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Astral Call


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I dropped out of actual card collection just before Gemini monsters were introduced, and so I’ve had to brush up on those and Synchro monsters too. So, here’s my newest set; an old idea I had redrawn to reflect my attempt to catch up.

 

These are posted in no particular order, just as I complete them.

 

Updated: March 19, 2009, 2:34 PM CST

Completion: 24/100 posted

 

Celestial Overlord Dalme

Level 1

Light

Pyro – Tuner

0/0

If this card is Special Summoned by the effect of “Spark of Life”, offer it as a Tribute during your next Standby Phase to Special Summon “Celestial Prince Selen” from your hand or deck.

 

Celestial Emissary Curem

Level 1

Fire

Pyro – Tuner

300/200

Offer this face-up card as a Tribute to add one “Celestial” card from your deck to your hand. If this card is discarded from your hand or deck to the graveyard by your opponent’s card effect, draw a card. If it is a “Celestial” monster of level 4 or lower, you may Special Summon it immediately.

 

Celestial Mage Nusev

Level 2

Wind

Spellcaster – Tuner

600/800

When this card is Flip Summoned successfully, destroy all face-up Spell and Trap cards on the field and return all face-down Spell and Trap cards to the owner’s hand.

 

Celestial Protector Ratre

Level 3

Earth

Rock – Tuner

900/1600

This card may be discarded from your hand or offered as a Tribute from the field at any time in response to a card that has the effect of destroying one or more “Celestial” monsters. The “Celestial” monsters that would be destroyed are not destroyed.

 

Celestial Warrior Sram

Level 4

Fire

Warrior – Tuner

1200/1200

By offering another “Celestial” monster you control as a Tribute during your own turn, you may double this card’s ATK until the End Phase of your opponent’s next turn. By discarding one “Celestial” monster from your hand during your own turn, you may double this card’s DEF until the End Phase of your opponent’s next turn.

 

Celestial Blacksmith Terupi

Level 5

Dark

Warrior – Gemini

1800/1800

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

You can only have one “Celestial Blacksmith Terupi” face-up on the field at a time. Double the effects of cards that increase the ATK/DEF of a “Celestial” monster on your side of the field

 

Celestial Priest Rastun

Level 6

Light

Fairy – Gemini

400/2800

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

This card can be Special Summoned if it is the only card in your hand and the only monsters on your side of the field are “Celestial” monsters. Once per turn, during your own turn, by paying 1000 Life Points, you can switch this card’s ATK and DEF until the End Phase.

 

Celestial Hunter Sunar (restricted)

Level 7

Wind

Winged Beast – Gemini

2400/2200

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

When a “Celestial” monster on your side of the field is destroyed as a result of battle while this card is face-up on the field, if the attacking monster’s ATK is lower than the ATK of this card, destroy the attacking monster at the end of the Damage Step

 

Celestial Interpreter Etupne

Level 8

Water

Aqua – Gemini

2100/2400

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

Once per turn, during Main Phase, you may return one “Celestial” monster from your side of the field to your deck and Special Summon one “Celestial” monster of lower level than the monster sent to the deck. Monsters summoned with this card’s effect cannot attack the turn they are summoned.

 

Celestial Necromancer Topl

Level 9

Dark

Spellcaster - Gemini

0/0

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it treated as an Effect Monster with this effect:

This card can be Normal Summoned or Set without Tribute by removing 9 DARK monsters from your graveyard from play. Increase the ATK and DEF of this card by 300 for each monster card in either player’s graveyard.

 

Celestial Body – Gravity Well

Level 5

Wind

Rock

0/0

Synchro/Effect

1 ‘Celestial’ Tuner monster + 1 or more non-tuner WIND monsters

When this card is Synchro Summoned, destroy all face-up monsters on the field whose level is lesser than that of this card. Increase this card’s ATK and DEF by 1000 for each monster destroyed by this effect. This card cannot attack the turn it is Synchro Summoned and is sent to the Graveyard during the End Phase of the turn.

 

Celestial Body – Terrestrial Plane

Level 4

Earth

Rock

????/????

Synchro/Effect

1 ‘Celestial’ Tuner monster + 1 or more non-tuner EARTH monsters

When this card is Synchro Summoned, equip all monsters with a level lower than that of this card to this card. The ATK and DEF of this card become half of the totals of the ATKs and DEFs of the equipped cards, respectively. When this card is destroyed or removed from the field, the monsters are returned to the field in the same position they were in. This card is sent to the Graveyard during the End Phase of the turn.

