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Machine Army


Cyberdog

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Machine General - Osilcro

6/Light/Machine

2500/1000

You may add 1 Level 4 or lower Machine from your deck instead of conducting your Draw Phase. If this card would be removed from the field you may destroy 1 Machine you control instead.

 

Machine Infantary

4/Machine/Light

1900/1000

When this card is Special Summoned, Special Summon 1 Level 3 or lower Machine from your deck. When this card destroys a monster in battle you may destroy 1 Spell or Trap on the field.

 

Machine Captian - Reciptron

3/Machine/Light

1500/1000

Your opponent cannot select another Machine type monster you control as the target for an attack. Tribute this card to destroy 1 card on the field for each "Machine Captian" you control.

 

Machine Captian - Shocs

3/Machine/Light

1200/1500

Once Per turn you may discard 1 Monster from your Hand to Special Summon 1 "Machine Captian" from your graveyard.

 

Machine Captian - Heliorro

3/Machine/Light

1400/1800

This card is also treated as a "WIND" monster. This card gains 400 attack from each "Machine Captian" you control accept "Machine Captian - Heliorro".

 

Automated Tank - 4T7

4/Machine/Earth

1800/1800

Tribute 1 Machine you control to destroy 1 monster on the field.

 

X - Warhead Cannon

4/Light/Machone

2000/1000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 LIGHT Machine monster from your graveyard. Remove a LIGHT Machine from your graveyard to Remove 1 Spell or Trap on the field. When this card is sent to the graveyard return all removed from play cards to the top of their owners deck.

 

Machine Councilor - Kenshi

6/Machine/Light

2700/1000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 2 LIGHT Machine monsters from your graveyard. Once per turn discard 1 LIGHT Machine from your hand to draw 2 cards. When this card is removed from the field Special Summon 1 "Machine Captain" from your deck.

 

Thermo Chamber

Field Spell

Each time a monster is destroyed in battle inflict half of its attack to the owner of that card. When this card is destroyed Special Summon 1 level 4 or lower Machine from your deck.

 

Aqua-Dynamic Machine Captian

4/Water/Machine

1600/1000

When this card destroys a monster in battle you may Special Summon 1 "Machine Captian" from your deck. When this card is destroyed and sent to the graveyard you may add 2 removed from play monsters to your hand.

 

Machine Captian of the Different Dimension

4/Dark/Machine

1900/1000

When this card is removed from play you may remove 1 Machine from your hand to Special Summon this card during your next standby phase.

 

Chimera Proto-Type

7/Machine/Dark

?/?

This card cannot be Normal Summoned or Set. THis card can only be Special Summoned by Removing any number of Machine type monsters from your graveyard. This card gains 300 attack for each monster removed by this effect. For each "Machine Captian" removed from play by this effect this card gains an extra attack. During each of your end phases reduce this cards attack by 900.

 

Hydra Machine

4/Machine/Dark

?/1800

This card gains 200 attack for each Machine removed from play. When this card destroys a monster in battle you may tribute 1 "Machine Captian" to inflict 1000 damage to your opponent.

 

Mega Mecha Moltas

8/Machine/Light

8000/0

This card can only be Normal Summoned or Set by Tributing 5 LIGHT Machine monsters. If this card is Special Summoned its attack becomes 2000. This card's effect is not negated by "Skill Drain". Tribute 1 Machine to destroy all cards on the field except this card, if you use this effect this cards attack is reduced by 600 for each card destroyed. If this cards attack becomes 0 place it on the bottom of your deck and then draw 1 card.

 

Cyber Dragon Rider

Machine/3/Light

1000/1000

You may Special Summon this card from your graveyard if you control a "Cyber Dragon" or monster that lists "Cyber Dragon" as a Fusion Material. This card gains 1000 attack for every other Machine you control.

 

Captian's Rally

Spell

Activate only if you control a "Machine Captian" add 1 Level 4 or lower Machine from your deck to your hand.

 

Cyber Wyvern

4/Machine/Light

1400/1000

This cards name is treated as "Cyber Dragon" while in your hand, on the field or in the the graveyard. Remove this card from play from your side of the field to Special Summon 1 Machine type monster from your graveyard, the Special Summoned monster has its effect Negated.

 

Scrapyard Warrior

1/Machine/Earth

900/1000

If you control a "Machine Captian" this card gains 900 attack. If you control 3 "Scrapyard Warrior" monsters you may tribute them all to Special Summon "Scrapyard Chimera" from your hand, deck or graveyard.

 

Scrapyard Chimera

5/Earth/Machine

?/1000

This cards attack becomes the number of Machines in your graveyard * 300. Once per turn tribute 1 Machinee you control to destroy 1 card on the field. When this card removed from the field Special Summon 1 "Scrapyard Warrior" or "Junk Warrior" from your hand, deck or graveyard.

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pretty nice cards, but i couldn't see a winning strategy there. Can I add some stuff?

 

Machine Mercenary

4/Light/Machine

1900/1000

Tribute 2 Machine-Type monsters from your side of the field. This card can attack your opponent's Life Points directly. During your Standby Phase, if you discard 1 card from your hand, you may activate this effect during your Battle Phase.

 

Machine Dome Trap

4/Light/Machine

0/2500

FLIP: All Attack-Position monsters on your opponent's side of the field are flipped face-down.

