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This card needs serious help. Reps for OCG fixes.


Luna Lovegood

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Izani, Warrior Lady's" you control. If this card is the target of an attack, roll a 6-sided die 3 times. Add the numbers rolled in order to activate 1 of the following effects:

3-7: Destroy all cards on the field.

8-10: Your opponent draws 3 cards and discards 2.

11: Destroy all cards your opponent controls.

12-15: Destroy all cards you control except this card. This card gains 2000 ATK and DEF.

16-18: Role a fourth die. Add the number rolled the the current total.

19-20: Your opponent must discard their entire hand.

21-22: Your opponent names 2 random names, 1 of which is an athlete, the other of which is not. Guess which one is the Athlete. If you guess correctly, your opponent must remove from play they control. If you guess incorrectly, your opponent must select 1 card you control and remove it from play.

22: Flip a coin and have your opponent guess heads or tails. If he/she guesses it correctly, you lose the duel. If he calls it incorrectly, you win the duel.

23-24: This card gains 2000 ATK and loses 2000 DEF.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Izani, Warrior Lady's". If this card is the target of an attacked, roll a die 3 times. The combined total of the three numbers determines what happens nextAdd the numbers rolled in order to activate 1 of the following effects:

3-7: Destroy all cards on the field.

8-10: Your opponent draws 3 cards and discards 2.

11: Destroy all cards your opponent controls.

12-15: Destroy all cards you control except this card. This card gains 2000 ATK and DEF.

16-18: Role a fourth die. Add the number rolled the the current total.

19-20: Your opponent must discard their entire hand.

21-22: Your opponent names 2 random names, 1 of which is an athlete, the other of which is not. Guess which one is the Athlete. If you guess correctly, your opponent must remove from play 1 card on his/her side of the field. If you guess incorrectly, your opponent must select 1 card on your side of the field and remove it from play.

22: Flip a coin and have your opponent guess heads or tails. If he/she guesses it correctly, you lose the duel. If he calls it incorrectly, you win the duel.

23-24: This card gains 2000 ATK and loses 2000 DEF.

I think that is right. However, this card is not realistic. I think it should go under Any other Cards. But not bad.

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 "Izani, Warrior Lady's" you control. If this card is the target of an attack, roll a 6-sided die 3 times. Add the numbers rolled in order to activate 1 of the following effects:

3-7: Destroy all cards on the field.

8-10: Your opponent draws 3 cards and discards 2.

11: Destroy all cards your opponent controls.

12-15: Destroy all cards you control except this card. This card gains 2000 ATK and DEF.

16-18: Role a fourth die. Add the number rolled the the current total.

19-20: Your opponent must discard their entire hand.

21-22: Your opponent names 2 random names, 1 of which is an athlete, the other of which is not. Guess which one is the Athlete. If you guess correctly, your opponent must remove from play they control. If you guess incorrectly, your opponent must select 1 card you control and remove it from play.

22: Flip a coin and have your opponent guess heads or tails. If he/she guesses it correctly, you lose the duel. If he calls it incorrectly, you win the duel.

23-24: This card gains 2000 ATK and loses 2000 DEF.

 

This should be correct, I don't like this card. Well more correct.

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I like how many people are trying to fix the OCG and aren't changing the "Role" on the 16-18 effect to "Roll."

 

Seriously, what?

 

The card is horrible. You just Tributed 3 Level 6 Normal Monsters with 2000/2000. I have no idea how you managed to get 3 of them on the field, I couldn't name a single card that would help you do this.

 

All of these crazy effects, and you can't do any of them until she's targetted as an attack? I would MUCH rather not attack her and draw into a card that can kill her off. There's nothing to worry about from a 1000 ATK monster that can't do anything without my (the opponent's) input. >_>

 

The 21-22 is where I stopped believing this was anything serious. This is reinforced by the fact that rolling/accumulating a 22 will trigger both the 21~22 and 22 effects. You could guess the name of an athlete AND win the Duel with a [miscalled] coin flip! **** yeah! =D

 

 

1/10, not bothering with the OCG of a non-realistic card trying to pass by as one. =o

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