 

Celestial Body – Barren Planet

Level 8

Fire

Rock

0/3000

Synchro/Effect

1 ‘Celestial’ Tuner monster + 1 or more non-tuner FIRE monsters

If this card is Synchro Summoned by Synchronizing all monsters on your side of the field, destroy all cards on the field. If this card is destroyed as a result of battle, as long as this card exists in your Graveyard, monsters used as material for a Synchro Summon are returned to the deck rather than sent to the graveyard. This card is sent to the Graveyard during the End Phase of the turn.

 

Celestial Body – Black Hole

Level 9

Dark

Rock

????/????

Synchro/Effect

1 ‘Celestial’ Tuner monster + 1 or more non-tuner DARK monsters

This card’s ATK and DEF is the sum of the ATK and DEF, respectively, of all monsters face-up on the field. This card cannot declare an attack under any circumstances, but as long as it remains in face-up attack position, your opponent cannot select any other monster on the field as an attack target. This card is sent to the Graveyard during the End Phase of the turn.

 

Celestial Body – Streaking Comet

Level 6

Water

Rock

2200/1800

Synchro/Effect

1 ‘Celestial’ Tuner monster + 1 or more non-tuner WATER monsters

As long as this card remains face-up on the field, the effects of all Field Spell cards are negated. In addition, any card sent to the graveyard is removed from play and cannot return as long as this card remains face-up on the field. This card is sent to the Graveyard during the End Phase of the turn.

 

Celestial Body – Ancient Star

Level 7

Light

Rock

0/0

Synchro/Effect

1 ‘Celestial’ Tuner monster + 1 or more non-tuner LIGHT monsters

If your opponent has all their monster-card slots occupied when this card is Synchro Summoned, destroy all cards on your opponent’s side of the field. If your opponent has all their spell and trap card zones occupied, send all cards in your opponent’s hand to the Graveyard. If any cards are sent to the Graveyard by this card’s effect, this card’s original ATK and DEF become 3000. This card is sent to the Graveyard during the End Phase of the turn

 

Celestial Deity Aionus

Level 10

Light

Fairy

X000/X000

Ritual/Effect

This card can only be Ritual Summoned by the effect of “The Supreme Oath”. The original ATK and DEF of this card become the number of Tributes × 1000. Search your deck for the appropriate card depending on how many monsters were offered:

1: Sun Spot

2: Solar Eclipse

3: Fusion Core

4: Radiating Light

5: Supernova

 

The Supreme Oath

Ritual Spell

This card is used to Ritual Summon “Celestial Deity Aionus”. You must offer all ‘Celestial’ monsters that are face-up on your side of the field, minimum one, as a tribute.

 

Sun Spot

Continuous Spell

This card can only be activated when Celestial Deity Aionus is face-up on your side of the field. Select one empty monster-card slot on your opponent’s side of the field for each Celestial monster face-up on your side of the field. As long as this card remains face-up on the field, the selected zones cannot be used.

 

Solar Eclipse

Continuous Spell

This card can only be activated when Celestial Deity Aionus is face-up on your side of the field. Neither player can attack the other directly as long as this card remains face-up on the field. If your opponent has no monsters on the field at the start of your Battle Phase, and you have at least one Celestial monster in face-up attack position, inflict 1000 Points of Direct Damage to your opponent’s Life Points.

 

Fusion Core

Continuous Spell

This card can only be activated when Celestial Deity Aionus is face-up on your side of the field. As long as this card is face-up on the field, the field is treated as “Fusion Gate”, in addition to the effects of any Field Spell Card in play. All Fusion and Synchro Monsters that are summoned while this card is face-up on the field are destroyed at the end of the turn they are summoned.

 

Radiating Light

Continuous Spell

This card can only be activated when Celestial Deity Aionus is face-up on your side of the field. Each time a Celestial monster is Special Summoned, destroy one monster on the field whose level is lower than that of the summoned monster (the level of face-down monsters is treated as 0).

 

Supernova

Quick-Play Spell

Tribute one face-up “Celestial Deity Aionus” to activate one of the following effects:

- Destroy all monsters on your opponent’s side of the field

- Remove from play all spell and trap cards on your opponent’s side of the field

- Your opponent discards their entire hand

 

Astral Plane

Field Spell

All monsters that would be removed from play are sent to the graveyard instead. In addition, all “Celestial Body” monsters are not sent to the Graveyard by their own effect at the end of each turn. This card’s effects are immune to the effects of “Celestial Body – Streaking Comet”

 

More to come soon.

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