Remove 4 Fireball Counters on the field to destroy all Spell and Trap cards on your opponent's side of the field. If you use this effect, destroy all monsters on the field except "Luigi" and/or "Mario".

 

Ness

Each time an effect is resolved, put 1 Spell Counter on this card. (Max. 8) Once per turn, select and activate 1 of these effects:

- If your opponent does not start a chain next turn, inflict 800 damage to your opponent.

- Remove 4 Spell Counters on this card to destroy 1 card on the field.

- Remove 4 Spell Counters on this card to increase of the ATK of this by 300.

 

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Weres G&W?? C'mon Dude!

 

I knew you would ask that. XD

 

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238665f.jpgp><p>Once per turn

- This card cannot be destroyed by battle until the End Phase of your opponent's turn.

 

[b']Bowser[/b]

This card cannot be Special Summoned. When your opponent Special Summons from his/her hand, destroy 1 Special Summoned monster on the field. When your opponent Special Summons from his/her Deck, destroy up to 2 cards on the field.

 

 

 

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[spoiler=Lore]Smash Ball

After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is still treated as a Trap Card.)

 

Octopus

"Mr. Game and Watch" + "Smash Ball"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is unaffected by the effects of Spell, Traps, or Monster Cards. Once per turn, you can select up to 2 columns on the field with 2 monsters in them. Destroy all monsters in the selected column. This card gains 200 ATK for each monster destroyed by this effect. This card returns to the Fusion Deck during the End Phase. When this card returns to the Fusion Deck, Special Summon 1 "Mr. Game and Watch" that you used for the Fusion Summon of this card.

 

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Weres G&W?? C'mon Dude!

 

I knew you would ask that. XD

 

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238665f.jpgp><p>Once per turn

- This card cannot be destroyed by battle until the End Phase of your opponent's turn.

 

[b']Bowser[/b]

This card cannot be Special Summoned. When your opponent Special Summons from his/her hand, destroy 1 Special Summoned monster on the field. When your opponent Special Summons from his/her Deck, destroy up to 2 cards on the field.

 

 

 

238665vhq.jpg

 

[spoiler=Lore]Smash Ball

After activation, Special Summon this card in Defense Position: it is treated as an Effect Monster Card (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is still treated as a Trap Card.)

 

Octopus

"Mr. Game and Watch" + "Smash Ball"

This card can only be Special Summoned from your Fusion Deck by removing from play the above cards you control (You do not use "Polymerization"). This card is unaffected by the effects of Spell, Traps, or Monster Cards. Once per turn, you can select up to 2 columns on the field with 2 monsters in them. Destroy all monsters in the selected column. This card gains 200 ATK for each monster destroyed by this effect. This card returns to the Fusion Deck during the End Phase. When this card returns to the Fusion Deck, Special Summon 1 "Mr. Game and Watch" that you used for the Fusion Summon of this card.

 

 

And You made Octo! Yay!

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Olimar set.

 

238665fbp.jpg238665elh.jpg

238665fbp.jpgp><p>When this card is Summoned, destroy all monsters on your side of the field except this card. Then, Special Summon as many "Pikmin" monsters from your hand or Deck as possible. This card gains 400 ATK for each Pikmin in Attack Position on your side of the field. This card gains 400 DEF for each Pikmin in Defense Position on your side of the field. This card cannot be selected as an attack target by your opponent

 

Red Pikmin

You can only control 1 "Red Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.)When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card from your side of the field to inflict 700 damage to your opponent.

 

 

 

238665d.jpgp><p>[center][img]<a href=http://img3.imageshack.us/img3/5320/238665mhy.jpg' alt='238665mhy.jpg'> 238665lkz.jpg[/center]

238665mhy.jpg

 

[spoiler=Lore]Blue Pikmin

You can only control 1 "Blue Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.) When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card on your side of the field to destroy 1 face-up Spell or Trap Card on the field.

 

Purple Pikmin

You can only control 1 "Purple Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.) When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card on your side of the field to destroy up to 2 monsters on the field with lower ATK than this card.

 

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Olimar set.

 

238665fbp.jpg238665elh.jpg

238665fbp.jpgp><p>When this card is Summoned

 

[b']Red Pikmin[/b]

You can only control 1 "Red Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.)When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card from your side of the field to inflict 700 damage to your opponent.

 

 

 

238665d.jpgp><p>[center][img]<a href=http://img3.imageshack.us/img3/5320/238665mhy.jpg' alt='238665mhy.jpg'> 238665lkz.jpg[/center]

238665mhy.jpg

 

[spoiler=Lore]Blue Pikmin

You can only control 1 "Blue Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.) When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card on your side of the field to destroy 1 face-up Spell or Trap Card on the field.

 

Purple Pikmin

You can only control 1 "Purple Pikmin" monster. This card cannot be used as a Tribute for a Tribute Summon. (Or Set.) When this card is destroyed as a result of battle while you control a face-up "Olimar", equip this card to "Olimar" on your side of the field. When "Olimar" is equipped with this card, you can destroy this card on your side of the field to destroy up to 2 monsters on the field with lower ATK than this card.

 

Cool

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