Force_Flex Posted March 30, 2009 Report Share Posted March 30, 2009 [align=center]This is my latest and greatest set "Pokemon Evolution Project" (Sorry if the name is like J-Max's set) It's based on the levels of the pokemon so... I hope you like it!![spoiler=Sinnoh Starters][spoiler=Fire] http://elecmon.deviantart.com/art/89-Through-the-Fire-70583379 [spoiler=Grass] http://combuskensflame.deviantart.com/art/Torterra-speed-painting-78194534 [spoiler= Water] http://hikizurineko.deviantart.com/art/394-Prinplup-101657818 [spoiler=Spells & Traps][spoiler=Pokeballs] [spoiler=Lores][sinnoh Fire Starters][Chimchar]Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 ATK. If you have 14 "EXP Counters" on this monster, you can tribute it to Special Summon 1 "Monferno" from your hand or deck (your deck is then shuffled). [Monferno]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Chimchar". Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 ATK. If you have 36 "EXP Counters" on this monster, you can tribute it to Special Summon 1 "Infernape" from your hand or deck (your deck is then shuffled). When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Chimchar" from your hand. [infernape]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Monferno. Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 25 ATK. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Monferno" from your hand. When this card has 50 or more "EXP Counters" on it, remove it from play. [sinnoh Grass Starters][Turtwig]Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 DEF. If you have 18 "EXP Counters" on this monster, you can tribute it to Special Summon 1 "Grottle" from your hand or deck (your deck is then shuffled). [Grotle]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Turtwig". Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 DEF. If you have 32 "EXP Counters" on this monster, you can tribute it to Special Summon 1 "Torterra" from your hand or deck (your deck is then shuffled). When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Turtwig" from your hand. [Torterra]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Grotle". Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 DEF. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Grotle" from your hand. If this card is on your field while you have no other monsters, this monster cannot be destroyed by battle. [sinnoh Water Starters][Piplup]Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 DEF. If you have 16 "EXP Counters" on this monster, you can tribute it to Special Summon 1 "Prinplup" from your hand or deck (your deck is then shuffled). [Prinplup]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Piplup". Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 50 DEF. If you have 32 "EXP Counters" on this monster, you can tribute it to Special Summon 1 "Empoleon" from your hand or deck (your deck is then shuffled). When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Piplup" from your hand. [Empoleon] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Prinplup". Each time this monster destroys another monster, place "EXP Counters" equal to the destroyed monster's level. For each "EXP Counter" on this card, this monster gains 25 ATK and 25 DEF. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Prinplup" from your hand. If this card is on the field while "Umi" is in play, this card cannot be destroyed by battle (damage calculation is applied normally).[/align] Link to comment Share on other sites More sharing options...
bribri123123 Posted March 30, 2009 Report Share Posted March 30, 2009 I LOVE THEM!!! 10/10 Link to comment Share on other sites More sharing options...
sonicsora123 Posted April 6, 2009 Report Share Posted April 6, 2009 They're great 9.9/10 Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 bumpbump Link to comment Share on other sites More sharing options...
yugioh maker/naruto Posted April 9, 2009 Report Share Posted April 9, 2009 i love them 10/10 Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 9, 2009 Report Share Posted April 9, 2009 Reminds me of my Evolution Chains before I joined PKev, with EXP counters and stuff. 6.7/10 Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 This set is UP >_> Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 This set is UP >_>since when? I have never seen it around the forums... a link would be nice please...since when? I have never seen it around the forums... a link would be nice please... Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 Since you made it >_> The first card requires it destroying a monster, but it has 600 ATK. Also you need 14 counters to summon another weak monster. Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 Well, He gets more ATK/DEF for each monster he destroys... sorry if they're underpowered... I'll fix them when I'm un-grounded and have more time...Well, He gets more ATK/DEF for each monster he destroys... sorry if they're underpowered... I'll fix them when I'm un-grounded and have more time... Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 Except he gains 50 ATK? That makes it still UP. Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 I didn't want it to be too high because then it would be OP... I didn't want it to be too high because then it would be OP... Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 Well it has 600 ATK >_> it can't do a lot. Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 [align=center]but if it was 100 each time, it would have 2000 ATK at the end, then it would start over to 1600 then after that, it would get 100 each time... then it would have 5200 ATK!!do you see my point?[/align] Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 Well >_> lower the stupid counter cost. 14? WTF? Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 That's the level he needs to be to evolve...That's the level he needs to be to evolve... Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 ....................I give up >_> The terms you are trying to use to make the monster to stay on the field to summon another monster is too long. Link to comment Share on other sites More sharing options...
Force_Flex Posted April 9, 2009 Author Report Share Posted April 9, 2009 After reading, I realize this set is broken... I haven't made cards in a while... I'll try to make a better one once I'm un-grounded... would you like to work with me on it to help me? I could really use some cardmaking help...After reading, I realize this set is broken... I haven't made cards in a while... I'll try to make a better one once I'm un-grounded... would you like to work with me on it to help me? I could really use some cardmaking help... Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 Sure >_> PM me the cards, I can help, but don't spam me with cards. Link to comment Share on other sites More sharing options...
AsterikcAde Posted April 9, 2009 Report Share Posted April 9, 2009 Why is Torterra's attribute FIRE? Besides that, these are very good! 8/10 Link to comment Share on other sites More sharing options...
~ Gin Ichimaru Posted April 9, 2009 Report Share Posted April 9, 2009 8/10nuff said Link to comment Share on other sites More sharing options...
.Requiem Posted April 9, 2009 Report Share Posted April 9, 2009 Because it is epic that way. Link to comment Share on other sites More sharing options...
LostLetter227 Posted April 9, 2009 Report Share Posted April 9, 2009 Sire... Do you even play Yugioh... 800 ATK can't even demolish Exiled Force, and nothing stays on the field for more than ONE turn anymore. You need more meta breaking effects. 5200 ATK? Who gives a damn, just solemn or mirror it. This world is all about destruction.. Add more destruction... LIke DAD. / talking to force_flex here Link to comment Share on other sites More sharing options...
mightydes Posted April 10, 2009 Report Share Posted April 10, 2009 Torterra, Infernape, and Empoleon's effects don't work. The cards they bring out say they can only be brought out by Turtwig, Chimchar, and Piplup. Link to comment Share on other sites More sharing options...
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