Jump to content

Angel Cards


~Kefka~

Recommended Posts

i'm trying to make a new angel set, here's what i got so far

 

212666urm.jpg

 

This card can only be activated when you control 1 or more face-up monsters with "Angel" in their card names. Increase the ATK of each monster with "Angel" in its card name by 300. Each face-up monster with "Angel" in its card name is unaffected by your opponent's Trap Cards. When this card is destroyed, remove 2 monsters with "Angel" in their card names from play.

 

 

212666a.jpg

 

212666fau.jpg

 

212666x.jpg

 

Angel Warrior: Crono + Angel Mage: Aeon

This card cannot be summoned except by Fusion Summon. As long as this card is face up on the field Spell cards cannot be activated. Once per turn you can pay 500 Life Points to discard 1 Spell card from you opponents hand.

 

212666kda.jpg

 

Angel Warrior: Crono + Angel Mage: Aeon

This card cannot be summoned except by Fusion Summon. This card cannot be destroyed as a result of battle. When this card destroys a monster and sends it to the Graveyard inflict 300 points of damage to your opponents Life Points.

 

212666w.jpg

 

Angel Warrior: Crono + Angel Mage: Aeon

This card cannot be summoned except by Fusion Summon. This card is unaffected by the effects of Trap cards. Once per turn you can discard 1 card from your hand to destroy 1 face up or face down Trap card on the field.

 

212666h.jpg

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- Remove from play 1 "Tuner" monster on your opponents side of the field.

 

212666n.jpg

 

1 Angel of Penitence + 1 or more Non Tuner monsters

This card cannot be summoned except by Synchro Summon. While this card is face up on the field Light Attribute monsters are unaffected by the effects of Spell and Trap cards. When this card is destroyed in battle Special Summon 1 Light Attribute monster from you graveyard to the field in face up attack position (except Neo Angel: Azazel).

 

all image credit goes to the artists at deviantart, no flames, and tell me what you guys think.

Link to comment
Share on other sites

Angelic Power backfires. It needs to be continuous.

 

uneffected = unaffected

 

A couple of random words are capitalised when they shouldn't be. Arch Angel: Michael has too many ATK points. I'd reduce it to 2100-2300. I'm not sure about this but Angel of Penitence might need to be Fairy / Tuner / Gemini. You have to make it clear that you can't re-summon Azazel using it's effect. Otherwise they are great. No other important OCG errors and they are very playable. 9/10

Link to comment
Share on other sites

Fixed OCG:

 

This card can only be activated when you control 1 or more face-up monsters with "Angel" in their card names. Increase the ATK of each monster with "Angel" in its card name by 300. Each face-up monster with "Angel" in its card name is unaffected by your opponent's Trap Cards. When this card is destroyed, remove 2 monsters with "Angel" in their card names from play.

 

 

Angel Warrior: Crono + Angel Mage: Aeon

This card cannot be Summoned except by Fusion Summon. As long as this card remains face up on the field, neither Player can activate Spell Cards. Once per turn, during your Main Phase, you can pay 500 Life Points. Your opponent must randomly discard 1 card from their hand.

 

Angel Warrior: Crono + Angel Mage: Aeon

This card cannot be summoned except by Fusion Summon. This card cannot be destroyed by battle. When this card destroys a monster and sends it to the Graveyard, inflict 300 points of damage to your opponents Life Points.

 

Angel Warrior: Crono + Angel Mage: Aeon

This card cannot be summoned except by Fusion Summon. This card is unaffected by Trap cards. Once per turn, during your Main Phase, you can discard 1 card from your hand to destroy 1 face up or face down Trap card on the field.

 

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- Remove 1 face-up Tuner monster that your opponent controls from play.

 

"Angel of Penitence" + 1 or more non-Tuner monsters

This card cannot be summoned except by Synchro Summon. As long as this card remains face-up on the field, LIGHT monsters are unaffected by Spell and Trap Cards. When this card is destroyed by battle, Special Summon 1 LIGHT monster from your Graveyard in face-up Attack Position.

 

all image credit goes to the artists at deviantart, no flames, and tell me what you guys think.

 

Not bad. The effects work together, and I like Angel Sets in general. Just work a bit more on the OCG. (7/10)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...