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Tribal Monsters


EnkoMaun

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These cards focus on a Burn Strategy. And here are my first Tuner/Synchro monsters!

 

MONSTERS

 

Tribal Trooper (*) EARTH

Warrior/Effect

ATK 1000 DEF 500

If this card is destroyed, inflict 500 Life Points to both you and your opponent.

 

Tribal Scout (* *) EARTH

Warrior/Effect

ATK 500 DEF 500

This card can attack your opponent’s Life Points directly.

 

Tribal Hunter (* * *) EARTH

Warrior/Effect

ATK 1300 DEF 1000

Each time a “Tribal” monster inflicts Battle Damage to your opponent’s Life Points, inflict 400 Life Points to your opponent.

 

Tribal Shaman (* * *) EARTH

Spellcaster/Effect

ATK 1000 DEF 1000

If there are other “Tribal” monsters in face-up Attack Position, then this card is counted as a Warrior-Type monster. Tribute this card to inflict 500 Life Points to your opponent.

 

Tribal Warmonger (* * *) EARTH

Warrior/Effect

ATK 1500 DEF 0

When this card is destroyed outside of battle, inflict 300 Life Points for each Warrior-Type monster on your side of the field.

 

Tribal Guardian (* * * *) EARTH

Warrior/Effect

ATK 0 DEF 2200

If this card is face-up on the field, your opponent cannot select another monster as an attack target.

 

Tribal Berserker (* * * *) EARTH

Warrior/Effect

ATK 1000 DEF 1200

If this card is face-up on your side of the field, your opponent cannot skip his/her Battle Phase without attacking.

 

Tribal Spearman (* * * *) EARTH

Warrior/Effect

ATK 1800 DEF 1000

Each time your opponent takes Effect Damage, destroy 1 Spell or Trap Card on the field.

 

Tribal Chief (* * * * *) EARTH

Warrior/Effect

ATK 1700 DEF 1700

Discard 1 card from your hand. Inflict 500 Life Points to your opponent. If this card is destroyed, tribute 1 “Tribal” monster from your side of the field to shuffle it back to your Deck.

 

Tribal King (* * * * * *) EARTH

Warrior/Effect

ATK 100 DEF 100

This card can be Tributed with more than 1 “Tribal” monster (max. 3). Increase the ATK and DEF of this card by 1000 for each “Tribal” monster Tributed. Once per turn, during your Main Phase, you may inflict 700 Life Points to your opponent. If this card is activated, decrease the ATK and DEF of this card by 500. If this card’s ATK is less than 1000, destroy it.

 

Totem Head (* * *) EARTH

Rock/Tuner

ATK 100 DEF 2000

This card can be equipped with 3 Union Monsters in the same time.

 

Totem Piece (*) EARTH

Rock/Union

ATK 0 DEF 0

Once per turn, during your Main Phase, if this card is on your side of the field, you may equip it to a face-up Totem Head on your side of the field. If equipped to a monster, increase the Level of the equipped monster by 2. (1 monster can be equipped to a Union monster at the same time. If the equipped monster would be destroyed, destroy this card instead.)

 

The Tribal God (* * * * * * * *) EARTH

Rock/Synchro/Effect

ATK 3000 DEF 3000

“Totem Head” + 1 non-Tuner monster

The non-Tuner monster Tributed to Synchro Summon this card mustbe Level 1 or less. Each time a monster is destroyed, other than in a battle with this card, inflict 900 Life Points to your opponent.

 

 

SPELLS

 

Tribal Camp

Field Spell Card

Increase the ATK of all “Tribal” monsters by 500 and decrease their DEF by 400.

 

Building the Totem

Continuous Spell Card

When there is a “Totem Head” on your side of the field, you may Special Summon 1 “Totem Piece” to your side of the field. This card can only be activated once per turn.

Tribal Revive Formula

Normal Spell Card

Tribute 1 “Tribal Shaman” from your side of the field. Take 3 “Tribal” monsters from your Graveyard and shuffle them back to your Deck.

 

Voodoo Spell

Normal Spell Card

Pay 500 Life Points. Destroy 1 monster on the field.

 

TRAPS

 

Good Reaction to Bad Simochi

Continuous Trap Card

Increase your Life Points by 500 for each Effect Damage your opponent takes.

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