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Effect:

If there are 2 or more LIGHT monsters on your field and 3 or more monsters on your opponent's field during your Main Phase 1, you can pay half your Life Points and skip your Battle Phase to destroy all monsters your opponent controls. Your opponent loses 300 Life Points for each Level 4 or higher monster destroyed by this effect. After this effect resolves, select 1 Attribute. Remove from play all monsters in your opponent's Graveyard with the same Attribute during your next Standby Phase. If your opponent Summons a monster that was removed from play by this card's effect, it is removed from play during the End Phase of the turn it was Summoned.

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[spoiler=Des Thunder 04]

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[spoiler=Lore;]

This card is also treated as a Thunder-Type monster. When a Fiend or Thunder-Type monster attacks, place 1 Conduction Counter on this card. This card gains 400 ATK for each Conduction Counter on it. Select 1 monster your opponent controls. By removing 4 cards from your Graveyard, it becomes a Fiend and Thunder-Type monster until the End Phase of this turn. You can move Conduction Counters from this card to another Fiend or Thunder-Type monster on your opponents side of the field. It gains 400 ATK for each Conduction Counter on it. During your Battle Phase, if this card attacks a Fiend or Thunder-Type monster, you can negate any battle damage you would take from battle and inflict the same amount to your opponent. If you use this effect, other monsters you control cannot attack.

 

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sorry i havent been on in forever

[spoiler=my card]211861.jpg

 

[spoiler=effect]This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned unless there is a face-up "Sea Queen Aginius" on the field. This monster cannot attack and is not destroyed by battle.(Damage calculation is applied normally.) If a monster attacks "Sea Queen Aginius," This monsters ATK and DEF become the same as the attacking monster and the attack is redirected at this monster.

 

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So, Fiend-Type monster with a tweak.. Well, i never seen that Fiend-Type monster increases controllers Life Points ( i actually checked and there is no such a card ) , so here it is :)

 

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When a Fiend-Type monster you control inflicts Battle Damage to your opponents' Life Points, you can reduce the damage to 0 to increase your Life Points by an amount equal to the damage that would have been inflicted. If this card is sent to the Graveyard during turn you use this effect, you can Special Summon it from your Graveyard during your next Standby Phase.

 

So, if u don't inflict damage to your opponent, and don't use this card effect, last effect will not activate..Notice that last effect can be activated only during Main Phase 2 when above conditions are met which balances this card..

This also helps Archfiend monsters because they lose too much because of paying LPs..

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