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Yield Soldier - Kale Single 2009.3.24 (Revised)


Kale

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[align=center]hello all! i was thinking today at school about something new i could do, something relatively different from what you normally see here at the forum. i began thinking of Harris' Images (thank you, btw, for posting those, Harris. ;) ) and i remembered one in particular that impressed me. That later created an idea that was morphed into this card.

 

Yield Soldier

 

16322p.jpg

 

This card cannot be destroyed by battle. This card cannot be Summoned in Defense Position. This card cannot be changed into Defense Position except by card effects. Once per turn you can Special Summon 1 Level 3 or lower monster in your hand to your opponent's side of the field. Double the damage this card inflicts by battle. This card gains ATK equal to any damage you take. When this card attacks, draw 1 card at the end of the Damage Step.

 

Art: as i said before, our very own Harris.

 

Note: at first i created this card without the ending effect of being able to draw. after reviewing this card i found it to be underpowered, so i added in that bit to make it a bit worthwhile to play. if you think about it, you can make some interesting combos with this, maybe in conjunction with the select Psychic cards that deal damage, instead of having you pay the points.

 

i dont know, you guys decide.

 

oh, and please no spam. stay on topic.. as long as you have something to contribute to the main focus of this topic somewhere in your post i dont mind. just dont make my card an afterthought, alright?

 

rate/fix for a rate/fix! if you rate mine, i will rate yours if you provide a link. ;)

 

thanks guys![/align]

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1ST! Dude' date=' I loves this card. You should really make more. Hope you've seen my Pm, btw. (I also put up another single.)

Again, this card is zetta cool.

[/quote']

 

thanks! i have no clue what "zetta" means, but is sure sounds nice. ;)

 

i am trying to do too much right now, sorry if i dont get to your cards real quick. :|

 

anymore comments? c'mon people..

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This card cannot be destroyed by battle. This card cannot be Summoned in Defense Position. This card cannot be changed into Defense Position except by card effects. Once per turn, during your opponent's Main Phase, your opponent can take control of 1 monster you control except this card. Damage taken from a battle involving this card is doubled, increase this card's ATK by half the damage you take. When this card attacks, draw 1 card at the end of the Damage Step.

 

*fixed*

 

sweet card, maybe u should remove the "double the battle damage" part.

8.5/10

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Caught a couple errors:

 

This card cannot switch battle position into Defense Position

 

except this card = (except this card)

___________________________________

 

It's strangely interesting. It looks kinda risky, but maybe fun to use with some combos, as you said.

 

I'd, personally, lower the level to 6 (or something) because it does look a little underpowered (unless you have the right cards to use it with).

 

8/10

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This card cannot be destroyed by battle. This card cannot be Summoned in Defense Position. This card cannot be changed into Defense Position except by card effects. Once per turn' date=' during your opponent's Main Phase, your opponent can take control of 1 monster you control except this card. Damage taken from a battle [b']involving[/b] this card is doubled, increase this card's ATK by half the damage you take. When this card attacks, draw 1 card at the end of the Damage Step.

 

*fixed*

 

sweet card, maybe u should remove the "double the battle damage" part.

8.5/10

 

no, see, that is the best part of the effect. when you finally upgrade this card's ATK, you can start to deal double the damage to your opponent. if you have the patience to wait that long.

 

thank you for the OCG fix. ;) i appreciate it.

 

Caught a couple errors:

 

This card cannot switch battle position into Defense Position

 

except this card = (except this card)

___________________________________

 

It's strangely interesting. It looks kinda risky' date=' but maybe fun to use with some combos, as you said.

 

I'd, personally, lower the level to 6 (or something) because it does look a little underpowered (unless you have the right cards to use it with).

 

8/10

[/quote']

 

i was thinking of lowering it down a level or two as well.. and the DEF points to, for that matter.

 

thank you for the OCG fix as well. i will fix the card in a moment.

 

EDIT: card edited. ;)

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I'm definitely not a fan.

 

It can't be destroyed by battle and can't be Summoned to or switched to Defense Position. Its intention is to soak up as much damage as possible (specifically with himself, as it doubles the damage you take) and then retalliate with potentially big-numbered ATK.