 

Machine Abomination - Revolverhead

7/Light/Machine

2000/2000

If there are 2 other Machine-Type monsters on the field, you may Special Summon this card. Pay 1000 Life Points to destroy all face-down monsters on the field.

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Machine General - Osilcro

6/Light/Machine

2500/1000

You may can add 1 Level 4 or lower Machine from your deck to your hand instead of conducting your Draw Phase. If this card would be removed from the field' date='[/b'] you may can destroy 1 Machine-Type you control instead.

 

Machine Infantry

4/Machine/Light

1900/1000

When this card is Special Summoned, Special Summon 1 Level 3 or lower Machine-Type from your deck. When this card destroys a monster in by battle, you may can destroy 1 Spell or Trap card on the field.

 

Machine Captain - Reciptron

3/Machine/Light

1500/1000

Your opponent cannot select another Machine-Type monster you control as the target for an attack an attack target. You can Tribute this card to destroy 1 card on the field for each "Machine Captain" monster you control.

 

Machine Captain - Shocs

3/Machine/Light

1200/1500

Once Per per turn, you may can discard 1 Monster Card from your Hand hand to Special Summon 1 "Machine Captain" from your graveyard Graveyard.

 

Machine Captain - Heliorro

3/Machine/Light

1400/1800

This card is also treated as a "WIND" monster The Attribute of this card is also treated as WIND. Increase this cards gains 400 attackATK by 400 from for each "Machine Captain" monster you control accept except "Machine Captain - Heliorro".

 

Automated Tank - 4T7

4/Machine/Earth

1800/1800

You can Tribute 1 Machine-Type monster you control to destroy 1 monster on the field.

 

X - Warhead Cannon

4/Light/Machone

2000/1000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 1 LIGHT Machine-Type monster from your graveyard Graveyard from play. You can Remove remove a 1 LIGHT Machine-Type monster from your graveyard Graveyard to Remove destroy 1 Spell or Trap card on the field. When this card is sent to the graveyard Graveyard, return all removed from play cards to the top of their owners deck. send all cards removed from play to the owners deck.

 

Machine Councilor - Kenshi

6/Machine/Light

2700/1000

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Removing 2 LIGHT Machine monsters from your graveyard. Once per turn discard 1 LIGHT Machine from your hand to draw 2 cards. When this card is removed from the field Special Summon 1 "Machine Captain" from your deck.

 

Thermo Chamber

Field Spell

Each time a monster is destroyed in battle inflict half of its attack to the owner of that card. When this card is destroyed Special Summon 1 level 4 or lower Machine from your deck.

 

Aqua-Dynamic Machine Captian

4/Water/Machine

1600/1000

When this card destroys a monster in battle you may Special Summon 1 "Machine Captian" from your deck. When this card is destroyed and sent to the graveyard you may add 2 removed from play monsters to your hand.

 

Machine Captian of the Different Dimension

4/Dark/Machine

1900/1000

When this card is removed from play you may remove 1 Machine from your hand to Special Summon this card during your next standby phase.

 

Chimera Proto-Type

7/Machine/Dark

?/?

This card cannot be Normal Summoned or Set. THis card can only be Special Summoned by Removing any number of Machine type monsters from your graveyard. This card gains 300 attack for each monster removed by this effect. For each "Machine Captian" removed from play by this effect this card gains an extra attack. During each of your end phases reduce this cards attack by 900.

 

Hydra Machine

4/Machine/Dark

?/1800

This card gains 200 attack for each Machine removed from play. When this card destroys a monster in battle you may tribute 1 "Machine Captian" to inflict 1000 damage to your opponent.

 

Mega Mecha Moltas

8/Machine/Light

8000/0

This card can only be Normal Summoned or Set by Tributing 5 LIGHT Machine monsters. If this card is Special Summoned its attack becomes 2000. This card's effect is not negated by "Skill Drain". Tribute 1 Machine to destroy all cards on the field except this card, if you use this effect this cards attack is reduced by 600 for each card destroyed. If this cards attack becomes 0 place it on the bottom of your deck and then draw 1 card.

 

Cyber Dragon Rider

Machine/3/Light

1000/1000

You may Special Summon this card from your graveyard if you control a "Cyber Dragon" or monster that lists "Cyber Dragon" as a Fusion Material. This card gains 1000 attack for every other Machine you control.

 

Captian's Rally

Spell

Activate only if you control a "Machine Captian" add 1 Level 4 or lower Machine from your deck to your hand.

 

Cyber Wyvern

4/Machine/Light

1400/1000

This cards name is treated as "Cyber Dragon" while in your hand, on the field or in the the graveyard. Remove this card from play from your side of the field to Special Summon 1 Machine type monster from your graveyard, the Special Summoned monster has its effect Negated.

 

Scrapyard Warrior

1/Machine/Earth

900/1000

If you control a "Machine Captian" this card gains 900 attack. If you control 3 "Scrapyard Warrior" monsters you may tribute them all to Special Summon "Scrapyard Chimera" from your hand, deck or graveyard.

 

Scrapyard Chimera

5/Earth/Machine

?/1000

This cards attack becomes the number of Machines in your graveyard * 300. Once per turn tribute 1 Machinee you control to destroy 1 card on the field. When this card removed from the field Special Summon 1 "Scrapyard Warrior" or "Junk Warrior" from your hand, deck or graveyard.

 

[align=center]I didn't bother doing the rest; this is terrible.

 

Seriously, where did you learn your OCG and Grammar? When I went over these, my eyes bled.

 

2/10[/align]

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