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Azmodius

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I'm in! Good luck everyone!

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Effect:This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Unending Nightmare".When this card is Special Summoned successfully, increase the original ATK of this card by 500 for every monster in both player's Graveyards. When this card is selected as an attack target, decrease the ATK of this card by 300 and destroy the monster.

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Ok howabout this card

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Effect: This card cannot be summoned exept by Tributing 1 Zombie-type monster from the field to your Graveyard. Pay 500 lifepoints to Tribute one monster on your field to destroy any monster on your oponents field. Pay 1000 life points to permenently increase this cards attack by 400 points. If this card is destroyed as a result of battle, you may pay 1000 lifepoints to return this card to your hand.

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here is my entry....

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effect: This card cannot be Normal Summoned or Set. This card cannot be Special summoned except with "Assault Mode Activate". When this monster destroys a opponent's monster by battle, remove it from play and inflict damage to your opponent's life points equal to the destroyed monster's orginal ATK points. When this card on the field is destroyed, you can Special Summon 1 "Cursed Bone Dragon" from your graveyard.

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I AM DEFINETLY IN! (PS. this is my first time in a contest!) cool!

 

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[spoiler=Card Lore] When this card is Summoned (excluding Special Summon), put 1 Flower Counter on this card for every face-up "Paper" monster on the field (max. 10) and flip all face-down monsters on the field face-up. Any Flip Effects the monsters may have are immediately activated. Each time 1 "Paper" monster is Summoned on the field (including Special Summon), put 1 Flower Counter on this card. Once per turn, during your Main Phase, you can remove the following numbers of Flower Counters from this card to activate 1 of the following:

Any number-Switch to Defense Position 1 face-up Attack Position monster on the field with an ATK of 700 or less x the number of Flower Counters removed.

Up to 3-Increase the ATK of 1 face-up monster on the field for each Flower Counter removed x 100 points until your next Standby Phase.

If this card selects your opponent's Defense Position monster as an attack target, decrease the DEF of the opposing monster to 0 during the Damage Step only. When this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.


Here's mine...

 

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sorry wrong card this one....

 

 

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Hey, you're a Filipino! I'm a Filipino too! I can barely understand Tagalog though :(

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Here is my entry

 

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[spoiler=Card Lore]This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all Spell and Trap cards on the field. By discarding 1 card from your hand, you can select 1 Spell or Trap Card from your Graveyard and place it on top of your Deck.

 

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Effect:

This card can only be Summoned in face-up Defense Position. If this card's Battle Position is changed by the effect of a Spell or Trap Card your opponent controls, you can discard 1 Spell or Trap Card from your hand to negate the effect of the Spell or Trap Card controlled by your opponent and return it to the owner's hand. The Spell or Trap Card cannot be Set or activated until the next Standby Phase. Once per turn, you can flip this card into face-down Defense Position. This card cannot be destroyed by battle while in Defense Position (Battle Damage is still inflicted to this card's controller). If a monster you control (except this card) is selected as an attack target, you can flip this card face-up to change the attack target to this card. Each time this card is attacked in Defense Position, it loses 300 DEF. If this card's DEF reaches 0 this way, remove it from play.

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Well I guess I can give it a try

178320xxz.jpg[spoiler=Effect]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 DARK-Type Monsters from your Graveyard. This card gains 100 ATK for each Zombie-Type Monster on the field. During your Standby Phase, you can Special Summon, 1 Zombie-Type Monster from your Graveyard that was destroyed by battle last turn. When this card is destroyed, send to the Graveyard all of the Zombie-Type Monsters that was Summoned by this cards effect.

 

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This card can only be speacial summoned when there is at least one other "Fate" is in your hand. When accompanied by another "Fate" on the field this card is inseseptible to all trap and magic and monster effects. When any monster has Sun or Light in it's name that card may not attack. Ori is said to be the strongest of the fates.

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The brother of Ori. This cards Atk is 3000, unless it was used to summon Ori in wich case its Atk becomes is 4000. if not used to summon Ori it looses 500 Atk for every turn it is not on the field with Ori. Gains 500 Atk for every 2 turns it is on the field with Ori this effect only lasts untill its ATK is 5500. If this card's Atk reaches zero you loose.

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This card may not be normal summoned or set. This card can not be speacial summoned except by the effect of "Fates Creation" and by tributing "Sword-Var" and "Angel Of Life". This card may not be attacked by EARTH type monsters. When Angels Tear is equiped to this card Oshiru gains 1000 ATK and DEF.

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I didnt know how many was ok because some one told me the max was 10 but if its not just judge Oshiru

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