Cyberdog Posted March 21, 2009 Report Share Posted March 21, 2009 Machine General - Osilcro6/Light/Machine2500/1000You may add 1 Level 4 or lower Machine from your deck instead of conducting your Draw Phase. If this card would be removed from the field you may destroy 1 Machine you control instead. Machine Infantary4/Machine/Light1900/1000When this card is Special Summoned, Special Summon 1 Level 3 or lower Machine from your deck. When this card destroys a monster in battle you may destroy 1 Spell or Trap on the field. Machine Captian - Reciptron3/Machine/Light1500/1000Your opponent cannot select another Machine type monster you control as the target for an attack. Tribute this card to destroy 1 card on the field for each "Machine Captian" you control. Machine Captian - Shocs3/Machine/Light1200/1500Once Per turn you may discard 1 Monster from your Hand to Special Summon 1 "Machine Captian" from your graveyard. Machine Captian - Heliorro3/Machine/Light1400/1800This card is also treated as a "WIND" monster. This card gains 400 attack from each "Machine Captian" you control accept "Machine Captian - Heliorro". Automated Tank - 4T74/Machine/Earth1800/1800Tribute 1 Machine you control to destroy 1 monster on the field. X - Warhead Cannon4/Light/Machone2000/1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 LIGHT Machine monster from your graveyard. Remove a LIGHT Machine from your graveyard to Remove 1 Spell or Trap on the field. When this card is sent to the graveyard return all removed from play cards to the top of their owners deck. Machine Councilor - Kenshi6/Machine/Light2700/1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 2 LIGHT Machine monsters from your graveyard. Once per turn discard 1 LIGHT Machine from your hand to draw 2 cards. When this card is removed from the field Special Summon 1 "Machine Captain" from your deck. Thermo ChamberField SpellEach time a monster is destroyed in battle inflict half of its attack to the owner of that card. When this card is destroyed Special Summon 1 level 4 or lower Machine from your deck. Aqua-Dynamic Machine Captian4/Water/Machine1600/1000When this card destroys a monster in battle you may Special Summon 1 "Machine Captian" from your deck. When this card is destroyed and sent to the graveyard you may add 2 removed from play monsters to your hand. Machine Captian of the Different Dimension4/Dark/Machine1900/1000When this card is removed from play you may remove 1 Machine from your hand to Special Summon this card during your next standby phase. Chimera Proto-Type7/Machine/Dark?/?This card cannot be Normal Summoned or Set. THis card can only be Special Summoned by Removing any number of Machine type monsters from your graveyard. This card gains 300 attack for each monster removed by this effect. For each "Machine Captian" removed from play by this effect this card gains an extra attack. During each of your end phases reduce this cards attack by 900. Hydra Machine4/Machine/Dark?/1800This card gains 200 attack for each Machine removed from play. When this card destroys a monster in battle you may tribute 1 "Machine Captian" to inflict 1000 damage to your opponent. Mega Mecha Moltas8/Machine/Light8000/0This card can only be Normal Summoned or Set by Tributing 5 LIGHT Machine monsters. If this card is Special Summoned its attack becomes 2000. This card's effect is not negated by "Skill Drain". Tribute 1 Machine to destroy all cards on the field except this card, if you use this effect this cards attack is reduced by 600 for each card destroyed. If this cards attack becomes 0 place it on the bottom of your deck and then draw 1 card. Cyber Dragon RiderMachine/3/Light1000/1000You may Special Summon this card from your graveyard if you control a "Cyber Dragon" or monster that lists "Cyber Dragon" as a Fusion Material. This card gains 1000 attack for every other Machine you control. Captian's RallySpellActivate only if you control a "Machine Captian" add 1 Level 4 or lower Machine from your deck to your hand. Cyber Wyvern4/Machine/Light1400/1000This cards name is treated as "Cyber Dragon" while in your hand, on the field or in the the graveyard. Remove this card from play from your side of the field to Special Summon 1 Machine type monster from your graveyard, the Special Summoned monster has its effect Negated. Scrapyard Warrior1/Machine/Earth900/1000If you control a "Machine Captian" this card gains 900 attack. If you control 3 "Scrapyard Warrior" monsters you may tribute them all to Special Summon "Scrapyard Chimera" from your hand, deck or graveyard. Scrapyard Chimera5/Earth/Machine?/1000This cards attack becomes the number of Machines in your graveyard * 300. Once per turn tribute 1 Machinee you control to destroy 1 card on the field. When this card removed from the field Special Summon 1 "Scrapyard Warrior" or "Junk Warrior" from your hand, deck or graveyard. Link to comment
EnkoMaun Posted March 21, 2009 Report Share Posted March 21, 2009 pretty nice cards, but i couldn't see a winning strategy there. Can I add some stuff? Machine Mercenary4/Light/Machine1900/1000Tribute 2 Machine-Type monsters from your side of the field. This card can attack your opponent's Life Points directly. During your Standby Phase, if you discard 1 card from your hand, you may activate this effect during your Battle Phase. Machine Dome Trap4/Light/Machine0/2500FLIP: All Attack-Position monsters on your opponent's side of the field are flipped face-down. Machine Abomination - Revolverhead7/Light/Machine2000/2000If there are 2 other Machine-Type monsters on the field, you may Special Summon this card. Pay 1000 Life Points to destroy all face-down monsters on the field. Link to comment