 

The fact that he only gains half of the ATK of damage you take is an unnecessary restriction on his own effect. You really could be fine removing that line along with the "Damage taken...is doubled" effect, though that's a two-way street.

 

If you leave all damage as is, having him gain ATK equal to the damage you take is perfectly fine. You're not forcing yourself to expend ridiculous amounts of Life Points to give him mediocre boosts that aren't taken from his own battles. Taking 2000 damage only gives him 1000 extra ATK?

 

In his current state, he's acting as nothing more than a harbinger for suiciding your Life Points. The fact that he's a 2-Tribute monster is really unnecessary, too. A 1 Tribute monster can suffice, maybe with lowered DEF points, if you ever really want to put him in Defense, except to combo with position-swapping cards [book of Moon, etc] to inflict massive Battle Damage to the opponent.

 

Losing control of 1 of your other monsters on your opponent's turn at your opponent's choosing is a horrible effect for this card. The simplicity of gaining Tribute fodder, or just general field presence. This effect is, honestly, nothing but unnecessary.

 

It's Thunder-type, though, and those are always cool.

 

Really, this card is an okay idea, soaking up the damage you take and turning it into power, but it does so relatively poorly and tacks on a lot of negative effects for trying to do so.

 

 

5/10.

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I'm definitely not a fan.

 

It can't be destroyed by battle and can't be Summoned to or switched to Defense Position. Its intention is to soak up as much damage as possible (specifically with himself' date=' as it doubles the damage you take) and then retalliate with potentially big-numbered ATK.

 

The fact that he only gains half of the ATK of damage you take is an unnecessary restriction on his own effect. You really could be fine removing that line along with the "Damage taken...is doubled" effect, though that's a two-way street.

 

If you leave all damage as is, having him gain ATK equal to the damage you take is perfectly fine. You're not forcing yourself to expend ridiculous amounts of Life Points to give him mediocre boosts that aren't taken from his own battles. Taking 2000 damage only gives him 1000 extra ATK?

 

In his current state, he's acting as nothing more than a harbinger for suiciding your Life Points. The fact that he's a 2-Tribute monster is really unnecessary, too. A 1 Tribute monster can suffice, maybe with lowered DEF points, if you ever really want to put him in Defense, except to combo with position-swapping cards [book of Moon, etc'] to inflict massive Battle Damage to the opponent.

 

Losing control of 1 of your other monsters on your opponent's turn at your opponent's choosing is a horrible effect for this card. The simplicity of gaining Tribute fodder, or just general field presence. This effect is, honestly, nothing but unnecessary.

 

It's Thunder-type, though, and those are always cool.

 

Really, this card is an okay idea, soaking up the damage you take and turning it into power, but it does so relatively poorly and tacks on a lot of negative effects for trying to do so.

 

 

5/10.

 

thanks for your support..

 

the idea was to help with sending cards to your opponent, such as those few that came out a few packs ago that inflict damage to your opponent when control is switched, but i made that an optional effect.

 

i didnt create the card for this meta, mind you. this was just an idea. ;)

 

i was glad to hear your criticism, but some of the stuff you pointed out has been fixed.

 

maybe i will tweak the card a bit more.

 

EDIT: i tweaked the idea a bit, maybe see if you like it now. ;) now it might be edging upon being a bit overpowered.

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I like this a lot better than the old version.

 

There's some OCG errors in the wording of the ATK increase effect. Not completely sure how it would read, but not like that. <_<

 

It's a lot more useful now, the option to give your opponent weak monsters out of your hand still seems unnecessary, and now it pretty much has little use, unless there are things in your hand that you want to bash on with a pumped up Yield Soldier to start dealing double damage.

 

It's a funny beater now, and the speed at which it can gain ATK is much improved. Still being prone to card effects makes it have to impose its threatening power much faster. If it can get to a respectable ATK in 2 or so turns, it can be pretty tough to handle.

 

The draw effect at the end almost seems mean now, but just pushes the railing between underpowered and overpowered.

 

I think it hit a happy medium now.

 

9/10

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