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JUDGMENT DAY IS UPON US...(Look at the last Monster Card)


AsterikcAde

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[spoiler=Monsters]152558.jpg152558f.jpg152558u.jpg152558y.jpg152558o.jpg152558a.jpg

 

 

[spoiler=Unreadable Effects]

Eyewitness's Effect: As long as this card remains face-up on your Side of the Field, your Opponent must proceed with the game while revealing their Hand. If your Opponent draws a card, summons a monster, or set a Spell or Trap card, your Opponent reveals that card to you. Whenever this card successfully deals direct damage, you may look at every card in your Opponent’s Deck and rearrange all the cards in any order you like, place the Deck back onto your Opponent’s Deck Zone afterwards.

 

Moss Feline's Effect: This card’s other type is treated as Plant.

When you successfully summon this card, put four Seed Counters onto this card. As long as there are Seed Counters on this card, change the position of this card to DEF. At the end of your turn, you may remove one Seed Counter from this card and put a Moss Token (ATTRIBUTE: EARTH/LEVEL: 1/PLANT-TYPE/ATK & DEF: 0) onto your Side of the Field. If there are no more Seed Counter on this card, switch this card to face-up ATK position.

 

Doraush's Effect: When you successfully summon this monster, put eight Judgment Skull Counters onto this card. Whenever one of your monsters are sent from the Field to the Graveyard, you may put one Judgment Skull Counter on this card. If one of your monsters is a target of one of your Opponent’s monster attacks, monster effects, Spell, or Traps, remove one Judgment Skull Counter from this card and select another monster your Opponent controls. The attack, effect of an Effect Monster, or Spell or Trap affects that card instead. If your Opponent attempts to summon a Monster or set a Spell or Trap card, remove two Judgment Skull Counters from this card and look at the card, you decide for your Opponent to either let your Opponent summon the monster or set the Spell or Trap card, or remove that card from the game and if you were to take any damage, remove three Judgment Skull Counters from this card and roll a six-sided die, you subtract the amount of damage you took equal times half of the number that is rolled on the six-sided die.

 

 

 

[spoiler=Traps]152558.jpg152558f.jpg152558o.jpg152558j.jpg

 

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Intersting Would thesse go more with Subtype cards?, they seem slightly op'd some of them like the fairy no pay for traps and magic stop? maybe make it so it's atk points are decreased by a certain amount each turn maybe 100 or 200?

 

all in all great cards >.<

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cool cards great pics so 8/10 from me 8)

thanx! ^^

Intersting Would thesse go more with Subtype cards?' date=' they seem slightly op'd some of them like the fairy no pay for traps and magic stop? maybe make it so it's atk points are decreased by a certain amount each turn maybe 100 or 200?

 

all in all great cards >.<

[/quote'] I know....the Judgment Monster seems a bit overpowered and the fairy, yeah...overpowered huh, but it's ATK and DEF are balanced so you should be happy with that! ^^

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