Cyberdog Posted March 22, 2009 Author Report Share Posted March 22, 2009 The Cards aren't finished yet....Also those cards don't add a "Winning Strategy" Link to comment
EnkoMaun Posted March 22, 2009 Report Share Posted March 22, 2009 I know, just wanted to give some ideas. Link to comment
六兆年と一夜物語 Posted March 22, 2009 Report Share Posted March 22, 2009 Machine General - Osilcro6/Light/Machine2500/1000You may can add 1 Level 4 or lower Machine from your deck to your hand instead of conducting your Draw Phase. If this card would be removed from the field' date='[/b'] you may can destroy 1 Machine-Type you control instead. Machine Infantry4/Machine/Light1900/1000When this card is Special Summoned, Special Summon 1 Level 3 or lower Machine-Type from your deck. When this card destroys a monster in by battle, you may can destroy 1 Spell or Trap card on the field. Machine Captain - Reciptron3/Machine/Light1500/1000Your opponent cannot select another Machine-Type monster you control as the target for an attack an attack target. You can Tribute this card to destroy 1 card on the field for each "Machine Captain" monster you control. Machine Captain - Shocs3/Machine/Light1200/1500Once Per per turn, you may can discard 1 Monster Card from your Hand hand to Special Summon 1 "Machine Captain" from your graveyard Graveyard. Machine Captain - Heliorro3/Machine/Light1400/1800This card is also treated as a "WIND" monster The Attribute of this card is also treated as WIND. Increase this cards gains 400 attackATK by 400 from for each "Machine Captain" monster you control accept except "Machine Captain - Heliorro". Automated Tank - 4T74/Machine/Earth1800/1800You can Tribute 1 Machine-Type monster you control to destroy 1 monster on the field. X - Warhead Cannon4/Light/Machone2000/1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 LIGHT Machine-Type monster from your graveyard Graveyard from play. You can Remove remove a 1 LIGHT Machine-Type monster from your graveyard Graveyard to Remove destroy 1 Spell or Trap card on the field. When this card is sent to the graveyard Graveyard, return all removed from play cards to the top of their owners deck. send all cards removed from play to the owners deck. Machine Councilor - Kenshi6/Machine/Light2700/1000This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 2 LIGHT Machine monsters from your graveyard. Once per turn discard 1 LIGHT Machine from your hand to draw 2 cards. When this card is removed from the field Special Summon 1 "Machine Captain" from your deck. Thermo ChamberField SpellEach time a monster is destroyed in battle inflict half of its attack to the owner of that card. When this card is destroyed Special Summon 1 level 4 or lower Machine from your deck. Aqua-Dynamic Machine Captian4/Water/Machine1600/1000When this card destroys a monster in battle you may Special Summon 1 "Machine Captian" from your deck. When this card is destroyed and sent to the graveyard you may add 2 removed from play monsters to your hand. Machine Captian of the Different Dimension4/Dark/Machine1900/1000When this card is removed from play you may remove 1 Machine from your hand to Special Summon this card during your next standby phase. Chimera Proto-Type7/Machine/Dark?/?This card cannot be Normal Summoned or Set. THis card can only be Special Summoned by Removing any number of Machine type monsters from your graveyard. This card gains 300 attack for each monster removed by this effect. For each "Machine Captian" removed from play by this effect this card gains an extra attack. During each of your end phases reduce this cards attack by 900. Hydra Machine4/Machine/Dark?/1800This card gains 200 attack for each Machine removed from play. When this card destroys a monster in battle you may tribute 1 "Machine Captian" to inflict 1000 damage to your opponent. Mega Mecha Moltas8/Machine/Light8000/0This card can only be Normal Summoned or Set by Tributing 5 LIGHT Machine monsters. If this card is Special Summoned its attack becomes 2000. This card's effect is not negated by "Skill Drain". Tribute 1 Machine to destroy all cards on the field except this card, if you use this effect this cards attack is reduced by 600 for each card destroyed. If this cards attack becomes 0 place it on the bottom of your deck and then draw 1 card. Cyber Dragon RiderMachine/3/Light1000/1000You may Special Summon this card from your graveyard if you control a "Cyber Dragon" or monster that lists "Cyber Dragon" as a Fusion Material. This card gains 1000 attack for every other Machine you control. Captian's RallySpellActivate only if you control a "Machine Captian" add 1 Level 4 or lower Machine from your deck to your hand. Cyber Wyvern4/Machine/Light1400/1000This cards name is treated as "Cyber Dragon" while in your hand, on the field or in the the graveyard. Remove this card from play from your side of the field to Special Summon 1 Machine type monster from your graveyard, the Special Summoned monster has its effect Negated. Scrapyard Warrior1/Machine/Earth900/1000If you control a "Machine Captian" this card gains 900 attack. If you control 3 "Scrapyard Warrior" monsters you may tribute them all to Special Summon "Scrapyard Chimera" from your hand, deck or graveyard. Scrapyard Chimera5/Earth/Machine?/1000This cards attack becomes the number of Machines in your graveyard * 300. Once per turn tribute 1 Machinee you control to destroy 1 card on the field. When this card removed from the field Special Summon 1 "Scrapyard Warrior" or "Junk Warrior" from your hand, deck or graveyard. [align=center]I didn't bother doing the rest; this is terrible. Seriously, where did you learn your OCG and Grammar? When I went over these, my eyes bled. 2/10[/align] Link to comment
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