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Who-Gi-Oh!- The Cybermen


The Tin  Trooper

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Spreading like a plague across the infinite universes, created on our twin planet and the parallel counterpart of Earth, with the strength of ten men, and no emotion. Cold, logical, remorseless metal soldiers, they will do anything to survive and to convert anyone whose heart still pumps blood into one of them. They are the Cybermen.

[spoiler=[b]BASIC INFO[/b]]

[spoiler=Mondasian]

Name: Cybermen

Planet of Origin: Mondas, later Telos

Appearances: 10

Chance of Survival: Very Slim

ATTRIBUTE: DARK

Type: Machine / Cyberman

Highest Factors: 2300/2100 (Cyber Invader- Sewer Stalker)

Notable Info: The occupants of Earth's Twin Planet, Mondas. The Mondasians were exactly like humans, but after age and illness struck them, they began cybernetic augmentation, until they were completely mechanical.

After Mondas was destroyed, the Cybermen migrated to the planet Telos, and exiled the native Cryons.

These Cybermen have an unusual allergic reaction to Gold. It clogs up their breathing units.

 

 

 

[spoiler=Parallel Earth]

Name: Cybus Cybermen

Planet of Origin: Parallel Earth

Appearances: 5

Chance of Survival: Virtually Impossible

ATTRIBUTE: DARK

Type: Machine / Cyberman

Highest Factors: 3800/4000 (Cyber King- Cyber-Industrial Marvellance)

Notable Info: 'Human 2.0', created on the parallel counterpart of our planet by John Lumic.

Basically, a brain in a suit of armour!

They are created without emotion, an inhibitor placed in their chest unit. The code is 9697680.

They found a way to appear in our world, and disguised as ghosts.

They were sealed in the Void along with the Daleks.

They somehow escaped and hid in the sewers of Victorian London, kidnapping men, women and children, as servants of the "Cyber King".

 

 

[spoiler=[size=x-large]Survival Data- Some Handy Tips[/size]]

Don't try to fight a Cyberman. Just run. Do not try to reason or argue with it, or it will just 'delete' you. Use any weapon possible. You can't reason with a Cyberman, you can't hide from a Cyberman. If they egt you, you're dead. Or worse, the dead 'upgraded'. But never lose hope. It's the one thing that you have but a Cyberman doesn't. Your emotions are a strength.

 

 

[spoiler=Cyber-Cards]

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[spoiler=Card Effects]

Cyber Gunner- Artillery Unit

This card cannot be destroyed by battle by a Machine-Type monster (Damage Calculation is applied normally.) When this card battles with a Machine-Type monster, flip a coin. If Heads, any damage you would recieve when this card is destroyed is 0. When this card destroys a non-Machine-Type monster, you can pay 600 Life Points to remove it from play and Special Summon one "Cyber Drone Token" (1800 ATK/1600 DEF/5-Star/Machine-Type/Cyberman/DARK) in Attack Position on your side of the field. The "Cyber Drone Token" does not occupy a Monster Zone. Instead, it occupies this card's Monster Zone.

 

 

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