EnkoMaun Posted March 22, 2009 Report Share Posted March 22, 2009 These cards focus on a Burn Strategy. And here are my first Tuner/Synchro monsters! MONSTERS Tribal Trooper (*) EARTHWarrior/EffectATK 1000 DEF 500If this card is destroyed, inflict 500 Life Points to both you and your opponent. Tribal Scout (* *) EARTHWarrior/EffectATK 500 DEF 500This card can attack your opponent’s Life Points directly. Tribal Hunter (* * *) EARTHWarrior/EffectATK 1300 DEF 1000Each time a “Tribal” monster inflicts Battle Damage to your opponent’s Life Points, inflict 400 Life Points to your opponent. Tribal Shaman (* * *) EARTHSpellcaster/EffectATK 1000 DEF 1000If there are other “Tribal” monsters in face-up Attack Position, then this card is counted as a Warrior-Type monster. Tribute this card to inflict 500 Life Points to your opponent. Tribal Warmonger (* * *) EARTHWarrior/EffectATK 1500 DEF 0When this card is destroyed outside of battle, inflict 300 Life Points for each Warrior-Type monster on your side of the field. Tribal Guardian (* * * *) EARTHWarrior/EffectATK 0 DEF 2200If this card is face-up on the field, your opponent cannot select another monster as an attack target. Tribal Berserker (* * * *) EARTHWarrior/EffectATK 1000 DEF 1200If this card is face-up on your side of the field, your opponent cannot skip his/her Battle Phase without attacking. Tribal Spearman (* * * *) EARTHWarrior/EffectATK 1800 DEF 1000Each time your opponent takes Effect Damage, destroy 1 Spell or Trap Card on the field. Tribal Chief (* * * * *) EARTHWarrior/EffectATK 1700 DEF 1700Discard 1 card from your hand. Inflict 500 Life Points to your opponent. If this card is destroyed, tribute 1 “Tribal” monster from your side of the field to shuffle it back to your Deck. Tribal King (* * * * * *) EARTHWarrior/EffectATK 100 DEF 100This card can be Tributed with more than 1 “Tribal” monster (max. 3). Increase the ATK and DEF of this card by 1000 for each “Tribal” monster Tributed. Once per turn, during your Main Phase, you may inflict 700 Life Points to your opponent. If this card is activated, decrease the ATK and DEF of this card by 500. If this card’s ATK is less than 1000, destroy it. Totem Head (* * *) EARTHRock/TunerATK 100 DEF 2000This card can be equipped with 3 Union Monsters in the same time. Totem Piece (*) EARTHRock/UnionATK 0 DEF 0Once per turn, during your Main Phase, if this card is on your side of the field, you may equip it to a face-up Totem Head on your side of the field. If equipped to a monster, increase the Level of the equipped monster by 2. (1 monster can be equipped to a Union monster at the same time. If the equipped monster would be destroyed, destroy this card instead.) The Tribal God (* * * * * * * *) EARTHRock/Synchro/EffectATK 3000 DEF 3000“Totem Head” + 1 non-Tuner monsterThe non-Tuner monster Tributed to Synchro Summon this card mustbe Level 1 or less. Each time a monster is destroyed, other than in a battle with this card, inflict 900 Life Points to your opponent. SPELLS Tribal CampField Spell CardIncrease the ATK of all “Tribal” monsters by 500 and decrease their DEF by 400. Building the TotemContinuous Spell CardWhen there is a “Totem Head” on your side of the field, you may Special Summon 1 “Totem Piece” to your side of the field. This card can only be activated once per turn.Tribal Revive FormulaNormal Spell CardTribute 1 “Tribal Shaman” from your side of the field. Take 3 “Tribal” monsters from your Graveyard and shuffle them back to your Deck. Voodoo SpellNormal Spell CardPay 500 Life Points. Destroy 1 monster on the field. TRAPS Good Reaction to Bad SimochiContinuous Trap CardIncrease your Life Points by 500 for each Effect Damage your opponent takes. Link to comment
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