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A Tuner, An Assault Mode And A... A... A Level 1 Synchro?! O_o. UPDATE!


Kyosuke Kiryu

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Hey Guysss, i made a level 1 Synchro! Me thinks its good.

 

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When this card is Normal Summoned or Special Summoned, you can Special Summon 1 Level 1 monster from your hand, Deck or Graveyard. If this card is used for a Synchro Summon decrease its Level by 1. This card cannot be destroyed in Battle.

 

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This card cannot be destroyed in Battle. When this card is Summoned roll a six-sided die, this card gains ATK equal to the result x 100. When this card is sent to the Graveyard, you can discard 1 card from your hand to the Graveyard to Special Summon it during the End Phase.

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate." This card cannot be destroyed in Battle. When this card is Summoned roll a six-sided die, this card gains ATK equal to the result x 100 and inflict Damage to your Opponent equal to the result x 200. When this card is sent to the Graveyard, you can discard 1 card from your hand to the Graveyard to Special Summon it during the End Phase, If you cannot activate this effect, Special Summon 1 "Trick Lord".

 

I plan to make a set of these.. so

Rate/Hate/Comment/Fix

 

Image Credit: Deviant, Search "Jester"

 

UPDATE

 

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All "Trick" monsters on your side of the field cannot be targeted by Spell or Trap cards. Once per turn, you can pay 500 life points to Special Summon 1 "Trick" monster except "The Tricky" from your hand or Deck.

 

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If this card is used for a Dark Synchro Summon, the Dark Synchro monster cannot be targetted by Spells or Traps and untill your Opponents next End Phase.

 

 

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Hey Guysss' date=' i made a level 1 Synchro! Me thinks its good.

 

When this card is Normal Summoned or Special Summoned, you can Special Summon 1 Level 1 monster from your hand, Deck or Graveyard. If this card is used for a Synchro Summon, decrease its Level by 1. This card cannot be destroyed [b']by b[/b]attle.

 

This card cannot be destroyed by battle. When this card is Summoned roll a six-sided die. This card gains ATK equal to the result x 100. When this card is sent to the Graveyard, you can discard 1 card from your hand to the Graveyard to Special Summon it during the End Phase.

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Assault Mode Activate." This card cannot be destroyed by battle. When this card is Summoned, roll a six-sided die. This card gains ATK equal to the result x 100 and inflict Damage to your Opponent equal to the result x 200. When this card is sent to the Graveyard, you can discard 1 card from your hand to the Graveyard to Special Summon it during the End Phase. If you cannot activate this effect, Special Summon 1 "Trick Lord" instead.[/align]

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Well rules were kent to be broken. I don't think there is a rule that says the actually.

 

I think he's talking about the game mechanics. Another thing to fix, then, would be Synchron's effect, and change it to this:

 

When this card is Normal Summoned or Special Summoned, you can Special Summon 1 Level 1 monster from your hand, Deck or Graveyard. If this card is used for a Synchro Summon, this card's level is treated as 0. This card cannot be destroyed in Battle.

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Ok. I'll change that too. I'm working on a field spell:

It's called:

Trick World:

(don't rate OCG)

All "Trick" Monsters cannot be targetted by spells or traps. Once per turn you can pay 500 life points to special summon 1 trick monster except "the tricky" to your side of the field from your deck.

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Ok. I'll change that too. I'm working on a field spell:

It's called:

Trick World:

(don't rate OCG)

All "Trick" Monsters cannot be targetted by spells or traps. Once per turn you can pay 500 life points to special summon 1 trick monster except "the tricky" to your side of the field from your deck.

 

From what I read, it contradicts itself.

 

Change it to:

All "Trick" monsters on your side of the field cannot be targeted by Spell or Trap cards. Once per turn, you can pay 500 life points to Special Summon 1 "Trick" monster except "The Tricky" from your hand or Deck.

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I love the contrast between Trick Lord and the Assault mode. One thing, Trick Lord might be quite hard to summon considering you have to keep 2 level 1 monsters alive to do it. In Trick Synchron you might consider making the effect reduce the non-tuner used to level 0 but withing reason maybe only level 4 or lower. Just a thought to make it more playable, 9/10, I love the whole evil clown thing.

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